• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on August 10th, 2005 03:57

    According to AppleInsider, a patent filed in 2002 by a Microsoft researcher has prompted the US Patent and Trademark Office to reject an Apple application to patent its iPod user interface.

    But leave the black helicopters grounded for a moment: the conspiracy theories may not be flightworthy.

    The AppleInsider story says the Apple application "to patent the menu-based software interface of its popular iPod digital music player has ultimately proved unsuccessful."

    However that isn't the case. The story is coy about the patents it discusses, doesn't mention the Microsoft connection and upon further research, it's clear that several key aspects of the iPod are adequately covered by separate Apple IP applications. Both patents discussed have weathered multiple rejections by the USPTO.

    The story reports that last month an iPod-related patent application for "rotational user inputs" by Apple was rejected, with the examiner citing an earlier 2002 application filed by John Platt. A Microsoft Research scientist who used to work for touch pad vendor Synaptics, Platt filed a claim for "playlist generation based on seed items" on May 30 2002, some seven months after the iPod was unveiled.

    Comparing the two applications, it's hard to see how they overlap. AppleInsider claims "the process by which the iPod's software displays its own menu-based interface is very similar to the process Platt's filing goes on to describe." Such a similarity eluded us, although you can judge for yourselves - the links are at the end of this report.

    Apple's application, assigned to iTunes engineer Jeffrey Robbins, Apple CEO Steve Jobs and VP of marketing Phil Schiller, was made on September 26 2002, and describes rotating an input device to navigate in a linear fashion through a user interface. "Although the type of computing device can vary, the improved approaches are particularly well-suited for use with a portable media player," according to the filing.

    AppleInsider reports that the rotational patent has been rejected by the USPTO. However, this isn't as final as the statement suggests. "Non-Final Rejections" (NFR) of this kind aren't unusual. Patents are frequently bounced back to the inventor, and many successful patents are accepted only after several NFRs. For example, an Amazon.com e-commerce patent we wrote about recently succeeded at the fifth attempt in four years.

    Apple's rotation application, we discover, received its first NFR on September 29, 2004 and was bounced again on June 13 this year.

    But Platt's playlist application also has a rejection history. It received an NFR on 17 November 2002, and a more serious Final Rejection on 14 June 2004. After further documentation was received, and extension granted, the application received another NFR on 11 December last year.

    Apple has filed a number of applications to protect the iPod and iTunes user interfaces, including 60/359,551 ("Touch Pad for Handheld Device") and 60/387,692 ("Method and Apparatus for Use of Rotational User Inputs").

    Apple is facing two infringement suits claiming the iPod violates existing IP ...
    by Published on August 10th, 2005 03:57

    According to AppleInsider, a patent filed in 2002 by a Microsoft researcher has prompted the US Patent and Trademark Office to reject an Apple application to patent its iPod user interface.

    But leave the black helicopters grounded for a moment: the conspiracy theories may not be flightworthy.

    The AppleInsider story says the Apple application "to patent the menu-based software interface of its popular iPod digital music player has ultimately proved unsuccessful."

    However that isn't the case. The story is coy about the patents it discusses, doesn't mention the Microsoft connection and upon further research, it's clear that several key aspects of the iPod are adequately covered by separate Apple IP applications. Both patents discussed have weathered multiple rejections by the USPTO.

    The story reports that last month an iPod-related patent application for "rotational user inputs" by Apple was rejected, with the examiner citing an earlier 2002 application filed by John Platt. A Microsoft Research scientist who used to work for touch pad vendor Synaptics, Platt filed a claim for "playlist generation based on seed items" on May 30 2002, some seven months after the iPod was unveiled.

    Comparing the two applications, it's hard to see how they overlap. AppleInsider claims "the process by which the iPod's software displays its own menu-based interface is very similar to the process Platt's filing goes on to describe." Such a similarity eluded us, although you can judge for yourselves - the links are at the end of this report.

    Apple's application, assigned to iTunes engineer Jeffrey Robbins, Apple CEO Steve Jobs and VP of marketing Phil Schiller, was made on September 26 2002, and describes rotating an input device to navigate in a linear fashion through a user interface. "Although the type of computing device can vary, the improved approaches are particularly well-suited for use with a portable media player," according to the filing.

    AppleInsider reports that the rotational patent has been rejected by the USPTO. However, this isn't as final as the statement suggests. "Non-Final Rejections" (NFR) of this kind aren't unusual. Patents are frequently bounced back to the inventor, and many successful patents are accepted only after several NFRs. For example, an Amazon.com e-commerce patent we wrote about recently succeeded at the fifth attempt in four years.

    Apple's rotation application, we discover, received its first NFR on September 29, 2004 and was bounced again on June 13 this year.

    But Platt's playlist application also has a rejection history. It received an NFR on 17 November 2002, and a more serious Final Rejection on 14 June 2004. After further documentation was received, and extension granted, the application received another NFR on 11 December last year.

    Apple has filed a number of applications to protect the iPod and iTunes user interfaces, including 60/359,551 ("Touch Pad for Handheld Device") and 60/387,692 ("Method and Apparatus for Use of Rotational User Inputs").

    Apple is facing two infringement suits claiming the iPod violates existing IP ...
    by Published on August 10th, 2005 03:52

    Speculation over the price of Microsoft's forthcoming Xbox 360 console was fuelled today by new reports from the continent mooting a 349 Euro figure, supporting reports that the system will come in at UKP 249 in Britain.

    The figure, reported by German website GameFront, reportedly originates with Austrian distributors who describe it as a "noncommittal" figure received from Microsoft - but implied that the trade price provides enough leeway that some retailers may offer the console at 299 Euro.

    The 349 Euro figure would translate almost directly to the UKP 249 price point which is currently expected in the UK, although persistent rumours suggest that Microsoft may see itself has having a little more leeway in its pricing since Ken Kutaragi began telling people at every opportunity that the PS3 is going to be very expensive.

    The whole situation is made even more confusing by the fact that a number of US analysts now expect the console to roll out in multiple versions, with a basic model shipping at $299 and a more comprehensive bundle at $399.

    Piper Jaffray analyst Tony Gikas yesterday mooted the dual-model strategy, saying that he expects the high-end model to boast a hard drive, additional controller and memory unit, among other things; while American Technology Research analyst PJ McNealy opined that the $299 model will not feature a hard drive, with a hard drive equipped bundle being sold for $60 to $99 more.

    Both suggestions are slightly surprising, however, since Microsoft has included a 20Gb hard drive in the official specification for the system, which we would expect even the basic machine to meet.

    What's perhaps more likely is that a more expensive bundle may be offered with a larger hard drive - perhaps 60Gb or 80Gb - and a bundle of extra components such as the wireless networking kit for the console. Microsoft has already indicated that higher capacity drives will be made available as accessories for Xbox 360 at some point. ...
    by Published on August 10th, 2005 03:51

    More fallout over the Lik Sang case:

    Popular online retailer Lik-Sang has announced that Sony Computer Entertainment has initiated legal action against it in the high court of Hong Kong for selling PSP consoles to UK and European customers.

    The action, taken jointly by Sony Computer Entertainment Europe and its parent company, Sony Computer Entertainment Inc, alleges that Lik-Sang has breached its trademark rights regarding the PSP by offering it for sale to the UK.

    Curiously, it also claims infringement and seeks damages for the reproduction of the PSP manual on Lik-Sang's site back in early June - a matter which was assumed settled when Lik-Sang removed the manual at Sony's request on June 14th.

    Sony is seeking a court order against Lik-Sang which would prevent the retailer from selling the PSP, its games and its accessories to customers in the UK and the European Economic Area.

    This is just the latest in a series of legal actions against importers of PSP hardware taken by Sony in the run up to the system's September 1st launch in this territory - but while the firm has had considerable success in cracking down on importers in the UK, Lik-Sang believes that it'll be a different story in Hong Kong.

    "This lawsuit comes as a complete surprise to Lik-Sang.com, given that the laws of Hong Kong are clear when it comes to parallel trade," an official statement from the retailer reads.

    "Hong Kong's legislation is based on the fact that allowing parallel and free trade will restore natural competition and benefit consumers with lower prices," it continues. "Hong Kong, one of the pioneering countries respecting worldwide exhaustion of trademark rights, allows free trade once an item entered the market for sale."

    The retailer plans to fight the case in the courts, and says that it is currently looking into options to combat the action. It also plans to continue selling PSPs to customers overseas for the moment - having last month announced an offer which provides worldwide free shipping on PSP hardware until September 1st.

    "This is the most aggressive move against its own customers that a console manufacturer has taken in the 30 year history of videogames," commented Lik-Sang marketing manager Pascal Clarysse. "Sony wants to completely cut hardcore gamers away from items released in Japan or anywhere else outside their own country. A very active part of the gaming community has been enjoying Japanese gaming culture for over two decades, and that's what the Empire is now willing to destroy." ...
    by Published on August 10th, 2005 03:48

    Analysts at Piper Jaffray have released a set of estimates for the shipment figures of Microsoft's Xbox 360 when it launches at the end of this year, suggesting that Europe may get as few as 400,000 units by Janaury '06.

    The figures, which were reported by Forbes Magazine, show 1 million Xbox 360s shipping in North America during 2005, with 400,000 units going to Europe and 200,000 to Japan.

    Piper Jaffray belives that Microsoft will hit a November launch in the USA and Europe, with Japan following a few weeks later - but if their estimate of only 400,000 units in the channel for Europe is correct, the launch in this territory could be affected seriously by shortages.

    In terms of software, the analysts believe that Xbox 360 will be accompanied by 15 titles at launch, with 25 to 40 games available by the end of the year - and expect North American software pricing to be $59.99, which almost certainly ties in with the UKP 45 price point suggested by senior sources here last week for Xbox 360 games.

    Piper Jaffray also takes a stab at guessing the launch price for the system - coming down at a $299 price point for the standard console, with a $399 price point being suggested for an enhanced hardware pack including a number of additional components.

    No pricing detail has yet been officially confirmed for the Xbox 360, with the only solid comment made on it so far being J Allard's observation that the price is unlikely to be very different to the last Xbox - which rolled out at $299 in North America.

    However, some sources have hinted that since Ken Kutaragi has begun indicating that the PlayStation 3 may be extremely expensive, Microsoft has been considering higher price points for its system. ...
    by Published on August 10th, 2005 03:47

    The Xbox-Linux team has up a new article about The Hidden Boot Code of the Xbox. The Xbox console contains a 'chain of trust' to allow only legit Microsoft signed code to run on the Xbox. The hidden 'MCP' boot ROM (just 512bytes) is the link between hardware and software in this chain of trust." From the wiki article: "The Xbox, having an external (reprogrammable) 1 MB Flash ROM chip (models since 2003 have only 256 KB), would normally start running code there as well, since this megabyte is also mapped into the uppermost area of the address space. But this would make it too easy for someone who wants to either replace the ROM image with a self-written one or patch it to break the chain of trust ("modchips"). The ROM image could be fully accessed, it would be easy to reverse-engineer the code; encryption and obfuscation would only slow down the hacking process a bit

    http://www.xbox-linux.org/wiki/The_H...de_of_the_Xbox ...
    by Published on August 10th, 2005 03:26

    Loopy has ported over the awesome PocketNes the Nes emulator to the Nintendo DS, heres the release news from the 2 latest versions:

    (9-8-2005) Made a cart version and build tool. The format hasn't changed, so old PocketNES builders should also work. Sound and saving is still broken.
    (7-8-2005) Experimenting with scaling, using tepples' alpha-Lerp technique. Use the touchscreen to adjust.

    Download this awesome release here --> http://nintendo-ds.dcemu.co.uk/pocketnesds.shtml ...
    by Published on August 10th, 2005 03:13

    The Super Card manufacturers released a new firmware for their Super Card adaptor for the GBA/DS. The new firmware allows you to play homebrew and commercial DS ROMs via the Compact Flash adaptor. Heres the full details:

    # Support NDS comercial roms and homebrew, but only support SC special comercial ROMS.
    # Support both GBA mode and NDS mode, if you have PASSME or SuperPass, there is a NDS mode menu on up screen, and a SuperCard logo on down screen. Both GBA games and NDS games will list on the menu.
    # GBA support like before, only list GBA games without PASSME or SuperPass.
    # 1.50 firmware for GBA games should be used with SC software 2.40.
    # NDS roms and demo do not need to covert.
    # NDS Patch Program is in programming, clear roms can be coverted by user.

    So it seems ROMs still need to be patched in order for them to work with the adaptor but unlike the NeoFlash the adaptor is much cheaper at $60 compared to the few hundred $ NeoFlash. You can purchase the Super Card from Linker4U HERE.

    Thanks to Guyfawkes for the news. ...
    by Published on August 10th, 2005 03:07

    DWEdit has released a new version of PocketNes the Nes emulator for the DS/GBA Movie Player that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:

    Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
    Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.

    Does not yet support savestates.

    Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml ...
    by Published on August 10th, 2005 03:06

    DWEdit has released a new version of PocketNes the Nes emulator for the DS/GBA Movie Player that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:

    Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
    Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.

    Does not yet support savestates.

    Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml ...
  • Search DCEmu

  • Advert 3