The changes are :
Added Display List Management (GXFIFO)
Added DMA Management
Fixed some errors in the touchscreen management
Added TEXGEN_NORMAL. (Mike260 demo)
Added TOON effect (it works but I think there are still problems)
Added screen capture features.
And more changes..
adjustable mouse scaling (in game)
adjustable volume settings + mute (in game)
better Sound support (not perfect, but ok in many games)
a lot of really cool gfx + new icon added (many, many thanks to René Göke)
alpha-blended keyboard works now in all 3 display modes (portrait, landscape right and left)
screenshot feature
help text for options page added
Disk change support
0.9T / 2005/04/20 / Release by Tinnus
----
[SMS/GG] SMS and GG separated in the launcher for simplicity's sake; still THEY USE THE SAME .ZEM FILE
[SMS/GG] Separate folders
[SMS] Folder: /PALM/Programs/LJP/SMS/
[GG] Folder: /PALM/Programs/LJP/GG/
[SMS/GG] Following each of the above is 'Roms/' for your roms and 'Saves' where the saves are stored
[SMS] FInally working with scaling and flters
[SMS/GG] Corrected graphical glitches
[SMS/GG] 'Sonic issue' is gone, compatibility is near 100% now
[SMS/GG] Some memory leaks corrected, but some still present; see note below
[SMS/GG] I think Hi-res+ (480x320) won't work (some code commented) but feedback on this is appreciated
[SMS/GG] Still no sound. Please DO NOT TRY ENABLING IT BECAUSE IT CAN LEAD TO A CRASH.
[ALL] Found that the slider in the GUI is not really broken, but doesn't support draging currently (did it ever support?)
[ALL] So for the slider, simply tap until you get to the desired value
*** IMPORTANT NOTE ABOUT MEMORY LEAKS ***
- One consistent memory leak seems to take about 1MB if your memory for each time you run the emulator
- A variable leak takes as much memory as you use the GUI. Each tap increases it.
- So try to use the GUI the very least possible (memory shortage will lead to a crash)
New version of TAoV, this release is a huge update to the game involving many new gameplay changes/combos/bug fixes
List of important changes
-----
- HP Bars removed, they cluttered the screen and RPG and I agreed that they removed some of the games skill
- Vigil's round house kick can now be executed mid-air, this allows for a greater comboing potential
- Diving swallow is able to be executed mid air immediately after round housing an enemy!
- Horror's look slightly different
- Map01 Updated
- Castle.bsp updated with an updated design
- Backflip has been replaced with a new double jump, backflip is only used for the diving swallow attack (off the wall and midair) and recovering from a fall
- Vigil can ledge grab and hoist himself up like in Prince of Persia / Ninja Gaiden (xbox)
- Fixed grabbing so enemies fall out of the levels very very rarely, infact I haven't seen it happen yet; but I will not rule out that possibility
- High quality stereo music! darkplaces only
- Head Smash / Fire Head Smash now knocks opponents around
- Fireball increases the combo counter again
- Speed lines look a lot better and act a lot better
- Many bugs fixed, such as the magic menu being open even though Vigil is dead, animation fixes in strange circumstances and so forth
- Camera zooming has been tweaked
- Firebeam is no longer able to do 100+ hits, it's max is 35; these 35 hits are highly damaging AND it's now able to damage Wraiths!
- Mana increase a lot slower when Vigil attacks, this makes using magic more tactical and allows mana potions to become a more useful pickup
- Hell Knights are weaker then Barons, Barons are a lot stronger now
- Vigil's charge up attack (Hold Z, Release) is finished
- Help screens have been added finally, they're almost finished but good enough to present (Shows move list and spell descriptions!)
- You now must HOLD the block button instead of constantly tapping it
- Vigil's slice special has an additional two hits during the last attack
- Lightning Storm will no longer spam the screen nearly as much with white flashes (annoying...)
- Game now starts up with a small demo
And many more changes...
Try it out everyone and tell me what you think of these updates!
[edit]:
1. Yes, Vigil is still skinny - wait till A) A patch comes out or B) another new version
2. I need to update an entity so RPG will not get angry with me, it may fall into either category A or B
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