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  • JKKDARK

    by Published on August 19th, 2008 18:37

    http://blog.us.playstation.com/2008/...aystation-edu/

    The games industry is always on the look-out for new, talented engineers and programmers who understand how the hardware works under the hood. However, it isn’t possible to buy a PlayStation development kit at your local computer store and development for the PlayStation has remained a mystery, even to very interested individuals. It gives me great pleasure to unveil the mystery and announce the PlayStation-edu program! We expect this program to be a great tool to teach students about the PlayStation platforms.

    PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits…the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands.



    PlayStation-edu is not a general game creation program (sorry artists and designers). It is for computer science and engineering students who want to understand how the hardware works in the PlayStation consoles. Schools which teach game programming or computer architecture can use the development kits in their classes. Participants will get demo code and samples, as well as documentation about how things work. We want the dev kits used in the classroom! Students in PlayStation-edu will have access to our support web site where they can talk with other students in the program on our forums.



    Of course, there are a couple caveats (aren’t there always?): Yes, your school will need to sign some legal agreements with us and yes, “get access to” means that your school will need to purchase the hardware.

    For more information and application information, educators may contact me (Mark Danks) at [email protected]. Only requests for applications from qualified school representatives will be responded to, so any students reading this should have their teacher submit the request. Also, this is only for universities and colleges, so high school students will need to wait a few years.

    We are looking forward to hearing from you and seeing what you can create!
    ...
    by Published on August 19th, 2008 18:37

    http://blog.us.playstation.com/2008/...aystation-edu/

    The games industry is always on the look-out for new, talented engineers and programmers who understand how the hardware works under the hood. However, it isn’t possible to buy a PlayStation development kit at your local computer store and development for the PlayStation has remained a mystery, even to very interested individuals. It gives me great pleasure to unveil the mystery and announce the PlayStation-edu program! We expect this program to be a great tool to teach students about the PlayStation platforms.

    PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits…the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands.



    PlayStation-edu is not a general game creation program (sorry artists and designers). It is for computer science and engineering students who want to understand how the hardware works in the PlayStation consoles. Schools which teach game programming or computer architecture can use the development kits in their classes. Participants will get demo code and samples, as well as documentation about how things work. We want the dev kits used in the classroom! Students in PlayStation-edu will have access to our support web site where they can talk with other students in the program on our forums.



    Of course, there are a couple caveats (aren’t there always?): Yes, your school will need to sign some legal agreements with us and yes, “get access to” means that your school will need to purchase the hardware.

    For more information and application information, educators may contact me (Mark Danks) at [email protected]. Only requests for applications from qualified school representatives will be responded to, so any students reading this should have their teacher submit the request. Also, this is only for universities and colleges, so high school students will need to wait a few years.

    We are looking forward to hearing from you and seeing what you can create!
    ...
    by Published on August 19th, 2008 18:37

    http://blog.us.playstation.com/2008/...aystation-edu/

    The games industry is always on the look-out for new, talented engineers and programmers who understand how the hardware works under the hood. However, it isn’t possible to buy a PlayStation development kit at your local computer store and development for the PlayStation has remained a mystery, even to very interested individuals. It gives me great pleasure to unveil the mystery and announce the PlayStation-edu program! We expect this program to be a great tool to teach students about the PlayStation platforms.

    PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits…the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands.



    PlayStation-edu is not a general game creation program (sorry artists and designers). It is for computer science and engineering students who want to understand how the hardware works in the PlayStation consoles. Schools which teach game programming or computer architecture can use the development kits in their classes. Participants will get demo code and samples, as well as documentation about how things work. We want the dev kits used in the classroom! Students in PlayStation-edu will have access to our support web site where they can talk with other students in the program on our forums.



    Of course, there are a couple caveats (aren’t there always?): Yes, your school will need to sign some legal agreements with us and yes, “get access to” means that your school will need to purchase the hardware.

    For more information and application information, educators may contact me (Mark Danks) at [email protected]. Only requests for applications from qualified school representatives will be responded to, so any students reading this should have their teacher submit the request. Also, this is only for universities and colleges, so high school students will need to wait a few years.

    We are looking forward to hearing from you and seeing what you can create!
    ...
    by Published on August 19th, 2008 18:21

    http://technews.in/news/nokia/nokia_..._n96_in_india/

    This has definitely been the most awaited phone in India as far as Nokia are concerned. Lets just put aside the Apple iPhone 3G for the moment and concentrate on the new offering from Nokia.

    The Nokia N96 comes with a 2.8 inch TFT screen which as a resolution of 240 x 320 pixels. This means a neat 16 million colors display for your multimedia dreams. The phone runs on a Dual ARM 9 processor clocking 264 Mhz CPU speed. The phone has 16GB of internal memory which definitely is enough to compete with the Apple iPhone. The N96 comes with 128 MB RAM for faster program applications. If this 16GB of memory is not enough for you, there is a microSD card slot into which you can slot in your 8GB card and enjoy 24GB of movies and music.

    Other features are top of the line data connectivity options like EDGE, HSDPA, GPRS and bluetooth A2DP. The phone adds on a 5megapixel camera to overtake itself in features against the iPhone.

    Video calling is possible with the VGA camera in front of the phone. The phone has a 3.5mm headphone socket which acts as a TV out. FM Radio with a GPS chip built in the phone, 3D stereo speakers and a lot of bundled data comes with the phone.

    ...
    by Published on August 19th, 2008 18:16

    http://www.slashgear.com/madden-nfl-...ox-3113232.php

    How many of you still game on your Xbox? No, I’m not talking about your 360, but that old clunky box with the giant controllers. Well those of you that haven’t upgraded to a current-gen console are in luck, as EA has just announced that they will be bringing Madden NFL 09 to the original Xbox.

    I’d say that someone simply made an error while composing a press release, however, EA really wants to make games for the original Xbox. When contacted for confirmation of the announcement, an EA rep had this to say.

    Our consumers play a big role in deciding what platforms to release games on. Last generation consoles, e.g. Xbox and PS2, proved to still be viable platforms last year, so as long as enough people are playing on them, there’s a chance we’ll release a game for it.

    I know that the PS2 is still far from being dead, however, I really thought that the Xbox was. Sure, people still have fun installing Linux on them from time to time, but is there really enough of a user-base to justify porting a new title to it?

    This is the last commercial game released for Xbox, in August 12, 2008 ...
    by Published on August 19th, 2008 18:08

    http://www.psxextreme.com/ps3-news/3634.html

    Well, it's always a good idea to eavesdrop when you're an attentive, info-seeking games journalist.

    The Videogaming247 blog apparently heard a few guys talking about Sony's PlayStation Home initiative while on the train to Leipzig for the Games Convention this week. So far, we've had plenty of details on the innovative online service, but the history of the project remains quite hazy. Well, according to what was overheard, it seems that Home was originally a PS2 initiative; obviously, they never got the Network to where they needed it to be during the last generation. But after 5 years in development and £40 million spent on Home, it's probably time to unveil this bad boy. That 5 years and £40 million part came from the mystery conversation as well, but it's not out of the realm of possibility. Sony is always looking well down the road in each generation, so to hear Home has been bouncing around the minds of Sony executives for the past five years isn't really surprising.

    Quite clearly, none of this is official, but it does give us a little more insight into PlayStation Home's origins. And now, it appears as if they're finally ready to deliver this most ambitious service to a new generation of gamers...get ready; the open beta is headed our way this fall. At least, it had better be.
    ...
    by Published on August 19th, 2008 18:08

    http://www.psxextreme.com/ps3-news/3634.html

    Well, it's always a good idea to eavesdrop when you're an attentive, info-seeking games journalist.

    The Videogaming247 blog apparently heard a few guys talking about Sony's PlayStation Home initiative while on the train to Leipzig for the Games Convention this week. So far, we've had plenty of details on the innovative online service, but the history of the project remains quite hazy. Well, according to what was overheard, it seems that Home was originally a PS2 initiative; obviously, they never got the Network to where they needed it to be during the last generation. But after 5 years in development and £40 million spent on Home, it's probably time to unveil this bad boy. That 5 years and £40 million part came from the mystery conversation as well, but it's not out of the realm of possibility. Sony is always looking well down the road in each generation, so to hear Home has been bouncing around the minds of Sony executives for the past five years isn't really surprising.

    Quite clearly, none of this is official, but it does give us a little more insight into PlayStation Home's origins. And now, it appears as if they're finally ready to deliver this most ambitious service to a new generation of gamers...get ready; the open beta is headed our way this fall. At least, it had better be.
    ...
    by Published on August 19th, 2008 15:33

    Pier Solar is an upcoming RPG homebrew commercial game for Sega Genesis/Megadrive and Sega CD.

    Info:

    We started the preparations for the release of our demo, and to warm up, we would like to share a few scenes from the demo gameplay. The songs are from the Mega CD version and they're the ones played on each scene.

    Here's the link to Youtube and here is the link to GameTrailers.

    The demo will be released on September 1st, so stay tuned on our website to download it, and for more news!



    Official site

    Official blog ...
    by Published on August 19th, 2008 15:04

    Brash Entertainment announced that it is bringing The Tale of Despereaux, an interactive game based on Universal Pictures’ animated adventure of the same name, to Europe. The game shares the fairy-tale look and feel of the upcoming film about a chivalrous mouse, full of courage and honor.

    The Tale of Despereaux game is in development for X360, PS2, Wii, PC, and will release in conjunction with the film, which arrives in theatres on December 19, 2008.

    Full story at worthplaying.com ...
    by Published on August 18th, 2008 19:56

    http://www.computerandvideogames.com....php?id=195319

    Silicon Knights boss Dennis Dyack has dropped the first vague details on the dev's next game with Sega, which he says will be nothing like Too Human or Eternal Darkness.

    Speaking in an interview with CVG, Dyack said he wants to continue to keep Silicon Knights' line-up "fresh", and continue making new IP.

    "We've been lucky enough to make Legacy of Kain, Eternal Darkness, Too Human and if you look at all of those they're all really different," said Dyack. "The next game that we're going to announce, not including the sequels to the trilogy, it's nothing like anything else we've ever made before.

    "We want to continue to do that to keep fresh. That's really what's important, and making sure that we continue to make new IPs but also continue to innovate in the genres that we try to... create content in, I suppose is the best way to describe it."

    The Too Human developer is already known to be working on a new IP with Sega, which will be the studio's first partnership with a non-platform-holder in ten years.
    ...
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