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  • wraggster

    by Published on December 7th, 2005 19:09

    Nintendo's next-gen system won't match power of rivals, focuses firmly on innovation

    Developers speaking to GamesIndustry.biz this week have commented that the the Revolution console, hardware kits for which began shipping to third parties recently, is shaping up to be around 2.5 times more powerful than GameCube.

    Up until the past week or so, developers close enough to Nintendo's inner circle to have seen any Revolution hardware were working with development kits that were simply GameCube kits with mock-ups of the "wand" controller attached - a clear signal, if any were required, that the system is more about innovative control than about the hardware specs.

    Now, however, Nintendo has spoken to developers in more depth about its hardware plans for the new system - and has begun shipping more advanced development kits to selected third-parties, featuring early versions of some of the chips which will appear in the final console.

    An article published by US website IGN this morning revealed some details of the console, and several developers today have spoken to GamesIndustry.biz to help fill in the gaps.

    The picture we're building up of the final console is as follows; the Cube will be powered by the IBM CPU codenamed Broadway, which is very similar to the Gekko CPU used in the GameCube, but runs at around twice the clock speed and offers potentially two to three times the overall performance, and the ATI graphics chip codenamed Hollywood.

    While Broadway is well-understood by developers, the ATI part remains "a bit of a black box", according to one senior developer we spoke to. "We have theoretical throughput figures and stats from Nintendo, but nobody's seen the hardware yet - we're just treating it like it's a faster version of the GameCube GPU, at the moment."

    How much faster exactly it will be remains to be seen, but the chip - which "seems to be an evolution of the Radeon range" according to our source - will probably mirror the CPU by running at around twice to three times the speed of the existing part.

    In terms of RAM, the system is well-known to boast 512MB of Flash RAM which can be used to store save games and downloaded content, but this will not be accessible to developers, we were told. What they'll have available is 96MB of main memory, built on the same 1T-SRAM architecture as the Cube, and "a few megs here and there for other stuff" - such as 3MB of on-board memory on the graphics chip, which will be used for a frame buffer. "That's plenty, since the Revolution isn't supporting HDTV," one developer added.

    As for the storage media the Revolution will use, "they're pretty much standard DVDs," we were told, with capacity similar to current PS2 and Xbox discs. "The only clever thing about the drive, really, is that you can put the little Cube discs into it despite being a slot-loading drive - I think that's the first time you've been able to do that with a slot loader."

    In other words, what Nintendo is planning to ship is a system which is no more than around twice to three times as powerful as the current generation GameCube - indeed, more than one developer who has access to the hardware specs suggested "about 2.5 times the power" as the benchmark for the new system.

    Although this makes the Revolution significantly less powerful than the PS3 or Xbox 360, developers we spoke to were upbeat about the machine.

    "You can basically treat it like a current generation machine," one told us. "The time it'll take to ramp up to developing on this is basically nil - we can just work on a PC or maybe an Xbox, and then improve the quality of our assets when we move to the Revolution. Or even work on a Cube, in fact. The libraries are very similar."

    "We could do a game for this in a few months," commented another developer. "Developing games is going to be easy, the challenge is going to be using the controller properly."

    The approach mirrors Nintendo's strategy with the DS, which is far less powerful than its rival the PlayStation Portable but offers an innovative interface which has been a hit with gamers and has had major success in the mass market.

    Crucially, the low specification will also allow Nintendo to score a victory in terms of pricing; speculation is already rife that the Revolution could enter the marketplace at $149 or even lower, suggesting a sub-GBP 100 price point at a time when the Xbox 360 and PlayStation 3 still retail for three times that price. ...
    by Published on December 7th, 2005 19:00

    I posted the news yesterday of Metal Gear Acid 2 on PSP but Lik Sang did such a good article it deserves more exposure:



    Last December Metal Gear Acid, the spin off strategy card game launched with the PSP. Now the sequel has arrived and all pre-ordered copies are already winging their way over to you right now, complete with the free "Solid Eye Tobidacid" device. As you can see this goes onto the front of your PSP, blocks outside light, and through two eye holes at the top, produces true 3D graphics. While it isn't suitable for use everywhere (you can turn 3D mode off), it's perfect for anywhere you have some privacy, and the effect is excellent.

    The games theatre mode allows you to view video clips from special cards collected during gameplay in true 3D, which according to the official website "includes a sexy scene with Eva". In that spirit, Konami also buddied up with a Japanese men's magazine called Sabra, and their female idol models are featured exclusively in this Japanese release and you can check 'em out with the Solid Eye.

    Moving onto the actual game, there's an all new story this time around, starting when Snake is suddenly taken captive by a man who calls himself an FBI agent. Coaxed into infiltrating a research facility, Snake soon finds a cleverly devised trap involving the U.S. military and Venus, a female secret agent who holds the key to top secret research and the third generation Metal Gear. All the while Snake’s mind is flooded with troubling thoughts as he tries to put together the pieces of his fateful past.

    During gameplay you'll be able to switch between the two lead characters, Solid Snake and Teliko Venus. This is the first of many major changes the sequel brings with it, and to quote Konami's official website the new gameplay is "redefining Card Tactics for a new generation", and an "increased level of Intellectual Stimulation will accelerate production of Serotonin." In other words, MG Acid 2 will really get the brain juices flowing. Then at the same time the "dynamic gameplay will spark a dopamine rush of pleasure", and the 3D Solid Eye device "will cause noradrenalin wonder to rush through your body." Which I believe roughly translates to it'll be lots of fun and it looks damn cool too. Check out three full trailers and screenshots etc at Lik Sang . ...
    by Published on December 7th, 2005 18:49

    Not sure if this is already out in Europe/UK but its such a great game ill give it a heads up, heres the info:



    Burnout Legends sets the bar for on-the-go automotive anarchy, combining the series' trademark speed, destruction and depth with new PSP-only features, gameplay refinements and connectivity. Gamers can look forward to eight gameplay modes, including crash, road rage and pursuit, with white-knuckle multiplayer via WiFi, and a GameShare option allowing players to wirelessly share a demo level of the game with friends.

    More info --> http://www.yesasia.com/?/info.php?pro...6&lsaid=219793 ...
    by Published on December 7th, 2005 18:45

    A new Commercial PSP Game thats been released in Japan is Geki Sengoku Musou, heres the info:



    Geki Sengoku Musou or Samurai Warriors: State of War is Koei's latest PSP action strategy game. In this version, you can pair with another warrior or soldier to fight the battles, each paired warrior gives you different abilities and power-ups. Koei announced over 200 characters that you can pair with. The PSP version also support head to head battle and co-operative battle with up to 4 players over WiFi.

    Sounds awesome, for more info and to get yourself a copy head over to Lik Sang ...
    by Published on December 7th, 2005 15:26

    dr_watson has released a great looking Space Invador Clone for the PSP, heres the info from the Release Thread

    "This is a prototype of StarBugz, a Space Invader clone. The purpose of the project was to get myself familiar with programming PSP games, and hopefully to build up a simple game engine in the process.

    After working on the project in my spare time for nearly a month, the hardware accelerated 2D game engine, called JGE (Jas Game Engine), was basically done. JGE uses Gu libraries for image rendering and StarBugz now becomes a small showcase of the engine, demonstrating various features of it. "

    Screenshots and download via comments ...
    by Published on December 7th, 2005 15:02

    Half the fun of these glory days (and weeks and months) before a brand new console's launch is the rampant speculation, serving to tease, amaze and flabbergast with its wily claims of technical magnificence, painful inferiority, promises of gaming wonderment or just a big old lump to add to the mounting collection of machines under your telly.
    One of the more mysterious entries in the next generation of consoles is of course Nintendo's Revolution, with the company remaining characteristically tight-lipped about everything from the machine's specs to the games themselves. However, IGN has managed to lay its hands on a bunch of leaked specifications, courtesy of seemingly reliable industry insiders regarding those elusive specifications.

    After yesterday's Revolution revelations, the website has spilled a second batch of information. Brace yourselves - here comes the science bit.
    Apparently, the console's Broadway CPU is an extension of the GameCube's existing Gekko CPU and is capable of delivering one and a half to twice the performance of the tiny purple beast, also featuring improved caching. Similarly, the machine's clock speed is said to be twice that of the GameCube. Furthermore, the Hollywood GPU is believed to be an extension of the existing GC GPU.

    As far as RAM goes, the Revolution is said to "build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an additional 64MBs of 1T-SRAM", totalling up to 104MB. This apparently excludes the GPU's on-board memory claimed to be 3MBs. Sources are suggesting that this reduction in RAM compared to other next-gen machines' is indicative of Nintendo's philosophy of not competing directly with Sony and Microsoft from a techological standpoint this time around.

    In terms of storage media, the Revolution's discs are said to hold 4.7GBs of data (a DVD standard) on a single layer and 8.5 GBs when dual-layered.

    Although rampant technophiles might be disappointed with the apparently underpowered specs of the Revolution, there's one very big silver lining as a direct result. Most of the sources IGN questioned agreed that, given the machine's reserved technical configuration, a sub-149 USD price tag would seem likely, with many suggesting they could easily envisage the console hitting shelves for 99 USD.

    Frankly, at that price - and with it's intriguing controller - we can see the thing whizzing out of stores when the Revolution comes sometime next year. ...
    by Published on December 7th, 2005 15:01

    Okay, so with all these specification rumours now floating around the 'net for Nintendo's forthcoming next-gen console Revolution, we can't help but ponder what exactly we'll be playing when the machine burst from the loins of secrecy at E3 next year.
    Obviously, being Nintendo, it's a no-brainer that we'll be seeing its big-name franchises at some point over the console's lifespan - so that's Zelda, Mario, Mario Kart, Metroid and Smash Bros. covered then (with Revolution follow-ups already confirmed for most of those anyway).

    However, as part of its current Revolution splurge, IGN has initial word on a couple of new titles which are frankly news - and exciting news at that - to our ears.

    Firstly, it seems that Animal Crossing DS producer Katsuya Eguchi has confirmed that a Revolution sequel is currently in development. With Nintendo's Wi-Fi connection service set to play a huge role in its next-gen home console offering, it's a fair bet that the village visiting antics of the handheld version will make a return. What's more, Eguchi also suggests that both versions of the game might feature link-up functionality similar to that of GBA's Animal Island, downloadable in the GameCube offering.
    A bit less fluffy, but no less exciting, is that Suda 51 (or Gouichi Suda as he's probably known to his mother), producer on Killer 7 over at Grasshopper, is full of praise for the Revolution controller. Not content with simply splurging love on Nintendo's gaming biscuit though, Suda has confirmed that the developer is currently finalising plans for an "extreme" Revolution title. Apparently the secret title will focus heavily on the unique aspects of the controller for input. Notch that one up on the "ones to watch" list then, in light of the brilliant but misunderstood Killer 7.

    Hopefully these announcements signify a steady opening of the floodgates where Revolution information is involved. Roll on E3 2006 is what we say. ...
    by Published on December 7th, 2005 14:59

    From Spong

    You know that joke you made when the DS was revealed? The one about how touching is good? Nudge, nudge, wink, wink etc… Well, it turns out that one of those games is in the works, courtesy of one Ubisoft designer who’s been knocking together a DS frig-em-up in her spare time.

    In a presentation that has surely captured water cooler conversation for ever, Heather Kelley, Game Designer at Ubisoft Montreal Studios, is designing what is quite literally a clitoris stimulator for Nintendo’s twin screen portable as her entry for the Montreal Game Summit 2005 Game Design Challenge.

    Heather’s published personal goal is to “teach techniques of female gratification to a target audience of females.” Luckily boys, we’re off the hook again! “I decided my game had to have a specific goal and a specific market and that would drive the gameplay. A goal and a market that were extremely underserved by sex games that already exist. I wanted to design a game that would improve actual sex in the world, and for an underserved population. In other words, I want my game to teach techniques of female sexual gratification to a target audience of females.”

    Heather continues, “The DS is already a popular platform with females. The touch screen and audio input features are crucial for tactile, intimate gameplay. The portability means you can take the game anywhere – including OUT of the living room, into the bedroom. Reasonable price point means players probably have their own DS and aren’t sharing with another family member,” which is a good point. You wouldn’t want your mum...oh Jesus, no...

    You can download a demo of the vagina-shaped bunny-rubber game here. ...
    by Published on December 7th, 2005 14:51

    It was only yesterday that the launch of IGN’s Revolution channel quenched our insatiable thirst for solid Revolution data with some admittedly underwhelming yet nonetheless progressive technical specifications. The day after, they’re following up on their Revolution revelations with even more info gleaned from developers working with near-final dev kits. So while this is all still subject to change, unless the Hollywood GPU ends up utilizing some form of quantum computing, don’t expect any radical deviations.

    First up, optical media. We’ve garnered some excellent commentary in our recent thread regarding Xbox 360 disc capacity, with several people citing the Revolution and its supposed 12GB discs. As it turns out, this isn’t the case… by a long shot. Single-layered Revolution discs will hold 4.7GBs of data, tops, while the dual-layered variety tops out at 8.5 gigs. What will this mean for the content of Revolution games? That’ll depend on the remainder of the Revolution’s hardware, as well as the tools that are made available to the developers. For further elaboration, check out that 360 post if you’ve got an hour or so to spare, or just skip right to the meat.

    Next up, memory. Initial appraisals set the Revolution’s memory capacity at or around 128MBs; according to IGN, that number’s been lowered to 104MBs—88 megs of 1T-SRAM and 16 megs of D-RAM. Developers have also noted that they have access to the Rev’s built-in 512MBs of onboard flash memory, though flash is no replacement for dedicated RAM. The amount of memory aboard the Revolution’s mysterious Hollywood GPU has yet to be determined, though many developers have placed the number at 3 megs. Of course, the apparent lack of this key hardware component may very well be responsible for the best news I’ve heard all day: the price.

    Out of all the developers that IGN talked to, none expected the Rev to debut at a higher price than $150, with a few venturing as low as a $99 price point. Regardless, even at $200 the Revolution would undercut the cost of the Xbox 360 by 50%, since we all know that Core bundles do not count. And since nobody expects the PS3 to be cheap by any stretch of the imagination, I think I’m truly beginning to believe that Nintendo could pull off this whole “supplement rather than subsititute” thing they’ve got going on. Will Nintendo’s decision to forego bleeding-edge hardware in favor of extreme affordability and ease of use succeed in swaying the untapped nongamer demographic? Perhaps more importantly, will the Revolution set a precedent wherein all future console generations are judged upon interface overhauls rather than polygons per second? ...
    by Published on December 7th, 2005 14:42

    Just a short off topic but still interesting newspost:

    The Xbox360 is now available around the world and although it may be hard to get a hold of ive seen and played on one and my jaw dropped at the graphics (must have been a damn good TV too). Our Xbox360 Site on the DCEmu Network has the latest news from around the world about the Xbox 360 inc if you cant find an Xbox360 and if your desperate then Success HK might be the best place to snag an import Xbox360.

    For the best in Xbox 360 News check out our Xbox 360 News Site.

    Back to Normal Transmission ...
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