• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on November 10th, 2019 21:39
    1. Categories:
    2. Nintendo Switch
    Article Preview

    • Hey all!

      It's been a while since I started working and playing around with homebrew replacing HOME menu in February. After several months of RE, new approaches and a lot of work, I'm glad to present the result of all my work related to HOME menu + homebrew:

      uLaunch is a custom, open-source replacement/reimplementation for Nintendo Switch's HOME menu (qlaunch), extending it with amazing, homebrew-orienteed functionality!

      uLaunch is a very ambitious project, consisting on two custom library applets, a custom system application and a custom system applet, in order to replace the console's HOME menu with a custom, homebrew-orienteed one.

      Are you looking for help with themes? Check this documentation for everything you need!

      Having trouble with uLaunch? Check the FAQ section for support!


      Features

      List of HOME menu features uLaunch has:
      • Proper launching and foreground management: launch, suspend and close titles and applets
      • Proper general channel handling (some of it might be not implemented): sleep, shutdown, reboot, HOME menu press detection...
      • Settings:
        • Show connected WiFi network's name
        • Open connection applet in case user wants to change network settings
        • Change console's language and show active one
        • Change console's nickname and show current one

      • User features:
        • Allow creating user on the startup menu
        • Show user's page (in order to edit nickname, icon, friends...)

      List of not (yet) implemented HOME menu features:

      • Controller managing
      • Album
      • Periodical play report sending (so long, telemetry!)

      This is the amount of features uLaunch contains, compared to the original HOME menu:

      • Homebrew support
        • Launching as applets (no need of Album!)
        • Launching as applications (no need of any titles to do so!)
        • Custom basic homebrew menu
        • Option to add custom NRO accessors to main menu (homebrew or custom items easily accessible, no more need of forwarders!)

      • UI
        • Themes (different to official HOME menu themes/NXThemes)
          • Custom icons, menu assets and graphics (custom images, colors, sizes, positions...), background...
          • Custom background music and sound effects!

        • Folders in order to keep your main menu organized!

      • Users
        • PC-like login on startup (select user and use it for everything, log off, register/change/remove password...)
        • User password support! (up to 15 characters)

      • Miscellaneous extras
        • Web browsing (via web-applet) directly from the main menu!
        • Foreground capturing from PC itself (Windows-only) via USB-C cable and QForegroundViewer!

      Disclaimer

      Homebrew-as-application 'flog' takeover

      uLaunch allows you to launch homebrew as an application, taking advantage of the system's 'flog' built-in application title, which was stubbed but not removed, thus it's content can be overriden via LayeredFS and launched.

      Since launching this title should be impossible, it might involve ban risk. uLaunch has this option disabled by default, so enable and use it use it at your own risk. Always make youre you're safe from bans (by using tools like 90DNS) before using uLaunch to avoid any possible risks.

      For more detailed information (too much to be put here), check GitHub's README: https://github.com/XorTroll/uLaunch

      IMPORTANT!
      Note that this is the first release of the project, and while it was made to be as stable and complete as possible, it is far from being fully ready, so expect some unimplemented functionality or sudden bugs or small issues.

      Themes

      You can check my Discord (https://discord.gg/3KpFyaH) for an active theme submissions channel.

      Download it from here: https://github.com/XorTroll/uLaunch/releases

      This project has taken me a lot of work, hope you enjoy a custom, brand-new HOME menu!



    https://gbatemp.net/threads/ulaunch-...tation.551914/ ...
    by Published on November 10th, 2019 21:36
    1. Categories:
    2. PSP News
    Article Preview

    • Scene dev Davee, known for their work in regards to creating various tools for the PlayStation Portable and PlayStation Vita, has graced the PSP scene with one final contribution. Released today is the 2.0 update to Infinity, a homebrew that lets you keep your custom firmware on your PSP, even after you've rebooted, meaning once you've installed a CFW, it'll be persistent. Infinity 2.0 supports PSP's on firmwares 6.60 and 6.61, for every hardware revision and model, even the notorious PSP Street. You can grab the official download on Davee's site, or through their GitHub, both of which are linked below. Instructions are fairly simple, requiring you to simply copy the provided EBOOT.PBP file to your PSP and install the application.


      Installation
      To install infinity you must be on either firmware 6.60 or 6.61. If you have an old version of infinity (< 2.0), then you must uninstall it first by using Chronoswitch 7 or higher.

      Download and extract the latest version of infinity. The extracted contents should be:
      • standard folder containing the tool for non-PSPgo models.
      • pspgo folder contain the tool for PSPgo models.
      • README.md this readme file.
      • LICENSE a copy of the MIT license covering this software.

      Instructions for PSP 1000, 2000, 3000 and Street
      Browse into the standard directory in the download and copy the file EBOOT.PBP to the PSP/GAME/UPDATE folder on your PSP. If this folder does not exist you may need to create it.

      Instructions for PSPgo
      Browse into the pspgo directory in the download and copy the file EBOOT.PBP to the PSP/GAME/UPDATE folder on your PSPgo. If this folder does not exist you may need to create it.

      Instructions for all PSP models
      Once the correct EBOOT.PBP file has been copied to your PSP, you can run the application to install infinity to your device. Re-running the application after installation will allow you to select which custom firmware you want enabled. You will need to run the installer for the custom firmware before enabling it within the infinity app.

      Infinity supports both PRO and ME custom firmwares. Consult the installation material for theses custom firmwares for further instructions.



      Source
      GitHub
      https://gbatemp.net/threads/infinity...d-6-61.551926/


    ...
    by Published on November 10th, 2019 21:30
    1. Categories:
    2. PC News

    When Blizzard president J. Allen Brack got up in front of a BlizzCon audience last week and took responsibility for a recent "tough Hearthstone esports moment," it would have been difficult for anyone not in tune with recent events to tell what he was taking responsibility for, given the lack of specifics in his statement.
    Overwatch director Jeff Kaplan, however, was not at all vague in his response when The Washington Post asked him his thoughts on the six-month suspension of Chung 'Blitzchung' Ng Wai from professional Hearthstone competitions over his vocal support of Hong Kong protests in a post-match interview last month.
    "I was relieved when they reduced his suspension," Kaplan said. "And I think the suspension should be reduced more or eliminated. But that's just me.
    "I'm obviously a huge supporter of free speech; it's something that's very important to me. It got to me personally. I think the punishment was too harsh and I was greatly relieved when they gave his money back. I think that was extremely important."
    Kaplan makes clear that this is his opinion as an individual, and that Blizzard employees across all levels and departments have their own thoughts. He added, though, that the Overwatch League's own process for determining a ban or suspension is not as hasty as what happened with Blitzchung.

    https://www.gamesindustry.biz/articl...-or-eliminated ...
    by Published on November 8th, 2019 20:03
    1. Categories:
    2. PS3 News

    As the PlayStation 3 is over a decade old, CFW releases are usually taking longer when Sony decides to push out a new firmware update due to less people working on them.

    However, some dedicated developers still remain and CFWs still keep being updated and last week, we had Rebug 4.85.1 LITE from Rebug Team. Now, another CFW has descended upon us and that?s FERROX 4.85 thanks to work by developer @Alexander which took a while to be release due to the developer being pretty busy lately.
    Together with the usual features of FERROX CFWs, FERROX 4.85 brings along:

    • An updated version of Cobra, now sporting version 8.20
    • 4.85 keys for games signed with them
    • The ability to install it from HFW 4.85.1 after running the NOR/NAND flasher
    • Other features which can be seen by following the link below. Obviously, you need a CFW-compatible PS3 [minver of 3.56 or lower] to install FERROX.

    To download the PUP file for FERROX 4.85, check out this link (direct MEGA link as the release thread hides links if you don?t have account). The MD5 of the PUP is ?ab1bd8c18b8b27af1a06fc2034b4463f​?. An English translation of the FERROX 4.85?s release thread (which is in Italian) can be found here on PSX-Place.

    http://wololo.net/2019/11/04/news-fe...e-ui-and-more/
    ...
    by Published on November 8th, 2019 19:56
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    • The Nintendo 3DS homebrew scene is still alive and kicking, with a new and very useful project by the simple name of custom-install. This tool allows you to take a .cia backup file, and install it to an SD card, removing the hassle of installing your games through the normally slow process on the 3DS itself. The process to get it up and running can be viewed below, straight from the project's GitHub page, along with the GBAtemp discussion topic.


      Summary
      1. Dump boot9.bin and movable.sed from a 3DS system.
      2. Install pycryptodomex:


      • Windows: py -3 -m pip install --user --upgrade pycryptodomex
      • macOS/Linux: python3 -m pip install --user --upgrade pycryptodomex


      1. Download the repo (zip link or git clone)
      2. Run custom-install.py with boot9.bin, movable.sed, path to the SD root, and CIA files to install (see Usage section).
      3. Download and use custom-install-finalize on the 3DS system to finish the install.

      Setup
      Linux users must build wwylele/save3ds and place save3ds_fuse in bin/linux.

      movable.sed is required and can be provided with -m or --movable.

      boot9 is needed:


      • -b or --boot9 argument (if set)
      • BOOT9_PATH environment variable (if set)
      • %APPDATA%\3ds\boot9.bin (Windows-specific)
      • ~/Library/Application Support/3ds/boot9.bin (macOS-specific)
      • ~/.3ds/boot9.bin
      • ~/3ds/boot9.bin

      A SeedDB is needed for newer games (2015+) that use seeds.
      SeedDB is checked in order of:


      • --seeddb argument (if set)
      • SEEDDB_PATH environment variable (if set)
      • %APPDATA%\3ds\seeddb.bin (Windows-specific)
      • ~/Library/Application Support/3ds/seeddb.bin (macOS-specific)
      • ~/.3ds/seeddb.bin
      • ~/3ds/seeddb.bin

      Usage
      Use -h to view arguments.

      Examples:

      py -3 custom-install.py -b boot9.bin -m movable.sed --sd E:\ file.cia file2.cia
      python3 custom-install.py -b boot9.bin -m movable.sed --sd /Volumes/GM9SD file.cia file2.cia
      python3 custom-install.py -b boot9.bin -m movable.sed --sd /media/GM9SD file.cia file2.cia



      Source

      https://gbatemp.net/threads/custom-i...t-a-pc.551500/


    ...
    by Published on November 8th, 2019 19:46
    1. Categories:
    2. DCEmu

    Luigi's Mansion 3 failed to unseat Call of Duty: Modern Warfare in the EMEAA charts, which remained the No.1 game in terms of retail, digital and combined sales.
    Modern Warfare stormed to the top last week, though it could be argued that The Outer Worlds, MediEvil and the notoriously buggy WWE 2K20 didn't amount to serious competition.
    Luigi's Mansion 3 is another matter. It is one of the most significant Switch exclusives of the year, behind the clear favourite Pok?mon Sword and Shield. However, despite the pedigree and the captive audience on Nintendo's console, it only finished second in the combined physical and digital sales chart.
    Call of Duty remained top of every single chart provided by ISFE GSD: physical, digital and combined, in terms of both units sold and money earned.
    The only other new entry in the combined EMEAA chart was Nighthawk Interactive's Disney Classic Games: Aladdin + The Lion King, which made it to 14th place.

    https://www.gamesindustry.biz/articl...he-emeaa-chart ...
    by Published on November 7th, 2019 19:56
    1. Categories:
    2. Nintendo Switch

    Nintendo's latest financial results show growth across the board, boosted in part by the launch of the Switch Lite.
    For the six months ended September 30, 2019, the company reported net sales of ?443.97 billion ($4.1 billion), a year-on-year increase of 14.2%.
    Profits saw bigger boosts with operating profit rising by 53.4% to ?94.2 billion ($869.1 million), and ordinary profit up 32.1% to ?91.9 billion ($847.8 million).
    Total hardware sales reached 6.93 million units during the six-month period, up 36.7% when compared to the year before. Naturally the bulk of this was driven by the regular model of the Switch, which sold 4.98 million units, but the new Switch lite managed to shift 1.95 million units -- despite only launching 11 days before the end of the fiscal half.
    This brings the lifetime sales for Switch up to 41.67 million units, with 246.01 million games sold.
    Software sales for H1 reached 58.49 million units (up 38.8% year-on-year), with all three of Nintendo's major new releases selling more than two million units apiece.
    Super Mario Maker 2 was the leader with 3.93 million units, but Link's Awakening wasn't too far behind with 3.13 million -- all the more impressive given the former was released in June and the latter was released on September 20.
    Fire Emblem: Three Houses also performed well at 2.29 million units, although this was less than the 2.32 million that evergreen hit Mario Kart 8 Deluxe managed.
    Nintendo reports the number of Switch titles to pass one million sales during the financial year, including third-party games, is now up to 11.
    The platform holder also reports digital sales of ?71.6 billion ($660.6 million), up 83% year-on-year. This was attributed to the "steady growth in sales" for downloadable games, plus Nintendo Online Subscriptions.
    There was a rare insight into the company's mobile business, with revenues from its smartphone titles reported as ?19.9 billion ($183.6 million) for the six moths -- an increase of 6.4% year-on-year. Nintendo did not detail how this was split between previously released titles and new releases Mario Kart Tour and Dr Mario World.

    https://www.gamesindustry.biz/articl...-first-11-days ...
    by Published on November 7th, 2019 19:37
    1. Categories:
    2. Nintendo Wii News

    Just Dance 2020 launched yesterday for the PS4, Xbox One, Nintendo Switch and, remarkably, Nintendo's two-generation-old console the Wii. And it marks the last time an Ubisoft game will do so.
    In a statement to GamesIndustry.biz, Ubisoft confirmed that it was done with the Wii:
    "We would like to clarify that Just Dance 2020 will be the last Ubisoft title to release on Wii. We can't speak on behalf of other publishers or for Nintendo."

    https://www.gamesindustry.biz/articl...tle-on-the-wii ...
    by Published on November 7th, 2019 19:17

    Thanks massively to our Server Admin Martin for coming to the rescue of us after a mysterious Mysql error that took out the server, normal service will be resumed from now on. ...
    by Published on October 29th, 2019 22:16
    1. Categories:
    2. Wii U News

    • Tick-tock, it's Cemu update o'clock! The popular Wii U emulator has now reached version 1.15.17c, and this time the changelog is going to be a bit more exciting than the last. In fact, alongside your usual dose of bugfixes and smaller improvements, there's also a couple of additions you may be interested in: better Amiibo handling and built-in Gamecube controller support! Regarding the former, the emulator can now both read and write Amiibo nickname/associated Mii and game-specific data, also, the Amiibo settings app is now working correctly, as some required yet previously missing API calls have been added. The latter, on the other hand, is self-explanatory - but keep in mind you will have to set your Gamecube controllers to run in Wii U mode (official Nintendo USB adapters are set to use it by default, while third-party devices usually have a switch to set their operating mode) and you will also need to install/replace its drivers with Zadig before using it.

      With that said, here's the full, official changelog for the curious:
      Quoted from official changelog:
      # Cemu detailed changelog for 1.15.17b
      # Patreon release date: 2019-10-18
      # Public release date: 2019-10-25

      # New in 1.15.17c:

      GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being

      # New in 1.15.17b:

      general: Fixed a rare crash related to enumerating GC controllers

      input: Fixed IR pointer regression introduced in 1.15.17

      GX2: Fixed crash on Intel GPUs when transform feedback is used
      GX2: Added workaround for a softlock bug on Intel GPUs

      # New in 1.15.17:

      general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default /mlc01
      general: Cemu will remember adjusted column widths in the game list (#147)
      general: Added context menu to game list columns to reset width or hide/show columns

      input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
      input: Improved accuracy of wiimote and nunchuck acceleration values
      input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
      input: Fixed a bug where the input settings would stop detecting pressed keys or buttons

      nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
      nfp: Added support for reading and writing Amiibo game specific data
      nfp: Implemented missing API that prevented the Amiibo Settings app from booting

      Note:
      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      Cemu 1.15.17c can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater. The Vulkan renderer is still only available on the Patreon-exclusive v1.16.0 WIP builds for the time being.

      NOTE: Users running the previously released v1.15.17b on PCs with Intel graphics chips are recommended to upgrade, as this version rolled back a fix for transport feedback on said GPUs that didn't end up working correctly.

      http://cemu.info/changelog/cemu_1_15_17.txt

      https://gbatemp.net/threads/cemu-v1-...leased.550897/
    ...
  • Search DCEmu

  • Advert 3