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  • wraggster

    by Published on October 11th, 2005 22:45

    Ooh, doesn’t that look nice! Thanks to our love and understanding of the beautiful game, we lucky Europeans are being blessed with this bundle from Nintendo.

    The Japanese giant’s latest Mario sports crossover title, Mario Smash Football, is to come bundled with this special edition GameCube – and doesn’t she look bee-yootiful in white?

    Retailing at a piffling €99 throughout Europe (expect to pay around £70 in Britain), you’d be justified in thinking it should sell quite well. At those prices, it’s almost worth it if you already have a GameCube – just for the game and natty white controller. Though why such an obvious candidate for multiplayer action should only come with one controller is something of a mystery, especially when the Mario Party 7 bundle the Americans are getting – also announced this week – comes with two.

    If you don’t have a GameCube, and are thinking of snapping one up late in the day for playing the new Zelda or completing a console collection, you could do a lot worse than this. And you’ll only have to hang on until November the 18th. If you squint when you’re holding the controller, you could pretend you’ve just brought home an Xbox 360. Bonanza! ...
    by Published on October 11th, 2005 22:32

    GP2X UK have posted this news:

    Dev section will open soon, GCC4 is now working Oh and some new video too! ...
    by Published on October 11th, 2005 22:29

    While it's only been a month since Nintendo released its Game Boy Micro, the handheld is already getting a new special edition. Today in Japan, Nintendo announced it will release a special Game Boy Micro Pokémon Version on November 17. The handheld comes in a slick two-toned color, with a metallic red body, a black front panel, and a silhouette of Pikachu on the right-hand side.

    The Game Boy Micro Pokémon Version will be available through Pokémon Online, Pokémon Mobile, and Pokémon Centers located throughout Japan. Preorders will be open starting October 20. The handheld will have the same 12,000 yen ($105) yen price tag as the regular Micro. It is the second special edition for the Micro, after the gold-and-red Famicom version that was released alongside the standard edition of the handheld. Neither the Famicom nor the Pokémon versions is yet available in the US.

    Though the special editions of the Game Boy Micro are sure to be sought after, the regular version is selling just fine in Japan. This week's edition of Famitsu says the miniaturized version of the Game Boy Advance--the third version of the handheld--has sold more than 200,000 units since it went on sale September 13, 2005. According to Dengeki Online, the handheld sold 148,000 units during its first week of release in Japan, accounting for approximately 55 percent of hardware shipments. Its launch numbers have surpassed those of the Game Boy Advance SP, which sold 110,000 units in its first week when it was released in February of 2003.

    The Game Boy Micro has been on sale in the US since September 19, but no US hardware sales figures have yet been released. ...
    by Published on October 11th, 2005 22:26

    Market analysis firm Wedbush Morgan Securities has published a new survey on hardware sales in the US and Europe which predicts that combined Xbox 360 sales in both regions will top 2.5 million by 2006.

    The report's authors calculated the figure, which breaks down to 1 million consoles sold in Europe and 1.5 million in the States, based on the assumption that manufacturing began in August.

    The report also assumes that 100,000 consoles per week were initially being produced, with that figure rising to 150,000 or more by the end of the year - making for a weekly average of around 130,000 consoles.

    Wedbush Morgan also forecasts that Xbox 360 purchasers will buy two games at launch, and a further three games after two months - with the same ratio applying to rival consoles PlayStation 3 and Revolution when they go on sale next year. Xbox software sales will total USD 380 million in 2005, according to the report.

    The survey focuses on current generation hardware too, revealing that PS2 has an installed base of 51 million units in the US and Europe. The figure for Xbox stands at 18 million, while for GameCube it's 13.2 million.

    Wedbush Morgan predicts that Sony will slash the PS2's price tag from USD 199 to USD 149 on or near the Xbox 360 launch date - November 22 in the US, December 2 in Europe and December 10 in Japan. There's no suggestion that Microsoft might follow suit and reduce the price of the current generation Xbox, as Wedbush Morgan believes manufacturing costs are too high to make a further price cut viable.

    The report also predicts that hardware sales will rise to 40 million this year - up from 35 million in 2004. ...
    by Published on October 11th, 2005 22:24

    News From Lik Sang

    Release Date / Price Point

    First out of the gate for this generation, the Xbox 360 hits America on Tuesday Nov 22nd, two days before Thanksgiving, then Europe on Friday Dec 2nd, and Japan on Saturday Dec 10th. As Peter Moore, corporate Vice President of Xbox, told IGN recently, "If there is a lesson I think we have learned in the previous generation it's that gamers want choice. Some gamers want simply to play a game and have none of the, in their estimation, some of the frills of the gaming experience, and price becomes paramount for them." Thus there is two different packs, the first of which, the Core System, includes a wired controller and standard AV cable for US$ 299. The Premium Bundle boasts a wireless pad, component HD-AV cable, detachable 20 GB hard drive, Xbox Live Headset, Multi-Media Remote, and free Xbox Live Silver membership for US$ 399.

    The premium bundle will go for €399.99 (US$ 479) in Europe, and £279.99 (US$ 499) for the UK, while the Core System will be €299.99 (US$ 359) in Europe, and £209.99 (US$ 369) in the UK. For those who get the core system, without a hard drive, a 64M memory card can be purchased, and games now list the amount of space their saves take on the back of the box. Japanese players however, can pick up the full premium bundle at only 37,900 yen (US$ 334), and no core system will be offered there. The hard drive in every continent comes pre-loaded with a custom soundtrack, High Definition video including a "Making of Xbox 360" feature, and a free arcade puzzle game from Alexy Pajitnov, the creator of Tetris, titled Hexic.

    The Games

    Moving onto the games, while a final list of titles you'll be able to buy on day one isn't available yet, here's the 17 games announced by Microsoft and various third parties that they intend to try and ship at launch:

    • Project Gotham Racing 3
    • Kameo: Elements of Power
    • Perfect Dark Zero
    • Madden NFL 06
    • NBA Live 06
    • Tiger Woods PGA Tour 06
    • FIFA 06
    • Need for Speed Most Wanted
    • NBA 2K6
    • NHL 2K6
    • Top Spin 2
    • Amped 3
    • Elder Scrolls IV: Oblivion
    • Call of Duty 2
    • Quake 4
    • Tony Hawk's American Wasteland
    • Gun

    Absent from the list but still expected to release this year are the likes of Dead or Alive 4 (complete with Halo's Master Chief!), Peter Jackson's King Kong, Saint's Row, Full Auto, Condemned: Origins, Final Fantasy XI and more.

    Currently the only title to require the hard drive is the last in the list, Final Fantasy XI. Those who do get the 20 GB hard drive though, can also enjoy backwards compatibility with the "best selling Xbox titles". While as it's achieved using an Xbox emulator running on vastly different hardware, this doesn't include all games, but Microsoft will release patches online to expand the compatibility library as time goes on.

    The Controller

    The 360's pad is similar in size to the Xbox S controller, but smoother, sleeker and lighter, in fact quite a lot lighter with the wired version. While there were no complaints about poor build quality with the original Xbox pad, the new controller is reported to feel a lot stronger. The rarely used black and white buttons are gone from the front, and have become two DualShock style shoulder buttons on the top. Past those is the two larger style triggers racing fans love, giving you a large range of analog control. Much to the delight of those who played Xbox for many, many hours, the face buttons are now more round and comfortable, and in the upper mid section of the pad sits the circle of light. With four different quadrants of light, this is used to show you which of four players you are, and could be for example, used to show which section of a split screen match you're playing in.

    When an Xbox Live message comes through, which will pop up without interrupting or slowing down your game, you can press the "X" in the middle of the circle of light, to pause and respond. Likewise you can use it to jump straight into music, pictures, DVD playback and more. Moving on, down the bottom of the pad is the integrated headset port for Xbox Live play, which can be used with either the wireless or wired controller.

    The 360 supports up to 4 controllers, and we'd assume has enough wireless channels to handle those 16 player link-up fests. Using 2.4 GHz wireless technology with a 30-foot range, the wireless pad is powered by two AA batteries, which lasts for up to 40 hours. Features include the ability to turn rumble mode on or off to save power, and the ring of light will change from green to orange when batteries are running low, and then to red for that last final warning. For those dreaded moments when the battery does run low, the optional Play & Charge Kit lets you recharge while you game. This also comes with a standard NiMH rechargeable battery pack, which lasts for 30 hours. Lastly, the ability to turn on or off the Xbox 360 console from the controller ensures short of changing discs, you'll never have to move one iota off the couch.

    Online Functionality and Accessories ...
    by Published on October 11th, 2005 22:19

    News From Lik Sang

    Release Date / Price Point

    While the Xbox 360 and PS3 have unbelievable graphics, and are just bursting at the seams with raw power, if you think about it, the gameplay of titles isn't really much different to that of Xbox and PS2 games. Some people like it like that, but there's a growing number of gamers and non-gamers in search of something fresh. What they search for is the Nintendo Revolution.

    No release date other than "2006" has been announced, nor any price points, although Nintendo are aiming for this to be significantly cheaper than their competitors, hoping people will buy the Revolution and a PlayStation 3 or Xbox 360. Nintendo has a long tradition of delaying hardware and releasing last, but then again with the Nintendo DS they beat Sony out the door, so perhaps we'll be surprised.

    The Games and Online Functionality

    Naturally it's too early to talk much about games, but what we do know is that Nintendo President, Satoru Iwata said how he'd like Mario, Metroid, Zelda and Smash Bros. out on the Revolution as soon as possible. "Personally I am pushing very strongly on Mr. Miyamoto to make Mario one of the launch titles for the Revolution," he said in an interview with G4TV. While these are the same 'old' games we've played on GameCube, and the N64 before that too, remember of course it makes no sense to announce just the names of original titles in development.

    While the level of backwards compatibility of PS3 is impressive, and Microsoft is trying, no one beats the big N here. The Revolution will play every single first party Nintendo game, all the way back to the Famicom (NES). There's 221 such games for the NES, SNES, Satellaview (SNES Add-On), N64 and N64: DD. These titles will be stored on 512MB of internal flash memory, which is enough for anywhere between around 50 to over a thousand titles to be stored. Then there's still GameCube to count too, with a library of over 550 games. The Revolution drive accepts your mini GC discs, and hidden under covers on the top of the console are four GameCube controller ports and two memory card slots. These let you use your existing GC controllers, plus the microphone, bongo drums and dance mats.

    Games for the previous consoles will be downloadable on Nintendo's "Virtual Console" system, for a yet undecided fee. Despite hopes, the titles will not be free, although Nintendo have said they might run such offers like one free download with a new game purchased. Currently they are talking to third parties to try and get them to publish their past titles for download also. Since it's based on emulation, even titles from former rival Sega may be there. In an interview with Famitsu magazine, Sega's Yuji Naka, head of Sonic Team and Sega's Software R&D said "I hope Sega games will be playable as well." While emulation is nothing new for PC, the chance to play these classics with a real controller, on a TV, how they were meant be played, is nothing short of exciting.

    The Controller

    The main twist of the Revolution lies in the controller, which was surrounded by so much speculation and rumors across the internet, many wondered if Nintendo could live up to the hype they built. They did though, as while we were all wondering about touch screens and gyroscopes, Nintendo were building a much simpler and original controller. In the rectangle shape of a remote control. Using two small sensors with a range of 10 to 15 feet by your TV, the Revolution will detect your exact position in the room, on all three axes. Even motion sensing arcade machines don't have this sort of technology, but next year you'll have it in the palm of your hands. The controller its self also detects rotation and direction, giving you precise and natural control in every imaginable sense.

    On the top corner is an On/Off button, then below that, a d-pad, buttons, then four LED lights to show you which of the four controller "slots" you're using. If you hold it on the side, it's looks like an enhanced NES pad in ceramic white or one of other various colors. On the rear of the controller, there's a large "B" trigger, then the battery compartment. Fixing a common complaint gamers had with Nintendo's previous wireless Wavebird controller too, a rumble feature has been built into this new pad. Meanwhile at the bottom is an expansion slot for peripherals like the "nunchuck controller". This, which won over many of the western developers, is a "pod" giving you an analog-stick to hold in the other hand, with Z1 and Z2 triggers underneath.

    Using a modified Metroid Prime 2 engine, this device was shown off as players ran around with the analog-stick while using their other arm to point the main controller where they want to shoot. Since the Dreamcast days, companies have tried putting a d-pad or analog stick on a light gun to give you such freedom, but none even came close to what they aimed for. Now Nintendo have leaped over them and produced a device more natural and precise than a keyboard and mouse!

    Even Peter Moore, corporate Vice President of Xbox, said at the Tokyo Game Show "I want to give ...
    by Published on October 11th, 2005 21:49

    ChaosKnight has updated the Apple Macintosh emulator for the PSP, the port itself is of the Macintosh emulator Basilisk II, heres whats new:

    It looks like POSIX is required for Extended FS. I tried to get around it with writing my own functions but to no avail. Not enough time today. I'll work on it a bit later maybe. I'm taking suggestions for what to work on next (proper color? ethernet? mac os 8? who knows?). I have uploaded a new binary set (for unzipping on your memory stick!) which will load up any HFV or DSK file that is sitting around. No more required startup.dsk... although you can keep it and it will still work.

    -- EDIT --
    Forgot to put this in. The analog pad moves 2px at a time, which is too much for hitting small controls sometimes, so I made the DPad do 1px. Much easier.


    Download Here --> http://psp-news.dcemu.co.uk/basilisk.shtml ...
    by Published on October 11th, 2005 21:27

    Ok, technically I was just one of many journalists at yesterday’s press preview event, but I did get a chance to spend a couple of hours with the Xbox 360. I wasn’t exactly blown away with every title I saw, but overall I walked away impressed. We’ll have a full review of the 360 once we get the review unit they’ve promised us, but for now a few quick initial impressions:

    The event started off with a lengthy tutorial to show off the ins and outs of the console, particularly Xbox Live and its media capabilities. The integration with Xbox Live is excellent and permeates the entire experience — unlike with the original Xbox, it’s hard to imagine using the console without a broadband connection.
    They also had iPod nanos on hand to demo the 360’s ability to play audio stored on a portable audio device (it can actually play MP3s or WMAs stored on any USB mass storage device), and how you could listen to whatever music you liked during gameplay.
    The controller itself felt good in the hand and that button in the middle brings you straight to Xbox Live. You can jump instantly in and out of Xbox Live from any game without messing things if you want to check your messages.

    The graphics and textures of Condemned were amazing, and Need For Speed Most Wanted was one of the most photorealistic games I’ve ever seen. Project Gotham Racing 3 was pretty sweet, too, the level of detail in each city was mind-blowing.
    Somehow managed to repeatedly kick Major Nelson’s ass at Dead or Alive 4 (the game’s graphics were a bit too glossy for my taste).
    Couldn’t get past practice mode in NBA Live 06 because of a bug in the build (we were playing on dev units), but it seems like they’ve managed to eliminate much of the herky-jerkiness in previous generation basketball games.
    Kameo was a bit disappointing (supposedly it gets better once you’re in deep). Call For Duty 2 was engrossing, but like Dead or Alive 4, it also seemed like it could use a bit more texture.
    The Xbox 360 doubles as Windows Media Center Extender and the demo I saw ran flawlessly, it was as if a copy of Windows XP Media Center Edition was running natively. They showed the Xbox streaming high def video off of a PC and it was perfect.
    They also showed off Elder Scrolls IV: Oblivion, Perfect Dark Zero, and King Kong, all of which I wouldn’t mind spending more time with.

    Yeah, so the PS3 will probably have the edge over the Xbox 360 in graphics and sheer computational power, but after actually playing some of these games it’s hard to imagine all but the most diehard Sony fanboys holding out for the 5 - 7 months that’ll pass before Sony introduces their console. And at the end of the day that’s what Microsoft is after — to grab as much of the market before Sony enters the scene. Hate to say it, but as of November 22nd the Xbox 360 is going to be only game in town. ...
    by Published on October 11th, 2005 17:49

    Ccm304 has updated the PDF and Document Reader for the PSP, heres whats new:

    Changelog for 0.6.0:

    Added a bookmarks menu with support for multiple user bookmarks.
    Added a fast scroll mode for PDF files.
    Added selectable font, font size and colors for the plain text viewer.
    Supports any TrueType font.
    Fixed centering of landscape PDF files. Only available in fast scroll mode.
    Minor UI enhancements, like scrollbars for long menus and error and warning
    popups.

    Download Here --> http://psp-news.dcemu.co.uk/bookr.shtml ...
    by Published on October 11th, 2005 17:37

    News from Eurogamer

    Sony's taken the first step in its plan to roll out downloadable PSP demos nationwide in Japan, introducing the first "PlayStation Spot" deployment pod on the sixth floor of its showroom in Tokyo's Ginza district.

    Sony typically uses its Ginza building to showcase all of its electronics for the public. You can walk in and pick up everything from PSPs and its new T7 digital cameras to AIBO robotic dogs and incredibly expensive professional video cameras. All the laptops are out to play too, and the big-screen TVs. So it's no surprise to see the PlayStation Spot getting its first installation here.

    Judging by the pics, it's basically the same model that was stationed (ha) just off the Sony stand at the Tokyo Game Show, and continually swamped by quiet Japanese people who didn't seem anywhere near as pissed off as we were that it was being completely hammered and failing to give up any software.

    PlayStation Spot. Probably yesterday and all.
    When it does work, anyway, it should allow fans to download demos of Byte Hell 2000, Loco Roco, MegaMan, Ape Academy 2 and Portable Resort. They don't remain on the Memory Stick after downloading, sadly, but there's no limit on how many people can try out in a row.

    For more pictures of the PlayStation Spot in action in Ginza, head to Game Watch, or check out the Sony Japan website.

    Any plans for Europe? "We have lots of new and exciting content for the PlayStation Portable in the upcoming future and will continue to look at new ways of extending sampling and gamesharing opportunities for games, movies and music for the handheld. It's having great success in Japan so we will keep you up to date for Europe," is what Sony said the other day. ...
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