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  • PSmonkey

    by Published on October 31st, 2005 16:28

    Damn it I am sick and tired of all your bull**** that you guys keep giving me. Requesting this and requesting that. When is this comming out and when will this transform into ultra mega barbra.

    No more request to feed timmy. No more request to kick your dog. No more request to continue with this obvious bs joke because everybody else is doing it.

    Anyways Just wanted to say Hi this morning. I'm not quiting, I just felt like doing "Mee Tooo!!" with everybody quiting the psp scene. I will never quit because I like the PSP too much.

    Anyways down to buisness. Sorry that updates are slow. Nothing new is going on in the 3 relms because I have been busy trying to learn 3d (bah, I am a comercial gba coder, never needed 3d till now). Below are some pictuers of a quake 3 bsp loader I am working on for fun. I hope to eventualy port it to psp and release it so people can write very simple 3d fps games for psp using quake bsp maps & character models. Should be interesting to see.

    Oh I have recently desided to start releasing some of my adhoc code soon. I'll start documenting things and start posting stuff in good time. Wifi coding has been really taking off and I dout I will be the first to accomplish adhoc so I might as well assist in making it happen sooner with some of my work.

    Anyways Have a Happy Holloween!!

    P.S. Send all your candy to me !!!

    P.P.S. Sorry the shots are dark. I have to figure out why my vertex coloring went ungodly dark when I init textures (its not from rendering the textures because the vertex colors whent dark as soon as i init textures but did not bind them to use or use uv cords yet). ...
    by Published on October 5th, 2005 15:04

    Hey guys. I feel like I owe you an update on the status of everything. Sorry for no updates recently but I have been very tired recently. I try to get some progress done but I am not getting much done.

    - ngPsp -
    Well nothing new really. I sadly need to get in contact with neopop-uk this week again to discuss things. So sorry nothing is going on here.

    - Nemo -
    Well Nemo is pissing the **** out of me atm. I can get as far as actualy having units looking for others on adhoc but when its time to call functions to connect I get nada.

    I did however learn that adhoc uses a PSP's Mac Address as it's way of identifying other PSPs much like we use ips for our computers on the net. (guess this is probably duh but something new to me).

    Anyways I will start posting some init code so people can start trying to get somewhere on adhoc. Also I am going to try finding out whats broken with psppets inet so I can try doing a online demo soon. It should be easy since their is the FTP program and psppet has discussed with me what would need to be looked into to get 2 psps working together over inet.

    - Breath of Fire 3 -
    Well I finaly got my tool ripping and patching .emi game files for text. Yet I still need fix things and get other special cases handled.



    Well that about it. I'm off to email neopop-uk ...
    by Published on September 15th, 2005 18:28

    Please read the readme.txt file before use.

    -- Update September 15th --

    v1.3.1
    ------
    Sorry this build took so long. I actualy forgot to finish it off when I had issues with getting irda to work. I desided to just go ahead
    and release this build as there are a few who wish to have it. Yet there is a few issues with this build. First Samurai Shodown 2 & Last blade
    have some serious issues with the emulator. I have no idea what broke still but both games will lock up for a few mins durring a battle then
    resume but yet keep repeating this every so often. Someone told me Sonic was not working in the last build but seem to be fine in this build
    (I played till the 2nd world just fine). The game is actualy decent to play at 333 and a frameskip of 4. Well thats about it. Enjoy.

    Oh one last thing. Thanks to everybody who donated for me to get a second PSP. I have been working on the wifi library, dubed Nemo, and I am
    very very close to getting adhoc suport done for p2p. So hopefuly I can get a adhoc demo out in the near future once i can finish off the
    rewrite of the librarys. Exspect a huge thank you personaly to every donator in the wifi demo.

    Ps. I officialy changed my name from nexis2600 to PSmonkey now.

    -- *NOTE* - This build defaults to 333Mhz as it was a development build. You can still downclock the emu to 222 via the menu.
    .) Removed VSync from rendering. Games get a small boost and framerate is now around 40-50 fps in most games. A improvement over being a pretty solid 30.
    .) Sound code is there but ungodly bad. I left it in this build in the hope someone can help me out with correcting it and getting it accurate.
    .) Suport for using a real bios added but disabled in this build.

    -- If you wish to donate to this project. Please use the link below -

    ngPsp Paypal Donation Box

    See http://www.dcemu.co.uk/vbulletin/showthread.php?t=6077 for downloads ...
    by Published on September 9th, 2005 21:09

    Welcome welcom welcom everybody.

    So what the farkbot is going on?

    Well officialy from now on. I am dropping my old handles of subbie & nexis2600. All my official stuff will be onder PSmonkey. Why? well I always like considering my self a code monkey. And now since I am in love with the PSP I am now Playstation Monkey or PSmonkey for short.

    So what is up in this crazy world?

    There is officialy 3 projects actively going on at this current time.

    .) ngPsp - Port of NeoPop to the PSP
    You all know the status of this emulator. I have desided to go ahead and release the build sitting on my pc. It will be posted up sometime this weekend or monday.

    .) Nemo - My Wifi librarys.
    The wonderful Wifi librarys I have been working on. I have recieved tons of great information from users on the ps2dev forum which will help me alot with getting online suport working. As for the adhoc side of things. I have made nice progress in pushing that forward but am at a small stoping ground in the mean time. I am also at the current time rewriting everything into clean & efficent to use code.

    .) Bof3 Hack.
    Ah yes, Breath of Fire. If you haven't heard about this already. Me and Clessy(another BoF Fan) are working on hacking up Breath of Fire 3 for PSP. We are in the process of studing capcom's file format so the games text can be replaced as well as posibly allow the replacement of textures & music. This will be a wonderful side project for me to clear my head when Nemo is driving me mad.


    Well that is all for now. Enjoy. I look forward to hearing feedback from everybody. ...
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