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  • wraggster

    by Published on November 4th, 2005 17:11

    Source - C&VG

    It's been a busy old week in Nintendo land, and none more busy than yesterday when a bunch of lucky journalists were literally catapulted like giant peas from a secret location in the depths of Heathrow all the way to sunny Frankfurt for Nintendo Europe's Gamers Summit. In return for the light bruising and high-velocity hairstyles, we were rewarded with a good long look at the company's forthcoming 2006 lineup alongside some transatlantic Mario Kart DS antics and the full lowdown on its Wi-fi Connection Service which made the whole thing possible.
    Given that we came away with enough material to fill, ooh, a King Kong notepad, we've only got time to go through some of it today - largely because we're all set to go and enjoy the free-flowing alcohol at the Golden Joysticks later on.

    Of most note, aside from the frankly sublime Animal Crossing: Wild World and Mario Kart DS, was our first look at Nintendo's Wi-fi Connection Service in action. We've been hearing for a while now that it's designed to be as transparent and simple for players to use as possible and - whoop! - it looks like Nintendo wasn't fibbing there.
    We're not even going to pretend we understand the technical gubbins going on in the background but that's because we don't have to - the whole point is that it works seemlessly with the games shoved into your DS, just as long as you've got your own wi-fi connection at home or happen to be near one of Nintendo's 7,500 announced free public hotspots around the country.

    Using Mario Kart as an example (given that we thrashed a bunch of US journalists in Seattle and even made Mario Kart DS producer Hideki Konno run away - although that might just have been because he wanted to go eat his tea), it's simply a matter of selecting the appropriate WCS option on the game's main menu and you'll be rocketed around Nintendo's server while the game tries to find three other competitors based on your chosen criteria.

    At the moment, the service allows for searches based on players online in your Friend's list, Rivals (which is anyone the game judges to be of similar skill level to yourself), Continental (so that's anyone in your territory) or Worldwide. As far as Mario Kart goes, all that's left to do after that is to select your racer then each player gets to pick their preferred track and the game randomly selects from the nominations. From there on, it's racing ahoy - it's a remarkably solid and stable online racing experience at that. Kudos Nintendo!

    The set-up is pretty similar for Activision's Tony Hawk title, although we didn't get much in the way of play time on that one, suggesting that these are likely to be consistent options for most online games - assuming developers decide to make them available in their games.

    As is pretty common knowledge by now, certain games like Animal Crossing: Wild World only permit you to go online with people in your Friend's list if you want to cross-pollinate in each other's villages. The logic behind this is simple: rogue traveller's can't enter your village unannounced and cause havoc on your messageboard and hack down every tree in sight - it's worth noting as well that Nintendo's worried enough about the safety of its younger gamers to have implemented a swear filter to stop any language naughtiness. B@!!&ck$.

    Interestingly, Animal Crossing also uses a feature which brings a whole bunch of possibilities to Nintendo's service in the future. At the moment, there's an option which enables you to connect to Nintendo directly and download freebies and extras for your game - the example we were given is that you can currently download a mutant cat character for Animal Crossing who'll reside in your village until you switch your DS off.

    After some determined probing, we discovered that it's technically possible to store these downloads onto your game cart's memory for some more persistent goodies. While it's unclear whether the early roster of games will use this feature, it opens the gateway for reams of downloadable extra content on your DS such as, we hypothesise, future release promos and tie-ins along the lines of a pet puppy for Nintendogs events and so on.

    Probably the most striking indication of how seriously Nintendo is taking it's Wi-fi Connection Service is its dedicated website which we got an early peak at too. Very much in the style of Xbox Live, you can log on and check out your current stats and rankings, alongside who's online and who's playing what. All this info is initially only available for viewing by yourself, to preserve anonymity, but it seems it will be possible to link this information to your Nintendo.co.uk account so anyone can check out how skilled or otherwise you really are.

    Furthermore, the site also contains forums for game chat and, presumably, the opportunity to share gamer tags to add to your Friend's list as well as detailed information on getting your DS properly connected and even a handy postcode-based ...
    by Published on November 4th, 2005 17:07

    New gameplay videos and trailers for Mario Kart DS have been released, as well as a hands-on preview from Nintendo of America’s Redmond headquarters.

    A bright direct-feed trailer for the game is available, but it’s basically a 26-second ad. The two darker off-screen gameplay videos are where the action’s at—clocking in at 31 minutes total—even if they’re as dark and fuzzy as the picture you see here. At least the game’s supposed to be running at 60 frames per second! (Clearer ones from before can be found over here.)

    Some very thoughtful multiplayer features have been added, though, including mixed multi-cart and download-play matches, classic tracks from older games, as well as an automatic win/loss-based matchmaking service (even if Internet matches are limited to four players at a time). Single-player Battle Mode against racing bots is also available. MK DS will be released November 14th, and the DS bundle is scheduled for the 28th.

    http://media.ds.ign.com/media/682/682877/vids_1.html ...
    by Published on November 4th, 2005 17:02

    Nintendo has announced that more than 15,000 Wi-Fi Connection hotspots will be active in time for the European launch of the service - a figure which is set to almost double by the end of the year.

    Speaking to GamesIndustry.biz, senior director of marketing Jim Merrick said: "We've been on the sidelines of online gaming for a long time, because we just didn't see the right combination of value for the consumer and technology and gameplay."

    "Now I think the time is right. We talked about the promise of Wi-Fi when we first introduced the DS, and now we can show you what Nintendo's vision of online gaming is."

    More than half of the hotspots will be in the UK alone, thanks to deals with BT Openzone and The Cloud. Piggybacking their infrastructure, Wi-Fi Connection will allow gamers to play Wi-Fi-enabled multiplayer games like Tony Hawk's American Sk8land (Nov 18) and Mario Kart DS (Nov 25) from a vast number of locations.

    These will include branches of McDonald's and Coffee Republic, Hilton and Ramada Jarvis hotels, Road Chef and Welcome Break service stations, First Great Western railway stations, more than 25 student unions, city centre BT payphones, airports, football stadiums, the British Library and Canary Wharf.

    Nintendo will be launching a new website, Nintendo Wi-Fi.com, where visitors can input a postcode to find the location of their nearest hotspot. The site will also give gamers the chance to see how their high scores compare with other players, and will offer technical support - those with wireless networks at home will be able to search a database of more than 200 routers for advice on configuration.

    Those who don't have a home wireless network will be able to purchase the Wi-Fi USB Connector dongle, which attaches to a PC, to get their DS online. It will retail for around GBP 30.

    Nintendo is keen to stress that there are no fees or subscription costs for playing, and no risk of harassment as players do not directly communicate with each other.

    Instead of entering a name and password, each DS owner has a unique identifier number entered into the DS's memory. Users can swap numbers offline to build up a friends list, or play anonymously against gamers from all around the world.

    Wi-Fi Connection will launch in Europe on November 25. Nintendo has confirmed that its next-generation console, codenamed Revolution, will also make use of the service. ...
    by Published on November 4th, 2005 17:01

    DS software continued to sell strongly as well, with puzzle title Pokemon Torouze holding firm at number two in the ranking, while Nintendo's pair of Brain Training titles - DS Training for Adults and Gentle Brain Exercises - are both still in the chart, at numbers eight and nine respectively.

    Indeed, the DS continues to be Japan's top-selling console as well, with the handheld garnering a massive 40 per cent of the market this week, compared to 24 per cent for the PlayStation Portable and 19 per cent for the PlayStation 2.

    The Game Boy Micro, however, continues to see a slide in sales after a strong launch back in September, and this week saw its market share down to under 10 per cent for the first time - with the combined market share of all three Game Boy Advance variants sliding to below 16 per cent. ...
    by Published on November 4th, 2005 16:59

    Source - GIbiz

    Almost a year after the PlayStation Portable was released in Japan, Sony has announced plans to launch a new budget range for the handheld under the label PSP: The Best.

    Hit titles will be repackaged and resold at the lower price point of 2800 Yen (just under 20 Euro) - full price PSP games currently retail for around 5040 Yen (24 Euro). The first batch of games will be released on November 17, and will be comprised of Metal Gear Acid, Minna No Golf Portable, Vampire Chronicle, Mojipitan, Ridge Racer, Lumines and Armoured Core Formula Front.

    The next wave of titles - Need for Speed Underground, Derby Time, Dokodemo Issho, Poporo Crois Monogatari, Tales of Eternia and Rengoku - will follow on December 1.

    Sony launched a similar range, PS2: The Best, nearly three years ago. To qualify for inclusion, each title must have sold at least 100,000 copies. Sony did not disclose whether PSP games must meet the same criteria. ...
    by Published on November 4th, 2005 08:12

    PSP Advance is big news at the moment although the truth is its been around for at least a month in its new form, well one of our members has done a review on PSP Advance, i myself have been too busy to try but here seems an honest review from Sitexec:

    Well, i read the hype, so i gave it a try, here are some of my thoughts.

    The pspadvance is a lua based player, for tv, music, and a lot of other things. On installing, i noticed that there was a lot of worthless stuff and software included within a simple drag and drop. There were chatroom buttons, needless profiles, and a lot of garbage. Once i let the program install the PSPADV and PSPADV~1 dirs which i coulda done with a zip, i quickly uninstalled their worthless software. Now on to the acctual application.

    The setup is as follows, you can try their program, with some occational ads as they say. Heres what i found.

    First off, avi/divx/mpeg emulation is no where to be found. The one peice of video they do have which is a linken park video is also a cheat, the video itself contains no sound, there is a mp3 that plays along with it to give you the illusion of sound. So Video player function, basically worthless.

    Secondly, MP3 playing is great, except for one amazingly big flaw. Ads pop up every min. If you try to delete the ads, the program will freeze when the ads are supposed to show. The mp3 visuals are good, but the adds kill the program and was the main reason i deleted it.

    Third, clicking on their web browser claims their "program", which is acctually a collection of lua scripts, will be avalible on UMD soon. Not sure whether sony would support that, only time will tell.

    Finally, their program that installs on your pc is horrible. why do i need a program to make my drag and drop of files easier. It basically ads lack of functionality.

    As a 1.5 user, i think this would be a great program, a good web browser(even though all they have is a jpg of a browser) if a few things were changed.

    1. Get rid of ads, within 2 songs i was sick of them, they are the same 6 ads, if i dont want it the first time, why would i want it the 10th. It was the main reason i deleted this program. If you want to make money, either make it pay only, even $10 would be a good buy if the next couple things are fixed as well.

    2. Acctually get some kind of video working besides a little cheat running 1 avi file. I tried atleast 10 different videos with different bitrates and types and none worked. $10 would be worth a simple strong video player that could play divx/avi/xvid/mpg1/2.

    3. Get ride of a bulky install. It placed 3 new icons on my desktop, it had to sync to my psp for no reason. Transferring files with it was a nightmare. Currently, the psp is open, drag and drop files, why they would want to make that MORE complicated, i have no idea.

    Currently i would give this a 4 out of 10, it shows good base, but there are a few things glarring that make it basically to annoying to use. If they fix video, get ride of ads and simply make a better program, and get rid of their bulky install, and acctually play video, i would gladly pay 10$-20$ for it, and would rate it atleast a 9 out of 10.

    As it stands, its basically an mp3 visualizer with ads. No REAL video or webbrowser implimentation. 4/10


    Thanks to sitexec for the review , if you disagree or indeed agree then reply to his review here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=13335 ...
    by Published on November 4th, 2005 01:53

    The PSP is an amazing console, Games, Photos, MP3s and Videos and then with the homebrew scene you have Emulators, Applications and Homebrew Games, so its no wonder that people want to play thier PSP on a TV, now the 2 devices that want our cash are the

    TV Adapter Kit (PSP2TV)

    http://www.yesasia.com/?/info.php?pro...5&lsaid=219793

    and also the

    TV Adapter Kit (No Modification)

    http://www.yesasia.com/?/info.php?pro...5&lsaid=219793

    So Which is best on all counts, let the debate begin ...
    by Published on November 4th, 2005 00:18

    GPF has also released SDL for the GBA,

    Awesome news, download SDL from his site here --> http://gpf.dcemu.co.uk/ ...
    by Published on November 4th, 2005 00:11

    GPF has also released SDL for the NintendoDS, heres the info from his site:

    The SDL port is based off of SDL 1.2.3 so some work is need to upgrade it to the latest version, still needs sound support and filesystem support.

    Here is all the source code for each library. thanks to WntrMute on #dsdev for the source to libpng and zlib

    Awesome news, download SDL from his site here --> http://gpf.dcemu.co.uk/ ...
    by Published on November 4th, 2005 00:07

    GPF has released a port of SupermarioWar for the Nintendo DS, heres a screen:



    this is based of the xbox 1.01 source code using SDL
    Supports either 0,1 or 2 players against up to 4 cpu players.
    One person uses the dpad, the other the buttons to play against each other.
    enjoy,
    Troy Davis(GPF)

    Download From GPFs Site Here --> http://gpf.dcemu.co.uk/

    Great Work ...
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