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  • Mr. Shizzy

    by Published on March 18th, 2007 17:45

    Practically full speed N64 emulation ?!? - YES

    There is a unofficial Daedalus that has began circulating around the internet. Unfortunatley, I was not able to find any information on who actually made it.

    This is a Frame skip mod of Daedalus R9, with frame skip enabled !!

    Yes, thats right. I've tested this myself (Mario 64), on frame skip 3, and it ran 34 fps outside (and inside) the castle. And once in world 1, it ran a steady 20 - 27+ fps. :O
    That was at frameskip 3. You can adjust the frame skip from 1 -10 in options.

    This is the fastest Nintendo 64 emulation on PSP so far. So while we wait for the official R10 from StrmnNrmn, this should keep us occupied.

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2007 18:44

    THE ULTIMATE SUPER MARIO XMB MOD FOR SONY PSP

    *Re uploaded it with the click sounds - my bad


    By: Mr. Shizzy (aka psp phd)

    VIDEO PREVIEW

    http://www.youtube.com/watch?v=hKlRpMe48ik


    PICS:








    SPREAD THE WORD



    - This is a XMB mod for 3.03 OE-C Custom Firmware only !! As with anything that writes to your PSP's flash, there is always a slight chance of bricking (permanently damaging) your PSP. The password to open the .rar file containing the theme is:

    Iagree

    By typing "Iagree" and opening the .rar file, you agree that you accept full responsibility for properly installing, and results of installing any and all of the files contained inside. With that said, I have tested this theme on my very own PSP. All worked fine.



    **FEATURES**

    - 300x170 resolution Mario Bros. Backgound
    - All Custom XMB Icons. ( no corrupted submenu icons)
    - All custom Mario XMB Click Sounds
    - Custom Mario Bootsound, with Custom Boot Text. *PS1 games still work,thats what the 0pening_plugin.rco & game_plugin.prx is for.
    - Custom Photo- folder, refresh,and corrupted icons
    - Custom Savadata- refresh, corrupted, & Parental Lock icons
    - Custom Game - refresh, corrupt, & parental lock icons
    - Custom XMB wave, with Mario in it
    - Custom Mario Battery Icon
    - Custrom Mario Volume Bar
    - Custom Font (Tested, does not break PS1)
    - Custom Busy (loading circle) icon




    **INSTALLATION**


    It is recommended that this mod only be installed by advanced users. You need to first clear some space in your flash, or there will not be enough room for the theme files. I suggest using Flash Agent to clear Flash space. Install the files in Flash0, just as they are set up in the .rar file. Make sure you install the game_plugin.prk to "nodule" and not "resource"

    **CREDITS**

    - Background -PSP-4gb
    - XMB Icons - Most of them used from the Italian Flasher's set
    - Busy Loading Circle - RaiderX
    - Mario Bootsound: JoostyJuice

    I made: Everything else

    Download and Give Feedback Via Comments ...
    by Published on March 9th, 2007 19:07

    For 3.03 OE-C Custom Firmware

    While disabling some of my icon tex_focus files, I decided to try to make use of that annoying "blink".

    Just leave parts of your icon transparent, (or don't and put text or whatever around it) and use the Zinga Burga's RCO Icon Editor 1.11 to change your tex_focus for that particular icon...

    So far, we can only add white to this file, but maybe eventually, someone will find a way to add color.

    NOTE: this wouldn't work with a 480x272 bg, because it corrupts the icons. So if you want a bg with more than just color gradients, then resize it to 250x142. Then rename it to 01-12.bmp

    A huge thanks to Zinga Burga. His RCO editor, has made all kinds of incredible XMB hacks possible


    Look at the memory stick icon:




    It's simple enough.
    If this seems confusing for some people, I will post a quick tutorial later tonight. ...
    by Published on February 26th, 2007 16:04

    I'm all finished with my first homebrew game mod. It's a Turrican MOD. I've made a South Park Theme for it.
    You play as Cartman. I've made Timmy, Kenny, Mr. Hat, Mr. Hanky (The Christmas Poo), Terrence, & Phillip as enemies.

    I drew all sprites by hand, except for a few background sprites ect, that came from either DJMNV's Halo MOD, or Arguru's original Turrican.

    It consists of 2 Levels. Should Arguru ever release a level editor for Turrican, I will update this mod at that time.

    THANKS to Arguru for developing the (awesome) Turrican Engine

    Special thanks to: Everyone at Team DJMNV

    And an extra special thanks to: VettaCossX for all his help and support.

    This was a good 1st project.
    Expect more mods from me soon...

    Download and Give Feedback Via Comments ...
    by Published on December 28th, 2006 18:38

    new release via the_nemesis

    the_nemesis has released a nice little windows app he wrote that allows to easy sorting of your PSP Game icons on your PSP.

    PLUS! It allows you to hide your corrupted icons with a click of a button!
    It’s as simple as that! Take advantage of this nice stand-alone app.

    SCI. (Source Code Included)

    download and give feedback via comment ...
    by Published on December 24th, 2006 16:30

    The Buzzer has shared a random gameboot loader for 3.02 OE-A. This is a feature I've always wanted. :thumbup: Here's the read me:

    Random GameBoot Loader v1 For 3.02 OE-A For PSP

    Note: a custom opening_plugin.rco will cause a crash if using the psx emu so be aware of this!

    First it requires you to flash two files to the right place that flash0 folder path is
    To flash you use PSPFiler v2.0
    After flashing the two files, one will change the gameboot path to ms0:/seplugins/gboot/
    The other file will get rid of the SCE words that will go ontop of gameboots if not flashed.

    Now the fun part
    Download and store gameboot pmf files into gboot
    Please don't store random files there because I did not do a good file type checking
    Enable the randomgameboot in the recovery plugins of 3.02OE for vshex
    Now it should choose a random gameboot each time it goes to vshex.

    It will also choose the same gameboot sometimes

    This might be buggy because I really don't know c that well to do file handling stuff

    NOTE: FLASHING THE OPENING_PLUGIN.RCO WILL makes ps1 games not work.

    -TheBuzzer


    This mod IS legal. Custom Gameboot (.pmf files) are NOT. So please, no linking or uploading gameboots.
    Download via Comments ...
    by Published on December 5th, 2006 07:21

    RaiderX has shared a method of getting custom backgrounds on 3.01 firmware. He also included an automated background for 3.01 fix program.
    Here is his original release post:

    Not too big of a hack, but a hack nonetheless.

    If you're like me, you'll want to customize every last bit of all your firmwares (flash, devhook, etc) Well, you've probably stumbled across the 01-12.bmp and tried editing to find that not all the images loaded. Well, I took a bit of time and figured out that Sony simply merged all the images into one file. You cna do this just the same way by simply opening up a new file in a hex editor, then opening each image you want to use in the hex editor and copying the code and pasting them right after the last one in the order you want them. Its very simple stuff. Heres my BG set I made, try it out if you want:

    http://www.sendspace.com/file/iqbovt

    replace that with ms0:\dh\301\f0\vsh\resource\01-12.bmp

    So theres an easy way and a hard way, well actually, there's an easy way, and an even easier way.

    [The Red Pill]
    To Do it manually:
    - Download a hex editor, there's plenty of free ones out there for every operating system.
    - Open a new file in the hex editor
    - Open the images you want to use (01.bmp 02.bmp 03.bmp 04.bmp 05.bmp 06.bmp 07.bmp 08.bmp 09.bmp 10.bmp 11.bmp 12.bmp)
    - Select the entire code for 01.bmp (Ctrl + A in windows should select all)
    - Copy it and paste it into the new blank file
    - Now you can close 01.bmp and go to 02.bmp
    - Copy all the code for 02.bmp and paste all tis code right after the code you pasted for 01.bmp, dont put any space or anything between them, jus thte image right after the last one.
    - Repeat the steps for all the images and save as "01-12.bmp"
    - Check the file size should be 72.3kb (74,112bytes)
    - Copy it to ms0:\dh\301\f0\vsh\resource\01-12.bmp and overwrite the old one
    - Load devhook and see if it worked
    - Enjoy!


    [The Blue Pill]
    I've made a little BATCH file for windows users to use and it'll easily merge the images for you.

    http://www.sendspace.com/file/8ych6k

    Instructions for the Merger:
    - Place the BMP Merger.bat in the same folder as the 01.bmp 02.bmp 03.bmp 04.bmp 05.bmp 06.bmp 07.bmp 08.bmp 09.bmp 10.bmp 11.bmp and 12.bmp
    - Run BMP Merger.bat
    - You will now have a 01-12.bmp, put it in ms0:\dh\301\f0\vsh\resource\01-12.bmp and overwright the old one

    Last edited by RaiderX (Yesterday 22:32:54)
    ...
    by Published on September 10th, 2006 09:53

    Exophase has released 2 new versions of his excellent GBA Emulator for the PSP, heres the release info from the readme file:

    v0.7 - (beta than ever)

    # Fixed a dynarec bug involving flags generating functions in
    contiguous conditional blocks. Fixes music in Super Mario
    Advance 2-4.
    # Fixed a dynarec bug where Thumb mov imm instructions wouldn't
    set flags. Fixes Zelda: Minish Cap, Megaman Battle Network,
    probably others. Comes at a slight speed cost.
    # Fixed a MIPS dynarec bug where some delay slots might not
    get filled rarely, causing chaos. Don't know if it improves
    any games.
    # Improved self-modifying code detection. Makes Golden Sun,
    Golden Sun 2, and Madden 2007 sorta work but excrutiatingly
    slowly. Looking for a game-specific workaround for this - if you
    want to play these games you'll have to wait for now
    # Fixed a bug causing the interrupt disable flag to go down
    when SWIs are entered, causing crashes/resets. Fixes
    Super Mario Advance 2-4.
    # Fixed menu crashing when strings with certain characters are
    printed (for instance going to the menu after loading the
    BIOS)
    # Accidentally forgot to render win0 + win1 + objwin when all
    active at the same time, many weeks ago. Added that, should fix
    some parts in games that had frozen screens.
    # Fixed some issues with gpsp.cfg needing to be present and
    corrupting, hopefully. At the very least sanity checks are
    performed on the config file.
    # Made it so assigning the frameskip button to something besides
    triangle actually worked as expected.
    # Fixed ability to restart current game if nothing is loaded
    (ie, crash)
    # Added interrupt on cpsr modification support to the dynarec
    (fixes backgrounds in Castlevania: Harmony of Dissonance)
    # Added open addressing for ldm/stm instructions (fixes
    Super Mario Advance 3)
    # Improved cycle accuracy a little. Don't know of anything this
    fixes, but games with idle loops will run a little better w/o
    idle loop elimination (but should still be added when possible)
    # Fixed some bugs causing sound to play sometimes when it shouldn't.
    @ Added dead flag elimination for Thumb code. May possibly have
    noticeable performance increases (Thumb emited coded size can
    have a reduction of 20% or more)
    @ Added code generation for divide SWI. May have a small speed
    increase in some games.
    + Added analog nub support (special thanks to psp298 for the
    code)
    + Added fractional frameskip. Go below 0 to get them. A frameskip
    of 1/2 for instance means render 2 out of every 3 frames, 2/3
    means render 3 out of every 4 frames, etc. Possibly useful for
    games that are not quite fast enough at fs0 but fullspeed at
    fs1...

    One version is faster and the other more compatible, choose which one works for you.

    Download and Give Feedback Via Comments

    Post your Compatibility Reports HERE ...
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