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  • Baboon

    by Published on January 13th, 2008 11:57

    SofiyaCat's been busy and has released another fantastic update for his PSPtube.

    PSPTube++ 2008/01/13 version.

    Changes from 20080109

    General
    - Dailymotion login be correspond.
    - when video download, file name can be changed.
    - downloaded video file name can be changed.
    - URL directly input be added.

    Related Play
    - present time, full time and buffer information displayed.
    - can hide comments.

    Bug fixes
    - niconico Premier members had search problem. now fixed.
    - when niconico video playing, freeze glitch now fixed

    Known bug
    - 2X play in the WLAN is unstable, so please do not use.
    - Video's full time is strange sometimes.


    Source link : http://nekomimi.cafe.coocan.jp/wiki/...C3%D6#a24210f3

    Download and give comments via feedback. ...
    by Published on January 10th, 2008 20:22

    Namco have just released a CES 2008 teaser trailer for their new game 'Soul Calibre IV' which is due in the Summer.

    The extra cool thing about this new title though is that it features bonus characters from the Star Wars universe! :thumbup:

    Darth Vader and Yoda feature in the video!


    Check the video for yourself here:



    I cant wait for this one! Two of my favourite franchises battling it out! :thumbup: ...
    by Published on January 10th, 2008 20:22

    Namco have just released a CES 2008 teaser trailer for their new game 'Soul Calibre IV' which is due in the Summer.

    The extra cool thing about this new title though is that it features bonus characters from the Star Wars universe!

    Darth Vader and Yoda feature in the video! :thumbup:


    Check the video for yourself here:



    I cant wait for this one! Two of my favourite franchises battling it out! :thumbup: ...
    by Published on December 26th, 2007 16:47

    http://takka.tfact.jp/blog/



    Heres the google translation (check the above link for current screen shots):

    Implementation of the situation of the communication function, comments, so there are few reports of the current situation.

    Now,

    * Search menu PSP connected to the other (up to two)
    * Send and receive data in WLAN

    Have ended up here, and we

    * GBA cable for multi-mode communications using the two communications functions

    To implement.

    Next year, some two games of the communications capabilities available to them and what to publish. ...
    by Published on November 5th, 2007 12:45

    TTYMAN has been a busy bee and has released the latest version of his excellent mame emulator for the PSP: http://ttyman.free.fr/?p=14#comment-2267 :thumbup:


    Here's what the readme has to say:


    Install directions:

    - Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
    There are three different builds in archive:
    1) PSP-100x (psp_mame4all_v4.9r1);
    2) PSP-100x without neogeo and cps1 support (psp_mame4all_v4.9r1-fat-noneogeo-nocps1);
    3) PSP-200x (psp_mame4all_v4.9r1-slim);
    Use psp_mame4all_v4.9r1 as installation base, then replace EBOOT.PBP with your needed/preferred build;
    - Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
    - Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
    Samples must be in .sam old Mame pre-v0.35 format, downloadable from http://www.mameworld.net/samples/sam.htm

    Specific Features:

    - Based on latest GP2X MAME4All release v4.9;
    - 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
    - Overclock support, from 133 to 333 MHz;
    - Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
    - Frameskip as GP2X version (fixed 0-5, auto 1-5);
    - Vsync on/off;
    - Save configuration support, default and per game;
    - 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
    - Preliminary analog support;
    - Autocentering fix for all resolutions;
    - Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
    - Stripped & Packed executable, only 2.1MB;
    - Original graphics theme from Gold edition;
    - Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
    - Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
    - Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;

    Specific Controls:

    - Button SELECT: Insert credits.
    - Button START: Play.
    - Button HOME: after Pause exit game and return to menu.
    - Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
    - Buttons L+R pressed during one second: Pause.
    - Buttons L+HOME simultaneously: Reset emulation.

    Fixed from 4.7r3 (same as 4.8r1 unreleased)

    - Crash when sampled used.
    - Unified builds, thanks to new Z80 core, Mame 0.53 based, compatible with system16, neogeo and classic roms.
    - Implemented PSP-2000 (slim) specific support, so double memory available to load roms, thanks to keiich-san code.


    Download HERE and Give feeback via comments. ...
    by Published on October 25th, 2007 12:00

    Strmnnrmn has just posted an update on the current status of Daedalus R13! :thumbup:

    Here's what he had to say on his blog: http://strmnnrmn.blogspot.com/


    R13 close, honestly!

    Apologies again for the lack of updates. I know people get nervous when I don't update regularly, but I don't like to post when I have nothing new or exciting to talk about.

    I'm very close to releasing R13, I've just been struggling to find the time to add the final finishing touches to the savestate support. I've found it hard to get into a regular working pattern since moving, so what should have been a 1 week job has ended up taking a month. Bioshock and Halo 3 haven't helped either.

    Savestates are working very well. The current implementation provides 10 slots which are shared across all roms. You can save to any slot at any time from an option on the Pause menu, or choose to reload a previous savestate. In this way it works just like QuickSave/QuickLoad found in various PC games (I'm tempted to add a special slot for this to the top level of the Pause menu).

    I use zlib to compress the savestates, so an 8MiB savestate compresses down to 1MiB (or even smaller if you're running games which don't use the Expansion Pak).

    There are just a couple of things I need to finish off now before I can release. Firstly I need to check if the savestate you're loading is for a different rom than is currently loaded. If this is the case I need to scan through your available roms looking for the correct one, and load it. To make this efficient I need to get the RomDB which I use for the PC build working on the PSP.

    The second thing I need to do is come up with a decent way of linking some metadata to the savestate so I can show this in the UI. Just simple stuff like the full name of the rom, time the savestate was created and the total time spent playing when it was created. I figure without this information it'll be quite difficult to figure out what it stored in each savestate slot. The alternative is to add a text entry system to the UI so you can name each savestate, but I think this will just delay things even more.

    In summary R13 is really close and I've not forgotten about it. Just a few more things to sort out and it'll be ready for release.



    Give Feedback Via Comments ...
    by Published on October 18th, 2007 12:42

    Good news for all Streetfighter fans.

    A teaser video has appeared on gametrailers.com from Capcom showing Streetfighter IV. :thumbup:

    Not many details are in the video, but its quite exciting news to think the franchise has been revived.

    Check the video here: http://www.gametrailers.com/player/26535.html

    or here: http://streetfighterworld.com/



    One to look out for. ...
    by Published on October 9th, 2007 08:28

    TTYman has posted an excellent new update for his latest build of mame4all for the psp. http://ttyman.free.fr/

    Heres the change list:

    PSP MAME4ALL v4.7r3 Hires by TTYman, 08/10/2007
    ——————————————————-

    Install directions:

    - Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
    - Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
    - Add created zipped roms files in ROMs subfolder and samples in samples subfolder;

    Specific Features:

    - Based on latest GP2X MAME4All releases v4.7;
    - 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
    - Overclock support, from 133 to 333 MHz;
    - Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
    - Frameskip as GP2X version (fixed 0-5, auto 1-5);
    - Vsync on/off;
    - Save configuration support, default and per game;
    - 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
    - Preliminary analog support;
    - Autocentering fix for all resolutions;
    - Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
    - Stripped & Packed executable, only 2.1MB;
    - Original graphics theme from Gold edition;
    - Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
    - Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
    - Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;

    Specific Controls:

    - Button SELECT: Insert credits.
    - Button START: Play.
    - Button HOME: after Pause exit game and return to menu.
    - Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
    - Buttons L+R pressed during one second: Pause.
    - Buttons L+HOME simultaneously: Reset emulation.

    Fixed from 4.7r2:

    - Sounds now are near arcade perfect, with minor gliches in some sound chips emulations;
    - Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation;
    - Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2;

    Download and Give Feedback Via Comments ...
    by Published on July 21st, 2007 10:42

    I just popped into town and was trying to track down the recently recalled Mario Part 8 for the Wii. As previously posted the game has been taking off the shelves in the UK because of the word 'spastic' within the game. I tried everywhere but alas I couldnt find it... that is untill I went into Toys R Us (In Plymouth, Devon) where theyve still got loadsa copies to pick up.

    Time for some spastic party action.


    ...
    by Published on May 23rd, 2007 12:02

    For anyones that’s interested, and if you live in the UK, HMV online currently have classic wii controllers for just £11.99 (with free delivery).

    http://www.hmv.co.uk/hmvweb/displayP...;-1&sku=569416

    I’ve been looking around and this is the cheapest that I’ve seen them for so far.

    A few other places I previously tried were: Play.com £14.99, Playasia £12.75, HMV (instore) £17.99, Gamestation £14.99, Game £14.99, Game (instore) £17.99, ToyRus £15.99 (instore) etc etc.

    £11.99 for a decent controller sounds v good to me!

    Thought I’d share the info with ya. ...
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