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  • JKKDARK

    by Published on November 18th, 2006 23:18

    PlayStation 2 emulator for PC. Some problems were fixed, that's why it's a fast release.

    PCSX2 0.9.2 R2 - Files Pack

    PCSX2 0.9.2 R2 - Installer Pack

    This fixes an assortment of issues found briefly after 0.9.2's original launch. It is strongly advised that people get this build of 0.9.2 over the initial release.

    * Compatibility regression with Vampire Night resolved.
    * Final Fantasy X now works for most regions.
    * Fixes Crash when using config>patches
    * Frame Limiting is now more accurate.
    * Improved zeroGS, Disgaea 2 menus are now solid.
    * P.E.Op.S SPU2 updated to include threaded mode (usefull for video recording).
    * Screen Saver / Power Saving now disabled when running PCSX2. ...
    by Published on November 18th, 2006 12:06

    via Myth Games

    SEGA of America, Inc. today released new information on the first round of titles from its SEGA Genesis library available via download on Wii's Virtual Console Shop Channel on November 19th. Prices will start at 800 Wii Points to download the SEGA Genesis titles. Wii Points can be purchased online or at retail at an MSRP of $20 for 2,000 points.

    Spanning all the popular genres, the titles available at launch include SEGA Genesis classics such as Sonic The Hedgehog, Altered Beast, Golden Axe, Columns, Ecco the Dolphin, Gunstar Heroes, Space Harrier II, Toe Jam & Earl, Ristar and Dr. Robotnik’s Mean Bean Machine.

    2006 Title Line Up

    Sonic The Hedgehog - (1991/© SEGA) - Rocket Sonic, the fastest blue hedgehog on earth, through hair-raising loop-de-loops and dizzying dives past bubbling lava, waterfalls and on as you gather up Rings and stop Dr. “Ivo” Robotnik’s schemes for world domination!

    Altered Beast- (1989/© SEGA) - When Zeus, the legendary Greek God, brings you back to life, you set forth on a mission to rescue his daughter Athena from the underworld. Along the way, collect the Spirit Balls dropped by enemies to increase your strength and transform into a variety of mythical creatures with powerful attacks.

    Golden Axe - (1988/© SEGA) - Three mighty heroes have a score to settle with the evil Death Adder in this classic action game. As a powerful fighter, a female amazon, or a mighty dwarf, you’ll fight through Adder’s henchman with weapon and magic attacks or ride the fearsome, fire-breathing beasts to your advantage.

    Columns - (1990/© SEGA) - Test your hand at the ancient Phoenician game of Columns. Multi-colored gems drop from the top of the screen into a pit and it is up to you to quickly arrange the order of the jewels as they fall into lines of three or more. If your gems pile up and reach the top, the game is over.

    Ecco the Dolphin - (1993/© SEGA) - Help Ecco the dolphin find his missing friends by exploring his vast ocean world. You must surface for air and keep an eye out for enemies as you search the depths. Ecco’s unique sonar ability will give you helpful information from other sea creatures.

    Gunstar Heroes - (1993/© SEGA) - The Gunstar 9 planet was peaceful for many years until the vicious dictator, Colonel Red, kidnapped the Gunstar twins' older brother and used mind control to make him his slave. You’ll face many different enemies and bosses as you battle to stop the dictator from unleashing “Golden Silver the Destructor” with apocalyptic consequences!

    Space Harrier II - (1988/© SEGA) - Fantasyland has been taken over by destructive forces and a call for help comes from deep in the universe Space Harrier is quick on the scene armed with his laser to defeat wave after wave of destructive forces through twelve thrilling stages, with a dangerous boss waiting at the end of each round.

    Toe Jam and Earl - (1992/© ToeJam&Earl Productions,Inc. © SEGA) - Toe Jam and Earl are two fun-loving aliens who accidentally crash on earth when their spaceship collides with a meteorite! They must find 10 pieces of the spaceship so they can get back home to Planet Funkotron, but not all levels have the pieces. Once you find a piece of the ship, you’ll receive a hint as well.

    Ristar - (1995/© SEGA) - Greedy, an evil space pirate, has corrupted the kings of Valdi System’s seven planets and enslaved the people who live there. The plea for a hero is answered by Ristar who uses his amazing extendable arms and courage to save Valdi from Greedy.

    Dr. Robotnik’s Mean Bean Machine - (1993/© SEGA) - Dr. Robotnik is stamping out music and fun in Mobius with his giant, robotizing Mean Bean Steaming Machine. Before he turns all the citizens of Beanville into robots, you must save the day by gathering up beans in matching colors and defeating Robotnik’s guards! ...
    by Published on November 18th, 2006 12:06

    via Myth Games

    SEGA of America, Inc. today released new information on the first round of titles from its SEGA Genesis library available via download on Wii's Virtual Console Shop Channel on November 19th. Prices will start at 800 Wii Points to download the SEGA Genesis titles. Wii Points can be purchased online or at retail at an MSRP of $20 for 2,000 points.

    Spanning all the popular genres, the titles available at launch include SEGA Genesis classics such as Sonic The Hedgehog, Altered Beast, Golden Axe, Columns, Ecco the Dolphin, Gunstar Heroes, Space Harrier II, Toe Jam & Earl, Ristar and Dr. Robotnik’s Mean Bean Machine.

    2006 Title Line Up

    Sonic The Hedgehog - (1991/© SEGA) - Rocket Sonic, the fastest blue hedgehog on earth, through hair-raising loop-de-loops and dizzying dives past bubbling lava, waterfalls and on as you gather up Rings and stop Dr. “Ivo” Robotnik’s schemes for world domination!

    Altered Beast- (1989/© SEGA) - When Zeus, the legendary Greek God, brings you back to life, you set forth on a mission to rescue his daughter Athena from the underworld. Along the way, collect the Spirit Balls dropped by enemies to increase your strength and transform into a variety of mythical creatures with powerful attacks.

    Golden Axe - (1988/© SEGA) - Three mighty heroes have a score to settle with the evil Death Adder in this classic action game. As a powerful fighter, a female amazon, or a mighty dwarf, you’ll fight through Adder’s henchman with weapon and magic attacks or ride the fearsome, fire-breathing beasts to your advantage.

    Columns - (1990/© SEGA) - Test your hand at the ancient Phoenician game of Columns. Multi-colored gems drop from the top of the screen into a pit and it is up to you to quickly arrange the order of the jewels as they fall into lines of three or more. If your gems pile up and reach the top, the game is over.

    Ecco the Dolphin - (1993/© SEGA) - Help Ecco the dolphin find his missing friends by exploring his vast ocean world. You must surface for air and keep an eye out for enemies as you search the depths. Ecco’s unique sonar ability will give you helpful information from other sea creatures.

    Gunstar Heroes - (1993/© SEGA) - The Gunstar 9 planet was peaceful for many years until the vicious dictator, Colonel Red, kidnapped the Gunstar twins' older brother and used mind control to make him his slave. You’ll face many different enemies and bosses as you battle to stop the dictator from unleashing “Golden Silver the Destructor” with apocalyptic consequences!

    Space Harrier II - (1988/© SEGA) - Fantasyland has been taken over by destructive forces and a call for help comes from deep in the universe Space Harrier is quick on the scene armed with his laser to defeat wave after wave of destructive forces through twelve thrilling stages, with a dangerous boss waiting at the end of each round.

    Toe Jam and Earl - (1992/© ToeJam&Earl Productions,Inc. © SEGA) - Toe Jam and Earl are two fun-loving aliens who accidentally crash on earth when their spaceship collides with a meteorite! They must find 10 pieces of the spaceship so they can get back home to Planet Funkotron, but not all levels have the pieces. Once you find a piece of the ship, you’ll receive a hint as well.

    Ristar - (1995/© SEGA) - Greedy, an evil space pirate, has corrupted the kings of Valdi System’s seven planets and enslaved the people who live there. The plea for a hero is answered by Ristar who uses his amazing extendable arms and courage to save Valdi from Greedy.

    Dr. Robotnik’s Mean Bean Machine - (1993/© SEGA) - Dr. Robotnik is stamping out music and fun in Mobius with his giant, robotizing Mean Bean Steaming Machine. Before he turns all the citizens of Beanville into robots, you must save the day by gathering up beans in matching colors and defeating Robotnik’s guards! ...
    by Published on November 18th, 2006 12:06

    via Myth Games

    SEGA of America, Inc. today released new information on the first round of titles from its SEGA Genesis library available via download on Wii's Virtual Console Shop Channel on November 19th. Prices will start at 800 Wii Points to download the SEGA Genesis titles. Wii Points can be purchased online or at retail at an MSRP of $20 for 2,000 points.

    Spanning all the popular genres, the titles available at launch include SEGA Genesis classics such as Sonic The Hedgehog, Altered Beast, Golden Axe, Columns, Ecco the Dolphin, Gunstar Heroes, Space Harrier II, Toe Jam & Earl, Ristar and Dr. Robotnik’s Mean Bean Machine.

    2006 Title Line Up

    Sonic The Hedgehog - (1991/© SEGA) - Rocket Sonic, the fastest blue hedgehog on earth, through hair-raising loop-de-loops and dizzying dives past bubbling lava, waterfalls and on as you gather up Rings and stop Dr. “Ivo” Robotnik’s schemes for world domination!

    Altered Beast- (1989/© SEGA) - When Zeus, the legendary Greek God, brings you back to life, you set forth on a mission to rescue his daughter Athena from the underworld. Along the way, collect the Spirit Balls dropped by enemies to increase your strength and transform into a variety of mythical creatures with powerful attacks.

    Golden Axe - (1988/© SEGA) - Three mighty heroes have a score to settle with the evil Death Adder in this classic action game. As a powerful fighter, a female amazon, or a mighty dwarf, you’ll fight through Adder’s henchman with weapon and magic attacks or ride the fearsome, fire-breathing beasts to your advantage.

    Columns - (1990/© SEGA) - Test your hand at the ancient Phoenician game of Columns. Multi-colored gems drop from the top of the screen into a pit and it is up to you to quickly arrange the order of the jewels as they fall into lines of three or more. If your gems pile up and reach the top, the game is over.

    Ecco the Dolphin - (1993/© SEGA) - Help Ecco the dolphin find his missing friends by exploring his vast ocean world. You must surface for air and keep an eye out for enemies as you search the depths. Ecco’s unique sonar ability will give you helpful information from other sea creatures.

    Gunstar Heroes - (1993/© SEGA) - The Gunstar 9 planet was peaceful for many years until the vicious dictator, Colonel Red, kidnapped the Gunstar twins' older brother and used mind control to make him his slave. You’ll face many different enemies and bosses as you battle to stop the dictator from unleashing “Golden Silver the Destructor” with apocalyptic consequences!

    Space Harrier II - (1988/© SEGA) - Fantasyland has been taken over by destructive forces and a call for help comes from deep in the universe Space Harrier is quick on the scene armed with his laser to defeat wave after wave of destructive forces through twelve thrilling stages, with a dangerous boss waiting at the end of each round.

    Toe Jam and Earl - (1992/© ToeJam&Earl Productions,Inc. © SEGA) - Toe Jam and Earl are two fun-loving aliens who accidentally crash on earth when their spaceship collides with a meteorite! They must find 10 pieces of the spaceship so they can get back home to Planet Funkotron, but not all levels have the pieces. Once you find a piece of the ship, you’ll receive a hint as well.

    Ristar - (1995/© SEGA) - Greedy, an evil space pirate, has corrupted the kings of Valdi System’s seven planets and enslaved the people who live there. The plea for a hero is answered by Ristar who uses his amazing extendable arms and courage to save Valdi from Greedy.

    Dr. Robotnik’s Mean Bean Machine - (1993/© SEGA) - Dr. Robotnik is stamping out music and fun in Mobius with his giant, robotizing Mean Bean Steaming Machine. Before he turns all the citizens of Beanville into robots, you must save the day by gathering up beans in matching colors and defeating Robotnik’s guards! ...
    by Published on November 18th, 2006 11:24

    A new version of the PlayStation 2 emulator for Windows

    This release brings several important changes to PCSX2, enhancing compatibility and adding several new aspects to the emulator.

    * ADMA has been added to PCSX2, most (if not all) game videos
    will playback audio, many games now have their music and speech effects.
    * Counter fixes stopping games hitting long pause syndrome, or crashing.
    * Enhanced MTGS / DC stability, great for those with Dual Core CPUs.
    * IPU improvements, more game videos will now run.
    * VIF fixes, allowing for many games to run or look better.
    * VUrec fixes, improving ingame graphics when under VU recompilation

    Also included with this release is the new Patch Browser and Patch Finder, the patch browser, allows you to search memory with the tools and functions you would be used to with a cheat searcher.

    The Patch Browser will allow you to enable and disable parts of the patch during gameplay, eg; enabling Infinite Lives etc!

    HOWEVER!! - These features are not completed yet,
    enumerator's and other features are not present, and the patch browser
    lacks functionality! You can still use the patch finder, and an example
    XML file with notes is included with this release (in the root dir of
    PCSX2), and the new format XML files can be used by PCSX2!

    PCSX2 0.9.2 also comes with a new zeroGS plugin, which increases graphical support for several games and fixes some of the bugs found in the previous version(s).

    We're going to save ourselves some hassle next! We're aware many people want to play Final Fantasy X on PCSX2, as you maybe aware the game is now fully playable, however we would like to make two very important notes:

    * PEOPS CDVD plugin must be used!
    * MTGS can cause some crashes, they are rare, but if the game crashes, switch to single core mode for awhile!

    We are releasing via torrent initially, please seed for as long as possible, we recommend uTorrent as a client! Direct download from the site will be available once initial flood has hit!

    ::Files Pack - 7zip format, grab 7zip from www.7-zip.org
    ::Installer Pack - Executable installer, for the lazy types! ...
    by Published on November 13th, 2006 19:15

    Yabause is a Saturn emulator for PC.

    Unsure whats new, download below

    http://yabause.sourceforge.net/builds.php ...
    by Published on November 11th, 2006 17:11

    New version of the Sega Saturn emulator for Windows

    Changelog:

    DSP processing of the SCU was updated.
    Baroque and Lunar 2 now work.
    Collision detection in Virtua Fighter is now normal.
    VDP2 rotating background processing was updated.
    The backgrounds in Radiant Silvergun are displayed correctly. (the 2 ones that didnt work before)
    VDP2 window processing was updated.
    VDP2 color operation processing was updated.
    SMPC processing was updated
    DSP processing of the SCSP was corrected.
    The phenomenon where volume is too high is not present anymore. (this was present in Madou Monogatari, and probably other games using ADX audio as well)

    Since SSF is in a state where trial-and-error method is used in order to raise compatibility,
    some games may be broken.
    In this case, try lowering the SH2 Instruction Numbers. ...
    by Published on November 11th, 2006 14:00

    Source next-gen.biz

    For the first six months of Sega Sammy's fiscal year ending March 31, 2007, the company reported net income of 38 billion yen ($323.2 million) compared to 25 billion yen ($212.6 million) for the same period a year ago.

    Net sales were 283.6 billion yen ($2.4 billion), up 14 percent from 248.6 billion yen ($2.1 billion) year-over-year.

    Figures were driven by solid sales of the "Hokuto No Ken SE" pachislot machine, and other strong sales within the amusement machine business. Although the segment was successful during the first half, Sega Sammy expressed caution about the future of the business, as the number of pachinko and pachislot players is in decline. The company said that it's "imperative" to find a way to appeal to new users.

    As for home videogame software, Sega Sammy said that the industry is expected to continue to rebound on the back of handheld and next generation software sales, but increased R&D expenses for advanced new consoles are likely to have an impact on the developer's bottom line in the future.

    Software sales were way up for the six-month period, as the company sold 5.8 million units versus the comparable period's 1.3 million copies. The U.S. led software sales by region with 2.4 million, followed by Japan with 1.8 million, Europe with 1.6 million and 30,000 for other regions. Outside of Japan, Super Monkey Ball Adventure was noted as a strong seller and Phantasy Star Universe exhibited solid Japanese sales. The company is aiming to sell 21.9 million units by the end of its fiscal year.

    Sega Sammy also said that Virtua Fighter 5 was a "strong-seller" for its arcade business.

    Despite an impressive first half, the company cut its full-year net profit forecast to 60 billion yen ($510 million) from its previous guidance of 75 billion yen ($637.8 million). Group sales expectations for the year were reduced to 580 billion yen ($4.9 billion) from 682 billion yen ($5.8 billion). The reductions come as Sega Sammy attempts to strengthen its pachinko machine business, with results that aren't expected to come about until the next fiscal year. ...
    by Published on November 9th, 2006 00:36

    From kotaku:



    "Devoted reader Jonathan "I'm not the lead singer of Korn" Davis risked life and limb to get us this shot. Three of the hardest of the hardcore (or least sane of the hardcore, you decide) already have their mushy butts in line at a Burbank, California Best Buy, prepared to be the first through the doors when the PlayStation 3 goes on sale next Friday. Nine days from now. Looks like the rest of you can skip this location.

    Still, if you're going to be in line for over nine days, you had better have the right supplies. Plastic penguin? Check. Lawn chairs? Yup. Toilets? Those potted plants will do.

    The dream of scoring a PS3 at retail seems less and less like reality as the days pass. Thanks again, Jonathan"


    3 guys are already camping, and the console only gets released in 9 DAYS!
    I wonder if one of them is Video_freak, he is also from Bay Area ...
    by Published on November 4th, 2006 19:33

    Finally, after 3 mounths, there is a new version of the Game Boy Advance/Nintendo DS emulator for Windows.

    Changelog:

    nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)
    nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes
    nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi)
    nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values
    nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box
    nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box
    nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face
    video/speedup: faster bg drawing when special effects disabled (blend/bright)
    reg/home: moved all users to usa, avoids paypal-german-language-service (remi)
    reg/full: new parity and decrypt.jpg encryption by headless marching soldiers
    reg/full: discontinued free nds-updates for older (than 12 months) gba-users
    reg/full: registration tool auto-generates invoices for commercial users
    reg/home: new file-ext .key (some servers now declare .bin as potential virus)

    sync: forces machine_switch on retrace, forces to be 1st machine after retrace
    gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter)
    webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages
    email: new email address - please do NOT put it online - due to spam problems
    nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter)
    emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data)
    nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled)
    cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning)
    nds/help: added some basic specs on DS Memory Timings (in DS Various chapter)
    nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit)
    cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5)
    cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm)
    cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes
    cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f)
    nds/sound: emulates sound output speaker routing and speaker stereo panning
    nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start)
    nds/sound: optionally mono output, optionally disabled, on machine 1 only
    nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs
    nds/sound/help: described hold flag (can't hold on restart, apparently bugged)
    nds/sound/help: described the two different ch(a)+ch(b) addition outputs
    nds/sound/help: described capture errors (both negative and overflow bugs)
    nds/sound: emulates minmax clipping, fully emulates all sound capture errors
    gba/sound: fixed small ch4 glitch (occured when only one stereo side was on)
    gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes
    gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume
    gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip)
    nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc)
    nds/sound: emulates sound loop+length and high accuracy frequency timings
    nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong)
    nds/sound/help: corrected sample frequency, explained length/loop registers
    nds/sound: emulates channel volume, channel volume shift, master volume, bias
    nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats
    nds/sound: emulates all write-only sound ports as such (reads as 00000000h)
    nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware)
    nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master
    nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs)
    debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy")
    nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection)
    Download and Give Feedback Via Comments ...
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