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  • Zack

    by Published on May 6th, 2009 20:35

    Hey.

    During the development of my game I wanted to be able to playback MP3's using the PSP's media engine processor. Knowing that there existed a few libs already I decided to try and use one rather than reinventing the wheel.

    The best and most powerful one that I saw seemed to be Sakya's example from LightMP3. So I download and tried to compile it but due to changes in the SDK it wouldn't compile.

    After a little chat to IWN I had it fixed in a matter of minutes

    So for anyone else that wants to be able to playback MP3, OGG or Atrac3 on the media engine on there game download this and your all set. It's really easy to integrate.

    Note : I take no credit for this lib at all. It was made by sakya, all I have done is modify the source code so it compiles on the latest toolchain.

    Enjoy ...
    by Published on January 30th, 2009 22:42

    Hello there.

    I am looking for a graphics designer & music composer to team up with me in making a homebrew game for the PSP.

    The game is a relativity small project and should be completed within a few weeks, at a guess I would say a maximum of 2 weeks.

    I am looking for a graphics designer capable of creating original sprites/artwork. I want this game to be fancy but don't want to resort to using deviant art or google images and using copyrighted graphics work in order to achieve it.

    Same goes for the music. I would like a music composer capable of creating dance/techno music and also sound effects for the menu's and in the game too.

    So in other words, I want this to be a full homebrew game. Everything created by us, so there is no chance of infringing copyrights or people moaning at the use of ripped images/music.

    The team will consist of the following :

    Me : Programming.
    Graphics Artist : Graphics design.
    Music/Sound composer : Dance/Techno Music + Sound effects for menus and in-game.

    I am currently only looking for 1 graphics designer and 1 music/sound composer. I believe that is enough people for the project due to it's relatively small size, as most of the projects resources (graphics especially) will be re-used level by level.

    I know I am not saying what the game is or what it will contain but this is for a reason. I want the game to be released when it is completed and don't want to be spoiling it by telling you about it before it is done.

    Despite me stating that it is a small project, it is a fun game idea and will be long and hopefully addictive

    As for how much is currently done : Well I have everything down on paper and have planned out what I need resource wise and how it will be programmed. Programming it is just a matter of doing it (shouldn't be any hitches) and I hope for the same with the graphics and music.

    If you would like to join the team please post here and if possible have links to your previous work.

    Thank you ...
    by Published on January 23rd, 2009 17:12

    Via : RetroEmu.com

    So after quite a large gap between releases here is the latest version of Wolfenstein 3D PSP.

    I promised to get a release out this week and am keeping to my word (this time ).

    There is little in the way of new features in this release, it is mainly bug fixes. I always maintained the fact that I want to get the game playing as close to the original as possible before adding "custom" things to it.

    All that other stuff such as the Automap feature, will be in v6.0 (the final release from me).

    Here is the changelog :

    • Analog Input Speed Issue Fixed.
    • Fixed Incorrect Exit Messages.
    • Fixed DeathCam & Death Screen. The Screen Fills Red When You Die Now.


    So a small but needed changlog there. Progress is progress as they say. I wanted to get more into this release but there was a strong possibility that I would not get it done in time so I decided to just get a release out for you all like I promised.

    I hope you all enjoy it

    Screenshot :



    Download & Give Feedback Via Comments


    Wolfenstein 3D PSP - Floppy Version Patch
    Wolfenstein 3D PSP V5.2 Beta
    Wolfenstein 3D PSP V5.2 Source Code


    Downloads Hosted By RetroEmu.com ...
    by Published on January 19th, 2009 23:37

    I would just like to make this post to apologise for the huge delay in getting the new Wolf 3D release out to you all.

    This wasn't intentional and I am really sorry for keeping you all waiting. It was mainly caused by too much work, and not enough time off, over tiredness, lack of enthusiasm to do anything but watch tv or sleep when I get home etc etc.

    Work has since (about a week back) gone back to 2 days off per week. I am also off from Wednesday until Sunday (back at work Monday) so I will try my damned hardest to get the new version of Wolf 3D out to you guys by then.

    I will release an update for you all regardless of whether the whole features/fixes list is done. I will focus on the main issues/features and anything else that makes it into the new version is a bonus.

    I just want to get a new version out for you guys.

    So again, sorry for leading you all on and I swear I will try my hardest to get a Wolf 3D release (90% certain) out to you some day this week.

    Thanks for your patience. ...
    by Published on October 1st, 2008 23:33

    Hello there and welcome to RetroEmu.com!

    After the great success of our previous competition, we are delighted to announce our second competition

    This time around the Competition is taking a fairer route, you can only enter Games into this competition. The rules are changed too. The games you can enter are no longer tied to being "Retro themed", no. You can now enter whatever type of Game you like, but you can still gain a 15% judging bonus for having "Retro elements/level" in your Game.

    The Prizes this time around are a little different but still awesome. First place is Rock Band 2 + Drums, Guitar, and Microphone! The other places are Retro Consoles all in there Original Boxing and complete with games & controllers! We decided to offer these as the additional prizes due to the nature of our "Retro" orientated site.

    As an added bonus the top poster here between now and the end of the competition (staff excluded), will receive a copy of Halo: Combat Evolved for the Xbox + a mystery gift!

    The Competition Starts Now (October 1st 2008) & will run until January 1st 2009.

    So without further delay, here are the Prizes on offer this time around.


    1st Place:

    Rock Band 2 for the console of your choice.
    Includes game, drums, guitar, and microphone.



    2nd :

    First pick from the Retro Game Systems listed.

    3rd Place :

    Second pick from the Retro Game Systems listed.

    4th Place :

    Remaining Retro Game System listed.

    2nd > 4th Place Prizes:

    Nintendo 64 Console + 1 Controller & Games.
    Games include : Super Mario 64, Goldeneye 007, Zelda ocarina of time, Diddy Kong racing & Castlevania 64.
    All games are boxed.



    Or :

    Sega Dreamcast Console + 2 Controllers, 1 VMU, 1 Dreamkey & Games.
    Games include: Fighting Force, Sonic Adventure & Sega worldwide soccer 2000.
    All games are in cases.



    Or :

    Sega Saturn Console + 1 Controller & 6 Games.
    Games include : Destruction Derby, Command & Conquer, Virtua Fighter 2, Daytona USA, Sega Rally Championship & Loaded.
    All games are in cases.



    5th Place:

    Final fantasy VII for PSX.



    Top Poster (From Oct. 1 to Jan. 1) Prize:

    Halo: Combat Evolved for Xbox + A mystery gift!




    Competition Start Time & Closing Date :

    The Competition will run from October 1st until January 1st.


    Platforms Allowed :

    We accept entries for the following consoles :

    Nintendo Wii, Sony PSP, Nintendo DS, and PC (XP/Vista).


    Programming Languages Allowed :

    You may use any programming language you wish. However, you must make sure to include any additional data files needed
    in order to run your game (ie. .dll's).


    Competition Rules :

    1) You MUST include the RetroEmu Winter Coding Competition 2008 Splash screen in your entry. There is no exception to this, if your entry doesn't include it, it isn't entered.

    2) There is a 10% Judging bonus for the quality of the Splash screen implementation.

    3) You may post about your entry at other sites, but you may NOT upload the file to any other site bar RetroEmu during the duration of the competition (if you are having issues uploading your entry please contact me).

    4) You can update your game as much as you like during the competition.

    5) There is a 15% Judging Bonus for having "Retro Themed Elements/level" in your Game.

    6) The Competition runs from now (1st of October) until January 1st, 2009.

    7) The Judges are Zack & HardHat while users will account for 10% of the overall judging.

    8) Both open source and closed source entries are allowed.

    9) Your entry should include a screenshot and sufficient information regarding your Game.

    10) The deadline is set to the date specified above, unless there is significant demand for this to be extended it will not be changed.


    Splash Screen Images :

    The Splash screen images, including PSD and Font files used are available to view/download Here

    Entry's :

    Please submit your entry or comment on other entry's Here

    Spread The Word :

    Help the competition grow & help RetroEmu at the same time by DIGGING This Story
    ...
    by Published on September 19th, 2008 13:38

    So after I finally got my ass into gear, we now have Wolfenstein V5.1 beta released

    Why is it a beta ?

    Well my tester Da1writer is currently moving house and thus I have only being able to test this myself. So it could be buggy, things could have broken etc.

    Also I haven't added most of the requested features yet. As I want to see if the main fixes are stable first so bug tracking will be easier.

    What are the changes ?

    Well a few major ones

    1st : The sound tempo is now how people remember it. There is still debate whether or not this is correct, and that Windows 98 or Dosbox could be running the game too slow, but to be honest It doesn't bother me. I want to make the game play how you remember it.

    2nd : The Saving/Loading corruption bug has being fixed. This has not being tested thoroughly and may still be broken or buggy. I really need you guys to test the hell out of this for me

    3rd : The Game Loader has been Re-Written from scratch. It now has a much neater GUI and also now sports a Confirm option. So you don't press X by mistake, load the wrong game and have to go all the way to the xmb and start over.

    Also, Music and sound effects have been removed from the Game Loader to make the download smaller and to save more space on your Memory stick

    Note : The confirm box in the middle only shows after you press X on the game you want to load , Pressing O goes back, the box goes away and you can pick a different game. Thanks to Roscharch for the image and idea!

    Here is a screenshot of the new Game Loader :



    Here is the ChangeLog For V5.1 Beta :

    - Re-Wrote gameloader so it doesn't use fixed paths. You can now put Wolf_3D in any game folder . - Zack.
    - Full Re-Write Of Gameloader. No music or sound effects and faster game selection (+ smaller download size as a result). - Zack.
    - Added "Confirm" Option to Gameloader. It now confirms you want to load the game so if you press it by mistake on the wrong game you don't have to reset to xmb and start over. - Zack.
    - Save/Load bug fixed (we think). - Chilly Willy.
    - Music now plays at tempo most remember it at. - Zack.
    - Difficulty selection bug fixed. - Zack.
    So please test this hard! And report any bugs here or at the thread on RetroEmu.

    Source Included as usual, but now in a separate zip file to save download file size for people who have no interest in source code

    Note : Wolf3D Floppy patch (attached below) is still needed for users that use the Wolf3D Floppy files.

    Enjoy

    Screenshot of Wolf3D for those that don't know what it is :



    Via RetroEmu.com

    Download & Give Feedback Via Comments ...
    by Published on September 18th, 2008 04:17

    So at the end of an excellent first Coding Competition for RetroEmu.com, we have finally chosen the Winners.

    Here are the winners :

    1st Place :

    Mudlord : With MuNes a NES Emulator.

    2nd Place :

    Pongo With Glow an awesome space shooter.

    3rd Place :

    Grizzley Adams With Apple II Emulator for the Nintendo DS.

    Bonus Prize :

    Sorrowxii for his excellent splash screen implementation in Null Void Naruto

    Summary & Prize Details

    I will be pm'ing the winners and getting details from them within a few minutes of making this post.

    I would just like to say thanks so much to all the entrants! You would not believe how hard it was deciding the winners, the entry's were fantastic. Also thanks to everyone for visiting RetroEmu.com and supporting the competition. Also thanks to Dcemu for always moving news of our competition to it's news forum, it is appreciated

    We are planning another competition shortly so stay tuned! ...
    by Published on September 16th, 2008 21:22

    I was going to merge this thread with the 5.1 status update thread but I need to ask some questions too.

    So first lets start off with the good news. I now am able to compile and actually run Wolf3D for the first time since I got my new laptop. So this means development can finally continue.

    So we all know that the music tempo is going to be slowed down and that the save/load bug is fixed. (needs further testing to confirm)

    But what else shall I include in v5.1?

    I am going to re-write the gameloader menu in SDL (to save me work when I do the pc version). Now regarding the Gameloader. I am thinking of structuring it differently.

    A few members here did some concept art for it and I will more than likely use that. But is there any point including the shareware versions in the gameloader menu?

    Maybe a gameloader for the full versions, and a gameloader for the shareware versions. So that would be two zip files per release. 1 for people with the full version files, and the other for people that don't. Also shall I remove the music and sound effects from the gameloader to make the overall zip file smaller (for download purposes) ?

    The bug regarding the "difficulty selection being grayed out" will be fixed.

    Aside from that anything else that should be in v5.1?

    Thanks for any suggestions.

    Via RetroEmu.com ...
    by Published on September 7th, 2008 21:27

    Via RetroEmu.com

    So some of you may have wondered where I disappeared to

    I just have been really tired when I get home and busy with work. Other more real life stuff has been my focus for the last while too, and whilst that is going to continue I will be updating Wolf whenever I get a chance and making a new release when I see fit.

    The save/load bug is gone, and the audio speed should be fixed too. When I say "should", i haven't been able to test my code revision as yet. Something is up with my toolchain set up or I am missing a lib or something. As whenever I try and launch Wolf the PSP just freezes as crashes.

    I haven't looked into it until now because of the real life stuff. I am going to take a look tonight and see what is up.

    Then a release should be made (with sound at proper tempo and save/load fix + Weird select difficulty bug) tomorrow all being well.

    So just wanted to post this to let you all know I haven't disappeared and will be releasing an update shortly.

    Also I have decided that I won't be making v5.1 my final release. I will just keep updating it for the foreseeable future, until there is nothing to update I guess.

    Thanks. ...
    by Published on September 2nd, 2008 18:55

    So the RetroEmu Coding Competition 2008 Came to a close on the 31st of August at 23:59GMT.

    We received quite a lot of submissions and I am happy with the outcome considering it is our first ever competition.

    Here are the entries & entrants :

    XP/Vista Submissions :

    Username - Entry :

    Pongo : Glow V0.9 : A Space Shooter

    Mudlord : MuNes v1.02 : A NES Emulator

    AamirM : Turbo Engine V 0.15 : A PC-Engine/TurboGraFX-16 Emulator

    Sorrowxii : Null Void Naruto : A Naruto Sidescrolling Platformer

    Nintendo DS Submissions :

    Username - Entry :

    badCoder : Passage To Demarr : A 2d RPG/Adventure Game

    n00bey : DronS : A Game Based On The Movie Tron

    GrizzleyAdams : Apple II Emulator : An Apple II Emulator

    Gummo A Remake Of The Intellivision Game SNAFU

    DSGameMaker : Catch The Cactus : A Cactus Catching Game

    Sony PSP Submissions :

    Username - Entry :

    wicked.fable : pong.Modern : A Modern Take On Pong

    Summary :

    So That's it!. The winners will be decided on the 14th Of September, and prizes will be sent out after that

    Let us know what Entry you think should win!

    You can find downloads & Screenshots of the entries by clicking the Link of the Game/Emulator you want to get.

    Thanks to all the entrants ...
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