• DCEmu Homebrew Emulation & Theme Park News

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  • wraggster

    by Published on October 13th, 2019 18:47
    1. Categories:
    2. Nintendo Switch

    fgsfdfgs has released a new version of GZ Doom for the Nintendo Switch

    Changes

    merged latest upstream changes (4.2.1+);
    rebuilt with latest libnx (9.0.0 support).

    Installation and running

    Unzip the attached ZIP file to the switch folder on your SD card.
    Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
    Run GZDoom Launcher from hbmenu.

    Known bugs

    When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
    Startup takes a while.

    Notes

    Launcher controls:
    D-PAD: navigation
    L/R: change tab
    A: activate option
    B: cancel/exit
    X: reset option
    PLUS: start game
    You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
    Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
    The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
    The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
    Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
    The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
    Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
    Fatal errors are logged into error.log. You can also turn on logging in the launcher.

    https://github.com/fgsfdsfgs/gzdoom

    https://www.nintendomax.com/viewtopic.php?f=168&t=17088 ...
    by Published on October 13th, 2019 18:38
    1. Categories:
    2. PS2 News
    Article Preview

    • The gaming community may be itching to read all the latest news about Sony's upcoming console, but that doesn't mean homebrew enthusiasts have left the previous generations behind just yet. In fact, one developer in particular (@CTurt, a name already familiar to those in the PS4 scene) has decided to go back a whopping 19 years to revisit the PlayStation 2 not for a quick nostalgia dive, but to crack it even further than it's ever been!

      As a lot of you readers may know by now, Sony's best-selling console is by no means a stranger to hacks: a plethora of modchips, software exploits and other types of clever tricks to bypass the platform's security have popped up over the years, all of them with their own methods and pros/cons. However, every single one of them requires either purchasing some pieces of hardware or having a pre-modded console at hand to later pass an exploit over to your own, which is by no means ideal for a multitude of reasons. But this is about to change starting today, as @CTurt has managed to find an exploit which only needs a PS2 Yabasic demo disk to work.

      The exploit consists of two stages: the first overflows one of the interpreter's built-in functions and gains arbitrary code execution, while the second is a payload that launches an ELF from a medium available to the system (the repo includes one that loads the FIFA demo bundled with a specific revision of the disc, however, someone could technically choose whichever executable they want - even on a different/burned CD). Support for USB/HDD drives and loading ELFs over the network is also reportedly possible, but no compatible payload has been written for those yet. Everything said so far only requires a stock PlayStation 2 and an aforementioned Yabasic demo disk (something many European owners may already have as Sony originally included one with the consoles to avoid EU import taxes) so this should not only open up the doors to hacking & homebrew for many more people, but the exploit also works with late Slim models that don't support FreeMCBoot at all!

      There are, however, a few things you should keep in mind. First and foremost, while everything is already in a working state and the code has been made public, it's not really that user-friendly yet: you need to compile the exploit yourself and, as previously stated, some otherwise useful payloads are still missing and will be added sometime in the future (other devs are welcome to make their own contributions!). Secondly, while most demo disks containing Yabasic are supported (serials PBPX-95204, PBPX-95205 and PBPX-95506), one of them is still not compatible as it uses a different executable version and the developer wasn't able to get their hands on it (serial PBPX-95520 - if you have it, please consider contacting the dev!). Lastly, those discs have only been produced for PAL consoles, so NTSC PS2 cannot take advantage of the exploit due to region locking.

      Here is the usage guide included in the README:
      Install the PS2DEV toolchain (really you just need a MIPS compiler), place your assembly payload in payloads/name.s and run make to build it into a Yabasic exploit.

      On PS2, run the %lg patch corresponding to your disc first. EG: for PBPX-95205 that will be in out/patches-95205.yab.

      Then you can run your payload (located at out/name.yab).

      If your payload writes a value, you'll need to run the feEgG patch, and then you can run the debugger program to print it (both in out/patches-version.yab).
      Click to expand...
      Feeling experimental? You can find PS2-Yabasic-Exploit's GitHub repo by clicking the source link below! You can also find out more about how the exploit works by reading the technical writeup here.

      Source

      https://gbatemp.net/threads/new-ps2-...-point.550031/
    ...
    by Published on October 12th, 2019 18:30

    Heres my review of this years Robin Hood Beer Festival and Discussing what was good, some of the great Beers ive tried the music the food and a few ideas for next years Beer Festival. #RHBCF19! #robinhoodbeerfestival#beerfestival#craftbeers#nottingham#camra

    ...
    by Published on October 12th, 2019 17:53
    1. Categories:
    2. Nes News
    Article Preview



    Came across this on Deal Extreme Today , Obviously a clone of the Nintendo Retro Game Machines but also has 500 games onboard, heres more details:

    NES Retro Mini TV Handheld Family Recreation Video Game Console Built-in 500 Classic Games - Two Buttons Version
    Do you feel bored in your free time? Do you want to find something wonderful and meaningful to do? If so, this video game console would be your good choice. There are 500 different built-in classic games in it. Playing it, you would gain the fun of your childhood and the fun with your family, which is very suitable for amusement and recreation in family.
    Features:
    Support video output to TV with AC cable.
    Suitable for amusement and recreation in family.
    There are 500 built-in classic games, which cannot be changed.
    Classic and reminiscent games would remind you the childhood and bring the joy and fun at that time to you.
    There are A and B buttons on the machine, which improves the playability for it requires player's higher APM and operations.

    More Here
    ...
    by Published on October 12th, 2019 17:26

    Join me as I head to Nottingham to check out this years famous Nottingham Goose Fair

    This incredible fair has been going for centuries making it one of the oldest and biggest fairs in the world, the amount of rides, games and food stalls is insane making it difficult to see everything in one day especially if it’s busy, a great fair that has some of the best traveling rides in the UK plus a great traditional fair atmosphere

    I met up with Darren “TripsWithDaz” plus I bumped into friend and fan of the channel Aaron making for a fun few hours at this world class fair

    ...
    by Published on October 12th, 2019 17:02
    1. Categories:
    2. Wii U News
    Article Preview

    • Yep, it's that time again - version 1.15.16b of Cemu, the popular Wii U emulator, is here and it's now available to the general public! This update is all about smaller bug fixes and quality of life improvements: the emulator should no longer freeze on shutdown (a rather well-known issue that would also lock access to the emulator's files and resources until its previous instance would get killed), swapping the TV & GamePad windows will only work when Cemu has focus, game updates' RPX filenames will now be read properly instead of being assumed from the base executable's filename (fixes an issue mainly affecting Wii Sports Club updates) and any previously created controller profiles should be listed again in the input settings window. The anticipated Vulkan renderer is still missing, yet again remaining exclusive to the patron-only v1.16.0 WIP builds for the time being.

      Other smaller fixes and improvements have also been included, like better performance when using Wiimotes. You can know more about them by reading the official changelog:
      Quoted from Official changelog:
      # Cemu detailed changelog for 1.15.16b
      # Patreon release date: 2019-10-04
      # Public release date: 2019-10-11

      # New in 1.15.16b:

      general: Fixed a bug where previously created controller profiles would not show up in input settings

      # New in 1.15.16:

      general: Tab and Ctrl+Tab for swapping TV/GamePad screen now only works if Cemu is in focus
      general: Fixed an issue where Cemu would freeze on shut down (#175)
      general: Improved robustness of Cemu auto-updater
      general: Fixed launching games in fullscreen when UI fullscreen option is enabled
      general: If a filter is set the graphic pack window will auto-unfold the top node and small subnodes

      debugger: If a game ships with debug symbols they should show up in assembly view again

      RPL: Retrieve name of update .rpx from cos.xml instead of using the name of the base rpx
      Fixes Wii Sports Club update not launching

      ErrEula: Fixed message boxes with long button text

      Input: Improved performance when using Wiimotes

      Note:
      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      Cemu 1.15.16b can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater.

      Source

      https://gbatemp.net/threads/cemu-v1-...leased.549946/
    ...
    by Published on October 12th, 2019 16:55
    1. Categories:
    2. PC News

    "Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War; there were plenty of electric ones, though—" Oh, ahem, didn’t notice you there.
    ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits.
    The newly supported games are:
    • Blade Runner
    • Duckman: The Graphic Adventures of a Private Dick
    • Hoyle Bridge
    • Hoyle Children's Collection
    • Hoyle Classic Games
    • Hoyle Solitaire
    • Hyperspace Delivery Boy!
    • Might and Magic IV - Clouds of Xeen
    • Might and Magic V - Darkside of Xeen
    • Might and Magic - World of Xeen
    • Might and Magic - Swords of Xeen
    • Mission Supernova Part 1
    • Mission Supernova Part 2
    • Quest for Glory: Shadows of Darkness
    • The Prince and the Coward
    • Versailles 1685

    In addition, we enhanced the Android and iOS ports considerably. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in our user manual)
    As usual, we have improved many of the existing engines: added support for the 25th Myst Anniversary releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of Eye of the Beholder, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in Starship Titanic and Bud Tucker. The list goes on and on, and you may see the comprehensive change log here.
    Have no more tears in rain and grab this electric release. Windows and macOS users may get the auto-update when starting ScummVM.

    https://www.scummvm.org/news/20191013/ ...
    by Published on October 12th, 2019 16:51

    The UK physical charts for September welcomed 12 new entries, but to no one's surprise FIFA 20 made it to No.1 -- despite having only been out for five days when GfK closed its report for the month.
    Physical sales for EA's football behemoth were down 7% compared to FIFA 19's sales during its first month, though most of that will be down to a digital shift. As GamesIndustry.biz noted on the title's launch week, FIFA 20's PS4 edition attracted fewer sales this year, with both the Xbox One and Switch versions enjoying a slight increase year-on-year.
    Debuting at No.2 was Borderlands 3. The title shifted 48.3% fewer copies during its first month on shelves than Borderlands 2 did back in September 2012. However, 2012 was a lifetime away in terms of consumer habits and physical game sales, and 2K has said that 70% of all Borderlands copies sold in its first five days were digital. It is also the fastest selling game in 2K's history.
    Entering the charts at No.3 was Nintendo's The Legend of Zelda: Link's Awakening which, as we mentioned back on its launch week, was developer Grezzo's biggest Zelda launch in the UK, surpassing the record set by Ocarina of Time 3D.
    Microsoft's Gears 5 debuted at No.4, with sales not quite matching its predecessor. Again, this can be attributed to a rise in digital sales, plus the title's inclusion with Game Pass.
    Closing this brand new top five was NBA 2K20, with its sales slightly decreasing 13% when compared to last year's release. The title mainly sold on PS4 -- 67% of the physical copies shifted -- followed by Xbox One -- 33% -- and Switch.
    Further down the charts, Bandai Namco's Man of Medan landed at No.7 for its first month in the listings. Other newcomers in the top ten included PES 2020 at No.9 and THQ Nordic's Wreckfest at No.10.
    Also debuting in the Top 50 this month were Nintendo's Astral Chain at No.12, 505 Games' Control at No.15, Focus' Greedfall at No.30, Square Enix's Dragon Quest XI S: Echoes of an Elusive Age at No.40, and Atlus' Catherine: Full Body at No.44.
    Amid this wealth of new titles, EA took the crown, topping the publishers' charts in both value and units for the month, followed by Nintendo and Take-Two.
    In terms of formats, PS4 was far ahead last month, with 48.4% of all physical games sold in September going to Sony's console, followed by Xbox One with 30.8% and Switch with 18.7% -- the lowest it's been since November 2018.

    https://www.gamesindustry.biz/articl...arts-in-the-uk ...
    by Published on October 10th, 2019 20:56
    1. Categories:
    2. PS3 News

    For many years, PlayStation 3 consoles whose minimum FW version was 3.60 or higher were totally unhackable even if one didn’t mind using a hardware flasher to downgrade the firmware.
    PS3HEN 2.4.0 brings numerous subtle additions that may prove useful to some.

    However, with the advent of PS3HAN, these consoles got limited hacks and then with PS3HEN’s release in April, more CFW-esque features became available.
    Earlier this week, PS3HEN 2.4.0 got released, which continues the trend of frequent updates, and this update brings along:

    • Support for VSH patches and the ability to disable RIF signature checks
    • RAP support for DLC and PS1 games was added
    • Hitching of PlayStation 1 titles on mismatched TV video systems (PAL on NTSC for example) was fixed
    • NPDRM Type 2 games are now loaded faster
    • An issue in which users got stuck downloading games from PSN has been fixed
    • Other minor updates, including the shrinking of Stage2, which can be viewed in the link below
    • If you’re thinking about running PS3HEN on FW 4.85 (with HFW 4.85.1), it’s good to note that PS3HEN was updated to support FW 4.85 with version 2.3.2

    To view PS3HEN 2.4.0’s changelog, follow this link & to get it on your system, you may use the online updater or follow the installation instructions found here. Esc0rtd3w’s Twitter can be follow for the latest developments about PS3HEN

    http://wololo.net/2019/10/10/news-ps...-in-user-mode/
    ...
    by Published on October 9th, 2019 20:38
    1. Categories:
    2. Xbox News

    • With the recent official acknowledgement of the next-gen PlayStation and its unsurprising, yet conventional name of PlayStation 5, we are left wondering what direction Microsoft will choose when it comes to naming their successor to the Xbox One.

      The Xbox brand has had a less than straight forward history when it comes to naming their hardware after the release of the original Xbox in 2001.

      With the upcoming release of the PlayStation 3 in 2005/06, Microsoft allegedly wanted to avoid calling their next console the Xbox 2 to avoid consumers splitting hairs between numbers and causing consumer confusion with possible assumptions that 2 is greater than 3, so instead they opted for the Xbox 360 name when it released ahead of the PS3 in '05. Though this decision only furthered complications when it came time for the next generation Xbox...

      Though many believed the next generation Xbox would be called the Xbox 720 after a supposed teaser was seen in the trailer for the 2011 film 'Reel Steel'. Instead, Microsoft chose to go back to the drawing board and turned heads when they revealed the Xbox One name during the Xbox Reveal 2013 event. The Xbox One released in 2013 up against the PlayStation 4.

      https://gbatemp.net/threads/what-wil...called.549799/
    ...
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