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  • Insomniac197

    by Published on November 26th, 2008 23:41

    Bugz is the first iPhone game released by Didev Studios.

    Bugz is a game of skill and chance. The aim of the game is to pop as many bugz as possible by starting a chain reaction of bugz popping.

    To do this you have to tap the screen to create an initial pop which will expand and then shrink again.

    If your pop hits another bug then that bug will pop, starting a chain reaction effect.

    Features
    • 102 levels of addictive gameplay!
    • Multiple profile management with ability to save and load your current state.
    • Online high score table - upload your score and view worldwide high scores in game.
    • Custom soundtrack.
    • Prefer to listen to your iPod while playing? Simply toggle the setting.
    • Hours of replay value.

    Screenshots and videos are available on the Bugz website at http://www.didev-studios.com/bugz/



    ...
    by Published on August 24th, 2008 22:06



    Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k.

    PGE Lua is the Lua wrapper of that engine.

    -= FEATURES =-

    pge.controls - Handling button and analog input.
    pge.dir - Directory access and file system operations that deal with directories.
    pge.file - File access and file system operations that deal with files.
    pge.font - TrueType font loading and drawing.
    pge.gfx - Graphic primitives drawing.
    pge.math - VFPU math module.
    pge.mp3 - MP3 playback for background music.
    pge.net - Net and socket functions.
    pge.texture - Image loading and drawing.
    pge.timer - Timer module.
    pge.usb - USB functions.
    pge.utils - Utility functions for using the dialogs and retrieving system information.
    pge.wav - WAV loading and playback for sound effects.
    pge.zip - ZIP file access and extraction.

    PGE Lua uses a port of the latest Lua release 5.1.4, which has been optimised specifically for the PSP.

    PGE Lua comes with 23 fully commented samples demonstrating how each module is used.

    Alongside that, full documentation is available via the homepage: http://pge.luaplayer.org/

    There is an emulator for PGE Lua which runs on Windows, Linux, OSX and allows PSP-less development. This is almost complete and will be released at that time.

    -= VIDEOS =-

    Low resolution: http://www.youtube.com/watch?v=MT-9HJlmWkE

    -= INSTALL =-

    Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).

    -= KNOWN ISSUES =-

    None as of this writing. With this being an initial release I would expect there to be a few undiscovered bugs. Let us know.

    -= HOMEPAGE =-

    http://pge.luaplayer.org/

    -= CONTACT =-

    [email protected]

    -= DOWNLOAD =-

    http://pge.luaplayer.org/lua/downloads/pgelua_001.zip

    -= CREDITS & GREETS =-

    Coded in pure C and asm using the homebrew PSPSDK.

    Thanks to TyRaNiD for psplink, which was used extensively in debugging.

    Thanks to all in #psp-programming on freenode.net, where quality homebrew is produced. Special thanks to those in #lua who know so much about Lua it scares me.

    Personal thanks to romero126 and Soulkiller, who tested, provided feedback and helped me steer PGE Lua to where it is.

    Massive thanks to Raphael and Tomaz - the work we did on triEngine helped me really understand what an engine is.

    Biggest thanks to MK2k for joining the project midway through development and making it much more than I ever expected.

    -= NOTES =-

    Please be aware that this is not Lua Player.

    PGE Lua is it's own product and shares zero code with Lua Player.

    For the C developers, the C API of Phoenix Engine will be released in due course, shortly.

    PGE has been in development for over a year, it's not some mis-match of code copied from other people. This is the real deal.

    There are lots more plans in store for PGE and PGE Lua, a roadmap will be released shortly showing the expected development.

    -= SUPPORT =-

    For further help that is not supplied by the samples or documentation, there are forums for PGE at http://pge.luaplayer.org/.

    We are also on IRC, channel #psp-programming on irc.freenode.net, for one-to-one help.

    -= UPDATE =-

    Version 0.02 has been released.

    Quote Originally Posted by CHANGELOG
    Added pge.exit() to explicitely exit at any time.
    Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
    Added pge.texture.swizzle() to swizzle a texture.
    Added pge.texture.unswizzle() to unswizzle a texture.
    Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
    Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
    Added an error check to pge.file.read(), returns nil if nothing could be read.
    Added an error check to pge.file.readnum(), returns nil if the number could not be read.
    Added a return value to pge.file.write(), returns the number of bytes written.
    Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
    Added pge.math.deg() to convert radians to degrees.
    Added pge.math.rad() to convert degrees to radians.
    Moved the socket functions to pge.net.socket.function() to give a layer of separation.
    Moved the
    ...
    by Published on February 8th, 2007 01:08

    VSH Analog Revision B

    Changes:
    - Analog stops working after using some VSH options (FIXED)
    - Analog/D-pad messed up when using VSH options that actually use analog (FIXED)
    - Added option to enable/disable the button swap in VSH
    - Added short message displaying current status when enabled/disabled
    - HOLD key will stop analog movement
    - Added a power tick to keep PSP awake

    This plugin allows use of the analog stick for movement in the VSH.
    Analog will function as D-pad, and D-pad as analog.

    To install:

    Place in the SEPLUGINS folder on your memory stick
    Add the path to vsh.txt
    Enable the plugin through the recovery menu

    To enable/disable the analog and D-pad swap, press the vol+ and vol- buttons at the same time. You will get a short message telling you if the plugin is enabled or disabled.

    Known issues:

    When launching items from the game menu on non 3.10 OE firmwares, the PSP will crash. Unable to fix as this is not an error on my part. Only 3.10 OE is fully supported.

    Thanks:

    MaTiAz - For the idea while we were chatting on IRC
    TyRaNiD - The code for hooking functions is from psplink
    The people who tested this on 3.03 OE for me. ...
    by Published on February 5th, 2007 06:01

    VSH Analog 0.1

    This plugin allows use of the analog stick for movement in the VSH.
    It is for OE firmwares.

    To install:

    Place in the SEPLUGINS folder on your memory stick
    Add the path to vsh.txt
    Enable the plugin through the recovery menu

    Known bugs:

    If you view any photos, the analog will stop working in the VSH.
    I plan to fix this.

    Thanks:

    MaTiAz - For the idea while we were chatting on IRC
    TyRaNiD - The code for hooking functions is from psplink

    Might make this into a full key remapper for the VSH if I get bored enough again. ...
    by Published on October 30th, 2006 01:44

    New features:

    • Music format changed from OGG to MP3
    • Loads random music from /PSP/MUSIC/ (and sub directories if present) - If no music is found default music is played
    • New game mode 'Survival' - keep the ball in play for as long as possible (score upload and database upgraded to cater for changes)
    • 'Arcade' mode to replace previous Vs. CPU mode


    I've started to label the versions.

    The static background image can be changed by replacing the background.png file with a different one (480x272).

    New screenshots (still has old menu):

    Menu screen (also demo playing is in the top down view with 'lines' background effect)


    Playing game in 3rd person view (with static image background effect)


    Playing game in 1st person view (with visualizer background effect)


    Menu (with no background effect)


    Menu (with static image background effect)


    Menu (with visualizer background effect)


    The screenshots of the visualizer do not do it justice. In gameplay it looks excellent.

    Survival (with visualizer background effect)
    ...
    by Published on October 23rd, 2006 01:06

    New features:

    • New background music
    • TRIANGLE button changes background effect between: lines, visualizer (synched to music), static image or none
    • SQUARE and CIRCLE now move your paddle as well as LEFT/RIGHT or the analog
    • Slams added. To slam the ball simply push UP when the ball is near your paddle and it will slam into the ball. You get 3 slams per game.
    • START button pauses and unpauses the game


    You can change the background music by replacing the music.ogg file with one of your own.
    Also the static background image can be changed by replacing the background.png file with a different one (480x272).

    New screenshots:

    Menu screen (also demo playing is in the top down view with 'lines' background effect)


    Playing game in 3rd person view (with static image background effect)


    Playing game in 1st person view (with visualizer background effect)


    Menu (with no background effect)


    Menu (with static image background effect)


    Menu (with visualizer background effect)


    The screenshots of the visualizer do not do it justice. In gameplay it looks excellent.

    Download and Give Feedback Via Comments ...
    by Published on October 20th, 2006 17:38

    I had to update the game. I hated the graphics and it was starting to get to me.

    I've made the following improvements:

    • Graphics: Lighting, Reflection, Color changes, New menu textures, lots of things...
    • Extra sound effects have been added
    • New menu option 'View Stats'
    • Gameplay slightly more easier
    • Camera views edited to give a better perspective


    New screenshots:

    Menu screen (also demo playing is in the top down view)


    Playing game in 3rd person view


    Playing game in 1st person view


    Download and Give Feedback Via Comments ...
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