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  • wraggster

    by Published on December 27th, 2011 22:18
    1. Categories:
    2. PC News

    From Dust was just one of many games delayed in a year that sorely tested PC gamers' patience.


    Short Shrift

    PC players are gaming's great investors. They outspend their console brethren on regular, iterative hardware upgrades, and put in the hours tweaking settings and downloading large files rather than popping to the shops and returning with a disc. In 2011, PC gamers' patience was stretched to limit with delay after delay to some of the year's biggest games.

    Ubisoft was perhaps the worst culprit. Even putting to one side the publisher's regrettable DRM policy - which we'll be looking at in detail later this week - it delayed three PC releases in the space of a month. Along with Call Of Juarez, there was a month-long wait after the console release for Driver: San Francisco, and a three-week wait for From Dust. When Eric Chahi's god sim eventually launched, users found not only always-on DRM but a terrible, unoptimised port. Facing down a fan backlash, Ubisoft took the highly unusual step of offering refunds to the disgruntled, something EA would also offer to buyers of the dreadful Tiger Woods PGA Tour 12, which shipped without a host of promised features and was essentially a reskinned version of the free-to-play Tiger Woods Online.

    Warner Bros delayed Batman: Arkham City - twice. The sickness spread to some of PC gaming's most revered developers, with Blizzard pushing Diablo III back to 2012 and Valve delaying the Counter-Strike: Global Offensive beta following feedback from pro players. Call Of Duty: Elite, the social, stat-tracking service that launched alongside Modern Warfare 3 on November 8, is still to launch on PC, despite Activision insisting that one of its employees "misspoke" in a tweet saying Elite might never reach PC at all.

    It wasn't all bad, though. Sega made up for its silence on the protracted delay to Avalanche's top-down shooter Renegade Ops by adding Half-Life's Gordon Freeman as a playable character. Id Software eventually made the Doom 3 source code open-source as promised after John Carmack rewrote parts of the code that might have violated a patent. Earlier this month, Finnish developer Remedy Entertainment confirmed that its 2010 Xbox 360 game Alan Wake will be released for PC early next year - seven years after it was originally announced as a PC exclusive.

    EA Origin

    PC gamers have also had to put up with EA's jostle for increased market share following the launch of its Steam rival, EA Origin. In theory, competition benefits the consumer - and with one report claiming Valve controls 70 per cent of the PC gaming market, EA's intervention appears justified - but the launch of Origin didn't give players another choice: it gave them no choice at all.

    First, the EA-published shooter Crysis 2 was removed from Steam, the company later blaming the removal on an exclusive DLC agreement developer Crytek had in place with Direct2Drive. Alice: Madness Returns was an Origin exclusive; so was The Old Republic. Gamers feared the worst when EA omitted Steam from the list of distributors of arguably the biggest PC game of the year, Battlefield 3, and those fears were later confirmed, with EA blaming Valve's "restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content."

    EA has a point - Markus "Notch" Persson, head of Minecraft developer Mojang, admitted his game probably couldn't be released on Steam because the platform "limits a lot of what we're allowed to do with the game, and how we're allowed to talk to our users" - but it went about it in the wrong way, ramming the service down people's throats rather than making it an appealing proposition. By contrast, 2011 saw Valve release Portal 2 early on Steam after an expansive ARG, The Potato Sack, was completed. It made one of its most popular games, Team Fortress 2, free-to-play, and gave the Source engine SDK away for free as well. Gabe Newell took the high ground about the EA dispute, insisting Valve wanted the publisher's games on Steam, saying: "I think at the end of the day we're going to prove to Electronic Arts [that] they have happier customers, a higher-quality service, and will make more money if they have their titles on Steam. It's our duty to demonstrate that to them; we don't have a natural right to publish their games."

    EA could learn much from Newell, and Valve. More than any other sector, success on PC is dependent on being engaged with your community, by listening and delivering what players want, rather than what you want them to have. Despite this, EA is ahead of the curve in its adaptation from traditional publishing to digital, something we'll be looking at in detail later this week.

    http://www.next-gen.biz/news/2011-round-pc ...
    by Published on December 27th, 2011 22:15
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo 3DS News,
    4. Nintendo Wii News,
    5. Wii U News

    Wii's swan-song, its successor's unveiling and the fall and rise of 3DS.


    Wii and Wii U

    It was a quiet year for the Wii, with headlines naturally focused on its rumoured successor. In February, THQ CEO Brian Farrell dropped a heavy hint that new Nintendo hardware was waiting in the wings, telling investors he did not expect new systems from Microsoft or Sony but adding: "It's difficult on Nintendo - we'll let them announce their new hardware."

    Soon after, Nintendo president Satoru Iwata said that sales of seven million units a year in North America alone proved there was no need for a Wii 2, saying: "We'll make decisions about a successor system at the time when software developers cannot offer surprises [on Wii]."

    Yet a sparse Wii release schedule told a markedly different tale. The only Wii game to make headlines in the early part of the year was We Dare, a racy party game from Ubisoft that was actually far tamer than its debut trailer implied. European ratings board PEGI defended the 12 rating it gave the game after famously reasonable UK tabloid The Sun said the game "promotes orgies and lesbian sex to kids as young as 12." Ubisoft eventually cancelled We Dare the day before it was due to launch in Europe, but had a good year elsewhere: Just Dance 2 sold a million units in the UK alone, and was later named the biggest thirdparty Wii game of all time with 14 million worldwide sales.

    In mid-April sources told us that the Wii successor was very much real, with Nintendo to unveil the system at E3 in June with a view to a late 2012 release. Shigeru Miyamoto confessed the following week that new hardware was on the way, and by the end of the month Nintendo had confirmed its new console would be unveiled and playable at E3, and launch in 2012.

    The official unveiling of Wii U and its divisive tablet controller came during Nintendo's E3 press conference, which our report described as hitting "a sweetspot in the Venn diagram of self-celebration, wry deference, nerdish awkwardness, earnest confidence and creative vigour." Satoru Iwata hailed the system as "a new structure for home entertainment … [that] will let everyone see games in a different way." It certainly let investors see Nintendo in a different way: the company's share price hit a five-year low the following day, and fell a further 5.2 per cent the day after. Iwata said it was all "very strange." He would soon get used to it, with the company taking a battering from investors and analysts as 3DS struggled, and the sickness spread: Square Enix's shares fell ten per cent after it announced Dragon Quest X would be headed to Wii U as well as its predecessor.

    Little has been seen of the system since, with Nintendo apparently seeking to address one of the biggest criticisms of Wii U: that it only supports a single tablet controller. A report last month claimed the company was working on multiple controller support, as well as RAM and processor speed. The final version of the console will be shown off at E3 in June.

    Nintendo announced a revision of the ageing Wii hardware, designed to sit horizontally instead of vertically, available at a lower price with Wii Sports and Wii Party but no backwards compatibility with GameCube games. That price point no doubt played a part in strong sales of the system in the US - half a million were sold on Black Friday alone - but the biggest factor in Wii's sustained success was The Legend Of Zelda: Skyward Sword.

    It was 2011's sole recipient of an Edge ten, our review hailing the fact that "this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be." It sold 195,000 copies on its debut in Japan, and 535,000 in the US in a little over a week. Nintendo will need to ensure Wii U doesn't have to wait as long for its own Skyward Sword if the console is to succeed, with Microsoft and Sony doubtless at work on next-generation hardware of their own.

    http://www.next-gen.biz/news/2011-round-nintendo ...
    by Published on December 27th, 2011 22:12
    1. Categories:
    2. Windows Phone

    Microsoft's weak share in the mobile phone market can be attributed to its mishandling of industry politics, not inferior technology or features, according to ex-Windows Phone evangelist Charlie Kindel. Microsoft's traditional strategy of going over the heads of hardware vendors to meet the needs of consumers and application developers does not work in the phone market, says Kindel, where the handset makers and carriers have the biggest say in determining the winners (Apple is an exception). Not everybody agrees with Kindel's analysis. Old-timers may remember Kindel, who recently resigned from Microsoft, from his days as developer relations guru for COM/OLE/Active-X."

    http://mobile.slashdot.org/story/11/...asnt-taken-off
    ...
    by Published on December 26th, 2011 21:45
    1. Categories:
    2. Nintendo 64 News
    Article Preview

    News via http://www.romhacking.net/forum/inde...pic,13729.html





    My full SM64 hack, ‘Super Mario Star Road’, is complete. The features are:
    • Over 120 stars
    • More than 30 nicely designed areas
    • Nearly 50 catchy tunes
    • Many new objects for Mario to interact with
    • Well-polished gameplay
    • Lots of goomba stomping
    • Mario-style humor
    See the project page for downloads, and related URL for the release trailer.
    RHDN Project Page
    Relevant Link: (http://www.youtube.co...m/watch?v=_JBdxcnyxeQ) ...
    by Published on December 26th, 2011 20:52
    1. Categories:
    2. DCEmu
    Article Preview

    Got some Kindle hardware burning a hole in your pile of festive gifts? Well, British bookworms have been given some extra yuletide joy courtesy of Amazon UK which has also started a 12-day sale, focusing on its e-book wares. The site vows to add more digital reads each day and it looks like all the additions will stick with their shrunken price tags for the extent of the sale. Head to the source below for some one-click literary gratification.

    http://www.amazon.co.uk/b?ie=UTF8&node=1503253031
    ...
    by Published on December 26th, 2011 20:49
    1. Categories:
    2. Nintendo 3DS News
    Article Preview


    More 3DS sales figures coming right at you: According to data from publisher Enterbrain, the 3DS has now exceeded sales of four million units in Japan (asexpected), wrapping up the week leading into Christmas with 510,629 systems sold. That's an increase of 39 percent over the last week, which also saw the 3DS outselling the newer and more expensive PlayStation Vita by about 13 percent.

    Mario achieved an accompanying milestone (according to Famitsu), hawking a million copies each of Mario Kart 7 and Super Mario 3D Land. The portly plumber's latest adventures are reportedly the first 3DS games to sell over 1 million copies in Japan. The most recent third-party game to come close to that target is likely Monster Hunter Tri-G, which has already shipped a million copies.

    http://www.joystiq.com/2011/12/26/3d...over-2m-games/
    ...
    by Published on December 26th, 2011 20:46
    1. Categories:
    2. Nintendo 3DS News
    Article Preview


    According to a recent Nikkei report, Nintendo will introduce paid downloadable content to its games for the first time in recorded human history next March, with the release of Fire Emblem for the 3DS. The price of this expansion will apparently be "several hundred yen," and that it -- and other DLC on the company's platforms -- won't make it any easier for players to make their way through Nintendo's games, which probably weren't very difficult to begin with.

    Nikkei also reported that the Wii U will also play home to downloadable add-ons, but said nothing about the still-to-come library of the Wii, which -- well, in order to release expansions for something, you first need something to expand upon.

    http://www.joystiq.com/2011/12/26/ni...w-fire-emblem/
    ...
    by Published on December 26th, 2011 20:43
    1. Categories:
    2. DCEmu
    Article Preview


    Worried that an OTA update will put a crimp in your Nook Tablet modding activities? Then you may want to follow the lead of xda-developers member Indirect, who has managed to tweak the tablet to block all OTA updates and kindly provided the means for you to do the same. That involves installing a few files on your device (another method is also available that involve tweaking some files), but Indirect says that the process "holds no risk," and that it won't prevent you from buying books from Barnes & Noble. Complete details can be found at the source link below.

    http://www.engadget.com/2011/12/25/x...t-ota-updates/
    ...
    by Published on December 26th, 2011 20:40
    1. Categories:
    2. Apple iPad,
    3. Apple iPhone
    Article Preview


    It's time to show your iPad who's boss -- your iPhone, naturally. The Tizi Remote app is presently available for free via iTunes, letting you use your iPhone to change channels, record shows and pause live TV on iPads connected to the Tizi or Tizi Go TV receivers -- and if you happen to have a 4S, you can harness the power of Siri to change channels for you. Sadly, neither of the aforementioned pieces of hardware are available stateside at the moment, so for now, you'll just have to watch TV shows on your iPad the old fashioned way.

    http://www.engadget.com/2011/12/26/t...te-enlists-si/
    ...
    by Published on December 26th, 2011 20:38
    1. Categories:
    2. DCEmu

    It was supposed to be the fight that would define the year. Call of Duty had met its match. For the first time ever, the game was to go up against EA’s long-running Battlefield series.

    Although both have had similar lifespans, they had until this Q4 never launched head-to-head.

    EA entered the fight with typical over-confident swagger. It kickstarted the PR battle with an early March reveal and snipes from all execs – Riccitiello even said he wanted Call of Duty’ to ‘rot from the core’.

    Keen to loosen Activision’s yearly claim of having the world’s most revenue-generative game, EA aimed to halve CoD’s share of the market. It claimed to have retail and media on its side, it cosied up with PlayStation to match the CoD-360 alliance, it even decided to launch two week’s before MW3.

    Then Battlefield came out. Critics said they weren’t as keen as they’d hoped, the game briefly topped the charts before nestling in a low Top Ten slot… then Activision turned up with the now typical lavish launch and claimed the title of ‘fastest selling game of all time’.

    SO WHAT HAPPENED?

    What really happened was that both games won. But they also both lost.

    Battlefield 3 showed that you can take on Call of Duty. It shipped out 12m units. The PR storm alone helped raise the profile of the game, franchise and publisher. It truly questioned whether CoD can conquer forever.

    At the same time Modern Warfare 3 wowed fans, retailers and non-gamers. The juggernaut crashed through sales targets and estimates to just about top 2010’s Black Ops.

    Yet here’s the other side of the argument. Although Activision broke the $1bn barrier faster than ever (just 16 days), it’s still just the ultimate retail game. The franchise is built on a foundation of hype, pre-orders and day one sales. Elite’s additions, although exciting, have yet to be proven. So right now, Call of Duty remains a video game in the very traditional sense.

    That’s fine for Activision today. It has always focused on safer bets and quickly cuts its losses (it ditched Guitar Hero earlier this year). But not necessarily fine for Activision tomorrow. No doubt its best minds are working on how it will survive in a world where the console might not exist or where a game has to deploy across browser, mobile and console all at once. If they aren’t, they really should be.

    Battlefield has done well but never lived up to the promise – nay, threats – that it would upset Call of Duty. Activision’s title didn’t even blink. Momentum for Battlefleld 3 dropped off early on, retailers and other industry nose-tappers tell us. If you want to judge it on market status right now, Battlefield has been resurging, but only thanks to a price cut and bundling. MW3 has – and will, as all CoD’s do – held its price at around £45. EA’s missile made the ground rumble, but didn’t shake Activision’s foundations.

    The bigger lesson is that it’s tough even at the top. Activision and EA had similar games locked up in a pointless battle to gain or protect market share. And in the end, little changed. If that’s all the big boys could manage, think how punishing it would have been if lower-tier publishers were caught in the same battle.

    http://www.mcvuk.com/news/read/2011-...-market/088828 ...
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