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  • PSmonkey

    by Published on December 9th, 2006 07:06

    No i am not back. I am just cleaning out the closet on old project. I am starting this with what was to be ngPsp v1.4 or what I redubed NeoPop PSP Port.

    I in no way shape or form continued on this project after my job. Only additional work done was by my friend Beeker who did rough sound suport (its ass tastic, but works). He ran out of time and loss interest in doing a gui and a full release (a shame).

    Anyways I am posting the src in hopes someone will continue on with it. The huge benifit is the entire psp port was rewriten and a bit faster the the previous version of ngPsp (not to mention a hell of alot cleaner too, ngPsp was messy since it was based on a dirty Symbian 60 port i made long ago).

    Oh and one minor note. There is no bin attached to this release, It's just pure source. I am choosing not to release any binary work for legality reasons.

    -- things to posibly come --
    Src to Iris 0.2, Sandbox / KohKae, M64.
    Think there could be something of use in the src for other coders out there.
    :thumbup: ...
    by Published on October 13th, 2006 18:48

    Hellow All!! Yes monkey boy is still alive and good (job rocks btw).

    Anyways I am currently seeking artist & coders who would be interested in developing some advance homebrew games for the psp. I will not be directly programming anything. I will only be overseeing the projects.

    There are two posible games I am considering, A tactical RPG (2d/3d hybrid with physics) and the other a 3D game.

    Here is what I am looking for. If you are interested please contact me via PM or this topic. Please give all references that you can (ex, artist give sample art, coders give sample code).

    What I am looking for.

    Tactical RPG
    - 2D Sprite Artist
    - 2D Texture artist
    - 3D Eviroment Modlers
    - C or C++ Coders

    3D Game
    - 3D Character Modlers
    - 3D Animators
    - 3D Map makers (Proficient in Q3 Mapping a plus)
    - 2D Text Artist
    - C or C++ Coders

    Neither project will progress with out sufficent staff. As well I request people apply to one only and not both. ...
    by Published on September 3rd, 2006 05:44

    Sorry to do this to you all but it is the end for PSmonkey.

    As of last monday I started my new job at a big name publisher/developer to work on psp games. Sadly due to my contract I no longer can continue to do homebrew development (well atleast cant release it). It's a sad thing for my scene work but the best move I can make for my self comercialy (since my previous company was going no where and I was sick and tired of coding DS games based on a stupid license).

    Yet there is no reason to be sad or angry. My work will continue on though other coders. I already have some coders who wish to continue two of my main projects.

    Yes Iris 0.3 is still comming. I have a few people interested in redoing the game like I inteded as well as coninue to progress KohKae engine.

    Sandbox is also not going anywhere. One of this scene's great coders is going to pick up where I left off to continue the game.

    Regarding my other projects, I personaly will continue my fight to conker N64 & DD emulation on the PSP. M64 will still continue but no releases will be made public. I will how ever make my DD research public once finished.

    ngPsp 1.3 ( the neogeo pocket emu) is still comming, A friend is gonna finish writing a GUI for my latest version.

    Other then that, sadly all my other work is now dead (new fps will migrate into Iris 0.3, beat-em-up is dead).

    That's it.

    I will still lurk around and try to help people out with technical info but it will be sad to no longer work on homebrew for the scene I loved so much. Yet who knows what the future will bring and maybe I will end up being in a position that it's legaly posible for me to do homebrew again.

    - Goodbye -
    PS, sorry that I used will and grace image below. It's the only bow I could find close to what I wanted. ...
    by Published on September 3rd, 2006 05:44

    Sorry to do this to you all but it is the end for PSmonkey.

    As of last monday I started my new job at a big name publisher/developer to work on psp games. Sadly due to my contract I no longer can continue to do homebrew development (well atleast cant release it). It's a sad thing for my scene work but the best move I can make for my self comercialy (since my previous company was going no where and I was sick and tired of coding DS games based on a stupid license).

    Yet there is no reason to be sad or angry. My work will continue on though other coders. I already have some coders who wish to continue two of my main projects.

    Yes Iris 0.3 is still comming. I have a few people interested in redoing the game like I inteded as well as coninue to progress KohKae engine.

    Sandbox is also not going anywhere. One of this scene's great coders is going to pick up where I left off to continue the game.

    Regarding my other projects, I personaly will continue my fight to conker N64 & DD emulation on the PSP. M64 will still continue but no releases will be made public. I will how ever make my DD research public once finished.

    ngPsp 1.3 ( the neogeo pocket emu) is still comming, A friend is gonna finish writing a GUI for my latest version.

    Other then that, sadly all my other work is now dead (new fps will migrate into Iris 0.3, beat-em-up is dead).

    That's it.

    I will still lurk around and try to help people out with technical info but it will be sad to no longer work on homebrew for the scene I loved so much. Yet who knows what the future will bring and maybe I will end up being in a position that it's legaly posible for me to do homebrew again.

    - Goodbye -
    PS, sorry that I used will and grace image below. It's the only bow I could find close to what I wanted. ...
    by Published on August 26th, 2006 19:39

    Ok guys. I though it would be a good time for me to come forward with this bit.

    Unbeknown to most people, There is a hidden message (sort of) in sandbox. The only way you will find this one is to keep you ears open for the clue.

    I nor anybody of my staff is allowed to confirm or denie if someone post what the message is (I dout anybody here will find it out unless their the fan of a specific anime).

    Anyways I will post next week what this all means.

    I will give 1 hint tho, it does not elude to a new project. ...
    by Published on August 22nd, 2006 23:30

    Lookie what showed up. 4 DD games.

    From left to right Doshin the Giant 1, F-Zero Expansion DD, Communication Studio & Polygon Studio.

    So far my favorite is Polygon studio. It has two really cool mini games (setup as coffee break).

    Now if only my other package with F-Zero cart would show up so I can play f-zero expansion.

    Oh also still waiting for my vj64jr to show up. Once I get that I can start hacking the DD some more.

    * yes that is a 360 to the right. On the shelf above is my xbox. :P ...
    by Published on August 21st, 2006 05:09



    I was hoping it would turn out better but due to lack of sleep adding up now out of time, a few corners were cut.

    Anyways go try out my neoflash compo entry. I probably will only get 3rd place for this.


    Do note tho, I plan to update the game this week to fix for stuff I did not have enough time to do.

    http://www.neoflash.com/forum/index....ic,3033.0.html ...
    by Published on August 10th, 2006 19:33

    The beast has arived. My 64DD unit has showed up today and I gave it a quick go to make sure everything was alright.

    Over all the system, box & parts (randnet disk, modem, ...) are in great shape. Unit is a little dirty but thats fine. Everything boots up great.

    So what does this mean? I need a flash cart :P

    I'll post more info later down the line when i get somewhere with debugging the unit. So untill then enjoy the pictures.

    Also small note. I sadly only got the randnet disk with my unit. If anybody could donate me some DD games or better yet just sell them to me at a reasonble price (ie less then the ebay rip offs atm) that would be much apreciated. ...
    by Published on August 1st, 2006 05:13

    Nothing to write home about but you guys kept saying you would like to see larger roms like zelda run.

    So see attached images.

    Again this is not a big deal since daedalus already suports large rom and runs faster. I more just did this after playing dk64 and caving in to see if it or zelda would actualy run on m64. Well the results is that both zelda's run (but have a scale bug, probably from cop1 rounding ops), Ridge racer 64 runs, DK64 hangs (I though it was 64k eeprom but its not), Resident Evil 2 hangs (same as DK64, it just keeps looping), Rayman 2 crashes (shows ubi logo then hard psp crash). Also games over all run like shit if they read all over the rom in a single frame since my rom cache is too large and I only keep 1 block (thinking doing 4 1MB blocks or 8 512KB blocks, currently 1 4MB block).

    Anyways enjoy the shots. This does not mean a new m64 build is comming soon. I am really busy with my compo entries (Actualy behind somewhat). I just was more currious and thats about it for now.

    Seee... M64 is still not dead! ...
    by Published on July 31st, 2006 18:41

    I've gotta new toy, *sticks toung out like a 5 year old*.

    hehe

    Anyways I got a new toy in the mail today. I sold off an arcade game to get this. Its a brand new clear red n64 + Dk 64 game.

    The reason I did this is because I have a second toy comming in 1-2 weeks which I plan to probe more then an alien probes a specimin. That in turn will hopefuly lead to M64 being the first n64 emu to suport ***** (censored untill ready, yet you can probably take a good guess what it is).

    Either way Dk64 is actualy fun (I never played it before). I also have restored a new sense of enjoyment in the n64 and gonna go tinker with the m64 code later.

    --edit--
    I posted shots of DK64 box because I found it interesting how they just made a bigger box to fit both a normal Dk64 & expansion pak in together. This is different then the USA box which is a custom made box to hold an expansion pak & cart together. ...
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