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  • wraggster

    by Published on November 11th, 2020 16:18
    1. Categories:
    2. Xbox News

    Microsoft has shared more on the decisions behind launching its entry-level next-gen console, the Xbox Series S.
    Launching yesterday alongside the more powerful Series X, the $299/£249 digital-only console is not too far off the now discontinued Xbox One X in terms of performance, albeit with next-gen features like Quick Resume and the faster loading times enable by a solid state drive.
    Given the smaller differences in technology, Microsoft could have retained the Xbox One X as its entry-level device, but system architect Andrew Goossen told Digital Foundry why the platform holder pushed forward with a new low-end console.
    One factor is that Xbox One X would have lasted a long time through the new generation, but would lack aspects Microsoft believes defines its new devices, such as the Xbox Velocity Architecture and graphical features such as ray tracing and variable rate shading.
    "We wanted to make sure that there was an entry level at the right price point so that we could really advance the generation rather than hold it back," said Goossen.
    "I've heard that Series S is going to hold back the next generation but I actually see Series S advancing it because by doing Series S we'll have more games written to the characteristics of the next generation."
    The price point was another crucial element, and reflects "a big change in how consoles are designed." While silicon cost reductions mean consoles have historically become cheaper over the course of a generation, this effect has become less pronounced.
    "Previous generations were kind of easy because at the beginning of the generation, you make something really expensive -- put as much silicon and as much performance as you could into it -- then you would just ride the cost reduction curves down to mass market prices," Goossen said. "That's not there anymore."
    He added: "The ironic thing is that we did look at Xbox One X and we couldn't get it down the price point we wanted to get, so I look at the Xbox Series S and it's cheaper than Xbox One X."

    https://www.gamesindustry.biz/articl...it-advances-it
    ...
    by Published on November 11th, 2020 16:17
    1. Categories:
    2. DCEmu

    FIFA 21 was unsurprisingly the biggest game across Europe, Middle East, parts of Asia and Africa during October, according to the latest GSD charts.
    The football game was comfortably the biggest selling title of the month. Digital and physical FIFA sales are down about 9.4% for the first four weeks compared with last year's FIFA 20, however, it's worth noting that this is a console transition year, with an updated version of the game set for December.
    No.2 belonged to another EA game in the form of Star Wars: Squadrons, which narrowly beat out Activision's Crash Bandicoot 4: It's About Time, which had to settle for third spot.
    Despite launching right at the end of the month, the fourth biggest selling game of October across the regions was Watch Dogs: Legion from Ubisoft.
    The next highest charting new game is Mario Kart Live: Home Circuit at No.18. The Nintendo Switch game was only available in a box as it requires a remote control kart to play. Meanwhile, the new Dark Pictures game, Little Hope, just misses out on the Top 20 at No.22. The game was released right at the end of the month in time for Halloween.
    September's No.1 game, Super Mario 3D All-Stars, drops down to No.7. Meanwhile, Company of Heroes 2 re-enters the charts at No.8. The strategy game was part of a Sega promotion during October to celebrate the publisher's 60th anniversary.
    In terms of games hardware, just under 750,000 games consoles were sold across the EMEAA region. That is a drop on the 795,000 consoles sold during October 2019, although that's due to a significant drop in performance for PS4 and Xbox One - which is to be expected with the launch of PS5 and Xbox Series S/X in November.
    Unsurprisingly, Nintendo Switch remains the dominant platform by quite some margin. Switch console sales are up by almost 77% in October 2020 compared with the same period last year.
    Elsewhere, over 4.3 million accessories, points cards and toys-to-life products were sold across EMEAA during October, driven heavily by PlayStation Store wallet cards (followed by Xbox Live Gift Cards). The highest charting accessory was the DualShock 4 controller for PS4 at No.3.
    The performance is a slight drop on the 4.5 million accessories, points cards and toys-to-life products sold in October 2019. But again, we should expect to see some drops in these areas ahead of the launch of new consoles.
    In terms of just accessories (so headsets, controllers and cases), sales are actually up slightly, from 2.1 million in October 2019 to 2.2 million last month.

    https://www.gamesindustry.biz/articl...r-emeaa-charts
    ...
    by Published on November 11th, 2020 16:15
    1. Categories:
    2. Xbox News

    Traditionally, the start of a new console generation is a hard reset.
    You bring home your expensive new game box with, at most, a handful of launch titles. Your previous console and all its games begin to collect dust -- assuming you haven't already traded them in. Out with the old, in with the new.
    Compare that to when you upgrade your phone. Everything is backed up to your computer or the cloud, you swap SIM cards, go through the usual setup process, download that backup -- and pick up exactly where you left off. Your photos, music, podcasts and apps are all present. Yes, there are a couple of shiny new features to get excited about, but your new phone has essentially replicated your old one rather than completely replaced it.
    Setting up my Xbox Series X felt exactly the same -- especially using the Xbox smartphone app to do the set-up while updates were downloading. As soon as that's done, it was like I was playing my Xbox One X. Same settings, same library of titles, same everything. Even the UI is the same -- although that's mostly because Microsoft, like mobile platform holders, iterates on its interface separate from hardware releases and did so just ahead of launch.
    The 'next' of this next-gen machine is far more subtle and offers a sense of continuity never experienced with any previous console
    So, thanks to cloud saves, I could just dive into the game I was playing on my previous Xbox the day, week, or even year before and continue where I left off. Just with a bigger box and a slightly tweaked controller.
    The 'next' of this next-gen machine is far more subtle and offers a sense of continuity never experienced with any previous console.

    https://www.gamesindustry.biz/articl...tions-analysis
    ...
    by Published on November 10th, 2020 20:37
    Article Preview

    If you already follow this blog, the chances are that you will probably have a pretty good idea of what homebrew gaming is. You may even have had a dabble it in yourself. If you have just stumbled upon the site and are wondering what on earth we mean by homebrew gaming, we will explain it here. We will also cover exactly why it is the perfect hobby for anyone into gaming or enjoys a bit of Book of Ra Deluxe.
    When you think of video gaming, you more than likely think of the popular home systems played on televisions - PlayStation, Xbox, the Wii, and Nintendo Switch to name but a few. You also think of the same genres of games - World of Warcraft style ones, racing games and football. What you probably do not think about are ones made by people who do it as a hobby, outside of the commercial gaming industry. They do not make them for profit but are generally a group of like-minded individuals who want to make them purely for fun. These amateur developers usually have skills and interests in coding and programming and want to use their skills. It is, after all, a highly skilled activity. Homebrew gamers will take a platform, a game or a gaming device and hacking them to expand their functionality and usage. This is what is meant by homebrew gaming.

    But why is it so popular? What makes it a great hobby? Let us take a look.





    Homebrew gaming gives you a chance to relive your youth

    You know those games that you grew up loving? Sonic the Hedgehog, Paperboy, Flimbo’s Quest? Homebrewing them allows you to enjoy them all over again on a much more modern console or platform. You get to relieve your childhood gaming experiences and introduce them to the next generation.

    Homebrew gaming gives underappreciated or discontinued consoles a new lease of life

    The final Sega console was discontinued in 2001, and the very last official release for it was in 2007. It was the end of an era in gaming - or was it? Thanks to Homebrew gamers and developers, the console has been given a bit of a new lease of life with new software and updates released.

    Not only that, but consoles and gaming systems that were hated by the majority of people amd never really took off - the Sega Dreamcast, for example, or the ill-fated Atari Lynx - have seen some diehard fans flooding the homebrew gaming market with software, despite the consoles being obsolete for a decade or more.

    It adds extra features to favourite games

    We all know that it is like when you have completed your favourite game - you are at a bit of a loss and miss the excitement. If you add a few homebrew hacks, you can increase the challenges, make it more difficult (or easier!), add extra levels or lives, and basically customise the game and make it how you want.


    There is a superb homebrew gaming community

    Contrary to popular belief, gamers can be a rather sociable bunch, even if they do prefer to interact online rather than face to face. The homebrew gaming community is growing rapidly in number but is still a relatively small and tight-knit community. After all, the point of it is not to make a profit but to have fun, and there are always people out there to give you advice, test out the hacks and be a supportive group for your new hobby. ...
    by Published on October 21st, 2020 16:50

    When it comes to a career in software design and development, getting the upper hand can be quite a challenge. In fact, it’s highly demanding, especially if you just depend on your knowledge. And oftentimes, only certifications can help you stand out from the rest while also keeping your skills current.

    https://www.examcollection.co

    One of the most trusted credentials for this technical domain is Cisco Certified DevNet Associate. This is a notable accreditation given to professionals who want to increase and polish their competence in creating and upholding apps developed via Cisco platforms. To obtain this in-demand badge, you have to go through the that highlights all the core features involved in Cisco software plans and improvements.

    https://www.examsnap.com/300-430-dumps.html

    Understanding the Certification Requirements

    200-901 assessment is the sole requirement you have to meet to earn a noteworthy Cisco Certified DevNet Associate credential from a globally-acknowledged organization. As an overview of the exam, it lasts for 120 minutes and generally tackles your virtuosity in software design and advancement. More so, it elaborates on more intricate topics such as APIs, HTTP response codes, edge computing, infrastructure automation, IP/ MAC addresses, and Programming using Python scripts is also a pertinent aspect covered in the syllabus.

    https://www.examsnap.com/300-435-dumps.html

    Hence, it’s a matter of great importance to improve your practical skills as early as now. To obtain a detailed grasp of the mentioned sections, you should thoroughly follow the official exam description, along with the comprehensive list of topics presented on the Cisco website.

    https://www.examsnap.com/devnet-asso...ion-dumps.html

    Polishing Your Technical Prowess Through the In-Depth Learning Process

    It’s not enough to just read the test objectives. You have to be proactive to fully understand the bits and pieces of software planning and improvement. Fittingly, the vendor provides a series of training options for your specific needs. You can enroll in one of the authorized Cisco training partners and chose either a virtual set-up or a classroom .There’s also a private group teaching, which is very suitable for those who want to bring learning right into their own office or any preferred location. If you want to study on your own, opt for the e-learning and take advantage of the extensive course on offer.

    https://www.examsnap.com/devnet-asso...ion-dumps.html

    Becoming an Adept and In-Demand Professional in Your Field

    Any number of possibilities can surface once you triumphantly finish the Cisco 200-901 exam. For the most part, there will be recognition, promotion, and salary increase. All these may signify bigger responsibilities and professional growth. When these prospects arise, you'll be on top of the line for .Your superiors will have confidence in you while your teammates will look up to you.

    https://www.examsnap.com/devnet-prof...ion-dumps.html

    Conclusion

    On the account that you acquire your very own Cisco Certified DevNet Associate certification, get ready for a wealth of job. That in itself is the ultimate prize. However, there is another reward waiting, whether you pass or not. That is, acquiring and developing relevant software design and development skills that you can incorporate in your.
    ...
    by Published on August 23rd, 2020 20:28

    The UK National Videogame Museum is reopening on August 22, 2020 after having been closed since March due to COVID-19.
    The reopening comes alongside a number of new safety precautions being mandated by the museum, including pre-bookings, limited visiting slots, face mask requirements, sanitization procedures, and more.
    Earlier this year as COVID-19 lockdowns began to take effect, there were concerns that the museum would be forced to close permanently due to a lack of funds.
    However, a fundraiser for the museum raised over £200,000 to support the institution, well over the £80,000 fundraising goal.

    https://www.gamesindustry.biz/articl...s-this-weekend ...
    by Published on August 23rd, 2020 20:22

    Another quiet week for UK games retail means that Animal Crossing: New Horizons has taken the No.1 spot despite a 2% drop in sales week-on-week.
    Few games tend to launch during the Summer months, and this week there's only one new game in the charts in the form of PGA Tour 2K21, which debuts at No.2. It marks a rare appearance of a golf game in the UK Top 40.
    That means the other niche sports game in the Top Ten, UFC 4, falls two place to No.3 after a 38% drop in sales week-on-week. The EA game topped this physical retail chart last week.
    Otherwise, it's a pretty standard weekly chart. One notable difference is that price activity on PS4 exclusives has seen a spike in sales for those games including Spider-Man at No.7 (up 75% week-on-week), Days Gone at No.13 (up 162%) and God of War at No.24 (up 60%).

    https://www.gamesindustry.biz/articl...-lands-at-no-2 ...
    by Published on August 18th, 2020 21:28
    1. Categories:
    2. Snes News

    In 2002 Super Mario Kart - The Impala Battles was released. Back then it was the first Super Mario Kart mod to be released on Romhacking.net
    It was the time long before Epic Edit saw the light of day, so editing Mario Kart was still a slow and difficult process. The limitations at the time caused some issues in The Impala Battles that couldn’t be solved.
    Almost 18 years after the release of The Impala Battles, v1.1 finally fixes all the issues players had with the original mod. You can see this new version as a small appetizer to the release of Super Mario Kart - Epic Racers, which is nearing a finished state.
    Until that release, please enjoy the classic Impala Battles once again with your friends!

    https://www.okimpala.net/

    http://www.romhacking.net/hacks/154/ ...
    by Published on August 18th, 2020 21:27
    1. Categories:
    2. Nes News

    The “family-friendly” alternative to Googie’s amazing original hack (Super Wario Bros. 3) is finally here! This addendum replaces all of Googie’s text changes with some different phrases that can appeal to a younger audience as well as a general one.
    The idea first came from watching Blue Television Game’s (BTG) playthrough of it a few years ago and the desire to make a version that could appeal to his regular audience. Hope you guys find this helpful and a worthwhile redownload or replay!

    http://www.romhacking.net/hacks/5324/ ...
    by Published on August 18th, 2020 21:25
    1. Categories:
    2. Snes News

    Final Fantasy 5 Spoof has been updated to version 1.10!
    Version 1.10 improves upon the previous release in several ways:
    1.) Cool it with the offensive humor and “punching down”: If v1.00 was about applying the wisdom gained from age 15 to 25 to reduce the amount of crude humor in the spoof, v1.10 is about applying the wisdom gained from age 25 to 35 to reduce actual harm caused by the spoof. The writing isn’t flippant about serious issues this time.
    2.) More consistent characterization: There were several places in the spoof v1.0 where the core four would break character in order to advance the plot a specific way or to make a particular joke. This time around, better solutions have been written that don’t require them to break character.
    3.) More variety in humor and sentence structure: Several parts of the script were enhanced with foreshadowing, callbacks, clarity, or additional humor. Several sentences were also improved in subtle ways for increased impact.
    4.) Feedback incorporated: Thank you to everyone who wrote reviews, lets plays, forum posts, and emails!
    RPG “Spoofs” aren’t everyone’s cup of tea, but if you are at all interested, give this one a try! Hopefully it’ll make you chuckle (and hopefully it won’t make you angry)! Cheers!

    http://www.romhacking.net/hacks/493/ ...
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