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  • gunntims0103

    by Published on November 20th, 2006 22:43

    news via kotaku

    The hopefully non-prophetically named Singe did a little bit of research on Wii power consumption since the thing is on 24/7. Turns out that Nintendo's nifty new console isn't just light on power use, it's super light.

    Wii:

    - In Standby Mode: 10w
    - Idle @ Wii menu: 17w
    - Running a Wii Game (Test with Zelda / Trauma Center) in 480i: 17w

    37" Sharp Aquos LCD TV:
    - In Standby Mode: 40w
    - Turned on: 180w

    XBox 360:
    - In Standby Mode: 2w
    - Idle @ Dashboard: ~140w
    - Running a Game: ~160w
    - Playing a DVD: ~110w ...
    by Published on November 20th, 2006 22:43

    news via kotaku

    The hopefully non-prophetically named Singe did a little bit of research on Wii power consumption since the thing is on 24/7. Turns out that Nintendo's nifty new console isn't just light on power use, it's super light.

    Wii:

    - In Standby Mode: 10w
    - Idle @ Wii menu: 17w
    - Running a Wii Game (Test with Zelda / Trauma Center) in 480i: 17w

    37" Sharp Aquos LCD TV:
    - In Standby Mode: 40w
    - Turned on: 180w

    XBox 360:
    - In Standby Mode: 2w
    - Idle @ Dashboard: ~140w
    - Running a Game: ~160w
    - Playing a DVD: ~110w ...
    by Published on November 20th, 2006 22:43

    news via kotaku

    The hopefully non-prophetically named Singe did a little bit of research on Wii power consumption since the thing is on 24/7. Turns out that Nintendo's nifty new console isn't just light on power use, it's super light.

    Wii:

    - In Standby Mode: 10w
    - Idle @ Wii menu: 17w
    - Running a Wii Game (Test with Zelda / Trauma Center) in 480i: 17w

    37" Sharp Aquos LCD TV:
    - In Standby Mode: 40w
    - Turned on: 180w

    XBox 360:
    - In Standby Mode: 2w
    - Idle @ Dashboard: ~140w
    - Running a Game: ~160w
    - Playing a DVD: ~110w ...
    by Published on November 20th, 2006 22:34

    news via slate

    I'll admit it—I was in love with the Nintendo Wii long before we'd ever met. And then, a few seconds after I touched those strange, new motion-sensing controllers, months of giddy anticipation vanished. I've played and won 14-hour-long Halo tournaments. I was a bird-slaughtering Duck Hunt master back when Times Square still had arcades. But the Wii, which is being marketed as the ideal system for newbies, made me feel like an incompetent novice. I don't blame myself. The ugly truth is that the Wii's already-legendary motion-detection system doesn't work very well.

    Everything about the console is designed to welcome casual gamers, from that unfortunate name to the remote-shaped controller (aka the Wii Remote) that translates movement into in-game action. Internal gyroscopes and accelerometers detect tilt, rotation, and acceleration as you pantomime steering a car or slashing a sword. The wireless controller also acts as a pointer, using an optical sensor and a TV-mounted sensor bar to let you sweep crosshairs or a cursor across the screen. For complex games you can use an additional controller, which doesn't work as a pointer but can sense motion and has a traditional thumbstick. This device is called a nunchuk, since that's kind of what it looks like when you connect the two wireless controllers with a cord. But if you think you'll be able to whip them around like Bruce Lee, you're in for the first of many disappointments.

    Nintendo wants you to believe that the Wii will tear kids off the couch and get them swinging virtual tennis rackets. There's also the suggestion that its intuitive game play could eliminate the steep learning curve that tends to repel both "casual gamers" and people who've never held a joystick before. When Time ran the first hands-on preview of the Wii, they included a photo of an ecstatic grandpa standing on his couch, controllers in hand.

    I like to hear from user's about what they think about this. Do you believe that the wii motion detection doesnt work very well, when its suppose to be user friendly but is confusing even the most experienced gamers? ...
    by Published on November 20th, 2006 22:34

    news via slate

    I'll admit it—I was in love with the Nintendo Wii long before we'd ever met. And then, a few seconds after I touched those strange, new motion-sensing controllers, months of giddy anticipation vanished. I've played and won 14-hour-long Halo tournaments. I was a bird-slaughtering Duck Hunt master back when Times Square still had arcades. But the Wii, which is being marketed as the ideal system for newbies, made me feel like an incompetent novice. I don't blame myself. The ugly truth is that the Wii's already-legendary motion-detection system doesn't work very well.

    Everything about the console is designed to welcome casual gamers, from that unfortunate name to the remote-shaped controller (aka the Wii Remote) that translates movement into in-game action. Internal gyroscopes and accelerometers detect tilt, rotation, and acceleration as you pantomime steering a car or slashing a sword. The wireless controller also acts as a pointer, using an optical sensor and a TV-mounted sensor bar to let you sweep crosshairs or a cursor across the screen. For complex games you can use an additional controller, which doesn't work as a pointer but can sense motion and has a traditional thumbstick. This device is called a nunchuk, since that's kind of what it looks like when you connect the two wireless controllers with a cord. But if you think you'll be able to whip them around like Bruce Lee, you're in for the first of many disappointments.

    Nintendo wants you to believe that the Wii will tear kids off the couch and get them swinging virtual tennis rackets. There's also the suggestion that its intuitive game play could eliminate the steep learning curve that tends to repel both "casual gamers" and people who've never held a joystick before. When Time ran the first hands-on preview of the Wii, they included a photo of an ecstatic grandpa standing on his couch, controllers in hand.

    I like to hear from user's about what they think about this. Do you believe that the wii motion detection doesnt work very well, when its suppose to be user friendly but is confusing even the most experienced gamers? ...
    by Published on November 20th, 2006 22:34

    news via slate

    I'll admit it—I was in love with the Nintendo Wii long before we'd ever met. And then, a few seconds after I touched those strange, new motion-sensing controllers, months of giddy anticipation vanished. I've played and won 14-hour-long Halo tournaments. I was a bird-slaughtering Duck Hunt master back when Times Square still had arcades. But the Wii, which is being marketed as the ideal system for newbies, made me feel like an incompetent novice. I don't blame myself. The ugly truth is that the Wii's already-legendary motion-detection system doesn't work very well.

    Everything about the console is designed to welcome casual gamers, from that unfortunate name to the remote-shaped controller (aka the Wii Remote) that translates movement into in-game action. Internal gyroscopes and accelerometers detect tilt, rotation, and acceleration as you pantomime steering a car or slashing a sword. The wireless controller also acts as a pointer, using an optical sensor and a TV-mounted sensor bar to let you sweep crosshairs or a cursor across the screen. For complex games you can use an additional controller, which doesn't work as a pointer but can sense motion and has a traditional thumbstick. This device is called a nunchuk, since that's kind of what it looks like when you connect the two wireless controllers with a cord. But if you think you'll be able to whip them around like Bruce Lee, you're in for the first of many disappointments.

    Nintendo wants you to believe that the Wii will tear kids off the couch and get them swinging virtual tennis rackets. There's also the suggestion that its intuitive game play could eliminate the steep learning curve that tends to repel both "casual gamers" and people who've never held a joystick before. When Time ran the first hands-on preview of the Wii, they included a photo of an ecstatic grandpa standing on his couch, controllers in hand.

    I like to hear from user's about what they think about this. Do you believe that the wii motion detection doesnt work very well, when its suppose to be user friendly but is confusing even the most experienced gamers? ...
    by Published on November 20th, 2006 21:47

    heres a new release of LuaAirForce by yoyomacy

    Yes, its finally here, LuaAirForce V.3, this update is mainly GFX upgrades, i think most of us can agree these are better gfx than the last version and instead of the old fart bullet, now its a missile, and another thing added was a tanker, more code effiency making game run faster
    here is a screen, more screens to come, sorry for bad quality it is windows lua player

    ENJOY

    if you find any bugs please tell me

    download, screenshot, and give feed back via comment
    via yoyomacy ...
    by Published on November 20th, 2006 21:47

    heres a new release of LuaAirForce by yoyomacy

    Yes, its finally here, LuaAirForce V.3, this update is mainly GFX upgrades, i think most of us can agree these are better gfx than the last version and instead of the old fart bullet, now its a missile, and another thing added was a tanker, more code effiency making game run faster
    here is a screen, more screens to come, sorry for bad quality it is windows lua player

    ENJOY

    if you find any bugs please tell me

    download, screenshot, and give feed back via comment
    via yoyomacy ...
    by Published on November 20th, 2006 21:32

    news via ign

    November 20, 2006 - Today Sony unveiled several new marketing campaigns designed to extend the momentum of its handheld system, the PlayStation Portable, into 2007. Among these new efforts is a television ad campaign titled "Find Me," an online marketing campaign, and the presence new PSP Spot Download Stations at select retailers.

    "The PSP system has already been established as a popular gaming handheld, but it was designed to do so much more -- from playing music and videos to sharing photos and accessing the Internet," said Peter Dille of SCEA. "These marketing initiatives deliver the broader PSP brand message and offer PSP owners the entertainment experience they're thirsting for from a content perspective. We're excited that these new efforts place a spotlight on the PSP system by delivering value to existing PSP owners and reaching new audiences at a time when gift-givers are looking for what's hot in entertainment."

    Of particular interest are the PSP Spot Download Stations. Beginning this month, consumers can take their PSP system to participating retailers, and download gaming and entertainment content directly to their PSP system. The list of retailers participating in this campaign includes Circuit City, GameStop, Target, and Toys "R" Us. These interactive kiosks will offer game demos, movie trailers, music clips, mini-strategy guides, wallpapers and more.

    Currently the available demos include Outrun, Worms, Dungeon Seige, MLB 2006, Ultimate Ghosts and Goblins, Lumines 2, Every Extend Extra, RAce Driver 2006, and Daxter with more coming in the future months. By January 2007, PSP Spot Download Stations will be available at more than 6,000 retail locations across North America. ...
    by Published on November 20th, 2006 21:32

    news via ign

    November 20, 2006 - Today Sony unveiled several new marketing campaigns designed to extend the momentum of its handheld system, the PlayStation Portable, into 2007. Among these new efforts is a television ad campaign titled "Find Me," an online marketing campaign, and the presence new PSP Spot Download Stations at select retailers.

    "The PSP system has already been established as a popular gaming handheld, but it was designed to do so much more -- from playing music and videos to sharing photos and accessing the Internet," said Peter Dille of SCEA. "These marketing initiatives deliver the broader PSP brand message and offer PSP owners the entertainment experience they're thirsting for from a content perspective. We're excited that these new efforts place a spotlight on the PSP system by delivering value to existing PSP owners and reaching new audiences at a time when gift-givers are looking for what's hot in entertainment."

    Of particular interest are the PSP Spot Download Stations. Beginning this month, consumers can take their PSP system to participating retailers, and download gaming and entertainment content directly to their PSP system. The list of retailers participating in this campaign includes Circuit City, GameStop, Target, and Toys "R" Us. These interactive kiosks will offer game demos, movie trailers, music clips, mini-strategy guides, wallpapers and more.

    Currently the available demos include Outrun, Worms, Dungeon Seige, MLB 2006, Ultimate Ghosts and Goblins, Lumines 2, Every Extend Extra, RAce Driver 2006, and Daxter with more coming in the future months. By January 2007, PSP Spot Download Stations will be available at more than 6,000 retail locations across North America. ...
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