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  • wraggster

    by Published on September 13th, 2005 20:03

    The major soccer game has been released in Japan, heres the info:





    The first handheld iteration of Konami's top sports title, this PSP version of Winning Eleven (known as Pro Evolution Soccer in Europe) will feature the utter realism, intuitive play and fast-paced action of the ever-popular series. The handheld version will also be almost identical in terms of available clubs and international sides, with 57 national sides lining up alongside 136 club teams. The highly-competitive multi-player aspects of the game are highlighted using the hardware's wireless systems. Challenge rival players (via an ad-hoc wireless connection) to games, with all data related to match results ? goals for, goals against, wins, etc ? retained in a running tally. Solo players can also hone their skills within six different leagues and a host of cup tournaments, and the PSP game can also be linked to the PlayStation 2 version for data exchange of created teams for play on either version or for trade with friends.

    More info Here --> http://www.yesasia.com/?/info.php?pro...2&lsaid=219793 ...
    by Published on September 13th, 2005 20:03

    The major soccer game has been released in Japan, heres the info:





    The first handheld iteration of Konami's top sports title, this PSP version of Winning Eleven (known as Pro Evolution Soccer in Europe) will feature the utter realism, intuitive play and fast-paced action of the ever-popular series. The handheld version will also be almost identical in terms of available clubs and international sides, with 57 national sides lining up alongside 136 club teams. The highly-competitive multi-player aspects of the game are highlighted using the hardware's wireless systems. Challenge rival players (via an ad-hoc wireless connection) to games, with all data related to match results ? goals for, goals against, wins, etc ? retained in a running tally. Solo players can also hone their skills within six different leagues and a host of cup tournaments, and the PSP game can also be linked to the PlayStation 2 version for data exchange of created teams for play on either version or for trade with friends.

    More info Here --> http://www.yesasia.com/?/info.php?pro...2&lsaid=219793 ...
    by Published on September 13th, 2005 19:55

    New UMD, heres the details:



    Long rumored to be a standard videogame sequel to the ultra-popular Final Fantasy VII, Advent Children is instead a direct-to-video DVD movie featuring CGI design rendered by the wizards at Square-Enix behind the FVM sequences in previous FF videogames. The movie takes place two years after the end of the PS One game.

    Published for availability on both DVD and PlayStation Portable UMD.

    http://www.yesasia.com/?/info.php?pro...2&lsaid=219793 ...
    by Published on September 13th, 2005 19:55

    New UMD, heres the details:



    Long rumored to be a standard videogame sequel to the ultra-popular Final Fantasy VII, Advent Children is instead a direct-to-video DVD movie featuring CGI design rendered by the wizards at Square-Enix behind the FVM sequences in previous FF videogames. The movie takes place two years after the end of the PS One game.

    Published for availability on both DVD and PlayStation Portable UMD.

    http://www.yesasia.com/?/info.php?pro...2&lsaid=219793 ...
    by Published on September 13th, 2005 19:55

    New UMD, heres the details:



    Long rumored to be a standard videogame sequel to the ultra-popular Final Fantasy VII, Advent Children is instead a direct-to-video DVD movie featuring CGI design rendered by the wizards at Square-Enix behind the FVM sequences in previous FF videogames. The movie takes place two years after the end of the PS One game.

    Published for availability on both DVD and PlayStation Portable UMD.

    http://www.yesasia.com/?/info.php?pro...2&lsaid=219793 ...
    by Published on September 13th, 2005 19:47

    PC Watch has gotten their hands on a Game Boy Micro, which is scheduled to be released in the US on September 19th for $99 (but came out today in Japan). The first thing they did? Blow it up, of course. They’ve posted their dissection of the device, and while it doesn’t offer too many surprises (not that we know what to look for), it features a number of improvements versus the Gameboy Advance SP. They mention that while at first glance the Gameboy Micro appears to just be a new form factor of the SP, it is in fact quite different under the hood. They say how Nintendo has paid attention to detail in many of the aspects of the device’s construction, such as its overall solid structure, detailed electrical work, and small touches such as stoppers that prevent screws from becoming loose. Unfortunately it’s too late to add these stoppers to Miyamoto’s screws.

    http://pc.watch.impress.co.jp/docs/2...13/gameboy.htm ...
    by Published on September 13th, 2005 18:51

    News from Divineo China about the new Nintendo DS Flash Cart called the M3 Adapter:

    M3 Adapter CF version will be available on 16th . SD version will be released on 28th

    More info HERE ...
    by Published on September 13th, 2005 18:29

    Skeezix has posted in this PSP Emulation Forum Topic a new release of his excellent AtariSt Emulator for the PSP Castaway/PSP version 004, heres whats new thanks to Skeezix

    This is a sexy build if I do say so myself..

    CHG: When in joystick-on-analog mode, sensitivity is reduced a bit.. ie: I
    found when pulling left I'd often get up-and-left or down-and-left as my
    thumb isn't accurate enough; so I've altered it so to indicate a direction
    you need to be further to the edge of the analog zone, so it more often
    would detect straight-left when I wanted it.

    CHG: New font for user interface; built a font importer package so I could
    suck in truetype fonts easily, and am using a variant of Arial 14px for now..
    should be much more readable and smooth (a little bigger and rounder.) I'm
    pleased with my 'auto kern' system.. seems to work well for nice dynamic
    spacing.. I just need to add auto-anti-aliasing sometime
    - For each dialog, title font is bold and with drop-shadow

    NEW: In menus, up/down works as normal; left/right will quick-scroll up
    and down, letting you move faster.

    FIX: Repeat timer prevents 'cursor mode' from repeating 'too quickly' ..
    so using cursor mode for playing Dungeon Master, Captive etc should work
    pretty well now

    FIX: In game-list (output from database lookup) it shouldn't sometimes have
    garbage in game names

    NEW: New PSP launcher artwork - backsplash and icon by parobolee - thanks mate!
    o Looking good I think!

    CHG: Increase game list height, to show more games if lots in database

    NEW: ST Games database right in the disk picker
    o Database look up is done each time disk picker comes up; sort of lame..
    should at least be cached within the emu runtime, and ideally between emu
    runs.. but maybe next version
    o Draws first 25 characters from game-list descroiptions, starting about
    1/3rds of the way over in the picker display; should fit pretty well. To
    get the rest of the listing, pick the disk and hit "look up in database" to
    get the full listing line by line

    NEW: When analog is operating the ST mouse, there are now two speeds build in..
    ie: far-left is 'left 2px per frame' while half-left is 'left 1px per frame'.
    Let me know if more degrees of speed are needed..

    NEW: Frameskip is supported (though mostly not needed!) -- in the runtime
    [start] menu, frameskip options are available. Some math heavy operations
    will slow things down a touch, but generally the emu is fast enough.

    NEW: Throttling is supported; in the main runtime [start] menu you can now
    enable or disable throttle -- enablingmeans the system is slowed down to
    approximately a real ST (north american, anyway); if throttle is off, try
    running as fast as possible. The default is throttle is _on_

    Get it here:

    http://www.codejedi.com/castaway

    jeff

    Download Here --> http://psp-news.dcemu.co.uk/castawaypsp.shtml

    Remember to give feedback to Skeezix directly at the link above and help him find bugs and credit too ...
    by Published on September 13th, 2005 18:29

    Skeezix has posted in this PSP Emulation Forum Topic a new release of his excellent AtariSt Emulator for the PSP Castaway/PSP version 004, heres whats new thanks to Skeezix

    This is a sexy build if I do say so myself..

    CHG: When in joystick-on-analog mode, sensitivity is reduced a bit.. ie: I
    found when pulling left I'd often get up-and-left or down-and-left as my
    thumb isn't accurate enough; so I've altered it so to indicate a direction
    you need to be further to the edge of the analog zone, so it more often
    would detect straight-left when I wanted it.

    CHG: New font for user interface; built a font importer package so I could
    suck in truetype fonts easily, and am using a variant of Arial 14px for now..
    should be much more readable and smooth (a little bigger and rounder.) I'm
    pleased with my 'auto kern' system.. seems to work well for nice dynamic
    spacing.. I just need to add auto-anti-aliasing sometime
    - For each dialog, title font is bold and with drop-shadow

    NEW: In menus, up/down works as normal; left/right will quick-scroll up
    and down, letting you move faster.

    FIX: Repeat timer prevents 'cursor mode' from repeating 'too quickly' ..
    so using cursor mode for playing Dungeon Master, Captive etc should work
    pretty well now

    FIX: In game-list (output from database lookup) it shouldn't sometimes have
    garbage in game names

    NEW: New PSP launcher artwork - backsplash and icon by parobolee - thanks mate!
    o Looking good I think!

    CHG: Increase game list height, to show more games if lots in database

    NEW: ST Games database right in the disk picker
    o Database look up is done each time disk picker comes up; sort of lame..
    should at least be cached within the emu runtime, and ideally between emu
    runs.. but maybe next version
    o Draws first 25 characters from game-list descroiptions, starting about
    1/3rds of the way over in the picker display; should fit pretty well. To
    get the rest of the listing, pick the disk and hit "look up in database" to
    get the full listing line by line

    NEW: When analog is operating the ST mouse, there are now two speeds build in..
    ie: far-left is 'left 2px per frame' while half-left is 'left 1px per frame'.
    Let me know if more degrees of speed are needed..

    NEW: Frameskip is supported (though mostly not needed!) -- in the runtime
    [start] menu, frameskip options are available. Some math heavy operations
    will slow things down a touch, but generally the emu is fast enough.

    NEW: Throttling is supported; in the main runtime [start] menu you can now
    enable or disable throttle -- enablingmeans the system is slowed down to
    approximately a real ST (north american, anyway); if throttle is off, try
    running as fast as possible. The default is throttle is _on_

    Get it here:

    http://www.codejedi.com/castaway

    jeff

    Download Here --> http://psp-news.dcemu.co.uk/castawaypsp.shtml

    Remember to give feedback to Skeezix directly at the link above and help him find bugs and credit too ...
    by Published on September 13th, 2005 18:29

    Skeezix has posted in this PSP Emulation Forum Topic a new release of his excellent AtariSt Emulator for the PSP Castaway/PSP version 004, heres whats new thanks to Skeezix

    This is a sexy build if I do say so myself..

    CHG: When in joystick-on-analog mode, sensitivity is reduced a bit.. ie: I
    found when pulling left I'd often get up-and-left or down-and-left as my
    thumb isn't accurate enough; so I've altered it so to indicate a direction
    you need to be further to the edge of the analog zone, so it more often
    would detect straight-left when I wanted it.

    CHG: New font for user interface; built a font importer package so I could
    suck in truetype fonts easily, and am using a variant of Arial 14px for now..
    should be much more readable and smooth (a little bigger and rounder.) I'm
    pleased with my 'auto kern' system.. seems to work well for nice dynamic
    spacing.. I just need to add auto-anti-aliasing sometime
    - For each dialog, title font is bold and with drop-shadow

    NEW: In menus, up/down works as normal; left/right will quick-scroll up
    and down, letting you move faster.

    FIX: Repeat timer prevents 'cursor mode' from repeating 'too quickly' ..
    so using cursor mode for playing Dungeon Master, Captive etc should work
    pretty well now

    FIX: In game-list (output from database lookup) it shouldn't sometimes have
    garbage in game names

    NEW: New PSP launcher artwork - backsplash and icon by parobolee - thanks mate!
    o Looking good I think!

    CHG: Increase game list height, to show more games if lots in database

    NEW: ST Games database right in the disk picker
    o Database look up is done each time disk picker comes up; sort of lame..
    should at least be cached within the emu runtime, and ideally between emu
    runs.. but maybe next version
    o Draws first 25 characters from game-list descroiptions, starting about
    1/3rds of the way over in the picker display; should fit pretty well. To
    get the rest of the listing, pick the disk and hit "look up in database" to
    get the full listing line by line

    NEW: When analog is operating the ST mouse, there are now two speeds build in..
    ie: far-left is 'left 2px per frame' while half-left is 'left 1px per frame'.
    Let me know if more degrees of speed are needed..

    NEW: Frameskip is supported (though mostly not needed!) -- in the runtime
    [start] menu, frameskip options are available. Some math heavy operations
    will slow things down a touch, but generally the emu is fast enough.

    NEW: Throttling is supported; in the main runtime [start] menu you can now
    enable or disable throttle -- enablingmeans the system is slowed down to
    approximately a real ST (north american, anyway); if throttle is off, try
    running as fast as possible. The default is throttle is _on_

    Get it here:

    http://www.codejedi.com/castaway

    jeff

    Download Here --> http://psp-news.dcemu.co.uk/castawaypsp.shtml

    Remember to give feedback to Skeezix directly at the link above and help him find bugs and credit too ...
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