• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • JKKDARK

    by Published on August 3rd, 2008 23:21

    http://ps2.ign.com/articles/895/895917p1.html

    A few weeks ago, we took a long, hard look at the state of the PSP. Software, we mused, was in short supply and the future was rather bleak. Luckily, E3 arrived to show us that the system wasn't completely dead and that there were some prospects for Sony's little wunderportable. Perhaps more disturbing, however, was the relative lack of new info on the PS2. Sony touched on their plans for a new bundle for the system, but they almost spent more time talking about pushing into Latin America during their E3 press conference.

    Which got us thinking: is the PS2 finally on its way out? Lord knows the system has stood the test of time; still rolling into its ninth year with plenty of steam, the system consistently manages to pull down impressive hardware numbers every month here in the States, due in no small part to what is arguably the best games library in history. But we started wondering aloud just how much juice the PS2 has left.

    The move to release just one version of the PS3 with no backwards compatibility obviously keeps the PS2 relevant -- at least in the short term. There's also the benefit of having the Wii out there, hardware that's far closer to the PS2 than the HD systems. First-party support may be drying up beyond trying to pump out some casual titles, but third parties are all too eager to throw their Wii-level games onto another system with close to a 140 million unit install base; not only are the engines for the PS2 extremely mature, but sharing resources makes a whole lot of sense.

    So for the time being, the PS2 doesn't seem to be left in the lurch and seems destined to actually live up to the much-vaunted "10 year lifecycle" that Sony keeps talking about. Some developers, like Atlus and SEGA, are still supporting the system with new, exclusive games like Persona 4 and Yakuza 2, respectively. With no shortage of Guitar Heroes or Maddens, the system's library isn't nearly as bleak as one would assume for a console entering the full decade stretch.



    In a very real sense, Sony has become something of an underdog. Whereas they commanded a nearly uncontested 70% market share when the PS2 was at its prime (a feat that would be all but impossible to repeat with two stronger, more aggressive competitors this time around), The Big S is now fighting on three fronts. Each of its systems trails the nearest competitor: the PSP is doing what no other handheld has ever done in that it's actually thriving next to competition from Nintendo, but software sales are another story; the PS3 has been building constant momentum heading into 2008 and doesn't show signs of stopping anytime soon -- but it still trails the 360 and Wii. Lastly, the PS2 as of last year has been repositioned to duke it out for a stake in the casual market that the Wii has captured so well.

    No company has had to fight a three-way tug-of-war with three different systems like Sony has. Both Nintendo and Microsoft have serious linchpins in their casual-friendly and online offerings, respectively, so what does the PS2 have? Games, and lots of 'em, though obviously the release list has tapered off a little in recent years. Rather than concentrating on what already hit, let's look... to the future:

    In stark contrast to our release list on, say, the PSP, the PS2 is absolutely slammed with titles hitting through the rest of the year -- more than eighty of them in fact. Now, if one were to take a look at both lists, one would notice quite a few similarities. If ever there was a case for the PS2 and Wii being competition, a cursory glance at the release lists of both is really all it would take. Both systems are home to more than a few games that we'll call... less than mind-blowing, but the PS2 is still being supported by both Pappa Sony and third parties to fantastic effect.

    Nearly every genre is covered. You've got your action games like Mercenaries 2: World in Flames, Tomb Raider: Underworld, Star Wars: The Force Unleashed, Warriors Orochi 2, LEGO Batman and Spider-Man: Web of Shadows bringing up the superhero side of things.



    The success of Guitar Hero and Rock Band ensured the reign of little plastic guitars over the all-important rhythm action space; Dance Dance Revolution X, Rock Band 2 and Guitar Hero World Tour are all making stops on the PS2 while on the mass SKU train to next-gensville. Even straight singing SingStar entries for Pop Vol. 2, Legends and Country will arrive before the end of the year -- and that's just the first-party stuff.

    Still into sports but haven't felt the need to update to high-def yet? Cool, take your, pick: new versions of Madden, Tiger Woods, NHL 2K9/09, NBA Live/2K9/'09: The Inside and FIFA are all present and accounted for. Nearly every sport is getting a new update if it hasn't already
    ...
    by Published on August 3rd, 2008 23:21

    http://ps2.ign.com/articles/895/895917p1.html

    A few weeks ago, we took a long, hard look at the state of the PSP. Software, we mused, was in short supply and the future was rather bleak. Luckily, E3 arrived to show us that the system wasn't completely dead and that there were some prospects for Sony's little wunderportable. Perhaps more disturbing, however, was the relative lack of new info on the PS2. Sony touched on their plans for a new bundle for the system, but they almost spent more time talking about pushing into Latin America during their E3 press conference.

    Which got us thinking: is the PS2 finally on its way out? Lord knows the system has stood the test of time; still rolling into its ninth year with plenty of steam, the system consistently manages to pull down impressive hardware numbers every month here in the States, due in no small part to what is arguably the best games library in history. But we started wondering aloud just how much juice the PS2 has left.

    The move to release just one version of the PS3 with no backwards compatibility obviously keeps the PS2 relevant -- at least in the short term. There's also the benefit of having the Wii out there, hardware that's far closer to the PS2 than the HD systems. First-party support may be drying up beyond trying to pump out some casual titles, but third parties are all too eager to throw their Wii-level games onto another system with close to a 140 million unit install base; not only are the engines for the PS2 extremely mature, but sharing resources makes a whole lot of sense.

    So for the time being, the PS2 doesn't seem to be left in the lurch and seems destined to actually live up to the much-vaunted "10 year lifecycle" that Sony keeps talking about. Some developers, like Atlus and SEGA, are still supporting the system with new, exclusive games like Persona 4 and Yakuza 2, respectively. With no shortage of Guitar Heroes or Maddens, the system's library isn't nearly as bleak as one would assume for a console entering the full decade stretch.



    In a very real sense, Sony has become something of an underdog. Whereas they commanded a nearly uncontested 70% market share when the PS2 was at its prime (a feat that would be all but impossible to repeat with two stronger, more aggressive competitors this time around), The Big S is now fighting on three fronts. Each of its systems trails the nearest competitor: the PSP is doing what no other handheld has ever done in that it's actually thriving next to competition from Nintendo, but software sales are another story; the PS3 has been building constant momentum heading into 2008 and doesn't show signs of stopping anytime soon -- but it still trails the 360 and Wii. Lastly, the PS2 as of last year has been repositioned to duke it out for a stake in the casual market that the Wii has captured so well.

    No company has had to fight a three-way tug-of-war with three different systems like Sony has. Both Nintendo and Microsoft have serious linchpins in their casual-friendly and online offerings, respectively, so what does the PS2 have? Games, and lots of 'em, though obviously the release list has tapered off a little in recent years. Rather than concentrating on what already hit, let's look... to the future:

    In stark contrast to our release list on, say, the PSP, the PS2 is absolutely slammed with titles hitting through the rest of the year -- more than eighty of them in fact. Now, if one were to take a look at both lists, one would notice quite a few similarities. If ever there was a case for the PS2 and Wii being competition, a cursory glance at the release lists of both is really all it would take. Both systems are home to more than a few games that we'll call... less than mind-blowing, but the PS2 is still being supported by both Pappa Sony and third parties to fantastic effect.

    Nearly every genre is covered. You've got your action games like Mercenaries 2: World in Flames, Tomb Raider: Underworld, Star Wars: The Force Unleashed, Warriors Orochi 2, LEGO Batman and Spider-Man: Web of Shadows bringing up the superhero side of things.



    The success of Guitar Hero and Rock Band ensured the reign of little plastic guitars over the all-important rhythm action space; Dance Dance Revolution X, Rock Band 2 and Guitar Hero World Tour are all making stops on the PS2 while on the mass SKU train to next-gensville. Even straight singing SingStar entries for Pop Vol. 2, Legends and Country will arrive before the end of the year -- and that's just the first-party stuff.

    Still into sports but haven't felt the need to update to high-def yet? Cool, take your, pick: new versions of Madden, Tiger Woods, NHL 2K9/09, NBA Live/2K9/'09: The Inside and FIFA are all present and accounted for. Nearly every sport is getting a new update if it hasn't already
    ...
    by Published on August 1st, 2008 23:55

    http://www.worthplaying.com/article.php?sid=54378

    Click in the link for the screens

    Originally scheduled in 2000 as a DreamCast title, Thunder Force VI is a side scrolling shooter game in development for the PS2, directed by SEGA's Tetsu Okano, known for Segagaga, Astro Boy: Omega Factor and Gunstar Super Heroes.

    The setting of the Thunder Force games (excluding the fifth chapter) are centered around the war between inhabitants of the "Galaxy Federation" (protagonists), and the "ORN Empire" (antagonists). The games feature the "FIRE LEO" spacecraft and its iterations, developed by the Galaxy Federation under "Project Thunder Force" to be small, but maneuverable and powerful fighter craft. The Galaxy Federation feels that these ships have the best chance of defeating large forces such as the ORN empire's, as opposed to sending a host of larger ships. Thunder Force V details the discovery of Galaxy Federation technology by Earthlings and the conseqences this discovery causes.

    Early games in the series had multi directional scrolling, overhead stages where the player would attack airborne and ground targets. These stages were later removed in favor of horizontally-scrolling stages that contained various gameplay elements derived from popular horizontal scrolling shooters Gradius and R-Type, such as an array of interchangeable and unique weapons, satellite turrets which provide the player additional firepower, and level design which encourages player memorization and skillful ship maneuvering/positioning in order to effectively pass.

    Thunder Force VI is currently only scheduled for release in Japan, on October 30, 2008
    ...
    by Published on August 1st, 2008 23:55

    http://www.worthplaying.com/article.php?sid=54378

    Click in the link for the screens

    Originally scheduled in 2000 as a DreamCast title, Thunder Force VI is a side scrolling shooter game in development for the PS2, directed by SEGA's Tetsu Okano, known for Segagaga, Astro Boy: Omega Factor and Gunstar Super Heroes.

    The setting of the Thunder Force games (excluding the fifth chapter) are centered around the war between inhabitants of the "Galaxy Federation" (protagonists), and the "ORN Empire" (antagonists). The games feature the "FIRE LEO" spacecraft and its iterations, developed by the Galaxy Federation under "Project Thunder Force" to be small, but maneuverable and powerful fighter craft. The Galaxy Federation feels that these ships have the best chance of defeating large forces such as the ORN empire's, as opposed to sending a host of larger ships. Thunder Force V details the discovery of Galaxy Federation technology by Earthlings and the conseqences this discovery causes.

    Early games in the series had multi directional scrolling, overhead stages where the player would attack airborne and ground targets. These stages were later removed in favor of horizontally-scrolling stages that contained various gameplay elements derived from popular horizontal scrolling shooters Gradius and R-Type, such as an array of interchangeable and unique weapons, satellite turrets which provide the player additional firepower, and level design which encourages player memorization and skillful ship maneuvering/positioning in order to effectively pass.

    Thunder Force VI is currently only scheduled for release in Japan, on October 30, 2008
    ...
    by Published on August 1st, 2008 16:37

    http://www.computerandvideogames.com....php?id=194402

    A new trailer for Sega's awesome looking role-playing game Valkyria Chronicles has hit the web. You can see it to the right.

    The game, which has already been released in Japan, combines strategy elements and real-time action sequences. Plus a dash of role-playing bits.

    If you missed the first one, we'd recommend seeing that to. Check it on our game information page.

    There's no definite release date for Europe just yet, but we're still hoping for something this side of Christmas.
    ...
    by Published on July 31st, 2008 22:05

    New version of the Sega Dreamcast emulator for Linux and OS X.

    Changelog:

    What's new

    - Fully native OS X support
    - Renderer rewrite (fixes perspective correction among other problems)
    - ALSA and PulseAudio sound drivers
    - Save states now work on x86-64
    - New translations: Spanish and Italian
    - Lots of miscellaneous bug-fixes and improvements

    Last week’s changes

    - OS X: Shiny new preferences dialog
    - OS X: Fix internationalisation support
    - OS X: Finish off application bundle (Info.plist, icon)
    - OS X: Handle mode-unspecified CD-Rom disc reads
    - Linux: Show CD-Rom drive names in gdrom menu
    - Linux: Fix mounting empty CD-Rom drives
    - Change audio initialization to try all available drivers
    ...
    by Published on July 31st, 2008 21:46

    http://blog.wired.com/games/2008/07/...sega-revi.html

    If a new trademark filed by Sega is anything to go by, we may very well find ourselves tagging and blading again in a new Jet Grind Radio game.

    The updated trademark is dated July 24th, 2008, and covers every sort of gaming platform imaginable -- video, computer, downloadable, mobile phone, hand-held -- so it remains unclear what sort of plans Sega could have for the franchise.

    Kotaku reports that rumors circulating at last weekend's Comic-Con not only mentioned that Sega was planning on revisiting the series, but also that it could be in the form of a Wii release. Tagging with the Wiimote sure sounds like fun to me.

    Unfamiliar with the series? Released in 2000, Jet Set Radio pioneered the use of cel-shading, and was one of the best-looking games to come out on the Dreamcast. A sequel, Jet Set Radio Future, was released on the Xbox in 2002.
    ...
    by Published on July 31st, 2008 21:45

    http://www.gearlog.com/2008/07/sega_...ream_hamst.php



    I should've seen this coming. After robotic pet dogs and cats, Sega Toys now comes out with a robo-hamster. What's next for the folks over at Sega Toys; robo-plants? Oh wait, they've already done that. Named the "Dream Hamster," the product would be released on August 8, 2008 for approximately $12 per furry bot. Just press the switch on its abdomen and hold the Dream Hamster on your hand for it to start moving.

    There are three different types available for purchase: the Golden hamster, Roborovski hamster, and the Jangarian hamster which is especially famous in Japan. Sega Toys is targeting women 20 to 40 years of age and expects to sell 100,000 Dream Hamster units per year. While I'm squirming with glee over their cuteness, I can't help but feel a bit sad for the robo-hamsters' real-life counterparts.
    ...
    by Published on July 31st, 2008 21:37

    http://ps2.ign.com/articles/895/895373p1.html

    FIFA 09, Electronic Arts latest addition to its ongoing football franchise, has finally been granted a street date, with the game due to hit all major consoles on October 9.

    In the wake of Pro Evolution's turbulent transition to the current generation of consoles, EA's FIFA series has stolen the accolades, and many are expecting this year's iteration to further cement its reputation as the best football game on the market.

    "We've made over 250 improvements from last year and we wanted to give the team the time they needed to make the best FIFA game possible," said the game's senior product manager Trevor Uzice as its release date was revealed by MCV.

    Take a look at our first peek at the game, and expect more fulsome impressions on the eve of the impending football season.
    ...
    by Published on July 31st, 2008 21:34

    http://ps2.ign.com/articles/895/895161p1.html

    Atlus is bringing the Devil Summoner series back to the PS2, the latest issue of Famitsu reports. Devil Summoner: Raidou Kuzunoha Versus King Abaddon, as the new title is known, will hit the Japanese PS2 on October 23.

    In this sequel to Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army, you once again play as Raidou Kuzunoha. The title promises updated battle and investigation components and a "more occult" taste.

    The setting for the sequel has moved away from the original's capital city location to a village far in the countryside. Raidou is asked to conduct an investigation into the whereabouts of someone who's gone missing, and ends up going to the village with his black cat buddy at his side. As he conducts his investigation, he learns that a great danger is approaching the capital city.

    New to the game is the MAG Scheduling Battle system. As part of this system, you strike enemies in their weak points to steal their "MAG," which is the name for the energy that demons require in order to appear in the real world. Your ally demons can use the stolen MAG to unleash powerful special skills. This system appears to encourage you to continue inflicting damage on foes, as doing so earns you more MAG which can be used to inflict more damage and further steal more MAG.

    Kazuyuki Yamai is in the director's cubicle for the sequel. Producer and character designer is, of course, Kazuma Kaneko.

    The title is currently 80% complete, Famitsu reports.
    ...
  • Search DCEmu

  • Advert 3