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  • wraggster

    by Published on December 9th, 2005 20:39

    Nintendo America has shown the first running Revolution software at an exclusive event in New York yesterday, revealing various demonstrations of the controller and a surprise Metroid Prime offering.

    Held in Manhattan and hosted by NOA head of sales and marketing Reggie Fils-Aime, Nintendo developers from the US and Japan presented the first running Revolution software. You excited yet?

    Eight demos were on offer. The first was a pointing game, highlighting the pinpoint accuracy of the remote control-inspired unit used to operate the Revolution. Simply, the controller was pointed at the screen and blocks emerged. A crosshair represented the target and the blocks were destroyed by firing using the underside button on the pad.

    Next was another pointing demo, again aimed at showing off the controller’s ease of use and pixel-perfect accuracy. However - and you’ll probably like this - a Revolution version of the Game Boy Advance launch classic Kuru Kuru Kururin was shown, seemingly at an advanced stage of development.

    “What I’d want to challenge both current gamers as well as new gamers with is, 'What do you want in your experience?'" Fils-Aime stated. "Do you really want to see beads of sweat on the player? Or do you want to play games in a whole new way?” New way, please!

    Then a surprise – Delfino Island from Super Mario Sunshine, was booted up. After some tinkering around, which involved panning in and out of the well-known isle (not least its square, immortalised in Mario Kart DS of late) a biplane was shown. The craft was controlled by tilting the controller as you might a paper airplane. This was confirmed as one of the demos that was shown behind closed doors at the Tokyo Game Show, although now it had the addition of a lovely Mario setting. When the controller was tilted side to side, the plane banked; when the end of the controller was tilted, the plane dived nose downwards. You get the idea...

    Then came a fishing demo, aimed at catching carp using a pole. Although presented in graphical form that would have shamed the N64, the concept was perfectly delivered. The pole was positioned in a promising spot via a cast-flick, then the player simply waited. The thus-far unexplored rumble feature signalled something was afoot, the pole was lifted to reveal a fish. Imagine Animal Crossing in the first-person and you’ll get the gist.

    Finally the main event – a showing of a Metroid Prime demo by the team from Retro Studios. The Nunchuck peripheral was attached to the base of the Revolution controller and a modified version of Prime 2: Echoes was booted. Samus was controlled by movements on the Nunchuck, complete with one hand-strafing, with the main controller used to aim her weapon. It works. And it works very well indeed. ...
    by Published on December 9th, 2005 20:35

    As you’ll be aware, statements made by developers claiming that the Revolution is underpowered caused outcry in gaming circles recently, lumbering the emerging machine with the unwelcome moniker GameCube 2.

    When contacted on the issue, Nintendo Europe was coy, unwilling to comment and wrote off the reports as ‘nothing more than speculation.’ Nintendo America seems to have been forced to comment however, issuing the following statement.


    "Our competitors would have you believe that the next generation of gaming will be solely defined by high definition graphics,” it said. "High definition graphics look fantastic, but come at a price. Revolution will look brilliant whether played on a standard television or on a high definition television. However, is that all there is to next-generation gaming? We feel that sharper graphics should be combined with a new way to interface with the game itself. Our controller is a sharp departure from the current standard, to be sure, but it will provide a level of interactivity you can't get currently."

    These sentiments were echoed by all in attendance at yesterday’s public showing of Revolution games. ...
    by Published on December 9th, 2005 20:27

    Source joystiq

    Ubisoft have released their fiscal reports for the year to date, and things are looking good for the publisher. It has managed to reduce its operating loss, halve its net debt and increase its sales, and the report states that the company is on track to meet all its targets this year, including €600m of sales.

    The fiscal year ends on March 31st, so the financial report also includes the titles scheduled for release in January-March 2006. Interestingly, this includes Brothers in Arms (PSP) and Tom Clancy’s Splinter Cell Essentials (PSP), as well as Rainbow Six Lockdown (PC) and Ghost Recon Advanced Warfighter (360, Xbox, PS2, PC). There’s also a mysterious “new title” which has yet to be announced—speculation should fly over the next few weeks. It could be the yet-to-be-confirmed Splinter Cell Double Agent or an entirely unexpected title ...
    by Published on December 9th, 2005 20:20

    Source - Gamestop

    After a long drought of releases, the PSP is currently bathing in a flood of new games. Today Ubisoft announced that Prince of Persia Revelations, the first version of the franchise for Sony's portable, has arrived in stores. The game retails for $49.99 and is rated M for Mature.

    As one might guess by the rating, Revelations is a more violent game than Prince of Persia: Sands of Time, the fanciful adventure that revamped the long-dormant action-adventure series. In fact, Revelations is a reworked version of the sequel to Sands, Prince of Persia: Warrior Within, the first "dark" entry into the series. It follows the now-embittered prince as "he embarks upon a path of carnage and mystery to defy his preordained death," according to Ubisoft. Standing in the way of the prince's destiny is the Dahaka, "an immortal incarnation of Fate seeking divine retribution."

    This week also saw the POP pop up on the DS with Battles of Prince of Persia. Departing from the series' formula, this original title is a turn-based card-battle game. Cards are acquired by progressing through the single-player campaign, and they can be used in competition or traded with friends via Nintendo's Wi-Fi Connection wireless network. It is rated a more family-friendly E10+ for Everyone 10 and Older, and retails at the more frugal price point of $39.99. ...
    by Published on December 9th, 2005 20:16

    Source - Gamestop

    After a long drought of releases, the PSP is currently bathing in a flood of new games. Today Ubisoft announced that Prince of Persia Revelations, the first version of the franchise for Sony's portable, has arrived in stores. The game retails for $49.99 and is rated M for Mature.

    As one might guess by the rating, Revelations is a more violent game than Prince of Persia: Sands of Time, the fanciful adventure that revamped the long-dormant action-adventure series. In fact, Revelations is a reworked version of the sequel to Sands, Prince of Persia: Warrior Within, the first "dark" entry into the series. It follows the now-embittered prince as "he embarks upon a path of carnage and mystery to defy his preordained death," according to Ubisoft. Standing in the way of the prince's destiny is the Dahaka, "an immortal incarnation of Fate seeking divine retribution."

    This week also saw the POP pop up on the DS with Battles of Prince of Persia. Departing from the series' formula, this original title is a turn-based card-battle game. Cards are acquired by progressing through the single-player campaign, and they can be used in competition or traded with friends via Nintendo's Wi-Fi Connection wireless network. It is rated a more family-friendly E10+ for Everyone 10 and Older, and retails at the more frugal price point of $39.99. ...
    by Published on December 9th, 2005 20:15

    Source: The official Ubisoft Web site for the game.

    The official story: Ubisoft reps did not respond to requests for comment.

    What we heard: Internet message boards were buzzing today after eagle-eyed surfers noticed that the release date for Ghost Recon Advanced Warfighter on Ubisoft's official Web site had changed from February 2006 to March 2006. What seemed to be lost in the shuffle was that the site now makes no mention of the previously announced GameCube edition of Warfighter. Even the official Warfighter Web site has excised all mention of the GameCube, and on the game's messageboards, a Ubisoft community manager says the game is unlikely to ever hit shelves.

    Originally scheduled for release on the PC, PlayStation 2, Xbox, Xbox 360, and GameCube sometime this holiday season, the game was first pushed to a February release back in October. By all accounts, the first four versions are still on the way, but the fate of the GameCube edition is apparently up in the air. Online retailer EB Games appears to have pulled the listing from its site, but GameStop still lists the game and is taking preorders for an expected February 1 release.

    Bogus or not bogus?: Basically not bogus. Between the Ubi site, the Advanced Warfighter site, and the Ubi forum administrator, the GameCube version's fate looks pretty much sealed. ...
    by Published on December 9th, 2005 20:13

    High street retailer Virgin Megastores has told GamesIndustry.biz that the Gizmondo isn't going to outperform the Xbox and PS2 in the console charts this Christmas after all.

    "I'm afraid the previous poll has been taken slightly out of context and is a result of uncertainty around several new product launches," Virgin Megastores' head of PR, events and local marketing, Paul Johnson, told GI.biz.

    "Whilst I can't go into specifics, I think it's safe to say that the big three's consoles have outperformed Gizmondo."

    Johnson's comments come after Virgin issued a statement which suggested that the Gizmondo would be the fifth best-selling console this Christmas, following the Xbox 360, DS, PSP and Game Boy Micro. Neither PS2 nor the current-gen Xbox were mentioned.

    But now Virgin is hoping to clear up any confusion by stating that the Gizmondo isn't necessarily in for a bumper Christmas after all.

    "We've had quite a reaction but hopefully this will make more sense to all concerned," Johnson said. ...
    by Published on December 9th, 2005 20:09

    Reuters is reporting that, despite some reservations by analysts, Sony's next-gen console appears to be on-track for a Spring 2006 launch. From the article: " The timing of the release of Sony's updated PlayStation console has become a matter of speculation in the $25 billion video game industry and among the studios, hardware makers and other companies looking to handicap the battle over next-generation DVD technology. A spokesman for Sony, the No. 1 provider of game consoles, said it was still targeting a spring 2006 launch for the PS3, which is key to maintaining its lead in the game console market against Microsoft Corp. which recently launched its competing Xbox 360 console. ...
    by Published on December 9th, 2005 01:46

    Hideo Kojima recently spoke with PSM magazine, and they actually managed to get some new info out of the old man about MGS4. Here are some of the highlights. It seems that MGS4 is going to feature some sweeping changes, some that may not even reflect what we saw in the trailer. Apparently almost everything is still not 100% nailed down. Here are the highlights.

    "The whole environment changes in real time, so the player controling Snake has the option to make any sort of involvement they would like to in order to progress the game"

    "...But in the near-future war, it's more like a business, so there's lots of money involved, meaning they'll hire mercenaries to fight on behalf of their country."

    The whole Sanke injecting something into his neck sequence in the trailer may not be featured in the game at all.

    Stamina will most likely make a return in MGS4, and he is "...still undecided on the food capture system."

    "Will you ever control it yourself to scout ahead or take pictures?" [Otacon's Robot]

    "Yes. We're tyring to do it at this stage, but if the game comes out and those features are not in the game, please realize that it was because we couldn't do it for a good reason. We had the plan for a remote controlled robot for even MGS2, however, due to the specs of the PS2, we couldn't do it."
    Apparently Kojima has even thought about having a second player or even using the PSP to control it, how cool is that.

    Raiden is popular in Japan supposedly; they are making him a "cool" character this time around. "There's even potential you'll like him more than Snake!" Not likely.

    "...in MGS4, yes, we will try to make Snake control anything that's possible" He was talking about vehicles.

    Kojima said "I might have second thoughts about a younger Snake if everyone thinks he looks too old."

    Kojima is still working out how many years after MGS2 this game will take place. He said it might be as many as 10 years, but nothing is set in stone. ...
    by Published on December 9th, 2005 01:41

    PSP Magazines.com have released another nice calendar for the PSP and this time its Joanna Krupa, heres a screen:



    More screens and download via comments ...
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