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  • wraggster

    by Published on August 2nd, 2011 10:20
    1. Categories:
    2. Android News

    Aaron Rubenson, director of the Amazon Appstore for Android, has spoken about the company's controversial pricing structure.

    "We certainly recognise that it’s a different model," said Rubenson in an interview with VentureBeat.

    To be featured on the Amazon Appstore for Android, developers must hand control over pricing to Amazon, and cut prices to match the lowest price on other platforms. It's a set up that drew negative attention from the IGDA.

    "The reason we made that decision was that it gives us the broadest amount of flexibility in terms of marketing and merchandising and proactive promotional activities we were talking about, which we think is a real value for the customers."

    He argued that the tactic had been successful, and pointed to marketing as a major factor in the decision.

    "We decided that it was the one that made the most sense for us so that we could do the best job of marketing developers’ products effectively. I think if you look at the site today, what you find is that the vast majority of the products are simply priced at list price."

    He also spoke about collaborating with developers to ensure maximum exposure.

    Unsurprisingly, Rubenson refused to comment on rumours that Amazon is planning to develop its own games.

    "So here is where my answers have to be very boring unfortunately. We haven’t announced anything and I can’t speculate before we have, unfortunately."

    The Amazon Appstore for Android launched in March and currently has 14,000 apps.

    "Games is our biggest category both from a selection standpoint and from a sales standpoint," said Rubenson. Currently Plants vs Zombies is the Appstore's biggest seller.

    http://www.gamesindustry.biz/article...-pricing-model ...
    by Published on August 1st, 2011 22:40
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/viewtopic.php?t=13666&f=19

    Nobody offers version 1.2 and 1.3 of " Craft Mario "game where you build your level to make them walk, a project that was originally intended to be a level editor.

    1.3: The last update Could have been good but Had a couple of errors. SEVERAL bug fixes. No jumpy camera movement there, it now moves Smoothly When You Reach has some height. Offset blocks on Both Have Been axis fixed now for perfect placement. After Dying and then falling to the ground and getting stuck has-been fixed. Moving objects past 256x192 aussi HAS-been fixed. Room Has No height limit now for No Reason. All help still made ​​Enhance Other Areas as well. Keep the feedback coming and i can fix These Things again and add more stuff! 1.2: update posted everyone. I know I Said It Would take a lot longer, but i Shortened the update and then Tried Tackling The Whole thing in one sitting. Since this update WAS Shortened, Will include more updates next enemy color and characteristic variation, newer enemies, new backgrounds, big Mario and Luigi, power ups, warping pipes, and more! Check it out now! WAS Original post edited with the new version

    Download via comments ...
    by Published on August 1st, 2011 22:37
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/viewtopic.php?t=13675&f=19

    Thanks to its community, the Lua interpreter for the Nintendo DS " Micro Lua DS "now in version 4.1.



    =======================[[ MICROLUA 4.1 ]]===================== ==
    ................................................ .................
    | | | |
    | | By the MicroLua forum, from the original project by Risika | |
    | | CHANGELOG file by Reylak | |
    | | New features II-.... Improvements III-... Bugs New features | ----------------+ screen.drawTexturedQuad * Add () and screen.drawTexturedTriangle () * __ to draw textured Improvements | -----------------+ * Change the logo of the binaries. It Is now really cute * Change the transparency system. There are now the functions screen.getLayer * __ () to get the current layer and screen.getAlphaLevel * __ () to get the current blending ratio * __. For screen.setAlpha (), the layer argument Is Now Always __ * optionnal. * Improve the System.listDirectory () function. It now spells files and directories * __ alphabetically, and Give the size of the __ * Bug fixes | ---------------+ * Add Some functions to ease handling canvas objects * __ (Canvas.setObjOnTop () and Canvas.removeObj ()). * Fix BSoD When getting a pressing Start at startup. * Fix Some Image transformations not permanent Being with Canvas. * Transparency Levels are now Between 0 and 99 (as resets the 100 * __ transparency system). Canvas.getAttr * Fix () now only Which Requires Two arguments. * Fix Canvas.removeObj () now delete the right to object.

    http://www.nintendomax.com/viewtopic.php?t=13675&f=19

    Download via comments ... ...
    by Published on August 1st, 2011 22:34
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/viewtopic...1a4aa2c1581ee7

    Buck_7 proposes version 2 of " Zelda Instruments 'utility to play on your Nintendo DS the ocarina , the harp , with the crank box , etc. ... present in the famous series of Zelda.

    Now with Links Deku Pipes, Goron Link's Drums, and Zora Link's Guitar!

    Download via comments ...
    by Published on August 1st, 2011 22:32
    1. Categories:
    2. Nintendo Wii News

    via http://www.nintendomax.com/viewtopic...1a4aa2c1581ee7



    tueidj offers version 1.01 of " Corsix-TH ", a port to Wii most excellent management game for PC in a hospital of the same name.

    v1.01
    - Many fixed-TH Corsix from SVN. Including (but not limited to) no more stuck or patients Handymen, variable speed Doctor, Doctor promotions Sometimes patients vomit / litter / Wet Themselves ...
    - Rewrote the input handling to make proper use of all available SDL joystick (Including gamecube controllers )
    - Reworked the video renderer slightly.
    - Rewrote the audio renderer to use libaesnd; channels are No Longer reversed.
    - Newest libogc (no more random crashes When using a real mouse).

    Download via comments ...
    by Published on August 1st, 2011 22:27
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/viewtopic...1a4aa2c1581ee7

    Awesomisoft offers version 0.5 of its PC utility " DS App Studio ", IDE supporting the development of homebrew for the Nintendo DS.


    After fixing the bugs, I Have finally released the new beta of DS App Studio. You Can download it on the website at http://www.awsomisoft.com/ . Here are Things I Have added to this beta: Adding fonts A log of the compilation process When compiling, You Can Easily now see the warnings, or errors, That Were Made DURING the compiltion. Here are a Few Things I removed the software from: A Few buttons That Were one needed (Such as a duplicate of the Compilation button in the Project menu. And here are the Things I fixed in this beta: The makefile error during compilation with the exceptions Temp.NDS not existing. The NO $ GBA Being Able to emulator not find the compiled NDS When The compilation process succesful WAS. There Were A Few Things That Happened That minor I did not put in the list, intended THEY Were not really important. I Will Be Making a video tutorial soon of how to use some functions and features. Please post bugs and suggestions here. Thank you! Also, for 3D models, There Are A Few People Can 3D modeling Programs use to make 3D models for Their games and applications. Here They Are: Blender - A Highly advanced, purpose Somewhat diffecult to learn 3D modeling - http://www.blender.org/ - Free Anim8or - A very simple and easy-to-learn 3D modeling, But Is not very Powerful - http://www . anim8or.com / - Free AutoDesk 3ds Max - A very sophisticated, and I think easy to use software for 3D modeling - http://usa.autodesk.com/3ds-max/ - Free Trial Continuing on, all the 3D modelers Will Have To Be Able to export (or save) the models have the kinds of extensions below: . x .3 ds . obj The file size of the models are LIMITED to How Much Can Be THEY. I do not Have Accurate estimate year, Which I am still testing, order the biggest size Can Be THEY IS 10.4-12.04 KB. If people want to test this, They can. If the file size to big IS, Will Occur an error in the emulator. This Means the model (s ) used to Were large. If people test and get exact year (or close) size, PM me. For now, I Will Be making 3D models (using Blender) for people to use. Once I Have Made Enough of Them, I Will Be making a webpage on the website users Showing resources THEY Can Use To Make Their DS games and applications in App Studio. There Will Be Some That Are Public Domain resources, order the rest Will Be Under licensing. I May Events Some models sell (resources ) to get money to support the huge project. Thank you!

    Download Via Comments ... ... ...
    by Published on August 1st, 2011 22:22
    1. Categories:
    2. PS1 News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17320.html

    Nuvee is an input / controller plugin for Sony Playstation 1 emulators.


    Quote:
    A simple win32 psx controller plugin that provides basic emulation
    - Dual PSX Mouse
    - Dual PSX Guncon


    Devices:
    - Dual mice (USB + Serial)
    - Dual PC lightgun


    For use with win32 emulators like
    - PCSX-reloaded (lightgun build)


    News:
    - 07-24-11 Release 1
    - 07-24-11 Rewrote Guncon engine, game presets, default file, lots of fixes (huge thanks killervin, paubi)
    - 07-05-11 Lots of fixes to PC lightgun support (thanks killervin, Paubi)
    - 07-01-11 True dual mouse support, fix lightgun trigger holding bug
    - 06-30-11 RawInput API by Jake Stookey, True dual lightgun support (custom pcsx-r emu only), GUI sensitivity
    - 06-29-11 Guncon - allow 0.00001 sensitivity (edit ini), hide cursor
    - 05-31-11 Add debug justifier, multitap / fix guncon for Point Blank 3 + Gunfighter
    - 05-28-11 Guncon calibration / offscreen shots
    - 05-26-11 Add basic guncon support
    - 05-25-11 Add basic mouse 43,45,46,47,4c / fix 2x mouse errors / fix mouse1 unplugged error
    - 05-25-11 Mouse support (directinput)

    http://forums.ngemu.com/showthread.php?t=143143 ...
    by Published on August 1st, 2011 22:20
    1. Categories:
    2. PC News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17321.html

    A new version of OpenTTD has been released.
    OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.


    Quote:
    1.1.2-RC1 (2011-07-24)

    Change: [NewGRF] Only allow access (via hotkey and menu) to the bounding box visualisation when NewGRF developer tools are enabled (r22675)

    Fix: [NewGRF] Disallow accessing variable 1B in network games due to desync reasons (r22682)

    Fix: Switching from a red to a white highlight (by switching to another tool) without switching the highlight mode (HT_RECT etc.) did not mark the selection dirty [FS#4670] (r22649)

    Fix: [NewGRF] Parameters from NewGRFs were not properly parsed in all cases [FS#4599] (r22648, r22630, r22629, r22628, r22627)

    Fix: GetSection() does not return a LockPart [FS#4678] (r22645)

    Fix: [NewGRF] Disallow building NewObjects on water tiles owned by another company (r22643)

    Fix: [NewGRF] Disable the ´set parameters´ button in the NewGRF GUI, if the GRF specifies to have no parameters and one would not be able to set any parameters anyway (r22642)

    Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water (r22638)

    Fix: [NewGRF] Airports should not expose the tile specific random bits of the north tile. Only airport tiles should access those (r22636)

    Fix: [NewGRF] Correctly reseed random bits of industries and industry tiles (r22635, r22634)

    Fix: [NewGRF] Implement variables 25 and 7F for railtypes (r22633)

    Fix: [NewGRF] Additional text in fund industry window is NewGRF supplied and thus should have a default colour (r22631)

    Fix: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings [FS#4622] (r22626)

    Fix: Do not zero the orders of disaster vehicles when converting savegames [FS#4642] (r22625)

    Fix: When closing an AI company the local player cheated to, we need to cheat him to another company [FS#4654] (r22624, r22623)

    Fix: When closing down companies their shares in other companies must be sold even if share trading is disabled at that point of time (r22622)

    Fix: When asking the user to confirm an unsafe unpausing, there is no need to execute a command if ´no´ is choosed. This also prevents crashing when clicking unpause while the confirm window is shown (r22621)

    Fix: Enforce refit orders to be ´always go to depot´ orders; service-only and stop-in-depot orders make no sense with refitting [FS#4651] (r22620)

    Fix: Consider the size of the vehicle sprite for the lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing [FS#4662] (r22619)

    Fix: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly [FS#4653] (r22618, r22617)

    Fix: [NewGRF] If callback 33 returns a value out of range, no sound effect shall be played [FS#4656] (r22614)

    Fix: Use rotated heightmap sizes for reporting scaling problems [FS#4663] (r22608)

    Fix: Do not show cargo accepted/produced in the new station window when no tiles are selected (mouse hovering a window or toolbar) [FS#4647] (r22595, r22593)

    Fix: Add active NewGRFs to the list of available ones when selecting the empty preset [FS#4644] (r22594)

    Fix: Reading of heightmaps with uncommon BMP formats failed due to uninitialised variables [FS#4645] (r22592)

    Fix: PBS order forecasting modified the current order index in case of a goto-nearest-depot order and no depot could be found [FS#4641] (r22589)

    Fix: Remove BaseStorageArrays from _changed_storage_arrays on destruction (r22583, r22551)

    Fix: Do not increment STL iterators after they have been invalidated (r22582)

    Fix: Do not lower the arrow buttons in the NewGRF/AI parameter windows if they are clicked when disabled (r22553, r22499)

    Fix: Clear airport persistent storage on construction/removal of airports (r22552)

    Fix: Possible crash when opening the airport build window for the first time [FS#4619] (r22538)

    Fix: Replace the half small airport structure on the intercontinental airport with some grass [FS#3494] (r22537)

    Fix: Documentation omission regarding admin protocol [FS#4632] (r22536)

    Fix: [NoAI] Doing rescan_ai in a game with running AIs caused a crash [FS#4631] (r22534)

    Fix: Do not create an implicit order if the current order is the first order in the order list and we visit the station of the last entry of the order list (r22532)

    Fix: MinGW 64 related compilation issues [FS#4623] (r22522, r22491, r22490, r22489)

    Fix: The layout selectors of the airport build GUI did not latch properly (r22497, r22495)

    Fix: Callback result for airport layout name ...
    by Published on August 1st, 2011 22:17
    1. Categories:
    2. PS1 News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17331.html

    The PCSX-Reloaded Team has updated the Playstation 1 SPU plug-in P.E.Op.S. DSound PSX SPU: emuforums PEOPS DSound 1.09 - repair
    Thanks to Emu-France for the news.


    Quote:
    Release 21

    changes:
    - fix ADSR fractions (Resident Evil 3)
    - fix reverb volume $3fff -> $7fff (Resident Evil 2)
    - new output spu blocker (all games, buffer quality + improved latency)
    - fix XA / CDDA distortion (all games)
    - fix XA / CDDA interpolation (all games)
    - fix XA / CDDA timing
    - fix 1.00 Gaussian strengths
    - fix SPU timing (Actua Soccer 2 + FIFA dropouts)
    - fix A/V sync (Novastorm)
    - fix mono + frequency response to work correctly
    - $1000 jumps for dead channels creates halt (Metal Gear Solid)
    - SPUsetframelimit to bypass spu blocker (shark only)


    Presets are now stored in archive

    http://www.ngemu.com/forums/showthread.php?t=140191 ...
    by Published on August 1st, 2011 22:14
    1. Categories:
    2. PS2 News

    via http://www.aep-emu.de/index.php?name...asc&highlight=

    A new version of the input plugin for pcsx2/mac OnePad has been released.


    Quote:
    Unfortunately, for the last couple of months I didn’t have much time to work on pcsx2/mac and that’s why the release is getting delayed. So current timeline is it’s done when it’s done.
    I’ve fixed one of the issues though and releasing the new PAD plugin which will be used for 0.9.7, should offer better compatibility as that’s the official linux PAD plugin now.

    http://pcsx2mac.net/ ...
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