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  • Zack

    by Published on August 30th, 2008 22:30

    Via RetroEmu Summer Coding Competition 2008

    Grizzly Adams has entered an apple II emulator for the Nintendo DS Into the RetroEmu coding competition. Here is what he had to say :

    I've been working on this since the end of June when a friend told me about the retroemu contest. This is a completely new emulator written for this compo. Its very unfortunate I was not able to complete the disk emulation in time for entry. This is the fourth Apple II emulator I've worked on, and my second written from scratch. The Apple II is a challenge to emulate because of the many hardware tricks implemented by Steve Wozniak. It was because of these quirks that the Apple was more affordable than many of its competitors. I would have loved to have the disk emulation and other minor bugs fixed so that classics such as Oregon Trail, Number Munchers, Karateka, and Prince of Persia could be played. I plan to continue working on this emulator for the coming months. All feedback is welcome.



    What's Implemented:

    * Apple II+ Hardware
    * MOS 65C02 CPU (Written in 100% ARM Assembly)
    * Text, LoRes, HiRes, Mixed graphics
    * Onscreen Keyboard
    * 12 Built-In Applesoft Demos
    * Apple 16KB RAM "Language Card"


    What's Missing:

    * Sound (It just recently broke)
    * Disk Controllers (Almost working, but disabled for now)


    Planned Features:

    * DS Slot-2 RAM expanders used as Apple "Slinky" RAM Expansion
    * Harddisks and 3.5" Floppy support for ProDOS
    * Multiple Mockingboards / Phasor Soundcards
    * Tape In / Tape Out
    * Apple II, IIe, //c Emulation
    * Z80 Card
    * MIDI Interfaces


    Control Mapping:

    * Keyboard Tab:
    o Touchscreen = Keyboard
    o Start = Menu
    o Defaults to Control-Reset and Shift-Mods enabled.
    * Joystick Tab:
    o Touchscreen = Player 0 & 1 Analog Joysticks
    o DPAD = Player 0 Digital Joystick
    o Buttons = Player 1 Digital Joystick
    o L = Player 0 Button
    o R = Player 1 Button
    o Start = Menu
    o Defaults to Auto-Center enabled.
    o Select = Fullscreen Analog Joystick Mode Toggle
    * Demo Tab:
    o Icon / A Button = Demo List
    o DPAD / A / B = Demo List controls
    * Menu Tab:
    o System Icon = Display Profile, Soft/Hard Reset
    o Peripheral Icon = Display Slot Contents
    You can download this via this thread : http://www.retroemu.com/showthread.php?p=336#post336

    The competition rules state that the file cannot be uploaded to any other site until the competition's close date (which is the 31/8/08 at 23:59gmt) So you have to download it from here for now : http://www.retroemu.com/showthread.php?p=336#post336 ...
    by Published on August 14th, 2008 23:04

    Just a small update post on how things are going with wolf3d.

    Chilly Willy Aka JF and I have finally fixed the original sound code.
    Tv Out has also been added.

    I am now just working on fixing other stuff and stabilizing the game then a release will be made.

    Shouldn't be long now

    So just to repeat, sound is now finally fixed. Sounds fantastic, the sound effects now play at the proper tone and do actually finish playing the full sample at last. Gun shots and every other sound effect sounds clearer and more detailed. Music is crystal clear also.

    Sorry to keep teasing you all with news and no releases. The reason for me doing this is because the next release of Wolfenstein will be the last one from me. So I want it to be perfect before I release it.

    Then I will be moving onto another project, which as yet is up for voting for I guess

    Stay Tuned. ...
    by Published on July 30th, 2008 00:51

    I made this some time ago and just gave it a little brush up today.

    What is it?

    Lua2C is a small C example for lua coders who are looking to move from lua to C but need a small sample to help them on there way.

    What features does it have?

    • Mp3 Loading & Playing Example.
    • Wav Loading & Playing Example.
    • Background Scrolling Example.
    • FPS Counter Example.
    • Basic Defines Example.
    • Header Files Example.
    • Function Example.
    • Input Example.
    • Runs On PSP Phat Or Slim.


    It's all aimed at being simple to follow. The main point of this is to make the introduction to C a bit less daunting for lua coders.

    Don't expect this to blow you away, I am sure it is of no interest to anyone bar lua coders.

    What is included in the download?

    1) A compiled eboot that shows the scrolling background, plays the mp3, shows the fps & plays the sound if you press X. Press Start to quit.

    2) The full source code including makefile. The code is in C.

    You may use any of this code free of credit.

    I took a screen shot even though it was pretty pointless



    Download & Give Feedback Via Comments ...
    by Published on July 8th, 2008 01:28

    Hey guys.

    Today was my last day off work, so I put in extra effort and finished the game loader & "fixed" the sound.

    The sound is slightly faster, but 100% clear in the sound fix version. The only problem with it are the guards voices, they sound like they have inhaled helium. Aside from that, it sounds great.

    The sound fix is only a test, for the sound to be perfect for everything I need to re-write the sound core, which will take time.

    The game loader is 100% complete. I think it is great, however if you guys want it changing just ask

    It starts up, and you pick your game, simple as that No more having 6 eboots clogging up your xmb game menu

    The file structure has completely changed. From now on you have to put the game in this directory for it to work :

    PSP/GAME/

    The wolf3d layout has also changed :

    PSP/GAME/Wolf_3D/Files/"GAME NAME HERE"

    There are 6 folders. Each correctly named. You place the game files in as normal into these folders.

    Important :

    1) I found out why Spears Of Destiny Episode 3 was so unstable. For some reason you have to have savefiles in there to make it stable. I have included 2 save files in that folder . Don't delete them or you will have issues. This game also has to have a CONFIG.SOD file in there. It is the ONLY one that requires it.

    2) Spears Of Destiny Episode 3 is the ONLY game that needs the CONFIG file. Make sure you DO NOT have a CONFIG file in the folder of any of the other games or it WILL NOT WORK. This keeps coming up and up, so please heed it this time.

    Note For people who want to use the 1992 Wolf3D Full Version CD Files. Please only download the "Wolf3D V4.7 - Normal Sound + For 1992 CD Version" or the "Wolf3D V4.7 - Sound Fix+ For 1992 CD Version" releases.

    To try out the version with the sound fix, download the appropriate :"Sound Fix" version below. If you would like the new version with the same sound as the previous release download the appropriate "normal sound" release below.

    Next release probably wont be for 1-2 weeks

    Thanks and enjoy it

    Screens :

    Game Loader Menu Screenshot :


    Screenshot from Spears Of Destiny Episode 3 :


    Download & Give Feedback Via Comments ...
    by Published on July 7th, 2008 00:21

    Sorry to keep posting news all the time

    I just tested the Spears Of Destiny Expansion packs in "Wolf3D V4.5 Spear Of Destiny Full Version" and they both work perfectly.

    So yeah, the port now supports every version of Wolf3S & every expansion pack made for Wolf3d

    Q) How to use the expansion packs?

    A) Just replace the .sod files from the expansion pack with the ones that you have in the folder already.

    Note : Make sure there is no CONFIG.WL6 file in the folder. It causes the game to crash.

    Give Feedback Via Comments ...
    by Published on July 6th, 2008 13:37

    I know I said there wouldn't be another release for a bit longer than usual since I am back to work tomorrow..... but I looked into the problem with the Wolf3D CD files not working and fixed it.

    So now you can use your original files from the Wolf3D CD version.

    Again, make sure there is no CONFIG.WL6 file in the folder or it will cause the game to crash.

    Also if you start up the game and the music is playing but your only getting a black screen with the ms light blinking... This means that your savegame is being loaded.

    Note : This wont run the files from the wolf3d floppy disk version. It is only for the CD version.

    I am working on the new menu system and adding a menu where you select which game you want to load on boot, to save having 4 eboots

    Topic for discussing future builds & wip news : http://dcemu.co.uk/vbulletin/showthr...p?p=2148083543

    Hope this helps people

    Source Included.

    ps. Sorry for spamming your news forum with my releases Wraggster

    Download & Give Feedback Via Comments ...
    by Published on July 6th, 2008 00:44

    Hey DS users!

    Don't think I am leaving you out!

    I planning to release my Wolf3D port on the DS too. (see psp news forum for info and screens)

    The reason I have not yet released it is because of a few things.

    1) I have purchased a DS and Flashcart from ebay. Until they come I can't really work on it.

    2) I have to set up my DS development environment.

    For those of you that do not know, my port features the following :

    1) Spears Of Destiny Full And ShareWare Support
    2) Wolf3D Full & ShareWare Support.
    3) Music & Sound.
    4) Saving & Loading.

    I'm not sure if there is much interest on this being ported to the DS so please post here if you want it! ...
    by Published on July 5th, 2008 16:51

    PSP Slim Port & all other improvements Coded By : Zack

    It's finally here!. Wolf3D Full Version Support!

    The only change in this version is the inclusion of Wolf3D full version support.

    Read below for more info :

    It works on both the PSP Slim & Phat, and is in usermode so it should run on any firmware in any GAME folder.

    Features :

    - Wolf3D Full Version Support! - --New!
    - "Spear Of Destiny" Full & Trial support
    - Full Sound Support (works great )
    - Full Music Support (works great )
    - Full Screen Support (as default, can be enlarged more however)
    - Full Speed
    - Runs at 222mhz (saves your battery)
    - PSP Slim Support
    - PSP Phat Support
    - Configurable Controls (See Read Me!)

    Known Bugs :

    1) Make sure you have no "CONFIG.WL6" files in the wolf3d folder. This can cause the game to crash on boot. Having wolf3d save files in this folder may also cause it to crash on boot.

    2) Letting the game go past the wolf3D title screen on boot can cause the game to crash when pressing start/enter (to enter the game menu).

    It is recommended to press either cross or start once you see the title screen.

    Saving/loading buggyness is still there. I didn't even get chance to look at it yet. It's on the todo list for v5.0

    Changes In This Version :

    - Added support for Wolf 3D (full version)

    Summary :

    So yeah, finally psp owners can play the full version of Wolf3D!. The bugs listed above will be fixed in V5.0. Hence why I named this version 4.5. I could have waited and released it later when the bugs are fixed, but I figured you guys want it now

    Thank you all for your kind words and warmness toward this project. It makes it fun to work on. :thumbup:

    I hope you all enjoy it

    Here are some screens :




    NOTE : To run the FULL version of Wolf3D you must find/purchase its original wolf3d 1992 dos version .WL6/.wl6 files & put them into the wolf3d folder. I can't include them due to them been under copyright. More info in readme. Google is your friend.

    Download the attached "filesneeded.txt" to find out exactly what files the game needs to run.

    Source Included.

    Edit : Updated filesneeded.txt to be more specific.

    Download & Give Feedback Via Comments ...
    by Published on July 5th, 2008 01:52

    PSP Slim Port & all other improvements Coded By : Zack

    Hey guys.

    You wanted it, you got it!

    Wolf3D v4.0 now supports : "Spear of Destiny" full and trial versions

    Analog support has also been added, along with a partial re-write of the menu system to make it easier to use + other fixes!.

    Read below for more info :

    It works on both the PSP Slim & Phat, and is in usermode so it should run on any firmware in any GAME folder.

    Features :

    - "Spear Of Destiny" Full & Trial support --New!
    - Full Sound Support (works great )
    - Full Music Support (works great )
    - Full Screen Support (as default, can be enlarged more however)
    - Full Speed
    - Runs at 222mhz (saves your battery)
    - PSP Slim Support
    - PSP Phat Support
    - Configurable Controls (See Read Me!)

    Known Bugs :

    Saving/loading buggyness is still there. I didn't even get chance to look at it yet. It's on the todo list for v5.0

    Changes In This Version :

    - Added support for "Spear Of Destiny (full version) & "Spear Of Destiny (Trial Version). Both work great
    - Added Analog support. Analog support has been added to both the menu and ingame.
    - Exit/Quit bug fixed. Game no longer crashes your psp upon exit.
    - Re-wrote Parts of the menu code. Now is more console specific. Some pointless options removed, lots renamed.
    - Quit messages fixed. Remember been insuled every time you wanted to quit Wolf3d? well the messages have been fixed now, so you can be!
    - Change screen size option removed from menu, pointless. (why would you want it smaller?)
    - Code cleanup. (quite a bit of it )
    - Fixed typo in Game title on release, icon0 and pic1
    - Various other fixes/clean-ups.

    Summary :

    So yeah, a nice few changes . Hope you all enjoy Spears Of Destiny. I am working to get the full version of Wolf3D working. It's fighting me but I will get it in the end . Version 5.0 will include support for it, so look forward to that!.

    Q : Why is each game a separate zip file?
    A : The way the game is made means they have to be separate. I am looking into a way to select which game you want on boot however.

    Thank you all for your kind words and warmness toward this project. It makes it fun to work on. :thumbup:

    I hope you all enjoy it

    Here are some screens :




    NOTE : To run the FULL version of Spears Of Destiny you must find/purchase its .SOD/.sod files & put them into the wolf3d folder. I can't include them due to them been under copyright. More info in readme. Google is your friend.

    Source Included.

    Download & Give Feedback Via Comments ...
    by Published on July 4th, 2008 02:18

    PSP Slim Port & Music + Sound support Coded By : Zack
    This Wolf3D port is based of HardHat's Wolf3D port V2.0.

    Hey guys.

    Seen as I had a couple of days off work I decided to finish up a port of Wolf3D for the PSP. I recently acquired a slim and realized that there was no version of Wolf3D that runs on the the slim. I also noted that none of them had Sound Or Music support.

    Well not any more

    It works on both the PSP Slim & Phat, and is in usermode so it should run on any firmware in any GAME folder.

    Features :

    - Full Sound Support (works great )
    - Full Music Support (works great )
    - Full Screen Support (as default, can be enlarged more however)
    - Full Speed
    - Runs at 222mhz (saves your battery)
    - PSP Slim Support
    - PSP Phat Support
    - Configurable Controls (See Read Me!)

    Known Bugs :

    Saving/loading. It works (as far as I can tell), but it's buggy.
    If you save your game then quit & restart the game, you will experience the following : After the title screen you will get a black screen with the memory stick light blinking, its loading your save game. The black screen will last 8-12 seconds, then the main menu shows up as normal.

    I will fix this bug in the next version, I'm planning to rewrite the saving/loading to use the psp's inbuilt system.

    Summary :

    So yeah it's a lot better now . More fun to play with Music & Sound effects too.

    I will update it again if there is enough interest in the project.

    I hope you all enjoy it

    Here are some screens :





    Source Included.

    Download and Give feedback Via Comments ...
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