• DCEmu Homebrew Emulation & Theme Park News

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  • wraggster

    by Published on September 7th, 2005 00:33

    This is a SERIOUS warning to all PSP owners above v1.50 who are after downgrading their PSPs, first of all if sites like PSP Emulation News, Emuholic, Max Console or PSP Hacks havent posted about it then its most likely fake or just some kids dream.

    Remember that these downgraders could brick (in other words kill your PSP) and until you hear it off a true legit source and not some scammers or lame site then dont touch them.

    Remember that PSPs dont come cheap and Sony will most likely not keep up their side of the Guarentee if you have tried a downgrader.

    Once the official teams have released the info we at PSP Emulation News will have it on the site but until then be careful. ...
    by Published on September 7th, 2005 00:18

    What is Mimesis?
    Mimesis is a brand new content distribution app that will change the way you get your modded game content forever.
    It will check for the latest content from a centralized server just like the Live! service does. By choosing from a list of available content on your TV screen (each with its own a preview image/video and map details), you will simply select the one you want to play and it will download and install itself to your Xbox! That's how easy it will be to get the latest and greatest modded content for your Live! enabled games. Sound familiar? That's right, its just as easy as getting 'official' content from the Live! service. Only difference is that this content was built by fellow modders in the Xbox community, oh yeah, and its free!

    What's new/fixed v1.1:
    This is a minor update mainly so that we can get data logged on your xbox incase you cannot get it to work, since there seems to be a lot of that going around. Check the forums for help if you need it.

    http://www.projectmimesis.com/ ...
    by Published on September 7th, 2005 00:15

    Developers who are interested in writing games for Xbox 360 can be productive without having an Xbox 360 development kit. This paper describes hardware and software that can be used to emulate Xbox 360. It also includes recommendations for programmers wanting to get a head start on Xbox 360 development.

    Hardware:
    The Xbox 360 console is composed of a PowerPC-based triple-core CPU and a custom ATI graphics processor. Neither of these processors is available in standard PC-based hardware. We recommend the following system for emulating Xbox 360 using a PC:
    * Microsoft Windows® XP
    * PC with multiple hardware threads (hyperthreads) or multiple independent CPU cores
    * ATI graphics card with support for High Level Shading Language (HLSL) shader model 3.0 (when available)
    * Widescreen HDTV monitor

    Software:
    Xbox 360 games are programmed using the Microsoft® Visual Studio® development system. The Xbox 360 development kit (XDK) supports development using either C or C++. We recommend the following software for writing Xbox 360 code using a PC:
    * Microsoft Visual Studio 2005 or Visual Studio .NET 2003
    * Direct3D 9.0 Software Development Kit
    * Microsoft Cross-Platform Audio Creation Tool (XACT)

    http://www.xbox.com/assets/en-us/dow...reparation.doc ...
    by Published on September 6th, 2005 23:47

    Speaking on Japanese radio, Nintendo producer and game creator Shigeru Miyamoto has let slip a few new details on the mysterious Mario 128, outlining the importance of the game in relation to the emerging Revolution controller.

    Perhaps the most important element to be revealed is the relationship between hardware and software Nintendo plans on showing. According to Miyamoto, Mario 128 will be to the new controller what Mario 64 was to the analogue stick.

    Furthermore, it’s looking as though multiplayer, or at least team elements will be included. Miyamoto mentioned that Mario will have a “new character by his side.” What this specifically means is anyone’s guess, though a break from tradition is looking likely.

    During our exclusive one-to-one interview with Miyamoto conducted earlier this year, we quizzed the famed developer on all things Mario 128. Here’s what he said:


    Question: So the first question has to be – where was Mario 128 at this year’s E3. This is the third year in a row the game hasn’t shown up. What gives?

    Shigeru Miyamoto: Well, we are working on Mario obviously, for the Revolution console. We have a lot of different ideas that where’re looking at right now, so whether it’ll be Mario 128 or a completely different Mario, we’re not sure yet. But we will have a Mario game, for the Revolution. What I’d really like you to do is take a look at the new Mario for the DS, a brand new title. It has wireless play for multiple players to hook-up and is on the showfloor!

    Q: But late last year it was underlined that Mario 128 would be a GameCube title. So when was the decision made to shift it across to Revolution?

    SM: I said that? [Laughs] The decision was made to make that change during last year though I don’t have an exact date.

    Q: Is it a port of the original code?

    SM: The Revolution is going to have a lot of technological makeup from the GameCube, so obviously it’s [new Mario] going to be made out of the same things. Plus a whole bunch of other stuff. So we are definitely using that code, just enhancing it, optimising it and adding new things to it. The code exists! It’s still alive!

    As you can tell, things have obviously progressed since then. You can read the entire interview here. ...
    by Published on September 6th, 2005 23:41

    With Microsoft's next-gen console due to launch before the end of the year, gamers are eager to fill their heads with all things 360 and now, with the launch of The Official Xbox 360 Magazine website, they can.

    The site features everything you'd expect from a quality cyber portal, delivering an abundance of news, previews and an exciting community where you can chat with other gamers passionate about Xbox 360.

    Currently featured on the site is a sneak peak at the debut issue of Xbox 360: The Official Xbox Magazine - which launches on 15 September - as well as an exclusive online competition to win an Xbox 360 as soon as it's released.

    So, head over to www.oxm.co.uk and check it out now! ...
    by Published on September 6th, 2005 23:32

    Well wouldn’t you know it? Microsoft’ peripheral announcement earlier today also broke a bit of ground by them offering their new console’s controller not only, you know, for the console itself, but also in a version compatible for the PC. We’re not sure if it’s corner-cutting on continuing to make new PC peripherals or if it’s really because they want “a consistent gaming entertainment experience across Microsoft’s gaming platforms,” but what we want to know is what’s up with the $10 MSRP difference on the PC version (slated for $50) from the $39.99 console version? They’re both just going to be the same freaking USB controller, aren’t they? Well, aren’t they? ...
    by Published on September 6th, 2005 20:37

    Skeezix has posted a new release in our PSP Emulation and Homebrew forum of his excellent Atari ST emulator for the PSP, heres whats new:

    Tonnes of additions.. its really pulling together, and most anything you'd want is now present. Just need to fill in a few more little things, maybe flesh out the menu navigation options a bit, and add some config files.. but all the main goods like savestates and loadstates are all present now!

    Alpha 003
    ---------
    NEW: While emulation is running, hit [START] to bring up runtime options
    o Disk Management -- lets you eject and insert a different floppy(s)
    o Reset menu works -- lets you exit the emulator entirely, or do a
    warm reset on the ST (ie: Try inserting some disks, then hitting
    reset, and voila.. no need to exit emulator to swap disks.)
    CHG: Turned brightness up a notch (shifted colour palette decoding)
    o Med res and low res both
    CHG: On-screen keyboard
    o The 'selection' is alpha blended to darken the key; nicer than blacking
    it out
    o The keyboard itself will fade in and out rather than just toggling on
    and off when you hit the [select] button
    NEW: In addition to .ST disks, .MSA format disks are all supported; further,
    either kind of disk can be in a .zip file and work fine. (As long as thats
    the only file in the .zip) -- some .ST's will compress from 800k to 200k
    in a zip file, so it could be worth it.
    NEW: Added simple intro-screen so you know what version is coming up
    NEW: Disk picker changes
    o When you hit () to pick a disk, it'll ask you if you'd like to insert
    it into drive A, or B, look it up in the database, or delete it.
    o Insert into A, B, and delete now work
    o Disk picker now allows you to have many disks -- it'll scroll; no more
    than about a thousand disks for now (It shows .ST, .MSA, .ZIP and
    .SS files)
    o If no disk is chosen (like you hit X to many times), it'll warn you so
    you know why nothing really exciting is going on
    FIX: The mouse should work nicely; in 001/002 it might sometimes just not
    work at all, but I've tried it in no-disks, and Dungeon Master and others
    FIX: The key release and press mechanism has been fixed up a bit; when you
    use the on-screen keyboard to press a key, it should get held down for
    1/6th second and then released. If this is not sufficient, let me know
    and I can increase its duration.. but that should be plenty.
    NEW: Savestates/loadstates - you can now save a snapshot to SD card and
    load it up later; far more useful than in-game-saving, and faster.
    o Build a crude keyboard based interface to typing in a filename for SD card
    o Savestate
    - you name a filen "aaaa" and the emu compresses the system RAM (etc)
    into a zipped file "aaaa.ss" (.ss denotes savestate)
    o Loadstate (from the normal disk picker menu)
    - pick a .ss file in the disk picker (as if it was any other disk); a
    "load now" or "delete" menu will appear, so you can fire up the state
    or just delete it
    o Seems to work; I saved out a xenon2 savestate and loaded her back up;
    use this to circumvent multi-disk or long loadtimes (Civilization and
    Dungeon Master, I'm looking at you!)
    NEW: Check for existance of TOS.ROM; if missing, show warning.
    NEW: Games database
    o When you pick a .msa, .st or .zip, it'll offer to insert it into the
    drives; another option is to "look it up in the database", which calculates
    a CRC on the disk and looks it up in a special database the GP32 users
    helped create. If the CRC is found, a listing of games on that known
    disk is shown.. otherwise, an error shows that its not in the database.

    I hope you dig it!

    Let me know what you think

    jeff


    Download Here --> http://psp-news.dcemu.co.uk/castawaypsp.shtml

    Please leave your thanks/bug reports & compatibility here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=10352

    Thanks to Skeezix himself for posting the news on the forums and telling me on IRC about the new release

    Update- i added a v1.00 eboot for those with v1.00 PSPs like moi ...
    by Published on September 6th, 2005 20:37

    Skeezix has posted a new release in our PSP Emulation and Homebrew forum of his excellent Atari ST emulator for the PSP, heres whats new:

    Tonnes of additions.. its really pulling together, and most anything you'd want is now present. Just need to fill in a few more little things, maybe flesh out the menu navigation options a bit, and add some config files.. but all the main goods like savestates and loadstates are all present now!

    Alpha 003
    ---------
    NEW: While emulation is running, hit [START] to bring up runtime options
    o Disk Management -- lets you eject and insert a different floppy(s)
    o Reset menu works -- lets you exit the emulator entirely, or do a
    warm reset on the ST (ie: Try inserting some disks, then hitting
    reset, and voila.. no need to exit emulator to swap disks.)
    CHG: Turned brightness up a notch (shifted colour palette decoding)
    o Med res and low res both
    CHG: On-screen keyboard
    o The 'selection' is alpha blended to darken the key; nicer than blacking
    it out
    o The keyboard itself will fade in and out rather than just toggling on
    and off when you hit the [select] button
    NEW: In addition to .ST disks, .MSA format disks are all supported; further,
    either kind of disk can be in a .zip file and work fine. (As long as thats
    the only file in the .zip) -- some .ST's will compress from 800k to 200k
    in a zip file, so it could be worth it.
    NEW: Added simple intro-screen so you know what version is coming up
    NEW: Disk picker changes
    o When you hit () to pick a disk, it'll ask you if you'd like to insert
    it into drive A, or B, look it up in the database, or delete it.
    o Insert into A, B, and delete now work
    o Disk picker now allows you to have many disks -- it'll scroll; no more
    than about a thousand disks for now (It shows .ST, .MSA, .ZIP and
    .SS files)
    o If no disk is chosen (like you hit X to many times), it'll warn you so
    you know why nothing really exciting is going on
    FIX: The mouse should work nicely; in 001/002 it might sometimes just not
    work at all, but I've tried it in no-disks, and Dungeon Master and others
    FIX: The key release and press mechanism has been fixed up a bit; when you
    use the on-screen keyboard to press a key, it should get held down for
    1/6th second and then released. If this is not sufficient, let me know
    and I can increase its duration.. but that should be plenty.
    NEW: Savestates/loadstates - you can now save a snapshot to SD card and
    load it up later; far more useful than in-game-saving, and faster.
    o Build a crude keyboard based interface to typing in a filename for SD card
    o Savestate
    - you name a filen "aaaa" and the emu compresses the system RAM (etc)
    into a zipped file "aaaa.ss" (.ss denotes savestate)
    o Loadstate (from the normal disk picker menu)
    - pick a .ss file in the disk picker (as if it was any other disk); a
    "load now" or "delete" menu will appear, so you can fire up the state
    or just delete it
    o Seems to work; I saved out a xenon2 savestate and loaded her back up;
    use this to circumvent multi-disk or long loadtimes (Civilization and
    Dungeon Master, I'm looking at you!)
    NEW: Check for existance of TOS.ROM; if missing, show warning.
    NEW: Games database
    o When you pick a .msa, .st or .zip, it'll offer to insert it into the
    drives; another option is to "look it up in the database", which calculates
    a CRC on the disk and looks it up in a special database the GP32 users
    helped create. If the CRC is found, a listing of games on that known
    disk is shown.. otherwise, an error shows that its not in the database.

    I hope you dig it!

    Let me know what you think

    jeff


    Download Here --> http://psp-news.dcemu.co.uk/castawaypsp.shtml

    Please leave your thanks/bug reports & compatibility here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=10352

    Thanks to Skeezix himself for posting the news on the forums and telling me on IRC about the new release

    Update- i added a v1.00 eboot for those with v1.00 PSPs like moi ...
    by Published on September 6th, 2005 20:37

    Skeezix has posted a new release in our PSP Emulation and Homebrew forum of his excellent Atari ST emulator for the PSP, heres whats new:

    Tonnes of additions.. its really pulling together, and most anything you'd want is now present. Just need to fill in a few more little things, maybe flesh out the menu navigation options a bit, and add some config files.. but all the main goods like savestates and loadstates are all present now!

    Alpha 003
    ---------
    NEW: While emulation is running, hit [START] to bring up runtime options
    o Disk Management -- lets you eject and insert a different floppy(s)
    o Reset menu works -- lets you exit the emulator entirely, or do a
    warm reset on the ST (ie: Try inserting some disks, then hitting
    reset, and voila.. no need to exit emulator to swap disks.)
    CHG: Turned brightness up a notch (shifted colour palette decoding)
    o Med res and low res both
    CHG: On-screen keyboard
    o The 'selection' is alpha blended to darken the key; nicer than blacking
    it out
    o The keyboard itself will fade in and out rather than just toggling on
    and off when you hit the [select] button
    NEW: In addition to .ST disks, .MSA format disks are all supported; further,
    either kind of disk can be in a .zip file and work fine. (As long as thats
    the only file in the .zip) -- some .ST's will compress from 800k to 200k
    in a zip file, so it could be worth it.
    NEW: Added simple intro-screen so you know what version is coming up
    NEW: Disk picker changes
    o When you hit () to pick a disk, it'll ask you if you'd like to insert
    it into drive A, or B, look it up in the database, or delete it.
    o Insert into A, B, and delete now work
    o Disk picker now allows you to have many disks -- it'll scroll; no more
    than about a thousand disks for now (It shows .ST, .MSA, .ZIP and
    .SS files)
    o If no disk is chosen (like you hit X to many times), it'll warn you so
    you know why nothing really exciting is going on
    FIX: The mouse should work nicely; in 001/002 it might sometimes just not
    work at all, but I've tried it in no-disks, and Dungeon Master and others
    FIX: The key release and press mechanism has been fixed up a bit; when you
    use the on-screen keyboard to press a key, it should get held down for
    1/6th second and then released. If this is not sufficient, let me know
    and I can increase its duration.. but that should be plenty.
    NEW: Savestates/loadstates - you can now save a snapshot to SD card and
    load it up later; far more useful than in-game-saving, and faster.
    o Build a crude keyboard based interface to typing in a filename for SD card
    o Savestate
    - you name a filen "aaaa" and the emu compresses the system RAM (etc)
    into a zipped file "aaaa.ss" (.ss denotes savestate)
    o Loadstate (from the normal disk picker menu)
    - pick a .ss file in the disk picker (as if it was any other disk); a
    "load now" or "delete" menu will appear, so you can fire up the state
    or just delete it
    o Seems to work; I saved out a xenon2 savestate and loaded her back up;
    use this to circumvent multi-disk or long loadtimes (Civilization and
    Dungeon Master, I'm looking at you!)
    NEW: Check for existance of TOS.ROM; if missing, show warning.
    NEW: Games database
    o When you pick a .msa, .st or .zip, it'll offer to insert it into the
    drives; another option is to "look it up in the database", which calculates
    a CRC on the disk and looks it up in a special database the GP32 users
    helped create. If the CRC is found, a listing of games on that known
    disk is shown.. otherwise, an error shows that its not in the database.

    I hope you dig it!

    Let me know what you think

    jeff


    Download Here --> http://psp-news.dcemu.co.uk/castawaypsp.shtml

    Please leave your thanks/bug reports & compatibility here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=10352

    Thanks to Skeezix himself for posting the news on the forums and telling me on IRC about the new release

    Update- i added a v1.00 eboot for those with v1.00 PSPs like moi ...
    by Published on September 6th, 2005 18:22

    Mr44 has one again updated the Homebrew webbrowser he is working on, new in this release is the ability to use the browser in horizontal and vertical modes, he has also made some visual enhancements and some bug fixes too.

    Download Here --> http://psp-news.dcemu.co.uk/2chwebbrowser.shtml ...
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