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  • wraggster

    by Published on July 25th, 2005 09:45

    Muffinman just released a new version of his great puzzler GPSudoku.

    New features include:

    - Background music (plays Protracker modules, uses modlib by CHN)
    - Display puzzles with numbers, letters or colours.
    - Over 12000 puzzles, split over 6 difficulty levels.
    - New solve option to fill in pencil marks automatically.
    - Minor bug fixes

    http://www.gp32x.com/board/index.php?showtopic=19857 ...
    by Published on July 25th, 2005 09:32

    The last day to submit is August 10th so you better hurry up and finish your game or application!

    http://www.neoflash.com/forum/index.php?topic=524.0 ...
    by Published on July 25th, 2005 09:31

    wntrmute:

    Candidate builds using gcc 4.0.1 have been provided for all 3 toolchains. Please test and report any problems through the appropriate mailing list.

    http://www.devkit.tk/ ...
    by Published on July 25th, 2005 03:04

    Sony had its technical demonstration gallery in hand as it debuted the PlayStation 3 in Japan Thursday afternoon at the PlayStation Meeting in Tokyo. Prior to showing off some slick game trailers, including Gran Turismo Vision, Killzone and a few debut titles, it demonstrated the power of the new system through ducks, super hero villains, a recreation of London and an Unreal 3 engine demo.

    The Tokyo PS3 tech demos were, for the most part, the same as those shown at the system's debut back at E3. However, there were some differences here and there. The duck demo includes some new elements at the end and, due to it being fully controllable, is completely different from the E3 clip. Likewise, the demo showcasing the villain from Spiderman 2 is controlled by a different person this time around, giving you a different look at the same demo.

    Of particular interest is the Unreal 3 demo. While Sony chose to show the same impressive trailer clip that was shown at E3, it also replayed the clip a second time, this time pausing the action and playing around with the settings. If you want to see what the Unreal 3 demo looks like without shaders and in wire frame, here's your chance. Providing narration is Epic's Tim Sweeney, with Sony Computer Entertainment cheif technology officer Masa Chatani translating Sweeney's comments into Japanese. ...
    by Published on July 25th, 2005 03:02

    We already know from yesterday's article that Jun Takeuchi (of Street Fighter 2 and Onimusha fame) will be at the helm. But we also now know that the game will star past Resident Evil hero Chris Redfield, and that the title will definitely be set in a South American country, though a fictitious one. Capcom has also confirmed that the majority of the game's environments will be far more open-plan than anything previously seen in a franchise that has almost become defined by its claustrophobic use of space and narrow corridors.

    Enemies have been given a makeover, and are now said to be more intelligent than the usual fodder that litters Resident Evil games (though PALGN reckons Resident Evil 4's villagers were rather efficient). There'll also be hundreds of the buggers, all encircling you in a bid to bite off a chunk of your neck. Oh, and they'll 'speak a strange language'. Finally, heat is going to play a central role in the experience - apparently, players will need to stop off in caves to cool down and avoid the harsh sunlight that features throughout the game if they want to progress.

    It's looking good then, and Capcom seems confident that the game is going to be a success, modestly proclaiming that Resident Evil 5 will 'revolutionise the series by delivering an unbelievable level of detail, realism and control,' though if we had a penny for every time we'd heard that from a game publisher, we'd probably be able to buy Capcom. ...
    by Published on July 25th, 2005 02:58

    Here are a few of the first pictures of some sort of Playstation thing that isn’t out yet. These pictures show the evolution of the PS3 for developers.
    This one will be available late December, 2005. Now I just need a server rack and then cluster these babies together =D ...
    by Published on July 25th, 2005 02:54

    Nintendo announced a while back that the Revolution would be backwards-compatible, and at this year's E3 it dropped the bomb about just how backwards-compatible it is: the system will be capable of playing games from every Nintendo system released to date, including the NES, SNES, N64 and GameCube.

    The Revolution's online aspect plays into this as gamers will be able to download Nintendo classics released over the past twenty years and save them to either the system's built-in flash storage or to an SD card, which the Revolution will use for saving files. Third-party companies haven't announced their involvement with this plan, but it would be a shame not to see the likes of Capcom, Konami and others release their classics as well. Even still, the ability to play any Mario or Zelda console game ever released, in one place, sounds simply sublime.

    Classic games will be downloaded via some sort of online service that Nintendo will set up for the system. It's unknown how this system will work, how much it'll cost to play the games or basically anything else for that matter, but Nintendo has always been kept a very, very user-friendly focus to all of its products so the Revolution's online aspect should be no different.

    Getting the system online should be a snap as the Revolution will ship with built-in 802.11b and 802.11g WiFi support. Users with a wireless router should be able to hop online in a matter of minutes, maybe even seconds, if things play out as we expect them to.

    The Revolution's other online aspects aren't known at this point, though it's quite obvious that online multiplayer gaming will finally be a reality on a Nintendo console. The thought of taking the likes of Animal Crossing, Mario Kart, F-Zero and other Nintendo classics online is sure to have Nintendo fans already salivating. ...
    by Published on July 25th, 2005 02:52

    I was arguing with a friend recently with regards to Nintendo's upcoming new system titled the Revolution. I explained to him that having felt shafted by my investment in the Gamecube I could no longer trust Nintendo. I reminded him that when video game magazines were feeding us tidbits of info way back in 1995 about Nintendo 64, we were overwhelmed with excitement and anticipation. Looking back, I can easily count the number of great games that came out for N64 using two hands.

    Then came the Gamecube, gaming sites claimed it was the system that was going to redeem Nintendo for its lost years of providing loyal enthusiasts with the well-deserving hours of video-game gratification reminiscent of the days when Super Nintendo reigned supreme. But alas, once again as I look back, or in this case as I look at my stack of Gamecube games, I see that give or take a disappointment or two – enter super Mario sunshine and Mario Kart: Double Dash – I can easily count the number of great games that came out for Gamecube using two hands. Now, I will admit that I am certain the next instalment in the Zelda series scheduled for release this November will make up for a lot but this is my point: less than ten great games is not enough.

    I suppose that part of the problem is that Nintendo has been catering more and more to a younger audience hence we see less than three releases of the Nintendo champs such as Zelda and so many bothersome sequels to Mario Party. Regardless, now that Gamecube is nearing obsoletion Nintendo is going to have to level up its status and hopefully it can when the Revolution is released sometime in 2006.

    I somewhat feel guilty for trying to tackle the Revolution when we still no so little but it only seems fair since Xbox 360 and PS3 having been pumping the masses with raw synergy and hype.

    So let's get started.

    Apparently Revolution is the code name and not the official name (note, Nintendo said the same thing prior to the official release of the Nintendo DS). The system itself is about the size of three DVD cases stacked on top of each other and has a custom-built IBM CPU that we don't know anything about just yet.

    In terms of connectivity the Revolution has built in Wi-Fi meaning you need a wireless router - an innovative idea but also a risky one as not everybody has one.

    Just like with the Gamecube, you will not be able to play DVD's on it but a DVD support device will be sold separately. The case Nintendo is making with this – and I must say, I agree – is that most people own a DVD player nowadays and to manufacture the system without it makes it inexpensive to manufacture and inexpensive for the consumer; expect the revolution to be priced no higher than $350.

    The system will be backwards compatible, accepting the new 5-inch discs and Gamecube 3-inch discs. In fact, a cover on the top of the system opens to reveal Gamecube controller ports and memory-card ports. This is an interesting idea except one of the main reasons the system is named revolution is rumoured to be the new controller – of which we still know nothing about! This actually scares me a bit in view of the fact that I still haven't got into the swing of using the stylus with the Nintendo DS. Consequently the Revolution could be quashed before it starts, which is the fate of so many revolutions these days, if Nintendo gets just a bit too imaginative says I. But then again, Nintendo hasn't disappointed with controllers, console-wise so far.

    Unlike PS3 and Xbox 360 the Revolution is not specifically designed for HDTV as Nintendo believes most gamers could not care for it. Also worthy of mention is that the system has two USB ports, a first for a Nintendo system.

    Lastly, the Revolution's internet subscription will apparently be free, a move that could single handidly turn the tide in the ongoing console wars. Games from previous Nintendo systems as far back as the original NES will be available for download but this, I'm certain, will not be free.

    To finish, if you read my column a few weeks back in which I ranked the number one games for the current systems, I ranked Super Smash Bros melee the victor for Gamecube. Now, I've always said – and most people agree with me – that nothing would have been finer than an online multiplayer version. So although I've taken a considerable amount of time to condemn Nintendo for its mistakes with its current and previous systems, I will whole-heartedly admit that if done correctly, an online Smash Bros for revolution will undoubtedly give the Nintendo the best shot they've had in nearly a decade at completely turning the tables in the North American market; a revolution that is desperately needed. ...
    by Published on July 25th, 2005 02:50

    We’ll keep you posted when more info comes out on any of these. This is only the beginning.

    Animal Crossing Revolution
    Nintendo
    2007
    Online Enabled-TBA

    Castlevania Revolution
    TBA
    TBA
    Online Enabled-TBA

    Cruisin Usa Revolution
    Nintendo
    2006
    Online Enabled-Yes

    Donkey Kong Adventures
    Nintendo
    2007
    Online Enabled-TBA

    Final Fantasy: Crystal Chronicles Revolution
    Square Enix
    TBA
    Online Enabled-TBA

    Kid Icarus Revolution
    TBA
    TBA
    Online Enabled-TBA

    Killing Day
    TBA
    2006
    Online Enabled-TBA

    King Kong
    Ubisoft France
    2006
    Online Enabled-TBA

    Legend of Zelda Revolution
    Nintendo
    2007
    Online Enabled-TBA

    Mario Revolution
    Nintendo
    2006
    Online Enabled-TBA

    Metroid Prime 3
    Retro Studios
    March 2006
    Online Enabled-Yes

    Pirates of the Caribbean: Dead Man's Chest
    Eurocom
    2006
    Online Enabled-TBA

    Pokemon World
    Nintendo
    2007
    Online Enabled-Yes

    Star Fox: Galaxy
    Nintendo
    2007
    Online Enabled-Yes

    Super Smash Bros. Revolution
    Nintendo
    TBA
    Online Enabled-Yes

    Xenias
    Retro Studios
    March 2006
    Online Enabled-Yes

    The Darkness
    Starbreeze AB
    TBA
    Online Enabled-TBA

    Tom Clancy's Ghost Recon
    Ubisoft
    2006
    Online Enabled-Yes

    Tom Clancy's Splinter Cell 4
    Ubisoft
    2006
    Online Enabled-Yes ...
    by Published on July 25th, 2005 02:49

    Konami announced that it will publish the official video game based on Aardman Animation’s and DreamWorks’ “Wallace & Gromit: The Curse of the Were-Rabbit.” With huge free-roaming gaming environments, inventive action, plentiful gadgets, numerous mini games and humorous visuals that reproduce the distinctive look of the film, the game perfectly captures the fun, zany and imaginative world of Wallace and Gromit.

    The cheese-loving Wallace (voiced by Peter Sallis) and his loyal dog, Gromit, make their silver screen debut in “Wallace & Gromit: The Curse of the Were-Rabbit,” a tale of giant vegetables, terrifying lupine beasts, and inventions gone awry. The film centers on the annual Giant Vegetable Competition, which Wallace and Gromit have been protecting with their latest ‘Anti-Pesto’ company, which keeps rabbits away from the would-be winning vegetable. However, a huge, veg-eating beast starts to terrorize the neighborhood and is destroying the prize exhibits. Wallace and Gromit are hired to save the day.

    Konami’s Wallace & Gromit: The Curse of the Were-Rabbit video game closely follows the events of the Aardman and DreamWorks film, with players using cooperative modes to guide any pairing of Wallace, Gromit or their rabbit friend, Hutch, through four huge areas. Players are given free reign of the area as they attempt to solve the problems of the Giant Vegetable Competition. Their mission takes them from the seaside to suburbia as they venture out at night to confront the beast responsible for the vegetable-based carnage.

    “Wallace and Gromit is an international property that has the rare ability to appeal to both children and adults, making it an excellent entertainment choice for the entire family,” said Geoff Mulligan, Chief Operating Officer at Konami Digital Entertainment - America. “Bringing Wallace and Gromit’s first motion picture to life in an interactive world makes for an ideal video game experience that will appeal not only to fans of the property but gamers of all ages and abilities.”

    "The game has given us the opportunity to create a more adventurous environment for the characters,” commented Nick Park, Creator and Director of Wallace & Gromit. “Deeper storylines, that couldn’t be accommodated in the film, have been developed are there ready to be explored. The Were-Creatures, for example, was a theme we would have loved to include in the film. I’m delighted to say that they are here in the game”.

    The game is developed in the UK by Frontier Development, the makers of previous of Wallace & Gromit video games as well as the acclaimed Roller Coaster Tycoon series.

    This will be available on the PS2, Xbox, Gamecube, Phantom, Playstation 3, Xbox 360, the Nintendo Revolution and the PC. ...
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