• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on September 16th, 2005 20:12

    Tiger Telematics’ Confirms The Completed Development Of The 2006 Release Of A Widescreen Next Generation Model

    Gizmondo Europe Ltd subsidiary of Jacksonville, Florida-based Tiger Telematics Inc (other OTC, TGTL) today addressed media speculation that the widescreen model in the Gizmondo range is now developed, following the publishing of unofficial prototype photographs.

    The WiFi and GSM Voice-enabled Gizmondo Widescreen had been kept under wraps as part of a multimillion-dollar R&D project. It was developed as a key component of an ongoing product roadmap that currently includes plans for a number of different devices, all of which feature the unique combined functionality of games, music, movies, messaging, a digital camera and GPS technology.

    The new Widescreen device will compliment the current Gizmondo, due to launch shortly in North America, and give entertainment-hungry consumers more choice in terms of specification and feature sets, as well as an upgrade path - which will be detailed prior to the projected release in the second quarter of 2006.

    As its name entails, the Widescreen has a larger 4" razor-sharp display. The Processor's power and memory are increased to power a suite of new onboard applications serviced via WiFi (WLAN 802.11b/g), Bluetooth 2, and tri-band GSM technology, making it the most powerfully connected handheld entertainment device available. WiFi expands the multiplayer and interconnectivity possibilities for all Gizmondo owners.

    Steve Carroll, CTO, Tiger Telematics, says: "We're dramatically increasing the processor power to above 500MHz on this Widescreen model and significantly escalating the amount of memory. Although the 3D graphics accelerator used in the Gizmondo is the current best of breed, this next generation takes us visually into a new dimension."

    The new model specification includes:


    GSM voice telephony


    Handsfree speakerphone


    Voice control using voice recognition software


    LCD TFT screen 4.0" 480 x 272 pixels


    Upgraded 3D graphics chip


    Analogue TV out


    500MHz (min) processor


    Onboard RAM


    Onboard flash


    SD flash card reader, externally accessible


    Transflash card reader for user upgradeable flash memory


    GSM/GPRS 900/1800/1900MHz or 850/1800/1900MHz tri-band


    USB 2.0 OTG


    High sensitivity GPS receiver with assist capability


    Two analogue joysticks


    3.5 Ah Li-Ion 'smart' battery


    2 mega pixel auto focus camera with LED flash


    Stereo speakers


    Bluetooth class 2


    WLAN 802.11b/g


    Wired stereo headset/mic


    Remote control pod for wired headset

    Additional features:


    SMS/MMS/IM receive and send


    Email client


    Satellite Navigation


    Audio and video playback


    Vibration mode


    'Flight Mode' – games operational but radio services switched off


    Approved for sale initially in USA followed by Europe


    Temperature range 0ºC - 55ºC


    Windows CE 5.0 operating system and DRM 10


    .NET compact framework 2.0


    SD card and Transflash interfaces


    USB OTG interface for synchronisation to a PC and connecting to a USB memory device


    MP3/WMA/HE-AAC audio playback, MPEG-4/H.264/WMV video playback with hardware acceleration


    High level 3D games


    Smart ADDsTM


    Downloadable screen 2D & 3D 'skins' for personalisation/market positioning


    Bluetooth support for telephony (Headset/Handsfree), gaming, stereo headset (AV)

    Carl Freer, co-founder and Chairman, Tiger Telematics, added; "The convergence technology category is similar to that of cell phones where a one-size-fits all approach does not work. Our long-term objective is to provide a range of entertainment and messaging devices that cater to different entertainment desires. Widescreen will favourably compare to Sony PSP but with even more power and features. Also, ensuring backwards compatibility and a clear upgrade path for future models is an integral part of our multi-product roadmap. A personal favourite feature is the TV/Video out connection which will enable you to play your favourite games on your TV, using the Gizmondo Widescreen like a console joypad."

    The new widescreen model and its new features will be unveiled at January's Consumer Electronics Show in Las Vegas, giving attendees the chance to try the new hardware out first hand. ...
    by Published on September 16th, 2005 16:47

    Success HK have released 2 new GBA Micro accessories, heres what they are:



    GBM LCD Protective Seal protects your GBM screen from scratches and damage



    Protective carry case stylistically designed to keep your GBM protected from minor bumps, drops or scratches ...
    by Published on September 16th, 2005 16:43

    Microsoft has announced that Xbox 360 will launch 22 November in North America, 2 December in Europe and 10 December in Japan.

    As previously revealed, the first next-gen console to hit shelves will be available in two different bundles - core and premium packages costing £210 and £280 respectively, with the latter coming equipped with a 20GB removable hard drive.

    In terms of games, a European launch line-up is yet to be confirmed, although Microsoft's chief Xbox officer Robbie Bach has stated that early adopters of the Xbox 360 will find something to accommodate their tastes.

    "We expect a strong portfolio of titles on launch day and through the holidays that will appeal to fans of every genre and gamers in every region, and with more than 200 games currently in development, continuous new additions to the library are on the way."

    The news comes ahead of the Tokyo Game Show - which opens its doors this Friday - where a significant number of key titles will be on show, including Gears of War, Project Gotham Racing 3, Final Fantasy XI, Kameo Elements of Power and playable versions of Need For Speed Most Wanted, Ninety-Nine Nights and Ridge Racer 6. ...
    by Published on September 16th, 2005 16:41

    Nintendo's head of European marketing sheds more light on next-gen device
    16.09.2005 - 15:25
    After months of speculation, Nintendo finally revealed their top secret Revolution controller at the Tokyo Game Show today. With its TV remote design and motion-sensing functionality, Nintendo looks set to continue apace on its crusade for making gaming accessible to, well, absolutely anyone and everyone.

    We managed to speak to Nintendo's Jim Merrick - the man responsible for the company's European marketing - to find out more about the controller, how it will work and where it fits into Nintendo's master plan...

    It would have been nice to actually see some of the games that the controller will be compatible with featured in the video presentation.

    We went to great lengths not to show games in the trailer! It's more about keeping the focus on the interface. If you show the game then everybody gets distracted by the graphics and what we really wanted to focus on was the human interface with the game and the machine.

    Is the motion-sensing aspect of the controller going to be compatible with all Revolution games?

    Like the Nintendo DS, which offers many different input devices such as voice and touch-screen, not every game is going to use every capability of the controller. The Revolution controller can sense not only where you're pointing, but where your relative position front to back, how close you are, whether you're tilting or rolling - it senses all of these things. Those may or may not be appropriate for different games, so there's no absolute requirement that all games should use it.

    The current controller design does work reasonably well for certain types of game - we're not going to throw it all out, but we wanted a fresh start and a fresh way of thinking to bring new consumers to the console.

    How is movement of the controller detected?

    We use Bluetooth technology to communicate between the controller and what we call a 'sensor bar', which has two little sensors on it that are maybe a foot apart. These sensors can be detached from the bar and they can be above the TV or below the TV - it doesn't really matter.

    There's really no set-up other than just putting the bar by the TV. There's no calibration for size or type of TV or anything like that.

    So presumably the controller will be compatible with all TVs?

    It works with any kind of television set - it doesn't matter if it's LCD, plasma, projector or CRT.

    And the gamer won't have to sit in the same position every time they're playing a title that uses the motion-sensing function?

    Absolutely not - the relative angle in front of the sensor bar is about the same as the viewing angle of the TV. So if you can see the TV, the controller is going to work.

    Are the three central buttons on the controller as self-explanatory as they seem?

    Well, 'Start' and 'Select' have preconceptions as to what they do - they've been around for years, so that's okay. What exactly the 'Home' button will do, well, we don't really know yet as we've never had one before, so we'll have to see.

    How will the controller be powered?

    We don't have any specifics on it yet. There are always the pros and cons with the rechargeable batteries, yes they're nice, but then you have to dock it somewhere to charge it up. Disposable batteries are readily available, so… but I don't know, we haven't got there yet.

    How will the controllers be bundled with the hardware?

    What we call the 'freehand' controller - the basic controller that looks like a remote - and the 'nunchaku-style' controller will be packaged with the hardware and is really an amazing combination.

    The third type of controller will be the 'classic-style' expansion controller, which Mr Iwata spoke about in his speech - but there was no visual to go with it because we haven't got the design finalised - we haven't decided how we'll market it.

    Can you explain a bit about the classic controller?

    It's effectively a shell like a standard controller with a hole in it and you slot in the freehand controller. So for games that are well suited for a traditional style controller, well, there you are.

    The classic controller is important for us for our virtual console games. When I'm playing my favourite game - the N64 version of Goldeneye - it's built for that kind of controller.

    How do you envisage people using the freehand controller - will it be a true one-handed device given the position of the d-pad and A button?

    The problem is that in the past we spent years trying to figure out how to move forward, back and side-to-side using our thumbs. Now, I move the whole controller. If I want to bank my aeroplane - I bank the controller. Suddenly I don't need all the buttons that I needed before to approximate what I want to do - I simply do it. It's much more intuitive. I point just by pointing my hand at the screen. The problem with the analogue is that you're always trying to move it in an analogue fashion, not just slam it up against the edge. This is much more natural.

    What can we expect in terms of additional peripherals that will plug into the controller?

    We can envision all kinds of possibilities. ...
    by Published on September 16th, 2005 16:35

    For Microsoft, the Tokyo Game Show is a golden opportunity for the company to break into a Japanese market that has stymied them so far. Yesterday, the tech giant divulged one of the industry's biggest unknowns--the launch date of the Xbox 360. By now, every gamer worth their analog stick knows that the console will be available in the US on November 22, just before Thanksgiving.

    However, the Tokyo Game Show didn't actually start until today, and Microsoft had one more major event in the Japanese limelight--Microsoft Home and Entertainment Division vice president Robbie Bach's keynote speech to kick off the convention. Bach just concluded speaking, and this last chance for Microsoft didn't drop any bombshells as gamers had hoped.

    The main theme of the keynote was Microsoft's role in ushering in the high-def era, and its continuing efforts to push the Xbox 360 into Japanese homes. Bach stressed that Microsoft has learned from the lackluster performance of the first-generation Xbox in Japan, and is concentrating more energy to attract Japanese gamers. To do this, the company has recruited top Japanese developers to make games for the console.

    Bach ran a short demo of Epic Games' Gears of War, and showed a montage of several upcoming 360 titles, none of which were previously unannounced.

    Microsoft has always touted the 360 as being more than just a gaming machine, and it showed that during the keynote. Bach demonstrated how the 360 can be use Windows Media Player to stream movies, Star Wars: Episode II – Attack of the Clones in this case. Bach also showed no hard feelings towards rival Apple by hooking up an iPod Shuffle to the 360 to play music.

    Of course, with Microsoft's press conference yesterday, the hopes for ground-breaking news today was minimal. Much of the buzz tonight was clearly focused on what came after Bach's address. Nintendo President Satoru Iwata was scheduled for the show's second keynote, where he revealed the "revolutionary" controller for his company's next-generation console. ...
    by Published on September 16th, 2005 16:34

    And for once it isnt PSP or DS related but its from the Nintendo Revolution Console, the controller has been released to the public and its very different to say the least, heres a looksy:



    Check out all the Revolution News at our sister site the top source of pure Nintendo Revolution news ---> The Revolution --> http://revolution.dcemu.co.uk/

    Normal Service has now been resumed ...
    by Published on September 16th, 2005 16:33

    And for once it isnt PSP or DS related but its from the Nintendo Revolution Console, the controller has been released to the public and its very different to say the least, heres a looksy:



    Check out all the Revolution News at our sister site the top source of pure Nintendo Revolution news ---> The Revolution --> http://revolution.dcemu.co.uk/

    Normal Service has now been resumed ...
    by Published on September 16th, 2005 16:32

    And for once it isnt PSP or DS related but its from the Nintendo Revolution Console, the controller has been released to the public and its very different to say the least, heres a looksy:



    Check out all the Revolution News at our sister site the top source of pure Nintendo Revolution news ---> The Revolution --> http://revolution.dcemu.co.uk/

    Normal Service has now been resumed ...
    by Published on September 16th, 2005 16:32

    And for once it isnt PSP or DS related but its from the Nintendo Revolution Console, the controller has been released to the public and its very different to say the least, heres a looksy:



    Check out all the Revolution News at our sister site the top source of pure Nintendo Revolution news ---> The Revolution --> http://revolution.dcemu.co.uk/

    Normal Service has now been resumed ...
    by Published on September 16th, 2005 16:32

    And for once it isnt PSP or DS related but its from the Nintendo Revolution Console, the controller has been released to the public and its very different to say the least, heres a looksy:



    Check out all the Revolution News at our sister site the top source of pure Nintendo Revolution news ---> The Revolution --> http://revolution.dcemu.co.uk/

    Normal Service has now been resumed ...
  • Search DCEmu

  • Advert 3