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  • wraggster

    by Published on June 11th, 2019 20:43
    1. Categories:
    2. PS1 News

    PSn00bSDK is an open-source PS1 SDK project that aims to be as close to the official SDK as possible.
    PSn00bSDK is a 100% free and open source SDK for developing homebrew games and applications for the original Sony PlayStation. The SDK consists mainly of libraries and some tools for converting and building resources to be used on the console.
    While PSn00bSDK is currently a work in progress the project aims to develop an SDK that is as close to the official Sony SDK as possiblein in terms of supported hardware features which include GPU, GTE, SPU, CD, MDEC and controller/memory card peripherals and a library API written to follow the official SDK’s API syntax. With extensive low-level technical documentation of the PSX readily available (such as nocash’s PSX specs) there should be no excuse to not have full support of the aforementioned hardware features.
    The PSn00bSDK libraries are written mostly in MIPS assembly language with compiler generated code limited to small and moderately sized support functions for best possible performance and to keep the runtime library footprint as small as possible. Many of the library functions avoid using BIOS calls such as C string and memory manipulation functions and use pure assembly equivalents for improved performance for memory and string manipulation operations.

    https://pdroms.de/sony-playstation-p...00bsdk-psx-sdk ...
    by Published on June 11th, 2019 20:31
    1. Categories:
    2. Sega Dreamcast News

    JoshProd are hardly sleeping and came up with a beta test of their 3D racing game “Arcade Racing Legend” for the Sega Dreamcast. A Kickstarter should appear sometime soon.



    https://pdroms.de/sega-dreamcast/arc...dreamcast-game ...
    by Published on June 11th, 2019 20:22
    1. Categories:
    2. PS4
    Article Preview

    • You may have already heard of a PS4 emulator called Orbital making a fair amount of progress recently but, in the last few days, another one has appeared seemingly out of nowhere and grabbed everyone's attention by being the first publicly available PS4 emulator able to play commercial games. Spine was first unveiled by its developer (spinedev) on the /r/emulation subreddit with a video showing it running Mega Man Legacy Collection flawlessly. It was thought to be fake at first, partly for the limited amount of information surrounding it and also due to the developer's lack of reputation, however, an early build was released shortly after that proved the sceptics wrong.


      Spine takes a different approach from the already mentioned Orbital. The latter is a Low-Level Emulator (LLE) focused on mimicking the hardware's behaviour as accurately as possible to run software designed for the platform on another machine, while the former is a High-Level Emulator (HLE) which instead tries to recreate the original platform's functions to run the software on the host, thus trading off accuracy for performance in the process. Aside from the previously mentioned Mega Man title, Spine is also reportedly able to play another game with great results: We Are Doomed.

      The emulator is still in early development and is available for Linux only at the time of writing. It's distributed as a standalone Flatpak package, with the only dependencies being GL and SDL2. No source code has been released yet.

      Source

    https://gbatemp.net/threads/spine-a-...-games.540640/ ...
    by Published on June 11th, 2019 20:14
    1. Categories:
    2. Xbox One

    Microsoft has announced there will be no more games added to the backwards compatible catalogue for Xbox One.
    In a blog post listing the final titles coming to the initiative, the platform holder explained it is now "setting our sights on what's next for the future of compatibility" -- i.e. concentrating on its next-generation console, codenamed Project Scarlett.
    "Four years later, compatibility remains a priority for Xbox, for our community and for developers and their games, and preserving the art form of video games is part of our DNA," the company wrote.
    The post also reiterated the goal stated by Xbox boss Phil Spencer during an E3 episode of Inside Xbox last night, where he declared he wanted Project Scarlett to be able to play all four generations of Xbox games.
    Since Microsoft first announced backwards compatibility for Xbox One at E3 2015, it has made over 600 original Xbox and Xbox 360 titles playable on its current console. Over half of all Xbox users have made use of this functionality.
    The final wave of backwards compatible games includes the earliest Splinter Cell titles -- making the entire franchise now playable on Xbox One -- as well as Sphinx and the Cursed Mummy, and Unreal Championship 2. It is also making the digital version of Xbox 360 RPG Too Human available for free.

    https://www.gamesindustry.biz/articl...oject-scarlett ...
    by Published on June 11th, 2019 20:12
    1. Categories:
    2. Nintendo Switch

    Nintendo's E3 Direct was once again packed with surprises, culminating in the announcement of a sequel to the seminal Legend of Zelda: Breath of the Wild.
    It was a strong and varied line-up from the platform holder, with plenty of game reveals packed into the 40-minute presentation as well as dates and details on several Nintendo titles the industry was already expecting.
    Here's a complete round-up of everything featured in the latest Nintendo Direct:

    The Legend of Zelda: Breath of the Wild 2

    While not the official title, Nintendo did confirm a sequel to the Switch launch title is currently in development. The teaser trailer showed Link and Zelda investigating a cavern, seemingly beneath Hyrule Castle, where a strange force resurrected Calamity Ganon.
    There's no further details or word of a release date, but given that the trailer seemed to be set in the same world as Breath of the Wild, it's unlikely we'll have to wait as long as we did for the first title.
    In other Zelda-related news, the Switch remake of Link's Awakening arrives on September 20, and now features a dungeon maker. Players will be able to earn dungeon chambers as they progress and rearrange them to create their own levels they can explore and beat to unlock key items.
    Finally, Cadence of Hyrule, the Zelda-themed version of Crypt of the Necrodancer, launches later this week on June 13.

    Banjo-Kazooie back on Nintendo

    Just before the Breath of the Wild sequel reveal, Nintendo confirmed the long-rumoured addition of Banjo-Kazooie to Super Smash Bros Ultimate. It's the first time the bear and bird duo has been seen on a Nintendo device since 2005's Banjo Pilot for Game Boy Advance, and yet another hint at a growing partnership between Nintendo and Xbox.
    Banjo-Kazooie and Spiral Mountain stage will be added to the game in the autumn -- and there's more Smash Bros DLC heading to Switch before that. The Direct actually opened with the reveal that Dragon Quest's Hero character will be added this summer, and through the costume swap can be changed to resemble the protagonist from multiple entries in the series.

    The Witcher 3 heading to Switch

    Yes, the rumours were true -- CD Projekt Red's acclaimed fantasy RPG is arriving on Switch this year. The Witcher 3: Wild Hunt - Complete Edition will contain the original game and every piece of DLC, including the Hearts of Stone and Blood & Wine expansions.

    https://www.gamesindustry.biz/articl...e3-2019-direct ...
    by Published on June 10th, 2019 20:06
    1. Categories:
    2. Xbox One

    Microsoft has unveiled its next generation Xbox console at E3 2019, which is still under the long rumoured codename "Project Scarlett."
    Project Scarlett was introduced by Phil Spencer as part of a packed Xbox E3 press briefing, which showcased the company's growing strength as a first-party publisher.
    "We hear you," Spencer said. "A console should be designed and built and optimised for one thing, and one thing only: gaming."
    The new hardware was created by the same team as the one that built the Xbox One X, members of which discussed their goals in a short video. The console will be capable of 120fps frame-rates and 8K resolution, thanks to a custom AMD chip that is four times faster than the Xbox One X.
    The team also emphasised the importance of its SSD (solid-state drive), which will drastically reduce load times. It's worth noting that Sony has made similar claims about the architecture of its new PlayStation console.
    Rumours that the Xbox E3 briefing would feature new hardware started to emerge long before the event began. Twitter users noticed a message hidden in Microsoft's countdown to E3 promotional video, which when decoded pointed to the colour "Scarlet" -- Scarlett has been rumoured to be the codename for the next Xbox for almost a year.

    https://www.gamesindustry.biz/articl...t-xbox-console ...
    by Published on June 3rd, 2019 21:48
    1. Categories:
    2. Sega Dreamcast News,
    3. Nintendo Switch

    davidgfnet has ported the Dreamcast Emulator to the Nintendo Switch

    Hey there folks,

    I'm glad to introduce you reicast for switch. This is a very rushed release, expect bugs and many issues, but in the next days a more polished version should be in order. Also a more proper release, since we don't have yet automated builds for switch.
    The current version has some caveats: although it uses JIT (so fullspeed! in fact can go at x2 the speed easily) there's no exception handling yet, therefor things like texture invalidation don't' work well. This can be very limiting for some games, whereas others won't show many quirks. In fact just the BIOS shows this behaviour, textures in dialogs won't get updated

    Well that's it, this is a very alpha version, so expect most bugs to get fixed soon. You might also wanna check out reicast on Android or PC (at reicast.com)
    I'd like to thanks flyinghead for this tremendous contributions (he's the one to thank for the armv8 JIT backend), and of course skmp and all the crew that keep reicast great (although unreadable!)

    Edit: How to use it.
    Yeah forgot to add that. You'll need the BIOS files at /reicast/data/dc_boot.bin /reicast/data/dc_flash.bin. The settings can be tweaked at /reicast/emu.cfg. I'd also place ROMs at /reicast on your sd card.
    Notice that games using MMU won't work, that's WinCE games (I guess this list is reasonable: https://segaretro.org/Windows_CE).

    Important: reicast needs some memory (like 512MB+), so launching the app via nb loader won't work if you use the Album thingy to launch it. This bit me during porting too. You need to launch a game (any game) and press the R trigger to enter the HB loader in "game mode". That should do.

    Love, davidgf

    https://github.com/davidgfnet/reicas...ree/switchport

    https://www.nintendomax.com/viewtopic.php?f=168&t=17017 ...
    by Published on June 3rd, 2019 21:46
    1. Categories:
    2. Nintendo Switch

    New from Jan200101

    NXBlood is a port of NBlood for the Switch which itself is a attempted Source port of the 1997 game Blood
    the port is relatively feature complete compared to the existing version of NBlood

    All credit to the actual port of Blood go to Nuke.YKT for his fantastic NBlood

    Installation:
    - move NBlood.nro into your /switch folder

    make a folder called nblood on the root of your SD and copy the following files into it
    BLOOD.INI
    BLOOD.RFF
    BLOOD000.DEM-BLOOD003.DEM
    GUI.RFF
    SOUNDS.RFF
    SURFACE.DAT
    TILES000.ART-TILES017.ART
    VOXEL.DAT
    copy nblood.pk3 into the nblood folder
    start NXBlood


    Controls:
    THERE CURRENTLY IS NO WAY OF CHANGING CONTROLLER CONFIGURATIONS IN-GAME
    if you do want to change your controls anway you can edit the nblood.cfg in your /nblood folder


    In-game:
    Left Joystick - Movement
    Right Joystick - Looking around
    Right Joystick pressed - Crouching
    A - Use
    B - Jump
    Y - Use item
    ZR - Fire
    ZL - Alternative Fire
    R & L - Switching Weapons
    Up - Holder Weapon
    Left & Right - Switch items
    Down - Toggle Map mode ( does not view map )
    Minus - View Map

    Keyboard and Mouse are fully supported and you are free to use them

    changelog :
    merged upstream changes
    add Nuke.YKT to author list

    https://github.com/Jan200101/NXBlood
    https://www.nintendomax.com/viewtopic.php?f=168&t=17018 ...
    by Published on June 3rd, 2019 20:57
    1. Categories:
    2. PC News

    MAME v0.210 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:


    0.210 2010-05-30
    ----------------


    MAMETesters Bugs Fixed
    ----------------------
    - 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
    - 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
    - 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
    - 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
    - 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
    - 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
    - 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
    - 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
    - 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
    - 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
    - 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
    - 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
    - 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
    - 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
    - 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
    - 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
    - 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
    - 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
    - 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
    - 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn't boot correctly, just producing a blank display. (Robbbert)
    - 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
    - 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
    - 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)


    New working machines
    --------------------
    Computer Chess (Mattel) [hap, Sean Riddle]
    Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
    Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
    Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
    Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
    Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
    SciSys Chess Partner 2000 [hap, bataais]
    SKB Kontur Krokha [shattered]
    Tronica Shuttle Voyage [Sean Riddle, avlixa]
    Tronica Space Rescue [algestam]


    New working clones
    ------------------
    Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
    Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
    Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
    Elektronika Merry Cook [algestam]
    Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
    Game & Watch: Climber (crystal screen) [algestam]
    GunNail (bootleg) [xodaraP, sylphia]
    Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
    Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
    Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
    Kid Niki (bootleg) [Bonky0013]
    Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
    Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
    Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
    Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
    Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
    Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
    Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
    Street Fighter EX2 (Euro 980312) [Jorge Silva]
    Super Bobble Bobble (bootleg, set 6) [Bonky0013]
    Super Cobra (encrypted) [TeamEurope]
    Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
    Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
    Viewpoint (prototype) [Brian Hargrove]


    Machines promoted to working
    ----------------------------
    Bubble System BIOS [ArcadeHacker, Bryan McPhail]
    Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
    Electronic Milton [hap]
    Heath Company Heathkit H8 Digital Computer [Robbbert]
    Institut Ivo Lola Ribar Lola 8A [Robbbert]
    RCA COSMAC Microkit [Robbbert]


    Clones promoted to working
    --------------------------
    EC-1840 [shattered]


    New machines marked as NOT_WORKING
    ----------------------------------
    Cricket [@LosTrastosDeXaX, ClawGrip]
    Ensoniq TS-10 [R. Belmont, DBWBP.com]
    MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
    Motorola MVME-162 [Edstrom, Bitsavers]
    Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
    Power Sled (Slave, Revision A) [Phil Bennett]
    Ensoniq TS-12 [R. Belmont, DBWBP.com]
    Game & Watch: Chef [algestam]
    Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
    Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
    SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
    Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
    Star Rider [Vas Crabb, Matt Ownby, TrevEB]
    Super Mini-Boy [Roberto Fresca, TeamEurope]
    Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
    Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]


    New clones marked as NOT_WORKING
    --------------------------------
    80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
    Abit FU340 [rfka01, AJR]
    Asus PCI/I-486SP3G [rfka01, AJR]
    Asus PCI/I-A486S [rfka01, AJR]
    Asus PVI-486AP4 [rfka01, AJR]
    Asus PVI-486SP3 [rfka01, AJR]
    Asus VL/EISA-486SV1 [rfka01, AJR]
    Asus VL/I-486SV2G [rfka01, AJR]
    Biostar MB8433-UUD-A [rfka01, AJR]
    Commodore Business Machines DT386 [rfka01]
    Commodore Business Machines DT486 [rfka01]
    Commodore Business Machines Laptop C286LT [rfka01]
    Commodore Business Machines Laptop C386SX-LT [rfka01]
    Commodore Business Machines PC 45-III [rfka01]
    Commodore Business Machines PC 50-II [rfka01]
    Commodore Business Machines PC 60-III [rfka01]
    Commodore Business Machines PC 70-III [rfka01]
    Commodore Business Machines SL 286-16 [rfka01]
    Commodore Business Machines Tower 386 [rfka01]
    Commodore Business Machines Tower 486 [rfka01]
    Compaq SLT/286 [rfka01]
    CX Technology CX SXD [rfka01, AJR]
    Cycle Warriors [Sugoi Helsinki]
    Dell Computer Corporation System 200 [rfka01]
    Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
    Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
    Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
    Everex Systems EV-1806 [rfka01, AJR]
    First International Computer 486-VIP-IO [AJR]
    First International Computer 486-VIP-IO2 [AJR]
    Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
    Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
    J-Bond A433C-C/A450C-C [rfka01, AJR]
    KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
    LM-103S [rfka01, AJR]
    Magitronic Technology Magitronic B233 [AJR]
    MAT286 Rev.D [AJR]
    NCR PC-8 [rfka01]
    Nixdorf Computer AG 8810 M15 [rfka01]
    Nixdorf Computer AG 8810 M16 CGA version [rfka01]
    Nixdorf Computer AG 8810 M16 VGA version [rfka01]
    Nixdorf Computer AG 8810 M30 [rfka01]
    Nixdorf Computer AG 8810 M55 [rfka01]
    Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
    Olivetti M290 [rfka01]
    The Phantom of the Opera (3.1) [Gerald (COY)]
    Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
    Power Sled (Relay, Revision A) [Phil Bennet]
    Shuttle Computer InternationalHOT-409 [rfka01, AJR]
    Siemends-Nixdorf PCD-3Nsx [rfka01]
    Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
    Siemends-Nixdorf PCD-4ND [rfka01]
    Siemends-Nixdorf PCD-4NL [rfka01]
    Toptek Micro Computer 286 Turbo [AJR]
    Triumph-Adler Walkstation 386DX [rfka01]
    Triumph-Adler Walkstation 386 SX [rfka01]
    unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]


    New working software list additions
    -----------------------------------
    apple2_flop_clcracked:
    Concentrate on Words and Concepts (cleanly cracked), Concentrate ...
    by Published on June 3rd, 2019 20:51
    1. Categories:
    2. Nintendo DS News

    melonDS v0.8 is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    melonDS Features:
    * almost-complete 2D graphics
    * 3D graphics (software renderer) with texturing, alphablending, lighting
    * input: keyboard and joystick, touchscreen
    * backup memory
    * booting from the BIOS
    * resizable video output window, preserving aspect ratio of individual screens

    melonDS Changelog:
    • fix CP15 init during direct boot
    • do not apply delays to cart transfers when the WR bit is set
    • misc fixes
    • OpenGL renderer and upscaling

    http://melonds.kuribo64.net/

    http://www.emucr.com/2019/06/melonds-v08.html ...
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