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  • Elven6

    by Published on July 18th, 2007 00:01

    Microsoft just confirmed the news we exclusively broke two hours ago: Peter Moore resigned from Microsoft.

    Moore will be replaced by Don Mattrick, a former president of EA and current external adviser for Microsoft, who will now lead the Interactive Entertainment Business for Microsoft. While the official release says that Moore "has decided to move his family back to the Bay Area for personal reasons and has secured another opportunity in the video games industry", we've heard that calls have already started going out within the industry confirming that the other "opportunity" is EA where he will head up EA Sports.

    When we last spoke with Moore, just a week ago, he was comfortable in his element but did seem a bit more haggard than usual, perhaps because of his back-breaking E3 schedule or perhaps because he had this on his mind. Moore will stay with Microsoft through August before returning to the San Francisco Bay area.

    The real question is when he will be getting those Madden cover-up tats. Hit the jump for the full on release.

    Peter Moore Resigns From Microsoft to Return to Northern California Don Mattrick appointed to head Microsoft's Xbox and Games Business.

    REDMOND, Wash. -- July 17, 2007 -- Microsoft Corp. today announced that Don Mattrick, a former president at Electronic Arts Inc. (EA), will lead the Interactive Entertainment Business (IEB), which includes overseeing the Xbox® and Games for Windows® businesses. Peter Moore, who currently serves as corporate vice president of IEB, has decided to move his family back to the Bay Area for personal reasons and has secured another opportunity in the video games industry.
    Mattrick will take over as the senior vice president of IEB at Microsoft, effective July 30. Mattrick was the founder of Distinctive Software Inc., which operated as a private company from 1982 until its merger with EA in 1991. Mattrick held various senior positions within EA, most recently as president of Worldwide Studios, until his resignation in February 2006. In February 2007, Mattrick began working with the Entertainment and Devices Division at Microsoft as an external advisor.
    "Peter has contributed enormously to the games business since joining Microsoft in 2003 and we are sad to see him go," said Robbie Bach, president of Entertainment and Devices Division at Microsoft. "Since that time, he presided over the global launch of the Xbox 360™, spearheaded a revitalized and rebranded Games for Windows business, and helped steer the console's ascent."
    Moore has decided to return with his family to Northern California, where they lived until he took the position at Microsoft. Moore will remain at Microsoft to assist in the transition through August and will then return to the San Francisco Bay area.
    "While Peter will certainly be missed, we are delighted to have one of the industry's most talented and passionate veterans on board to lead the business," Bach said. "Don is well-known and respected throughout the industry for his deep knowledge, technical expertise and management savvy. Under Don's leadership, the games team is looking forward to embarking on our biggest holiday ever, with a wide-ranging roster of some of the most highly anticipated titles."
    Mattrick brings 23 years of games industry and development experience to the strong Microsoft management team, having helped bring to life such celebrated game franchises as the "Need for Speed," "Harry Potter" and "The Sims" while at EA.
    "Over the past two decades, and the past few months in particular, I've worked closely with many of Microsoft's top leaders and I've always been impressed by their talent, passion and commitment," said Mattrick. "I'm thrilled to join an already strong team that's delivering truly amazing gaming experiences to customers around the world. I've never been more excited about the future of the industry, and firmly believe Microsoft will lead the next great innovations in gaming."
    Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

    From: http://kotaku.com/gaming/confirmed/p...-in-279437.php

    Odd this isn't on the Xbox site, so mabye its just a lie, but time will tell. ...
    by Published on July 11th, 2007 17:18

    Thats right everyone, a special limited edition Halo 3 Xbox 360 has been announced! Know your Zune can also match your 360! According to the console's page the Halo console is pretty much just a Elite with a cool looking design.



    Heres what it comes with:

    • Halo 3 Special Edition Console
    • Halo 3 Special Edition Wireless Controller
    • Halo 3 Special Edition 20GB Hard Drive
    • Halo 3 Special Edition Wired Headset
    • Halo 3 Special Edition Gamer Pics and Theme (Exclusive download via Xbox LIVE)
    • Component HD AV Cable
    • Ethernet Cable
    • HDMI Port
    • Play & Charge Kit
    • Xbox LIVE Silver Membership
    • One-month Lbox LIVE Gold Membership
    • Halo 3 game not included—sold separately




    http://www.xbox.com/en-US/community/...lo3console.htm ...
    by Published on July 10th, 2007 17:30

    According to a Mercury News report, (a reputable source of Xbox news) Microsoft will switch to a 65-nanometer production process, meaning new consoles will feature smaller microprocessors and graphics chips as opposed to the 90-nanometer processors found in current models.

    The smaller, more cost-efficient 360 innards will add a range of benefits to the system, while lower production costs would also facilitate any plans for a future price drop.

    If these new production methods are implemented, overall console reliability would be increased. The risk of overheating, an issue that has strongly been linked to the three red lights of death failure, would also be reduced, while more space would be freed up inside the console itself. The report speculates that this new space could be used to house the current brick of a power supply that comes with 360s.

    Microsoft is reportedly in the process of qualifying the new Falcon chips and motherboard, with 360s containing Falcon innards expected to hit retail this fall.

    “We have a bunch of different projects that cost reduce and improve quality as you find issues, as does our competition. Once you get millions in the field, you learn about the box under all kinds of different circumstances, you can adjust and tweak what you do accordingly,” said Peter Moore, head of games at Microsoft, when questioned about Falcon.

    http://www.next-gen.biz/index.php?op...=6298&Itemid=2

    And Digg it here

    ...
    by Published on July 10th, 2007 17:23

    $80 off Elite, $50 off Premium models to maintain pricing advantage
    Following Sony's USD 100 price cut announcement, leading industry analyst Michael Pachter has gone on record predicting that Microsoft will quickly follow its rivals' lead and slash prices on all Xbox 360 models.
    The Wedbush Morgan analyst expects the recently released Xbox 360 Elite to go from USD 479 to USD 399, the Premium model to see a drop from USD 399 to USD 349 and the Core system to be reduced from USD 299 to USD 249.
    "We expect Microsoft to follow with a price cut of its own," said Pachter.
    "Last week, Microsoft announced a slight Xbox 360 shipment shortfall and we do not believe that the company is prepared to allow Sony to erode its pricing advantage.
    "We think that the console manufacturers will continue to cut price as their production costs come down, and expect sales to ramp significantly this holiday season," he added.
    The company does not expect Nintendo to reduce the price of the Wii or DS, "as sales for both are still very strong and are anticipated to remain so through the end of the year."
    Related Information

    http://www.gamesindustry.biz/content_page.php?aid=26511 ...
    by Published on June 29th, 2007 15:48

    This is pretty lengthy so I just posted the first 3 paragraphs.

    After years of allowing children (let's be honest: allowing boys) to blow up spaceships, steal cars, and basically shoot anything that moves, the good folks at Microsoft who make the Xbox 360 video-game console have decided to go after a new market: moms.

    That's right. Recent media reports said Microsoft plans to create a whole new set of games that will appeal to families. In addition, the company wants to make the family games that it already offers easier to find, placing them on prime retail space in place of war or sci-fi-type games. (Don't worry, boys, you'll still be able to get "Gears of War," Microsoft's best-selling game at the moment.) Microsoft may even cut the price on its game console before the holidays. Such a move is hard to even think about in June, but that's how marketing folks see the calendar.

    Why the shift? Because nothing focuses the mind of a business executive like the success of a rival - in this case, Nintendo. But it's not just the wireless Wii that has vaulted Nintendo to the top of the gaming world. It's the decision that Nintendo president Satoru Iwata made about going after new markets.


    Source: http://www.kotatv.com/Global/story.asp?S=6723648

    Mabye Microsoft should advertise Viva Pinata a bit more, like showing an ad for it after the show is over or something. ...
    by Published on June 6th, 2007 16:46

    Thats right Condemned Fans! IGN interviewed Monolith about Condemned: Bloodshot, heres what they asked:

    IGN: Will Greg Grunberg be reprising his role as Ethan or is Heroes such a huge show now that Officer Parkman is unavailable for comment?

    IGN: Dave Hasle, Producer: Actually Greg Grunberg was interested in working with us on Condemned 2: Bloodshot. We were very happy with the voice-work he performed for us and it's kind of cool to say we "knew him when." We've taken a darker turn with Ethan and wanted to find a voice that better represented that "edgy darkness."


    That really sucks, Greg made Condemned a more enjoyable experince, I hope they are joking and he is indeed casted.

    http://xbox360.ign.com/articles/794/794101p1.html ...
    by Published on June 5th, 2007 22:59

    The reason Im posting this is because ask.com was the only search engine that would work with 100% compatibilty with the PSP web browser, that includes images, feeds, etc.


    Internet search engine Ask.com has been chasing market leader Google Inc. for years without making much headway, but that hasn't deterred its engineers from trying to set the pace for innovation.




    Source and full article: http://www.chron.com/disp/story.mpl/ap/fn/4861897.html ...
    by Published on May 3rd, 2007 02:35

    From: http://www.gamesradar.com/us/xbox360...sectionId=1001

    The article is huge so I will post the summed up version from the Sega boards!

    GamesRadar posted:
    --------------------------------------------------------------------------------
    By now, PlayStation 3 gamers have had their hands on the superb Virtua Fighter 5 for over two months - and we can attest, it's a fantastic fighter on that platform. Guess what? The first glimpses we've had of the 360 version, thanks to a trip to developer AM2's headquarters in Tokyo, suggest that the game is going to be just as good - if not better - on the Xbox 360.

    We do know that the game will be receiving some tweaks over the PS3 version, including better anti-aliasing - to make the graphics look smoother. The game will also get analog control - the arcade version, of course, doesn't use it, but the unresponsive Xbox 360 D-pad makes it a must.

    The one complaint we had with the PS3 version - that the computer players weren't very realistic or fun to fight against - is being overhauled for the Xbox 360 release with much improved artificial intelligence based on newer arcade data.

    Xbox Live play is still up in the air. ...
    by Published on April 25th, 2007 15:46

    I did some research lately and apparently Yuji Naka created the very first NES emulator on a console. The console in question was the Sega Mega Drive/Genesis! However he could not release it for obvious reason but it made him a respected member of Sega and AM8.

    "There were a few other projects from this period, including the Mega Drive version of Ghouls 'N Ghosts. In his spare time between games, Naka tinkered with ways to play NES games on the Mega Drive, an effort the eventually resulted in the first video game system emulator. Releasing such a device would have proven impossible at the time, but his efforts gained him the respect and admiration of his fellow AM8 team members, due to the complexity and innovation such an undertaking required."

    http://www.sega-16.com/Sega%20Stars-%20Yuji%20Naka.php

    DiGG THIS

    ...
    by Published on February 11th, 2007 19:30

    From: http://www.joystiq.com/2007/02/10/ob...pening-on-wii/

    When we learned that the PS3 version of The Elder Scrolls IV: Oblivion would not feature the majority of downloadable content found on the Xbox 360 and PC versions of the game, it was a blow to fans of horse armor everywhere. An episode of The 1UP Show (02/02) provides the follow-up hook as 1UP relays a juicy bit of info from Bethesda. As it turns out, it may be due to a memory limitation with the Playstation 3 itself.

    1UP says that Bethesda simply could not find a way to load every piece of downloadable content without affecting the performance of the game. Considering that the Xbox 360 can pull off this feat without a hitch, that seems quite odd. Bethesda will still be looking into getting that content available for PS3 users, as addressed by their VP of Marketing, Peter Hines, who also comments on the "rumors" regarding the memory issue in an IGN interview.

    As for the PS3 version of Oblivion trumping the 360 in the visuals department, it just so happens that the new shader techniques applied to the PS3 will also be worked into the 360 version of the game. And thus, they are equals once more. Unless you want some horse armor. In which case, you're boned.

    Finally, Shacknews sat down with Pete Hines and questioned their plans beyond the PC, PS3 and Xbox 360. When it comes to waggling your remote in Oblivion, "It's not really going to run on a Wii for example, but if it could we would put it there. Our philosophy is to make a game and make it available to as many people as possible." ...
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