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  • Kramer

    by Published on October 29th, 2006 21:38



    BigBen Interactive, a company that makes accessories for consoles such as the PS2, Xbox, and Gamcube, are launching into the world of the Wii with a strange peripheral attachment for the Wii-mote.

    The device looks almost exactly like the Wii's Nunchuck, but instead of having an analogue stick, it has a 'D-Pad', and it is black. One question remains with this device. How are gamers supposed to play 'Zelda' with a D-pad? It is possible, but not convenient.

    UPDATE:
    Just to answer the question of some of the guys at the Nintendo forums, we do not yet know when it is coming out, or if it is necessarily coming to the US. We here hope that it isn't. For the price, we bet that it will be about $15 dollars, considering that the official Nintendo one will be $20 or so, and this one appears cheaper to make. Oddly enough, it doesn't appear that there is a wire to attach it to the 'Wii-mote', it could be because the device is wireless. As you can see on the side, there is a 'On' and 'Off' switch.

    Source:GoNext
    ...
    by Published on October 29th, 2006 15:00

    Well heres some pictures of the French box art.




    Source: juju2011

    juju2011 also reports it requires 2.81 ...
    by Published on October 9th, 2006 16:37

    Coded By: Insomniac

    Why is it named 48 Hour Pong? Because I needed a weekend off from my current projects and fancied making a full game in a 48 hour period.

    Features include:

    * Full 3D
    * Ability to change view
    * WiFi transmission of player scores to a database to see how good you are compared to other players.
    * Player stats are saved
    * Ability to modify the graphics and audio
    * When on the menu screen a demo of 2 AI opponents plays


    Modifiers:

    If you wish to modify the graphics or audio then please do so. Just keep the graphics the same size and name as the originals. The ball actually rotates (as in rolls), it's hard to tell with the original texture for it, but make sure your modified graphics utilise this.
    Also, link to this site to download the original game and supply a separate link for your modified files. Do not repackage the game!

    Updates:

    This was a purely 48 hour thing, I will only update the game if a bug is found or I need another 'weekend off'.

    The player file is encrypted very basically to stop simple methods of altering it, if the database is abused by cheaters I will remove it. Play fair.

    Controls:

    * Use the D-pad or the analog stick to move when in the game.
    * Right Trigger will change your view between 3rd person, 1st person or top down.
    * Left Trigger will change the camera mode from 'fixed' to 'follow'. This only applies to 3rd person view.
    * Cross is for selection on menus, all other notable operations will prompt you for which button to press.
    * Select will take a screenshot (self-incrementing)


    Credits:

    The background effect is based on a PSP SDK sample.
    Audio is from flashkit.com and is royalty free.

    Source: http://insomniac.0x89.org/index.php?id=2

    Download and Give Feedback Via Comments ...
    by Published on October 9th, 2006 09:29

    This is Exophases great GBA emu with a few tweaks by Dark_Alex it now runs on 2.71 through his Homebrew Enabler.

    I leave here the version for 2.71 HEN C, and for the 2.71 kernel in 2.71 SE-A.

    Download and Give Feedback Via Comments ...
    by Published on September 2nd, 2006 15:46

    News from the Downgrader Team:

    Fixed a bug that caused premature bricking if the hack to force the unassign/assign of the flash failed. All sites mirroring the file, please update it to the new one.

    Download the Downgrader at our 2.71 Downdater Page ...
    by Published on August 27th, 2006 05:05



    Exophase has just realeased gpSP 0.6 , GameplaySP is a fullspeed GBA Emulator for the PSP, heres the release details:

    Not everything I wanted to get in is there but I figured I've made people wait long enough for a fix to my stupid bug from last time, heh.

    Heres what's new

    v0.6 - (still beta quality, look out for new bugs)
    NOTE: Please include gpsp.cfg with EBOOT.PBP, this shouldn't be necessary but I think it is right now.
    # Fixed a nasty bug that shouldn't have made it into the initial release; a lot of games that TECM.. erm.. crash won't anymore. NOTE: This doesn't mean that no game will ever crash, freeze,
    otherwise not work.
    # Fixed some crashes in the GUI and the ability to "go up" past ms0:/PSP. Made the "go up" button square like it was supposed to be (instead of cross).
    + There's now a menu that you can access, by default press right while holding down triangle for the frameskip bar.
    + Menu option: resize screen aspect ratio, the default is now "scaled 3:2" which makes it look more like a normal GBA. You can use "fullscreen" (what it was like before) or "unscaled 3:2"
    (tiny but pixel for pixel like a GBA)
    + Menu option: You can now load new games while the current one is running.
    + Menu option: You can now restart the currently running game.
    + Menu option: Frameskip variation - this defaults to "uniform" whereas it defaulted to "random" last release. Basically, turn it on random if you find that frameskip causes flickering animations to make things disappear. Other than that it will generally look better on uniform.
    + GUI and file loading now have "auto repeat" on the buttons so they're not such a pain to navigate.
    + Menu option: Added support for 128KB flash ROM, some games require it (Pokemon Firered/Leaf Green, Super Mario Advance 4), turn it on before running the game to make sure it works. NOTE: There are some versions of these ROMs that have been hacked to get around their 128KB flash, and may not even work properly at all. Look out for them, these games should save 128KB save files after you set the setting to it, IF they use 128KB flash.
    + Menu option: Added ability to make the .sav files only update when you exit the emulator, use with extreme caution (in other words, it's not a good idea to use something like this in beta quality software if you care about your saves). Does NOT update if you exit through the home button, don't use the home button if you can help it.
    + Zip support thanks to SiberianSTAR. It will load the first file with the extension .gba or .bin that it finds.
    + Menu options are saved to gpsp.cfg. Note that it does not save frameskip options or flash ROM options because these are very per game particular.
    + The emulator will now try to save backup files to somethingmore matching the backup size than a fixed 64KB. @ Loading ROMs and the auto save of the .sav files is MUCH faster now. Thanks for the heads up on how to improve this from pollux!
    @ While coding for the screen resize code I found that SDL just wasn't cutting it and had to code for the GU myself. Turns out the new code is faster (but because it is render code anyimprovement will be diminished to nothing as frameskip is increased). Special thanks to Zx-81 for the tips on this one
    and for his GU code in the PSPVBA source as an example.
    @ Added some games to game_config.txt. Note that not all versions of these ROMs will work with these options, try to use the USA version if possible.

    Just a note, be SURE to include the included gpsp.cfg with the EBOOT or things might get messed up. It shouldn't need it but I guess it does for now.

    Download and Give Feedback / Compatibility Reports Via Comments

    Check out and help improve our GPSP Compatibility List

    Thanks to Exophase for the email in the post this morning (i was ill last night - wraggster) telling me of the release at the usual place (roll on when he gets an official site ) ...
    by Published on August 21st, 2006 16:53

    Ookm has found a way to downgrade TA-082 PSPs although the process is quite complicated. Heres whats posted on his blog

    Success SoftDown FW2.50 TA-082 to FW1.00/1.50

    Had found a method SoftDown TA-082's FW2.50 PSP to FW1.00/1.50
    But the method is quite complex, SoftDown a TA-082's PSP need about 45min

    1. Use software Read Data From TA-082's NandFlash & DDR DRam
    2. Analyzes the Data than make a "FW1.00/1.50 NandFlash img" that can Boot on TA-082
    3. Use software Write that "FW1.00/1.50 NandFlash img" to TA-082

    maybe late i will make a software to let "FW2.50 TA-082" user to dump "NandFlash & DDR DRam" data to me
    than i can make the "FW1.00/1.50 NandFlash img" to help them SoftDown their TA-082 :P

    http://0okm.blogspot.com/

    Things are looking up for TA-082 owners ...
    by Published on July 31st, 2006 18:23

    eLoader(GTA) w/ USB for FW2.50/2.60 v1.01 by 0okm
    Thanks hitchhikr, John_K & PSPPet

    To use this boot up eLoader(GTA)
    then run "USB for eLoader GTA"
    after that you can use Triangle to turn on USB mode

    via http://0okm.blogspot.com ...
    by Published on June 20th, 2006 08:28

    Percival and PSP 3D are proud to release the latest version of Super Mario War for PSP, a port of the awesome home-made Super Mario deathmatch game (think of it as a mix of Super Smash Brothers, with the items and actions of Super Mario) orginally developed by Michael Schaffer and Florian Hufsky. The latest version features a plethora of bugfixes, game improvements and optimizations, as well as new features; download your copy now! The game features a ton of different characters and maps to choose from, a complete library of music, awesome CPU AI, and a variety of game modes to choose from. It's fully modable; read the README.txt included for more information on the game, skinning, upgrading from v1.0, and more.



    New features/fixes in v1.01 include:
    - Fixed programming error causing 1.5 users to get black or blue screens.
    - The game can now be saved to a folder other than /PSP/GAME/smw.
    - Some maps didn't load at all, now fixed.
    - Fixed each goomba showing twice in goomba mode.
    - Exiting or pausing the game during a screen shake (e.g. by stomping on another player) made the text appear in weird positions, now fixed.
    - Fixed menu music always playing even during a game.
    - Replaced giant font used with chicken and tag mode.
    - Only 1 human player can now be set.
    - Mario skin should now appear first.
    - The numbers 2 and 3 in the race mode were hard to read, now legible.
    - Press circle during team select to change to a random skin.
    - Map selection: hold square and press left/right to jump 10 maps.
    - Map selection: press analog left/right to jump to a map name starting
    with the next letter.
    - Preview map button changed from square to L/R.

    Download Super Mario War v1.01 for firmware 1.0 (2.XX via eLoader) from here.
    Download Super Mario War v1.01 for firmware 1.5 from here. ...
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