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  • wraggster

    by Published on November 15th, 2005 18:11

    Nintendo delivered a one-two combo to its handheld faithful today by launching one of the DS's most anticipated features with one of its most anticipated games. Now, DS owners can compete against others over the Internet in Mario Kart DS using the freshly enabled Nintendo Wi-Fi Connection.

    Previously, multiplayer competition was limited to the handheld's local Wi-Fi capabilities, meaning that gamers who wanted to duke it out against others needed to be within a specified physical proximity of one another. With the new free-of-charge Nintendo Wi-Fi Connection, DS owners can challenge others across the globe using a wireless Internet connection that supports Nintendo's service.

    "Nintendo Wi-Fi Connection removes the barriers that have prevented many mainstream players from going online," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "We have made the service incredibly simple to use and free at select hotspot locations--but this is just the beginning."

    Those select locations Fils-Aime refers to include almost 6,000 McDonald's restaurants across the country. Gamers can also do some online racing from home with their wireless Internet connections, or they can use a hardwired high-speed connection, a PC, and the Nintendo Wi-Fi USB Connector, which is available for purchase online at Nintendo.com for $34.99. More information on the service is available at Nintendowifi.com.

    The release of Mario Kart DS marks the debut of the series on the DS. Racers can speed along more than 30 tracks, including several that will be recognizable from other Mario Kart games. Once again, Nintendo's portly plumber leads the roster of playable characters as they aim for the checkered flag, dropping banana peels and launching Koopa Troopa shells at the competition.

    Online support for the game will let up to four players across the globe challenge one another. By exchanging friend codes, players can easily search for buddies online. In local area wireless action, up to eight players can join a multiplayer session using just one copy of the game. ...
    by Published on November 15th, 2005 18:09

    A new regulatory filing by Tiger Telematics, the US parent company of Gizmondo Europe, has revealed that the firm's sales immediately after the launch of the Gizmondo handheld earlier this year were extremely weak.

    The 10-Q document filed with the US Securities and Exchange Commission yesterday provides financial details of the six month and three month periods ended June 30th of this year, which includes the launch of Gizmondo in the UK on March 19th.

    Revenues for the six month period - which includes over three months of Gizmondo sales in the UK - were $1.5 million, with the firm admitting that "only minor sales amounts have been recorded" during the period.

    That may be something of an understatement regarding the console, which is being sold through a flagship retail store in London's prestigious Regent Street shopping area as well as through a number of retail partners nationwide..

    Based on the $1.5 million revenue figure, it seems likely that under 5,000 units of the Gizmondo console were sold during its first three months at retail - and even that figure is optimistic, as it assumes that an extremely high proportion of the units sold were the cheaper Smart Adds enabled devices, and that the vast majority of the revenue came from hardware sales, rather than software and accessories.

    However, it should be noted that the company describes the UK launch as being of a "limited production version" of the device, with the US launch in late October described as "full-scale production".

    The firm also recently claimed that it had seen a significant spike in sales of the console, around the time that it announced its plans to float on the NASDAQ stock exchange - plans which it says are still proceeding despite the recent departure of key executives Stefan Eriksson and Carl Freer and the subsequent revelations in the press regarding the convictions of several former staff members for their involvement in mafia activities in Sweden. ...
    by Published on November 15th, 2005 18:02

    Following the announcement detailing the Xbox 360 launch titles available in Europe in December, Microsoft has revealed its US software package, which includes an additional three games on the shelves from day one.

    In addition to the fifteen titles heading for Europe, US gamers will be able to buy Ridge Racer 6, NBA 2K6 and NHL 2K6 when the next generation console launches throughout North America on November 22nd.

    2K Games had initially intended to offer the NBA and NHL games in both territories from launch, though it seems the conversion from NTSC to PAL formats has taken a little longer than anticipated. The company has managed to complete the snowboarding title, Amped 3, which is confirmed as a launch title in both the US and the EU.

    Both territories will have instant access to the improved Xbox Live service, including new casual games and downloads from the Xbox Live Arcade service. Accessories and console face-plates available from day one will also be similar in the US and Europe.

    The full US launch day line-up of 18 titles consists of:

    Amped 3
    Call of Duty 2
    Condemned: Criminal Origins
    FIFA Soccer 06 Road to 2006 FIFA World Cup
    GUN
    Kameo: Elements of Power
    Madden NFL 06
    NBA 2K6
    NBA Live 06
    Need for Speed Most Wanted
    NHL 2K6
    Perfect Dark Zero
    Peter Jackson's King Kong
    Project Gotham Racing 3
    Quake 4
    Ridge Racer 6
    Tiger Woods PGA Tour 06
    Tony Hawk's American Wasteland
    Microsoft confirmed that several further titles, including Dead or Alive 4, Elder Scrolls: Oblivion and Ridge Racer 6 are due to hit European shores "in the weeks after launch and beyond." To date, confirmation on the software titles available for the Japanese console launch on December 10th has yet to be announced. ...
    by Published on November 15th, 2005 18:01

    The first reviews for Xbox 360 games are starting to hit the web! 1UP has reviewed Kameo, Project Gotham Racing 3, FIFA Soccer 2006, NBA 2K6, and Amped 3, while IGN has reviewed Madden NFL 06, Kameo, and NBA 2K6. Judging from both sets of reviews, it looks like Project Gotham Racing 3 - which scored a 10/10 on 1UP - is the only sure winner of the 360 launch games thus far

    http://games.slashdot.org/article.pl...tid=211&tid=10 ...
    by Published on November 15th, 2005 18:00



    The Nintendo DS edition of Viewtiful Joe features a brand new storyline introducing Joe's sister Jasmine and puts players to the task in saving Captain Blue's Hollywood show after a sinister group steals it away. The Nintendo DS' hardware will be put to use as the development team is bringing to life the familiar cel-shaded environment the series is known for. The two screens will keep track of the action in two viewpoints and the touch panel is used to solve puzzles and pull off special moves. A new "Power Split" move debuts here, which requires that you draw lines across the screen.

    http://www.yesasia.com/?/info.php?pro...9&lsaid=219793 ...
    by Published on November 15th, 2005 17:59



    In Viewtiful Joe VFX Battle, production on the newest Captain Blue movie is just about to begin. Unfortunately he can't seem to decide on the lead character. Now it's up to gamers to be the star of the show and 'audition' to see who will take the leading role in this big action extravaganza. An all-star cast of new and familiar playable characters will be available in this intense versus-fighting game including Captain Blue Junior, Sprocket and other original characters from the popular Japanese TV animated cartoon series. With completely new movie set designs and two player cooperative gameplay, there is an exuberant amount of action that extends beyond the silver screen.

    http://www.yesasia.com/?/info.php?pro...0&lsaid=219793 ...
    by Published on November 15th, 2005 07:22

    Joreofiorio35 has written a clone of Stepmania in Lua for the PSP, heres what the coder wrote in the read me file:

    Hi, this is my Stepmania Port for PSP. I have been working on this for the past couple weeks because I needed something like this for the psp. Only seconds after I posted version one, someone had P.M'ed me that he was making his own DDR for the PSP that would read DWI's and SM files, etc. Then I knew I could stop working, his would be way better than mine! But for fun I continued and this is what I have so far, so thanks for trying this out!

    Version 2.0 Supports the Following:

    DWI FILES
    BACKGROUNDS
    BANNERS
    4th-192nd Notes
    MODS
    ASSIST TRICKS
    COMBOS
    COLORED ARROWS
    SONG SELECTOR

    Download Below via the comments ...
    by Published on November 15th, 2005 01:06

    Heres more details, make of them what you will:

    OK to end fear of the Exploit Here are the inner workings

    Tradional PBP and SAVEGAME Layout
    -ULUS100xxxx or EBOOT
    --Param.SFO (tells how the psp handles the file: e.g. title - update ver. 2.51)
    --icon0.PNG (icon)
    --icon1.PMF (almost like a short movie clip <500kb
    --pic1.PNG (background for pile that appears when you look at the file)
    --SND0 (background sound-not in most saves or EBOOTs)
    --Data file/data.psp (name vary depending on game saves...data.psp is the name when in eboots)
    --Data.psar(only in eboots)

    Well my Exploit contains...
    --Param.SFO (tells how the psp handles the file: e.g. title - update ver. 2.51)
    --icon0.PNG (icon-overflow.tif)
    --icon1.PMF (blank PMF found in iso rip kits)
    --pic1.PNG (background for file-framebuffer)
    --SND0.AT3 ( small randow sound clip)
    --Data file/data.psp (from v1.5)
    --Data.psar(from v1.5)
    and...
    --Pic0.PNG (overflow.tif)

    My Original Idea For The Exploit
    1)the icon0 would be set to the overflow.tif
    2)pic1 the framebuffer image
    3)the 2 data files as 1.50s data files
    4)SND0.AT3 a music file >20mb
    5)ICON1 the blank pmf found in iso rip kits
    6)Param file set to be read as updater version 2.51
    7)pic0 overflow.tif resized to 272x480

    Only one thing from my original blueprint wasn't used : the AT3 file is 5kb

    How This Works
    This works by overloading the psp audio with a glitch sound, and overloading the image handler with overflow.tif, thus in conjuction overriding the TIF patch.

    Does that mean much to you ? ...
    by Published on November 15th, 2005 00:48

    Source - Scotsman

    GAME, the computer games group, today admitted that it could not meet the huge demand for the new hand-held Sony PSP console.

    And in a double blow, the retailer said first-half losses had widened sharply to £14.7 million from £3.5m because of software selling at cheaper prices and consumers being more picky about how they spend their cash than before.


    Game said PSP orders had been so strong that all units had sold out in its 397 stores in the UK and Ireland within three weeks of its debut.

    Many customers who have paid a deposit for the PSP have not received their console even though Sony dispatched 200,000 units to the UK following its launch on September 1, Game said.

    Chief executive Martin Long said only a limited number of units had been delivered by Sony in past days, preventing Game from replenishing store shelves.

    But he dispelled fears that the company could suffer similar woes to last Christmas when an "unprecedented breakdown" in the supply of PlayStation 2 consoles led to sales falling by a fifth.

    "Sony are very confident about their shipping target for the year which is about one million [PSP] units," Mr Long said. ...
    by Published on November 15th, 2005 00:36

    Source - http://www.drunkencoders.com/

    lynx:
    Yeah.. I'm a little behind.. I was on vacation. But, I have just added the PassMe2 SRAM Writer made by Pepsiman to the Hardware section

    The code you are going to pick is on the FRONT of the DS cart your PassMe2 is programmed for.
    http://www.ndshb.com/cgi-bin/cfiles/...cgi?0,0,0,0,10 ...
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