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  • yonaba

    by Published on September 18th, 2010 12:56

    Uplink for PSP is a Homebrew game for Sony PlayStation Portable. The game was entirely designed in LUA, and it uses Homemister's LuaPlayerHm (version 7 Release Candidate 1).
    The gameplay, graphics and sounds are based on Uplink: Hacker Elite PC Game (written by Chris Delay).
    The scenario is pretty simple: 'You are a hacker looking for fame.That's the reason why you register at Uplink. As an agent, you will have to work for worldwide companies and people to achieve some unworthy tasks: break into security systems, steal sensible data, falsify records...'




    Gameplay

    ============= Gameplay Basics ==================
    First, you have to registrate to uplink in order to create your own profile.You wll use this profile later to get connected to you personal gateway computer.
    When you are connected to your gateway computer, basically you can perform several tasks by clicking on corresponding icon:
    - Display Informations about your current gateway computer: its name, amount of CPU power installed (Ghz), Amount of memory storage (Gb), its bandwidth (Mb/s).Each gateway can be upgraded by installing more CPU Power, more memory devices and extra bandwidth.
    - Display the contents of your gateway computer hardrive, and run/execute softwares.
    - Display your banking status: You have a personal hidden account on International Bank,where your daily fee is transferred everyday at 00:00 o'clock, and where any payment is transferred too.You will later use these credits to buy new softwares/hardware.
    - Open the worldmap : the worldMap window shows the whole world with all mainframes, banks and governement databases location,plus Uplink services.You can connect to any of these public/private servers from your gateway directly or through a bounce connection.



    ============== Security systems & Sofwares ======================
    Most of the time you get connected to a server,you will have to deactivate some security systems:
    Monitor : These softwares start to trace you back anytime you are making suspiscious actions on the password screen.use Monitor Bypass softwares to deactivate them.

    Proxy : Use Proxy bypass softwares to deactivate them.

    Firewall : Use Firewall Bypass softwares to deactivate them.

    Elliptic Encryption Cypher : They main purpose is to encrypt the current connection between your gateway and the host. Use Decypher to deactivate them.



    ================== About Tracing ==========================
    When you connect to a public/private server, you're automatically traced back.
    As a hacker working for Uplink, you must never be traced back completely, or your career is over.
    Use Trace Tracker software to display in real time the traceback operation progress.


    ================== About Password screens ====================

    Most of the systems require a password for logging.Unless you know this password, use Password Breaker software.


    ================= About Servers ==================
    In this game, you have four (04) different types of servers:

    - Banks : a customer account cannot be hacked using Password Breaker.You will have to know the customer's account number and his password.Once logged in, you can read financial details and perform money transfer to another account.
    - Mainframes : They are public servers for sensible data storage, when you can perform illegal downloads.Most of them are just password protected, plus some security systems.
    - Databases: They are highly protected systems and belong to the authorities.They hold records about people.You can modify records.

    - Stores: They belong to Uplink. You can buy there new hardware/softwares.

    Additionnal Informations

    =============== Requirements =====================
    You need a sony PSP in Custom Firmware to run this homebrew game.
    This homebrew was successfully tested on Fat & Slim PSP running under 5.50 GENB Custom Firmware.
    Should be compatible on any M33 and GEN Custom Firmware.


    =============== Installation ======================

    Extract this archive at your Memory Stick Root.


    =============== Commands =====================
    General :
    Cross : select/click
    Directional pad/ Joypad : moves cursor


    All others specific commands are detailled in the game itself.





    =============== Special Thanks ==============

    Homemister for LuaPlayerHM
    Fabrice Y. (for beta testing)
    Diallo Bachir (for
    ...
    by Published on July 8th, 2009 13:43

    Hi all,
    i've been recently started working on a new and original Homebrew game for Sony's PSP.Basics are entirely implemented, only remains some cleaning stuff, optimizations before i start writing scenarios for playing.

    Thus I can show the game concept.

    Name: HackLink - Rule The World

    Based On: Uplink-Hacker Elite (Chris Delay's PC Game)

    GamePlay: Really simple. You're a Hacker.You enjoy breaking the law on the Net.Your dream is to become a free-lance agent working for HackLink, a worldwide corporation and become a Leader in computer crimes.

    Programming Language: Lua - Using LuaPlayerHm7 and LuaPlayerWindowsR3 for debugging


    More Screenshots via comments

    Thanks for reading. ...
    by Published on June 8th, 2009 23:02

    Hi all,
    well there's been a long time i've posted here.I have been, but i'm back for a while, so i can take the time to work on old project.

    I spend a long time learning a bit about pathfinding algoritm techniques, specially Dijkstra's Algoritm and A-Star.After working a whole night long, i've been able to add this for units move.

    So I share this with the whole community.The main problem will now be able to move many units at the same using the same pathfinding procedure.

    I thanks LMelior for A-Star Pathfinding tutorial, and Altaïr for the Algorithm.

    Pathfinding - Age of Nations WIP
    Lua Coded By Roland Y. (a.k.a. SeanPaul223)
    Credits to :Altaïr's A-Star Algorithm & LMelior Tutorial








    What's This:
    This a single demo release for Pathfinding Algorithm.
    I've developed it for my RTS project Age of Nations.
    The main aim of this is guiding a unit on a map.

    Basics Commands:
    Arrow keys & Joypad: Move Selector
    Cross: Set a target for unit move
    SQuare+D-Pad: Browse Map
    L: Activate Debug Mode
    R: Disable Debug Mode


    Known bugs:
    When you click on a house to order the unit to move, the howmebrew crashes.This should be linked to the way the code is.
    Anyway, i'll try tofix later.

    Compatibility:
    Works Slim & FAt PSP.
    EXtract contents into ms0:/PSP/GAME/

    Download: Pathfinding
    Video:View Video

    Contact:
    Roland ...
    by Published on January 27th, 2009 22:18




    Hey all,

    Labyrinth is a Lua Coded Homebrew which uses RayCasting Engine to draw 3D scenes.

    Credits to :http://www.permadi.com/tutorial/raycast/

    What’s This
    The Labyrinth is a little brew game with no scenario.You just have to quickly find the way to the exit.
    You’re timed for this!
    As a matter of fact,The main aim of this brew is to show The game engine.The game apperas to be tridimentional, but it doesn’t uses any 3D algorithm, just RayCasting.
    I’ve based this engine on Sean Connelly’s Codetank Source, and F. Permadi’s tutorial.



    The animation goes fast on PC computer, but this is really slow on a PSP.I’ve did the best adjustements but i don’t think the job is done yet.Anyway you can give it a shot.



    Commands:
    Arrow Keys and Joystick: Move on Area.


    Objectives: Just found the way to the exit before the times reaches zero.


    Compatibility:
    This fully work on Slim & FAt PSP.
    EXtract contents into ms0:/PSP/GAME/


    Nota: Anybody can try it, but this mainly concerns developers.


    Download: Labyrinth
    Website: http://roland.xtreemhost.com ...
    by Published on January 26th, 2009 05:36

    hey all,
    Age of nations IV Pre release is out!




    Age of Nations is a Lua Coded RTS Game, based on Microsoft’s Age of Empires Game.


    New features of this 4th Pre-release:

    [GENERAL]

    New Game Engine
    Code Optimized (runs faster)
    All Bugs Fixed


    [IN-GAME]

    Map Scrolling Fully enabled
    Minimap Browsing was enabled (enables the player to jump to another location when clicking on Minimap)
    New Design & Interface
    Map was enlarged (now map is 1936*1632)

    [Add-Ons]

    New Main Menu
    Added Options Menu
    Added Pause Feature
    Added Musics
    Added Two fully playable Scenario


    Download: Age of Nations IV Pre-Release ...
    by Published on January 25th, 2009 20:21

    hey all,

    After a long time without any notifications about its updates, Age of Nations is back(Sorry i've been very busy so that i didn't have the time to work on the project).

    The fourth version is coming soon.I’ve promised i will include playable scenario, and will have no bugs.We’re near the release.

    Many things have been done, such as rewriting the engine to optimize the code while adding new things.No the games runs faster, and units truly obey your orders.

    I’ve been able to set two scenarios, and clean all bugs at all.They are all fully playable, and quite interesting, but short… as my bêta testers said.

    To summarize, three quarters of the work is done.it only remains to end the third campaign coding and modify the code according to your critics.

    That’s why i’ve planned to make a Pre-Release of the IVth version.it will contained, as i said before, only two scenarios, but you’ll have a good idea on what’s coming next.

    Age of Nations will be online maybe this evening or tomorrow (this will depends on my bêta testers, which are still tracking some bugs).While waiting it, i hope you’ll enjoy these screens.









    Website: http://roland.xtreemhost.com ...
    by Published on September 6th, 2008 12:54

    hi all,
    this is just to notify about the new progress i've been able to do since my last post in the same thread.

    First, the script file size: :humped:


    I won't release any Demo version.I think the game have considerly improved, and its time now to set up some campaigns for real playing.


    What remains to do:

    • Add Some Ai Features
    • Add Ballista Units.i've recently got the sprites.
    • Create some scenarios for campaign play
    • Add Save/load Feature
    • Clean Some Bugs, of course
    • Add Some features and Taunts Sounds for units, just for fun.
    • Clean The code and add Some comments, then if some coders are interested, they can understand the code quickly and make their own Mods.



    What have been made since:


    Concerning Ai:
    On this fact, i'm really proud of the work...Think i'm really going towards an real Ai system..Ai Units are really independant.They Collect ressources they need for upgrade, their create their own soldiers and make them stand ground.Ai Peasants know how and when they have to repair any damaged building.
    Virtual keyboard will be used to text some messages to your Opponent, and pay tributes.


    Concerning Natural Ressources:

    There's no worry about it.Natural ressources are quite infinite.It regenerates automatically.


    Concernig Units:

    I've planned to add ballista units for player's Civilization.Also, the important fact is that all type of units are improving depending on the current Age.When you upgrade, for instance, units move faster, work faster, and so on and so forth.This is the same for Ai Units.


    Gameplay:

    This is just about sounds.I've add a music Playlist, and it gives a nice look to the game.Only remains to find some taunts sounds for units, and add'em.

    Now here is some sreenshots:










    Release:
    I haven't planned any date for this full release.it will take the time it needs.But i'll do my best to provide to the community something really interesting. ...
    by Published on August 21st, 2008 11:56

    Hi guys,
    I've started coding the next stage of Age of Nations Homebrews.I'll take you informed of all the new Updates ans Screens.Those who want pospone for beta trial or make suggests and comment are welcomed.

    New Updates (08/21/08)
    • Fixed Some Bugs Concerning Scrolling and Mimi Map Coordinates.The Scrolling features works fine and the player can explore all the 916*816 Map Size.


    • Fixed Some Bugs linked to the Miminap Display.Now Even if you have selected something, the Minimap is displayed properly.


    • Removed Some Info about Population and Current Age by default.You can display them at any time while holding a button.I've got a little gain of speed doing so

      You can display these info while holding R-Trigger Button

    • Added a Cheat Mode as in the original game.4 Cheat are available to increase the player's amount of ressources.

      have a look at stone ressources..i've entered a cheat using the virtual keyboard



      Stone ressources were increased




    Website:www.roland.xtreemhost.com ...
    by Published on August 21st, 2008 11:56

    Hi guys,
    I've started coding the next stage of Age of Nations Homebrews.I'll take you informed of all the new Updates ans Screens.Those who want pospone for beta trial or make suggests and comment are welcomed.

    New Updates (08/21/08)
    • Fixed Some Bugs Concerning Scrolling and Mimi Map Coordinates.The Scrolling features works fine and the player can explore all the 916*816 Map Size.


    • Fixed Some Bugs linked to the Miminap Display.Now Even if you have selected something, the Minimap is displayed properly.


    • Removed Some Info about Population and Current Age by default.You can display them at any time while holding a button.I've got a little gain of speed doing so

      You can display these info while holding R-Trigger Button

    • Added a Cheat Mode as in the original game.4 Cheat are available to increase the player's amount of ressources.

      have a look at stone ressources..i've entered a cheat using the virtual keyboard



      Stone ressources were increased

    ...
    by Published on August 19th, 2008 19:08

    -------------------
    Age of nations v3
    --------------------




    --------------
    what's this ?
    ---------------
    Age of nations is a Lua coded RTS Homebrew,based on AOE PC game.
    -------------------------
    New Updates
    -------------------------
    [General]
    Code rewrite Entirely
    Added Basical AI
    Added Age Update Feature
    All Bugs Fixed
    Added Music
    All bugs fixed

    [Gameplay]
    Player has ressources to manage: Food, gold, wood and stone.
    Possibility to create new units: Each units created requires a certain quantity of food, which reduce food ressources.
    Each units created is independant from others.It has its own health, his own job, and many other things.

    Each unit can look for food, look for wood on a map, to increase the player ’s ressources.Just give him the order.
    All natural ressources such as wood and fruits are limited.When there's no more ressources on a tree, it disappears from the map.
    Natural ressources regenerates automatically.

    [Units]
    Four types of units can be created:
    *Peasants: they're dealing with the natural ressources and building tasks
    *Soldiers
    *Archers
    *Riders

    [Building]
    Peasants can build Houses, they increases the Population Limit.
    Peasants can build Barracks And Stables.These builds are used to make military units.
    ---------
    Commands
    ---------
    Directional Pad/Joystick to move the selector on the screen
    Cross to select a unit/building/ressource.when selected its current properties appears on he board.
    Circle to deselect anything selected
    Select opens A System Menu, with exitting options

    [How to Collect ressources:]
    Select a Peasant unit.Thus click on any pont on the map to move him.Simply click on a ressource to order him collecting this.

    [How to build]
    Select a peasant unit.Click with cross button over the buiding type you want, according to reamaining ressources you have. Thus click with triangle button to cancel, or hit the Circle Button on the map where you want the house to be built.
    -------------
    Installation:
    -------------
    The game is Fat and Slim compatible.
    Extracts its contents on your MS into ms0:/PSP/GAME4XX/ or ms0:/PSP/GAME3XX folder.
    Ms0:/PSP/GAME folder works too.
    ------------
    Code Thanks:
    ------------
    RedaLua (Coded by Altair)
    ---------------
    Special Thanks:
    ---------------
    Pierrodu50
    Masterlau (for Menu Code)
    Blah (for luaplayerWindows R3 Executable file)
    Homemister and PickDat (for LuaPlayerHm v7 Eboot)
    ------------
    Download and Give Feedback/Buig Reports Via Comments------------
    Website
    ---------
    www.roland.xtreemhost.com ...
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