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  • HardHat

    by Published on June 19th, 2009 00:03

    well, I found it strange to play the whole game without talking to anyone, so I've added trainers to each training station and got Daniel Chan to write up some dialog for them to guide you through the training to the final battle.



    Version 0.61:
    - added trainers who guide you through the whole Mage Master experience.
    - fixed underpowered spells from increasing your opponent's health. It now says
    attack was ineffective.
    - moved game save to START so that those O saving loops go away
    - use O to exit from battle preparation screens.
    - all new mage upgrades now happen at green or white training centres
    - rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green. Please consider restarting your game, I load, but don't gurantee the integrety of your old games.

    Check for more pictures on my blog at http://www.teamsushi.org/

    Download battlearena061.zip (10 MB) ...
    by Published on June 13th, 2009 21:11

    Time for a little RPG battling fun with Battle Arena.






    Welcome to Sushi Island. As an aspiring Mage Master, your mission is to collect and train a party of up to 6 low level mages and eventually win the Sushi Island Tournament. Thus rescuing your kingdom from your traitor of a brother.

    You start with one of 29 Mage Apprentices and through battles of skill and strength, you can upgrade their experience points, gradually growing stronger and stronger mages until you are ready to enter the tournament for the top prize of the Sushi Cup.

    Download battlearena051.zip (10 MB)

    Some people have reported that cheat mode becomes enabled by hitting TRIANGLE, so I've made a version which repairs your character if that happens to you.

    Here is the new version, with the cheat repair available. If you hit the START button with a character with a cheat enabled during an attack, then that character will be repaired. Sorry for the inconvenience. The triangle cheat mode is only enabled if there is a file called "cheats" in the EBOOT directory, so that should prevent accidental enabling.

    battlearena052.zip (10 MB)

    Version 0.52:
    - made cheat repair for accidental cheat mode activation with the START button.
    - made the cheat mode only work if you specifically add a "cheats" file. ...
    by Published on May 19th, 2009 19:57

    As the newly appointed champion, your father, the king has ordered you to Sushi Island so that you can train mages defend you and your kingdom from an attack from your brother, the traitor.

    A game for homebrew enabled PlayStation Portable handheld game systems.

    You Tube Video of preview build 8:



    It'll be coming out around the end of the month.

    I've attached two screenshots, if you don't want to look at the video. View them in comments. View more pictures and progress at http://www.teamsushi.org/ ...
    by Published on June 1st, 2008 21:50

    Here is a youtube vid of the action: http://www.youtube.com/watch?v=O3LUEVsyktg



    Resonate is a fast paced undersea rail shooter. Your goal is to evolve into a thresher shark and become king of the ocean. On normal difficulty the player starts as a Sea Urchin (level 2). Hit the blue striped targets to collect evolution up. Collect eight and move up a level to Sea Horse (level 3). Miss a target that collides with you and move down to Zooplankton (level 1). If you're hit too many times, the adventure ends and you need to try again.

    Features

    - five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
    - high score tracking for each game
    - boss fight at the end of the main level
    - online high score sharing
    - enemies in various attack formations
    - three kinds of power ups
    - level editor for Windows, Linux or MacOS based on fltk and OpenGL

    I submitted version 0.55 of Resonate to the compo last night, but I found a couple of minor issues with the boss fight. Download via comments. So here is the post compo release version.

    Here is the change log from 0.45:
    version 0.57
    - fixed boss damage visualization

    version 0.55
    - new compo title screen with water drop special effect
    - new main level which is easier for Meyitzo but still interesting
    - now fight against the tall ship of doom to free the sea (boss fight)
    - moved old main level to version0_45
    - Intel Mac level editor now available
    - added model preview in the level editor
    - increased the number of supported enemies to 512
    - increased the memory used by the CFW build to 20MB for bigger sounds, etc.

    And credits:

    Game Design: hardhat, PSPdemon
    Programming: hardhat
    Art: PSPdemon, Meyitzo, Genz
    Icon Music: DimensionT
    Music: by Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-comm
    ercial-No Derivatives). http://www.mono211.com/modsoulbrother/
    Sounds: meanrabbit.com
    Testing: zion, Dutt, Wally, #psp-programming
    Levels: Hardhat, Meyitzo
    Mac build of the Level Editor thanks to A_Nub, jparishy, InsertWittyName, BronxBomber
    Title screen is cc-by-sa licensed (http://www.creativecommons.com) and includes a reef photo by Mila Zinkova
    Inspired by Rez ...
    by Published on May 4th, 2008 14:50

    Here is an update to the new rail shooter that I'm working on for psp-hacks.com Homebrew Idol Competition.



    Resonate is a fast paced undersea rail shooter. Your goal is to evolve into
    a thresher shark and become king of the ocean. On normal difficulty the
    player starts as a Sea Urchin (level 2). Hit the blue striped
    targets to collect evolution up. Collect eight and move up a level to Sea
    Horse (level 3). Miss a target that collides with you and move down to
    Zooplankton (level 1). If you're hit too many times, the adventure ends
    and you need to try again.

    Features

    - five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
    - high score tracking for each game
    - enemies in various attack formations
    - three kinds of power ups
    - level editor for Windows, Linux or MacOS based on fltk and OpenGL

    Credits

    Game Design: hardhat, PSPdemon
    Programming: hardhat
    Art: PSPdemon, Meyitzo, Genz
    Icon Music: DimensionT
    Music: by Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-comm
    ercial-No Derivatives). http://www.mono211.com/modsoulbrother/
    Sounds: meanrabbit.com
    Testing: zion, Dutt, Wally, #psp-programming
    Levels: Hardhat, Meyitzo, Yukon Ruby, Dutt, PSPJunkie, Zion
    Title screen is cc-by-sa licensed (http://www.creativecommons.com)
    and includes a reef photo by Mila Zinkova
    Inspired by Rez


    Change Log:
    version 0.45
    - added high score upload/internet ranking
    - added new XMB background picture
    - added new XMB song from DimensionT
    - fixed some crash bugs in the level editor
    - terrain doesn't run out at the end of the level
    - new segment transition effect
    - filled in some user levels with enemies
    - updated credits to list some missed people
    - windows level editor included in distro
    - level editor includes preview of enemies on screen

    Download it at: resonate045.zip

    See your internet rank at: http://www.teamsushi.org/games/resonate/hiscores.php ...
    by Published on April 28th, 2008 03:39

    Well I've been wanting to do a public beta for Resonate for a while. So here it is. But the main level is challenging and overall it is looking pretty good. What I really need is some good user levels and to finish the options in the online menu.

    Resonate is a fast paced undersea rail shooter. Your goal is to evolve into
    a thresher shark and become king of the ocean. On normal difficulty the
    player starts as a Sea Urchin (level 2). Hit the blue striped
    targets to collect evolution up. Collect eight and move up a level to Sea
    Horse (level 3). Miss a target that collides with you and move down to
    Zooplankton (level 1). If you’re hit too many times, the adventure ends
    and you need to try again.

    Features

    - five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
    - high score tracking for each game
    - enemies in various attack formations
    - three kinds of power ups
    - level editor for Windows, Linux or MacOS based on fltk and OpenGL

    Credits

    Game Design: hardhat, PSPdemon
    Programming: hardhat
    Art: PSPdemon, Meyitzo, Genz
    Music: by Aleksi ‘Heatbeat’ Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-commercial-No Derivatives). http://www.mono211.com/modsoulbrother/
    Title screen is cc-by-sa licensed (http://www.creativecommons.com)
    and includes a reef photo by Mila Zinkova
    Inspired by Rez
    Download game with game and level editor source for custom firmwares
    Download level editor for Windows

    Level editor video tutorial: http://www.dailymotion.com/video/x4l...t06_videogames

    I'm looking for suggestions to consider, and of course people to be level editors to make new levels.

    Here is a screenshot:
    ...
    by Published on November 1st, 2007 03:48

    Hi,

    To celebrate the 25th anniversary of the ColecoVision game system, here is my entry for the Minigame Competition 4k division.

    You are the captain of the proud Maid of the Mist, taking tourists to view Niagra Falls. Sounds easy? Well, to keep from being fired you need to keep your ship in ship shape, by avoiding rocks and logs in your way. Hit one, and your ship will slow, and you will risk falling behind. Hit too many and you'll sink. Watch for the dreaded whirlpools which are sure to sink you.

    Here is a vid of the game play: http://www.youtube.com/watch?v=6zCeAwKt5wU
    and the screenshot is attached.

    Download and try it yourself. Game which includes source is attached.

    Voting doesn't open until next week, but there are lots of fun games that you can download already from that minigame compo site. ...
    by Published on May 20th, 2007 03:54

    Hi,

    I spent another long day making a preview video of one of my upcoming releases. It is almost done, and I just want to polish it a little more.

    Here is the background of the game:
    After a long double shift at work, to your suprise, your co-workers threw a party. They wanted to celebrate your raise at work, a reward for those long hours you work. But now, tired and quite drunk, you're objective is simple. Leave the building, to get to the subway, and go home to sleep it off. The only problem is that the elevators are broken, and this is a big office building.

    Too drunk to find your way out alone, ask helpful people for directions. Staggering around, try to avoid frightening the people who might help you. Although strangely you get points for frightening them. Somehow if you get sober before you get home you will lose, from the depressing realization that you must be an alcholholic.




    A top down 2D game, which features:
    - 6 playable levels
    - full level editor
    - 3 types of collectables
    - over 50 non-player characters to interact with (some help you, some insult you but give you points)
    - particle effects on picking up things
    - cool sound track

    here are the full credits:


    Credits
    Programming: hardhat, a_nub
    Levels: hardhat
    Graphics: birdman2078, hardhat, a_nub, Meyitzo, Zion
    Sounds: WernerVonBraun, meanrabbit.com
    Music: Music: http://www.mono211.com/modsoulbrother/ These works are licensed under a Creative Commons License with the full permission of Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-commercial-No Derivatives).
    Testing: hardhat, PSPJunkie, Zion, Wally, PSPdemon, legendpaul, Meyitzo, Whazilla
    Fonts: Sprite Slicer with Font Mechanic
    PSPSDK: ps2dev.org ...
    by Published on March 17th, 2007 22:27

    Here is the teamsushi.org entry for the PxP homebrew compo.

    It is a Guitar Hero type game. It is compatible with any levels from www.freetar.net if they are MP3s. To play with the default keymap, use down on the d-pad to strum, and hold L [] X O R at the appropriate times. Start to pause. Select for screenshot.

    Install the song packs in the song directory under the game.

    Features:
    - remapable keys
    - 3D environment for stage, with custom cameras
    - skinnable (more skins available soon)
    - crashes after song plays when leaving summary screen

    Light version includes:
    Gitaroo Man - Legendary Theme (Arren Jevleth)


    Song pack 1:
    36 Crazyfists - The Heart and the Shape (exilezx)
    Adolescents - Surfside (shitbuster)
    Alisean - Surfing on the Blocks (Trinexx)
    Brendon Small - Secret Song 13 (sm4k)

    Song pack 2:
    Goe Goe Spark - HARD (OttawaJammer)
    JerryC - Canon Rock (DaN)
    Jonathan Coulton - Code Monkey
    Killswitch Engage - This Fire Burns (exilezx)

    Song pack 3:
    Kirby's Adventure - Yogurt Yard (partack)
    Mattias - Mega Man 2 Remix (gtenkspowrturk)
    Minibosses - Mike Tyson's Punch Out (XnMeX)
    Minibosses - Ninja Gaiden (doctorb)

    Song pack 4:
    The Aquabats - Sequence Erase (KnockoutPackage)
    The Daredevils - Hate You (innerlogic)
    Yngwie Malmsteen - Demon Driver (Tapion013)

    These are kxploited, because why not.

    Credits:
    Models: meyitzo, hardhat, PSPdemon
    Characters and default skin: Wilhel1812
    Sound effects: meanrabbit.com
    Testing: everyone at pspsmm.com, wally, zion, and many more

    Downloads and screenshot in the comments. ...
    by Published on February 1st, 2007 15:12

    Here is the long overdue update to my PSP Flash-Card program. It is designed for students to memorize all of the "important" facts that we all need to know to pass tests.

    For this version, there are two updates to improve usability.

    - First there is a new Definition mode, that allows you to see the definition and guess the terms that they define.
    - Second there is a new "batch mode" that shows the cards in groups of 5, so that the hard to remember terms are repeated more often when you get them wrong. This version uses a "replenishing" system, where there is a deck of waiting cards that fills the batch all the time. That way you'll see the trouble cards at least ones every batch size.

    The two new functions are controlled with the L and R trigger buttons.

    This version is still skinnable, so have fun and go wild.

    pspflashcard0_3.zip (845KiB) for eLoader/1.0 users
    pspflashcard0_3kx.zip (845KiB) kxploited for PSP firmware 1.5 and friends

    The screen shot is similar to 0.2. The screen shot and download via comments. ...
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