• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

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  • wraggster

    by Published on October 29th, 2005 16:58

    Fumikick has updated the rather excellent looking and quite challenging puzzle game for the PSP, heres a screenshot:



    Download Here --> http://psp-news.dcemu.co.uk/Doujin.shtml

    This release is from a few days back but no site at all posted it probably waiting for me ...
    by Published on October 29th, 2005 16:39



    Sherpya has released a new version of the port of Heretic for the PSP, heres whats new:

    Update, sound support added is not very smooth, but not so bad (I think I'll need to implement a sort of noise shaper since samples are 11khz 8bit),
    also a bit faster since I've enabled -O3 on the compiler (before was crashing with opt > 01 since there is an incompatible gcc optimization)

    Download the latest release here --> http://psp-news.dcemu.co.uk/hereticsherpya.shtml ...
    by Published on October 29th, 2005 10:48

    The guys over at PSPHacking 101 have released a new video episode of their PSP hacking, heres what they say:

    Pox AND Ragable (I was MIA) showing off PSP Radio and a simple Memory Stick to Duo adapter mod. We show you our process of using a 32MB Duo stick to create an adapter so your PSP can read regular Memory Sticks. It's a simple straight through connection and anyone with soldering skills and some basic equipment should be able to do this.

    PSP Radio will let you stream music from any SHOUTCast server wherever your PSP can pick up WiFi. Included for this segment is a little education guide on IP addresses. This is in response to email Pox received after showing PSP VNC to control your PC. Keep in mind this segment is for people with little or no knowledge of basic networking concepts.

    -Ragable ...
    by Published on October 29th, 2005 10:37

    ReboNDS is a puzzle/action game in which you have to fill a playgound area isolating balls. To reach the goal, you have to draw horizontal or vertical lines. Any closed area without ball inside it will be automatically filled. Hence, this game is another version of the various X-bounce, K-Bounce, Win-Bounce, and so on... Some of the graphics wre created from scratch, some others use parts of icons from the Linux world.
    The current version is still under development. Sources are available for coders who are looking for ideas and solutions to problems.
    Currently, highscores are again not recorder. However, microphone is finally available. If you blow enough in the microphone or if you speek strong enough, then it will cancel the possible line currently drawn, just in cas you notice that the line will be cut by a ball I wil generalize the use of the microphone in the cases where ther eis only one possible action (like, end the highscores view...)
    Sounds have been added and numerous bugs have been fixed. This version has been updated for the devkitARM release 17.

    Download Here --> http://nintendo-ds.dcemu.co.uk/rebonds.shtml ...
    by Published on October 29th, 2005 02:47

    Cross has done a review of the game Lunar Dragon Song Review, heres some info about the game:



    Discover the events prior to Lunar: Silver Star Story in this role playing game for Nintendo DS featuring three new characters. Battle the forces of evil and transform Dark creatures into Light with the new Light and Dark system. Augment the abilities of your party via Battle Cards, and then exchange cards over wireless LAN with your friends.

    The game takes place 1,000 years before Lunar Silver Star Story and follows Gien Campbell, a 15-year-old delivery boy. Gien receives a delivery request to the town of Heelritz, a town of half-beasts. Although it's a place Gien has dreamed of, he finds out the dreamland is far from perfect.

    Lunar lets you move around the map by simply tapping a point on the touch screen. Battles in the game use both screens to show grounded and airborn enemies. The game also feature controls dictated to the built-in microphone.

    http://www.yesasia.com/?/info.php?pro...5&lsaid=219793

    Heres an excerpt from the review:

    There is a clock and area setup. You can still see the bad guys but when experiance mode you are timed and shown how many bad guys there are (but not where they are). If you beat all of them in an area before the click goes all the way around you get 30% HP/MP restored and access to a Blue Chest with a special item in it. All and all this s not hard but you must be in experiance mode and you must beat them all. Every time the timer makes a full rotation one enemy reappears.

    Read the full review here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=12885 ...
    by Published on October 29th, 2005 02:09

    News from the GP2X Site

    Hello,

    Let me begin by saying sorry for not being able to respond to you for a while.
    Since the gp2x launching is around the corner,i have been very very busy doing so many things at the same time. It would be thankful if you understand this situation. i will let you guys know the latest news about gp2x.

    There has been some delaying on gp2x production. So shipping will be around Nov 11th and many commercial games are being developed now.

    A new gp2x website is going to be launched Nov 4th. Regarding gp2x distributor info, now that i keep updating on the board,plz refer to it!

    Best Regards,
    Anna ...
    by Published on October 29th, 2005 01:53

    Famitsu magazine has spilled the beans on the various game modes that will be featured in the DS remake, Resident Evil: Deadly Silence. The single-player campaign includes two modes: Rebirth & Retro. Rebirth will feature touch screen controls and smarter zombies. Unlike the original, players will have quick access to the knife and can also reload without entering the inventory menu. Rebirth will also include new traps. Retro, of course, is the original Resident Evil in all its glory—no stylus support.

    Deadly Silence will also feature two wireless multiplayer modes. Co-op will challenge players to work in tandem to defeat a horde of zombies; while Versus awards the player that has killed the most zombies in a round. Wi-Fi support (via Nintendo’s wireless network) has not been confirmed. Deadly Silence will be released in Japan in January. ...
    by Published on October 29th, 2005 01:39



    Earlier in the week we posted news that Blaze/Fire International were making their own PSPTV Adapter for the PSP, now i contacted SuccessHK who seem to be the main Hong Kong Supplier of Blaze products and now they have posted about the PSPTV Device being on Preorder, and for the excellent price of 49$ (around £27), now if you have been following the developments of PSP TV products youll know this is at least 50% of the price of the other adapters, heres more details:

    The PSP TV Adaptor lets you hook up your PSP to your home television (NTSC and PAL) via Composite or S-Video and Stereo connectors. This adapter requires no modification of your PSP console. This new peripheral takes a completely different approach and clips on top of your PSP screen, with two screws to fit at the back of the handheld (in these two holes you can see on the top of the UMD drive). Some sort of pyramid grows from the base, with a precision lens and mirror system at the top, capturing the image and light, in a similar way a scanner or camera would. It then converts it into a video signal that is sent through video leads going from the adapter to your TV set.


    Features:

    Allows you to connect your PSP to your TV
    No Modification required
    You won't void your standard or extended warranty.
    Installation of the PSP on TV could not be more simple
    Composite, S-Video and Stereo Sound connectivity

    Sounds a lot more interesting now doesnt it, head on over to the PSP Section at SuccessHK for more information. ...
    by Published on October 29th, 2005 01:21

    While the 8-bit and 16-bit Final Fantasy games have proven to be popular fodder for rereleases on the Game Boy Advance, PlayStation, and WonderSwan Color, the 1990 Famicom game Final Fantasy III (not to be confused with the Super Famicom Final Fantasy VI, released on the US SNES as Final Fantasy III) has for years eluded a remake. However, it's about to lose that distinction, as Square Enix is readying a DS conversion of a game most American Final Fantasy fans have never had a chance to play.

    The latest issue of Famitsu contains new details on the game's development in an interview with executive producer Hiromichi Tanaka. Tanaka is best known as the head honcho of the Final Fantasy XI development team, but he's also an old-time Square staffer who worked on many of the early Final Fantasy home console games, including FFIII.

    Tanaka was heavily involved in the original game's development as one of its three planners, together with Hironobu Sakaguchi and Kazuhiko Aoki. Tanaka commented to Famitsu that he plans to be very hands-on in seeing the DS project through to proper completion, especially since the members working on the remake are different from the staff that worked on the original.

    Tanaka also addressed why it took so long for the game to be remade. Despite it being a Famicom game developed by a team of about 10 people, Tanaka said FFIII used some complicated programming techniques that couldn't be ported to other handheld gaming machines until now.

    Tanaka added that having gone so long without a port, gamers will be getting to experience a vastly upgraded FFIII. For one thing, the developers are remaking the DS version with 3D graphics--sort of. Tanaka said that the game will actually use "virtual" 3D graphics so its maps can't be rotated around, but the camera can still be zoomed in to show details. The characters in FFIII are being overhauled for style, as well as technology. While the original four main heroes in the Famicom version looked like quadruplets thanks to reused character graphics, the DS version will have different models for each of them.

    The visuals aren't the only thing being updated in the DS version. In the original Famicom release, the four main characters didn't have any personalities of their own. But with the DS remake, Tanaka will give different characteristics to each of them, which will have an impact on the game's storyline. There will also be fixes in the job system's balance so that gamers will have more freedom to choose how to fight in the game.

    Finally, FFIII will take advantage of the DS hardware, including the touch screen. In fact, Tanaka said that he plans to make the game completely playable with just the stylus. FFIII will also make use of the DS's wireless capabilities, although the game's main mode will still be a single-player affair. Tanaka didn't go into specifics on how it would use the system's wireless features, except to say he wanted to give people a bonus so they could enjoy the game with friends. ...
    by Published on October 29th, 2005 00:04

    Source - IGN

    This week's release of Grand Theft Auto: Liberty City Stories for the PlayStation Portable has delivered fans of the handheld the biggest game yet for the system. With the game came a couple of surprises, including an unannounced feature on the Audio menu for Custom Soundtrack playback. The feature -- a popular add-on for the Xbox versions of GTA and a heavily requested feature for PSP game releases -- was not mentioned in Liberty City Stories previews, nor was it given mention in the manual, and the feature was non-operational in the game.

    After a week of false rumors and questions, Rockstar has finally come out with an official announcement on the Custom Soundtrack feature in GTA: Liberty City Stories. The feature requires a special converter for use on your home PC that will change audio files into a format compatible with the game.

    for Grand Theft Auto: Liberty City Stories
    A couple of notes are of interest regarding this Custom Tracks application. First, although GTA is all about rhyming and stealing, Rockstar has made the decision to focus exclusively on purchased music. You can only convert music from a store-bought CD -- no tracks downloaded from a music blog, no tracks ripped from your buddy's CD collection. This also means no tracks bought and paid for from services like iTunes or Napster yet, but it could be possible that future versions of the Rockstar Custom Tracks feature might support alternative audio formats.

    NOTE: IGN readers are reporting that iTunes' burning option will make CDs that are recognized as bought discs by the Rockstar Custom Tracks application, and have been able to upload tracks to their PSPs after first burning their music to a standard playable CD. We have not yet confirmed what will and will not work within Rockstar's application.

    Interestingly enough, this is not called the "GTA: LCS Custom Tracks" converter -- it's the "Rockstar Custom Tracks" converter, and while Rockstar mentions the custom tracks are for play currently on GTA:LCS only, future PSP games from the company may be able to use the same music files. When you play music in the game, it does not mix in with the radio stations as in the Xbox feature for GTA -- instead, it plays like a CD player, with the left and right buttons switching the music track instead of changing the radio station (you will have to turn Custom Tracks off if you want to go back to the radio.) The Custom Soundtrack feature will interface with the FreeDB CD database for picking up the song names and other relevant info about the songs you are converting, showing up in the game so you know what you're listening to and can pick tracks easier from a big collection.

    Before you convert, you must also have at least one GTA: LCS save file on your PSP's Memory Stick, or else the custom tracks cannot be imported. The Custom Tracks feature will not read music off of your PSP (MP3 or otherwise), and your PSP will not be able to read Rockstar tracks in the Music menu on the main menu -- these tracks only work inside the game. The program uses ATRAC encoding to massively and cleanly compress your music (it'll typically squeeze a CD down to half of what you get in MP3s of the same quality), but you cannot play ATRACs already on your PSP, or move ATRAC files into the Custom Track folder for play in the game. You must also have a USB cable to transfer the music from a PC to the PSP, and there is currently not an application for Macs to make Custom Soundtracks.


    Download via the comments. ...
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