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  • XioN980

    by Published on November 24th, 2006 05:30

    Not sure if its fake or not but this was posted on StrmnNrmns blogg:

    strmnnrrmn said...
    I have had many problems with my internet connection and other family problems in the past few weeks, but I am still hoping to release a new Daedalus by the end of the year which will have great speed improvements.

    The name is mispelt so it may be fake but it's still interesting (possible) news. He may have had to make a new account at blogg spot ...
    by Published on November 24th, 2006 05:30

    Not sure if its fake or not but this was posted on StrmnNrmns blogg:

    strmnnrrmn said...
    I have had many problems with my internet connection and other family problems in the past few weeks, but I am still hoping to release a new Daedalus by the end of the year which will have great speed improvements.

    The name is mispelt so it may be fake but it's still interesting (possible) news. He may have had to make a new account at blogg spot ...
    by Published on November 24th, 2006 05:13

    This news was posted at PSP Gen:

    YaPsxP thus becomes yapse4psp and this project will be the first of a series of projects under the name yapse4all. This emulator will be programmed specifically for the hardware of each console, like the PSP and GP2x. Hlide managed to find a support and of the assistance near programmers like Exophase, and the co-operation of zodttd (the creator of Psx4all). PSPgen is the official site of this emulator and if you post this news on another site, think of giving the appropriations to PSPgen.com.

    YaPsxP has been renamed yapse4psp. PSP will Be the first console in A series of projects one the name yapse4all namessake. Indeed, this emulator will Be developed for handled' S, (PSP years GP2x) specific hardware. Hlide has found the suport and assistance of talented programmers such Exophase, and the co-operation of ZodTTD (the creator of psx4all). PSPgen is the offcial site of this project. Yew posting news one your site, please give credit to pspgen.com ...
    by Published on November 24th, 2006 05:13

    This news was posted at PSP Gen:

    YaPsxP thus becomes yapse4psp and this project will be the first of a series of projects under the name yapse4all. This emulator will be programmed specifically for the hardware of each console, like the PSP and GP2x. Hlide managed to find a support and of the assistance near programmers like Exophase, and the co-operation of zodttd (the creator of Psx4all). PSPgen is the official site of this emulator and if you post this news on another site, think of giving the appropriations to PSPgen.com.

    YaPsxP has been renamed yapse4psp. PSP will Be the first console in A series of projects one the name yapse4all namessake. Indeed, this emulator will Be developed for handled' S, (PSP years GP2x) specific hardware. Hlide has found the suport and assistance of talented programmers such Exophase, and the co-operation of ZodTTD (the creator of psx4all). PSPgen is the offcial site of this project. Yew posting news one your site, please give credit to pspgen.com ...
    by Published on November 2nd, 2006 08:14

    wally*won_kenobie posted a fantastic piece of news on Strmnnrmn's blogg today!

    People stop being morons..

    I followed up on strmnNrmn, emailed 71M a good friend of his..

    StrmnNrmn is fine and 71M is going to pass on some information from me for him..

    Please stop this crap as it makes it harder for him to check the blog when the time come s :P


    I have to agree with him when it comes to people being morons, there are over 250 posts to his last piece of news and half of it has nothing to do with the development of his emulator, which is the point of his blogg. The next release will be ready when its ready ...
    by Published on October 31st, 2006 08:32

    VBA2X-R Version O (the letter not the number )
    By pcklee123

    As of 30/10/06

    Whats new?
    Some new ARM opcodes in ASM by Normmatt
    Other than that? Not a clue

    LINK ...
    by Published on October 29th, 2006 02:31

    The following was posted on the GP32X forums on the 27th of october. For those of you who havn't been following the progress of this emulator it is (or was) a static recompiling GBA emu for the GP2X written by TKF15H, he hasnt updated his blogg in while but has been discussing his emulator on the prementioned forums, heres what he said:

    This post is just what I'm thinking about concerning the emulator at the moment, what I'm currently implementing, written down and shared in hopes of obtaining another point of view, even if it's just, "hah, that's silly."

    At first this was going to be a statically-recompiling emulator, but then plans changed when it was observed that the cost did not justify the benefit in comparison to a Dynarec-based CPU core. IBA is emulating an ARM processor on another ARM, so statically recompiling with GCC in the middle wasn't worth it: Register allocation and the code in general would not be optimal (did a test, results didn't look that good), CPSR flags have to be calculated (rather than using the
    GP2X's), and it's rather cumbersome for the end-user (run in decompilation mode, exit,
    compile, get back in again, rinse, lather, repeat). Since the whole thing is so experimental, one
    should not be surprised with the changes. A GCC backend would probably do a better job with
    a processor that has more registers than the ARM (PPC maybe?), but being so similar there is no
    need for it and it ends up getting in the way.

    A dynarec has been built for outputting blocks of code that supports all of the ARM's instructions
    except, currently, the opcodes for co-processor communication. The code it outputs can be saved
    to the SD so that ROM code does not have to be re-translated... so in a way, this emulator can still be a static recompiler, it just does ASM->ASM instead of ASM->C->ASM. (If anybody goes
    out and says, "I told you so" I'll pull out a large trout and deliver a few slaps before the day ends)

    When the emulator starts, the processor attempts to execute whatever is at address 0x08000000, which resides on the cartridge (GPROM). To know if the instruction at that address has been previously compiled, a second table is needed. Due to the size of the GPROM (up to 32MB) a table that keeps track of what's beed compiled and what hasn't needs to be as compact as possible. Since the worst case is that all 32MB are filled with Thumb code, you could say that every short (16 bits) needs one bit to indicate previous compilation. So, 32MBytes / 2Bytes = 16M Thumb instructions = 16Mbits are necessary for flagging each instruction = 2MBytes for the GPROM Compilation Bit Map (GPROMcbm from now on).Now that there's a table that tells the emulator that it has executed that instruction before, it needs to know where the translated block is. We can't afford to have a 32bit pointer for each instruction (it would require 64MB plus the GPROM's 32MB totalling 96MB!) so we'll have to over-write whatever the GPROM is storing there with a pointer to the code's actual location. In the case of ARM code, this is not a problem as the instructions are the same size as a pointer... but what about thumb mode? A pointer can't be stored in 16bits! Well, where you can't store an absolute address, a relative one will have to do. Let's say the letters on the left are GBA instructions and the ones on the right are the translated GP2X equivalent:
    ...
    by Published on September 9th, 2006 03:15

    I was gonna wait till later for this but i feel people have a right to know that i am serious about working on this.

    This is mostly the stuff PSmonkey talked about adding with a few changes by m

    Zion and i are taking different approaches to continuing Monkey64 and he is a very experienced coder so keep an eye on both emulators.

    Heres the low down :

    (*) Zelda OOT Now Loads, Microcode: F3DX2 (Monkey)
    (*) Beginnings of expansion pack support (Monkey)
    (*) You can choose EEPROM (save) size
    (*) Roms now load from a roms directory
    (*) Old Pochi icon
    (*) New Pochi eboot background
    (*) Implemented the one word source change StrmnNrmn Found (1-2 VSYNC's a second speed increase) (Droideka)

    Download and Give Feedback Via Comments ...
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