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  • fg-54

    by Published on January 1st, 2011 19:20
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Published by: Gamecock
    Developed by: Blazing Lizard
    Genre: Sports/Action
    Platforms: XBLA, WiiWare
    Players: 1-4 (Offline) 1-8 (Online)
    ESRB: E10+: Animated Blood,Cartoon Violence,
    Suggestive Themes,Use of Alcohol and Tobacco.
    Prices: 800ms pts

    $10.00
    £6.80
    €9.30
    $12.79 (CAD)
    $13.20 (AUD)
    ¥1184
    _______________________________

    Overview: For many years now there has been a debate between who would win, Pirates, or Ninjas, this game lets you play as ether, and two more (Robots, and Zombies) in a game of dodge ball, And each team member is packed with its own special ability to spice things up during the heat of battle.

    Gameplay: There are a few different modes to play, and three different ways to play them:
    Exhibition : this is pretty much free mode, you choose your team's size (1x1, 2x2, 3x3, or 4x4) the number of rounds, the difficulty mode (easy, medium, or hard) the arena, the two teams you want in the game, how many balls, and the rules (game mode)
    "Combat Dodge Ball" is the first mode in the list, here, you will notice that the line that goes through the middle is removed, giving you the freedom to roam around the whole map.
    "traditional Dodge Ball" is probably the closest thing to an actual dodge ball game you'll find here, due to the fact that as soon as you step foot across the line, you will be turned back to your side.
    "Enhanced Dodge Ball" is by far my favorite, You are allowed to step foot on enemy territory for three seconds, which adds a good amount of strategy, and it is always fun to steal your enemy's balls.
    Then there is story mode, where you will start out with only one team mate, and work your way up to three buds to make up your team, throughout your journey, you will encounter numerous text boxes, normally i would skip them, but these ones caught my attention since i AM a pirates vs ninjas debater, and found that the story, altho senseless and short, has many jokes that will make you smirk.

    ARRRG! YOU THERE!

    If you are playing offline, then you have an extra option available, which is co-op play, this allows you and up to three friends to play through the story together, fun as it may seem, you will often get lost and run in circles trying to figure out where you are at, not only is this contributed by the fact that there are too many players on screen in such a small arena, but all the characters look alike from far away, specially if you are playing on a standard T.V.
    Apart from story you can do a local match which is the same thing as an exhibition match, except you get to play with, or against friends, sadly enough, there are only four different arenas in which to play, and altho they all look beautiful, some may resemble one another in large amounts.
    If you are playing online, then you have the options to play privately, ranked, or just a player match, here you loose alot of the options you once had in local modes, you will only be able to choose your character, and the amount of players, everything else seems to be randomly generated.
    Not excluding online mode, when you play with three or more players per team, you will easily loose track of yourself which is why in my opinion, two on two is the best way to go, not only do you keep track of your self at all times, but you also gain a great seance of team work.

    Going deeper into the game, you have a few cool things you can do while in game, apart from each player having their own special power, you can also preform special throws which will make the game go in slow motion for about a second, allowing you to see the flamed up ball slowly reach its targeted flesh (or metal if it is going after a robot) it is always cool to see someone dodge it in slow motion, or slowly hit the ground from the impact, which brings me to say that smacking someone with a ball in this game feels good, no seriously, you can REALLY FEEL the ball hit your opponent, it is one of the most rewarding things i have ever done in a game in years, unfortunately, that is probably the peek of this game, the controls feel flimsy, and it is hard at times to grab the ball seance the 3D environments can be very confusing at times due to the fact that you are almost getting a side view of the arena, it seems to me like an over the head camera view would have been more appropriate for the game.
    There is also a stamina meter which goes down every time you dodge, (the right analog) strike, or jump, which are the two actions you will be doing the most; If it ever goes down all the way, you will be forced to stand still until it goes back up.
    You can also catch balls to gain some health back up, but should only be attempted after alot of practice or you will simply be a sitting duck, hit balls to throw them back at whoever threw the ball at you in the first place to hit him, this can be done back to you so stay alert.

    Can you find all four ninjas? OFF COURSE NOT! THEY ARE HIDDEN!

    Graphics: It doesn't take much more then a few minutes to appreciate the level of detail found not only in the characters, but in the arenas as well, in the snow arena for example, when you step on thick snow, it will go down, but the fact that there are obstacles on screen, not only serves to purpose of having something to hide behind, but it aslo makes the game a hell of alot harder, when you go behind a tree for instance, it will not turn translucent, fully blocking the view of your character, this quickly becomes repetitive, and you will soon be wanting to play in levels with less obstacles.
    Other then that, they do a good job animating the characters, and keeping a good frame rate throughout the game, still, a wider variety of models would have been appreciated, mainly just so that i don't keep thinking i am some huy, and then find out i am all the way across the screen getting hit by a robot.

    Sound:There is a nice song that plays at the beginning of the game and stays throughout the menu screen featuring Chinese instruments and pirate "arrgs"apart from that you will hear alot of "ouchs" and "wooshses" as you may expect, and each level has its own fitting song.

    Difficulty:For the most part, the AI in this game is absolutely horrible, they will stand in one place waiting for you to hit them, and the next minute they are running towards the ball deflecting anything you throw at them and catching every ball that gets near them, and then go back to maybe running in circles while you go grab the ball, on the bright side, you don't have to play against them scene the game comes with on, and offline multiplayer.

    Replay Value:It is no secret that most games with multiplayer have at least a decent amount of replay value, and this is no exception, playing two on two can actually get pretty exiting, but most other multiplayer game modes are virtually broken, they are frustrating and confusing for the most part, which is a shame because this game had the potential to be a great one, but bad level design and controls made it go down on the fun factor.

    Achievements: Most achievements are pretty simple, and if you dedicate about an hour to them, you can get most of them, they ARE fun, but too obvious at times I mean, you get an achievement for dodging a ball :P and another one for winning a match, ect, they could have been a bit more imaginative.

    Conclusion:At the end of the day, even tho this not the best game ever made, multiplayer modes you will keep you happy for a few days, specially if you have something to prove to your friends (who is better, pirates or ninjas) but for an 800 ms pt price tag, I can't really recommend it.
    Also, there is a free downloadable special moves pack available which is a nice touch, tho I don't see why it couldn't come in the game if it was going to be free in the first place.

    Because a dodge ball is more valuable then a chest full of gold.
    _________________________________________
    Pros:
    *Great graphics
    *Each character has its own special move
    *finally! a pirates vs Ninjas game!
    *Fun multiplayer
    *The story is entertaining

    Cons:
    *Character movement feels odd
    *Only four stages
    *You can easily get confused
    *too many times it won't feel like a dodge ball game

    Gameplay: 1.5/5
    Graphics: 4/5
    Sound: 2.5/5
    Replay Value: 2/5
    Difficulty: 3.5/5

    Final Score:
    .:Not Recommended:.

    Vote Now! Pirates Or Ninjas!
    by Published on January 1st, 2011 19:19
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews



    Developer: Volition
    Publisher: THQ
    Genre: Action
    Price: $59.99
    Players: Players: 1-2 (off-line) Players: 2-12 (on-line)


    Blood and Gore
    Intense Violence
    Sexual Content
    Strong Language
    Use of Drugs

    *Reviewed on an xbox360 console*
    ___________________________________

    Overview:Some say that Saints Row 2 is not as good as GTA4 and that is the reason they won't buy it, but it really isn't trying to be GTA4, though it may seem like it at first glance, this game actually exceeds GTA4 in some ways.

    Gameplay: There is alot of things to talk about this game, so let me break it down this way:

    When you start out, you will only have one crib, and little money, you can do missions to earn money and respect which will allow you to buy more cribs in which you can do a number of activities, such as watch previous cutscenes, change your clothes, weapon, and even collect any money your gang has gathered up, you can get money daily by buying food places, and such once you have owned the hood they are in. While you are in your crib, an interesting thing you can do is play a separate game called "Zombie Uprising" where you and a small group of other people are trapped in a small area, and you fight wave after wave of zombies until you beat the game, at the beginning you ARE supplied with weapons such as a chainsaw which when used, the camera closes up on you so you can see the zombie being ripped apart even better, just like in gears of war, this is a great addition to to Saints Row and only adds more value as well.
    Other ways of getting money include doing missions, stealing a taxi and driving people around, stealing cars and selling them, and even stealing a car and taking the people inside of it hostage, this leads up to a sort of mini game in which you have to avoid the cops for a certain amount of time, if you stop or drive too slowly, then the hostage will get off the car. Missions in Saints Row 2 are very varied, you will find your self doing the regular racing and killing activities, but then you will also find yourself in a truck throwing human waste at buildings, or pretending to be a police man and trying to break up a gang fight between pirates and ninjas.

    The character customization deserves a good look at, here, you can tweak and change things large as how fat you are, down to jaw placement, which is simply amazing, let say you for example choose to be an old person, the older you are, the more your skin will start to sag, and lets say you choose to be a man, what is stopping you from walking like a woman? or talking like one? not Saints Row 2's character creator, you are even free to get breast implants, this is actually more fun then making a mii, there I said it! the guy I made actually looks like me! Once you are done making a character, you can go to multiple stores to buy different clothing, this is a more limited selection, but still doesn't cut short from any other game out there that lets you customize your character, the wardrobe is large enough to satisfy your basic needs of looking fly, this will earn you more respect after completing each mission.

    Unlike in GTA4, money in Saints Row 2 is actually helpful, you can use it to buy clothes, ammo, weapons, buildings, businesses, upgrades for your cribs, and for your cars, and feel free to upgrade away, unlike in the GTA series, upgrading a car can be frustrating, as you will find yourself driving slowly seance can easily crash and dent it, or in worst case scenario, blow it up, in Saints Row, you can leave it anywhere you want, and it will magically be stored in your garage, blew it up? no problem, it will magically show back up in your garage, except you will be charged a fine to fix it up, so go ahead and install those spikes at the side of your wheels so you can pop the tires out of other cars if they get too close, they aren't going anywhere.

    Aside from the clothing options, the character customization in this game is the best I have seen in a video game so far.


    There are many weapons in this game, ranging from my handy dandy taser gun, to a target seeking missile launcher, the variety is great to have, too bad you will feel like you mostly won't need them due to the fact that bullets do little damage to you, making this game a little less challenging then it needs to be in some areas, you can literally walk up to a cop while he is shooting at you and then throw him with your bare hands, this process can be repeated multiple times at once without dying, this only gets worse as you level up your character to take less damage from bullets, regenerate faster, and inflict more damage per punch. You can level up your character by doing certain missions, on the down side, this does not carry over to online component of this game, due to the fact that you have to make a new character to play online, this is both good and bad in the seance that who wouldn't wanna have the chance of having TWO customizable characters, I myself chose to make mine look like an alien, something I couldn't do in carrier mode without ruining my experience.

    The controls are fine, but if you are used to driving cars in GTA4 like myself, then you may have to spend a few minutes getting used to the way things handle on Saints Row, you accelerate with "A" and fire with the right trigger, you can press the left bumper at any time to make your car go at the same speed without having to press the gas pedal, this gives you freedom to do a 180 and shoot at any hazards behind you, though this works best on straight roads so keep an eye on the map.
    The fighting system is also simple, but fun, you can grab people and use them as meat shields or throw them, and the two trigger buttons are used for left and right punches, chaining these in any form will result in a small take down move where the camera zooms in on you, and you hit them to the ground.

    In Saints Row 2 you will find some sweet rides from pee-wee scooters to deadly copters, you can steal most of these, but some will require you to buy them, or you can just type in some cheat codes. You can customize some of the vehicles you have but don't hold your breath, the options are not very variant, you can for example give your car a turbo, and that is where it ends, no stronger or ultra turbo which is kind of disappointing.

    I funna go pimp ma hoes with dis ride (click here for more information on "funna")


    Now, not everything is rainbows and butterflies in this game, there are constant glitches and frame drops to be seen, a car even disappeared on me once, enemies often don't notice you and you can easily walk up to them and shoot them, and even after that, they occasionally don't respond making the game at times, easier then it was meant to be. At least the online component of this game makes up for it, if you are really looking for a challenge, you can always get over to a multiplayer match where you can get your bottom handed to you in many different ways as there is a variety of modes to be played.

    Graphics: The player models are all right, but now that the bar has been raised, it couldn't hurt them to have made them a bit better, still, this doesn't mean they aren't pretty every now and then. Animations could also use some work, when the player walks it instantly faces the direction in which you are going, there is no smooth transition, but in the long run, this brings a more responsive control rather then other games which require you to go around a circle in order to make a 180. And the small cinematic moves at the end of combos also bring up some eye candy, specially when they change depending on what fighting style you choose.

    Sound: Voice overs are great, the track list on the radio could be bigger but what is there works and you can buy some more songs from cd stores, also, the radio hosts will make you smile every now and then, and sometimes maybe even laugh, and overall sound effects are just there, except for the sound of the UFO which can get very annoying quickly. Your character will trash talk every now and then, but there is a large enough variety of things he/she will say to not make it too repetitive, you have to keep in mind that different lines were recorded for different voices that you can choose from which is a big plus.

    Replay Value: There is full online co-op, and multiplayer mayhem support which is great, this game also has many different missions and activities to do, and once you are done with that, you can always walk up to people, tase them and watch them twitch in the ground, overall, i found that free roaming in this game alot funner then free roaming in GTA4, as this one is not as realistic, jumping out of planes and robbing stores don't bring much consequence.

    Achievements: Most of the achievements in Saints Row 2 only require you to finish all levels of certain activities which is pretty easy for the most part, they are not all fun, but at least they are easy to get if you are looking for some extra points, they just take some time.

    Conclusion: Just because this is not GTA4 doesn't mean it is just another wanna be, in fact, there are many elements of this game you won't find anywhere else, this game feels like a combination between GTA4, Postal, and Dead Rising, as you can pick up or destroy most of the things you see and ether hit others with it, or throw it at them. I recommend this game to anyone who is a fan of free roamers, crazy dialogue and missions, and overall crazy fun.

    While car surfing may not be very fun, it sure beats walking.

    Gameplay: 4.5/5
    Graphics: 4/5
    Sound: 4/5
    Replay Value: 4.5/5

    Overall Score:

    .: GREAT GAME!:.
    by Published on January 1st, 2011 19:19
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Developed by: The Behemoth
    Published By: The Behemoth
    Players 1-4
    Genre: Action/beat'em up
    Console: Xbox 360
    ERSB: T: Blood And Gore, Cartoon Violence, Crude Humor.
    Prices: 1200ms pts

    $14.99 (USA)
    £10.20
    €13.96
    $19.99 (CAD)
    $19.80 (AUD)
    ¥1776
    _____________________________

    Overview: Castle crashers is made by the same people behind alien hominid, this title keeps it's roots while giving a brand new experience, alien hominid fans will be happy, and newcomers will enjoy it as well.

    Gameplay: In Castle Crashers, you start out with four playable characters (or five if you have alien hominid, in which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the end.

    You can level up your character in strength which will make your character's melee attacks stronger, magic which will make it stronger, and the magic barr will re-fill it self faster, defense which will allow you to take less damage per hit AND you get a bigger health bar, and agility which will make you faster, and will improve your archery skills.

    In castle crashers, after you beat the first level, you will notice that the level selection layout is the same as the one found in "Super Mario World" this allows you to go back to any boss or level you have previously completed, and level up your character or gain some extra cash.

    Money can be used to purchase health potions, bombs, and sandwiches; Potions will re-fill your health, bombs are pretty much useless, they do not go far and don't do much damage, but it is still a nice addition to the game, sandwiches will make your muscles expand to a hulk level, and you can punch and kick, tho you are unable to use magic and a sword for the exact ten seconds it lasts, you will not loose any health for any damage taken.

    Even tho you start out as a wimp, you quickly level up and gain new moves, and depending on which level up route you take, you may find yourself ether flying across the screen doing an incredible combo and clearing everyone out, or making giant clouds of gas appear from your fingertips infecting big portions of enemies leading them to their death, OR you can be a well rounded person and use magic and might together, which ever rout you take, you have four to five different playable characters from the beginning so you can experiment with them all you want, and you will soon unlock more, you can unlock new characters by ether getting through certain levels, or by finishing tournaments.

    These cute looking bears will fool you, they pack a big punch.



    At times, and in certain levels only, the gameplay may become a bit repetitive, mainly in the desert areas later on, even if you DO get to ride a camel that spits, which brings me to a more "special" part of this game which is humor, you will find animals pooping everywhere, and signs that make no sense; Enemies often make funny faces when hurt and so does that old king of yours, you have to be pretty bitter to not even smile at some of the jokes this game is packed with.

    Another new addition to this game is pets! you can choose from a wide library of pets (you start out with none, and move your way up) every pet has a different purpose, whether it rises your defense, suck the enemies blood and hurts them, or take them down with a good tackle, these pets will let you show them off online when you are playing with friends, and it is always nice to have a companion with you when you are traveling the world alone.

    Aside from single player you can also bring up to three of your friends to your town, and they can help you beat that one boss you just aren't ready to take on your on, and are too lazy to go back and do some past levels over to level up, four player co-op is extremely fun, and can get very crazy, you will see blocks of ice rain from the sky, and clouds of gas cover the entire level, also, even if you are 20 levels below you fellow team mates, you can still feel like you are doing something to help them out, since you are free to level up in whatever area you please,you may still be stronger, or have more magic powers then them. after each boss battle, right after you save the princess, you have to fight against any teammate that may previously be at your side, the victorious one gets to kiss her, and there is an achievement for kissing all four princesses in multiplayer.
    And even if you don't have anyone to play with, on certain levels, you will have warriors or even peasants fighting by your side which can always come in handy when fighting bit herds of enemies.

    Graphics: Everything in this game is hand drawn, which has its pros and cons; On the pro side, everything has a great look to it, specially the environment, and if you look closely, the backgrounds are often very well detailed, you might see for example a canon ball come down from the sky, and then a herd of warriors launch into the air, in certain levels you may find animals, and enemies are sometimes doing hilarious things, for instance, you may see a group of them sleeping, or a guard reading the news paper, once you get close enough to them, they will engage you in battle.

    The down side of having hand drawn sprites, is that most of the animations contain very few frames, sometimes so few you can see each of them individually, making them seem incomplete, there is for example a boss later on that gets a cannon ball to its face, and instead of going into a face squishing animation, they instantly replace his regular face with a squished one, so there are no frames in between to make it smooth.

    He should have never accepted that mystery drink from that homeless guy.

    Sound:expect some exiting and sometimes dramatic tunes to match up the game depending on what level or situation you are on, some of the songs in this game can be found in the "Audio Portal" of newgrounds.com.

    Sound effects are okay, you hear a "Woosh" every time you swing, and a "Pow!" every time you hit, but sometimes, you hear the sound of two metal pieces crashing against one another when beating up an enemy with wooden armor which can be a bit misleading, and if you are a perfectionist, a bit annoying as well.

    Replay Value: With so much to unlock in this game how can you NOT have an amazing replay value, there are tons of pets to unlock as well as characters (around twenty) and they EACH have their own special powers which can be levelled up! there are also multiple weapons to unlock, and you can combine all of this with an exiting multiplayer experience, apart from that there are also numerous hidden items and secrets that can be unlocked.

    Once you have unlocked a pet or a weapon (to unlock them all you have to do is grab them) you can go back to the "blacksmith" there, you can withdraw any weapon you have previously unlocked at no charge, as well as pets, you can also get info on what each pet does through a teacher dressed as a nurse.

    Don't be fooled by their cuteness, the pets you can carry around with you are actually quite helpful, they each have their own special ability, and some may even help you in combat, my goat looking thing saved me from some ferocious bow and arrow throwers back at the arena.

    Also, once you beat the game, a new difficulty mode "insane mode" will be unlocked, this makes you start over from the beginning except this time, the enemies are much stronger, but in my opinion, they felt as hard as they were when you first started to play the game, the only difference is that since the enemies are stronger, you will level up faster. (even if you ARE level 42 *cough**cough*)

    Apart from the main game, there are also two mini games, "All you can quaff" where you rapidly press the "X" and "Y" buttons to tear apart fruit and the one who tears a certain amount the soonest wins, and then there is tournament where you fight waves of enemies.

    You later unlock the ability to play as your enemies which can be a bit confusing at times.

    Difficulty:The game may be hard at some points, but you can always go back and re-do levels to get your experience up, and having the option to have some friends to back you up can make a big difference, specially since when playing with your pals, they can bring you back to life when you die, all they have to do it go up to you, and press the "Y" button a few times.

    Rarely, but surely, you may find your self in a situation where enemies gather around you, and you can't get up, this may sometimes be fixed with a few good bombs, or maybe a sandwich, but when you don't have ether, then you are to be in the ground until you die, which can get very annoying.

    Achievements: Most of the achievements are easily done, a few only take some time and patience, instead of skill, nevertheless, they are fun, and lets be honest, who doesn't like some easy achievements every now and then? (Click on "Achievements" for a full list of them)
    Here is a tip on how to get the "Melee is Best" achievement, level up a few times (anywhere above level ten will do fine) and go to the "Barbarian Boss" stage (that is the first boss you fight) once there, you can finish him off pretty quickly without using magic.
    To get the "Medic!" achievement, play a multiplayer match with your friends, let them willingly die, and then heal them.

    Conclusion: This is a must buy for any xbox360 owner with access to the internet, for only $15 this is a bargain! There is a bunch of content here that will keep you busy for a long time, and i personally recommend it! stop reading this review now and go out and buy it! even if the AI is a bit dumb every now and then, and some more magic spell would have been appreciated (you end up with three different magic spells)
    Also, if you are a newgrounds member and often visit their site, then you will find quite a few references to some of the flash cartoons found in the site.

    Pros:
    *Multiplayer support on and off line.
    *Great tracks.
    *Over 20 playable characters.
    *Many cool secrets.
    *A wide library of weapons and pets.

    Cons:
    *Online multiplayer is virtually impossible unless you are aiming for one of the two mini games, or have friends to invite you to a private match.
    *Gameplay may get repetitive at times.
    *too many characters have the same magic.

    Gameplay: 4.5/5
    Graphics: 4.5/5
    Sound: 4/5
    Replay Value: 5/5
    Difficulty: 4.5/5
    Achievements: 4/5

    Final Score:
    .:AMAZING GAME!:.

    ----------------------


    2nd Opinion: By Shadowblind

    You'll laugh, you'll cry, you might even get a chance to blow a hole in your buddy's head while paying Castle Crashers. Despite that previous comment, you won't be crying much, but you may be laughing like a hyena after playing this game. Its stylish flash-cartoon graphics and crude humor will make this a very enjoyable game. Still, as far as gameplay goes, its pretty much the same thing throughout, but 4 player online multiplayer rocks. For the value of 1200 MSP its well worth it, but its not exactly something that goes and breaks thousands of Boundaries of gaming here. If anything, its a step back to the retro days of Golden Axe. But now who ever said that old school is bad school?

    Second Opinion:
    by Published on January 1st, 2011 19:19
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews


    Published by: Majesco
    Developed by: Budcat Creations
    Genre: shooter/sandbox
    Players: 1-4
    Price: $20
    Platform: Wii
    __________________________________

    Overview: "BlastWorks: Build, Trade, Destroy" is as unique as its name, it offers chaotic multiplayer while keeping single player fun enough to keep coming back even if you have no friends due to its limitless builder that allows you to create bullets, ships, enemies, environments, ect, the only limit here is your imagination!

    Gameplay: Many things can be said about this game's gameplay, not only does it offer a refreshingly new way of playing a side-scrolling shooter, but it is also packed in with a marvelous creator that allows you to make anything you can imagine!

    Lets start with the simpler side of this game, the campaign mode: you and a friend can engage a Difficult road of a disappointingly short amount of levels which offer a good challenge and some great fun in all three difficulty modes.

    In campaign, even tho it is small, it doesn't fall short in its fun factor, specially if you have a friend beside you, as you shoot at your enemies, you will notice that you can actually grab them and make them part of your ship, this is good for tree reasons: one, they provide a temporary shield for you (they fall off when hit) two: they automatically shoot in the direction they were looking at when caught, in which case you may find yourself with ships that are shooting behind you which seems useless, or funny, ether way you look at it it never hurts to have an extra ship to take care of you. And three: after you have collected enough ships, you will receive a bonus life which can be the difference between clearing a level or not.

    Grabbing ships is probably one of the funnest things to do in this game apart from making your own levels, there is a special joy that can be achieved once you see that your ship covers the entire screen, and death comes to all that challenge you.

    You CAN at any time call back all of your minion ships by pressing the "Z" button on the nunchuck, this skill is specially useful when fighting bosses and you wish to keep your shield, then quickly popping them out for a small burst of random bullets to hopefully hit the boss's weak spot, or if your friend can't grab any enemies because your ship is all over the screen, you can be a good fellow and call them back until your friend has collected enough to satisfy his needs.

    After you have beaten campaign mode, or if you just don't have anyone to play with, there is always "build" mode, here, you can build anything you want from backgrounds to bullets, you can literally customize anything you can think of! color size, speed, rate, you name it. but just don't expect to get there and have a master piece in five minutes, creating a good looking ship or a well rounded bullet can take up to thirty minutes or more, it all depends on how detailed you want it to be, I for example made a chicken in it's shell that throws up in about twenty minutes, this may be seen as an upside or a downside depending on which way you look at it, even tho there is nothing really wrong with the editor, it took me a whole day of patience before I could even start to build my own map and that was with only ONE enemy.

    This builder has MANY things to offer, with a very well numbered amount of choices for each option, there are over 50 different colors to chose from, over 30 different bullet paths, sounds, ect, you get the idea, this is probably the best in-game builder to have ever been made in a game, it is so complete, it even offers customizable AI for the enemies, and you can surprisingly make it to where the enemies break apart as you shoot them instead of dying in once piece, this builder is so well made, the developers actually used it to make every level in the game.

    This image does a poor job at illustrating the amount chaos that can be reached in this game.

    Graphics: To say that this game's graphics are good or bad would be a mistake, it doesn't even have a set art style since you can make your own, want a Lego theme? you got it, how about a black and white look? you got it! a cartoony art style? with some darn hard work you got it!

    How good the graphics are is really up to you and the hundreds of active users out there, and I am positive it will evolve as time goes on, here is the official blast works site where you can upload and download user created content, this can be done easily since the site will ask you for your wii code number (finally they are put to good use) this allows you to click "download" on any desired item and it will be downloaded straight into your wii, from here you can add even more detail to it. but if we were to take every single piece of content that has been made, then i would probably say that most of them DO have a set art style, and that for a $20 game the graphics aren't too bad, that is also taking in consideration that most of the content you will have on your maps will be made by you, or another user with little experience in 3D design.

    Still, a bit more animation would have been appreciated, as well as the option to animate yourself, tho not all are knowledgeable over the fourth dimension which is actually twisting and turning and not a straight line from past to future as represented by us three dimensional creatures opening the possibilities for time travel, but that is another story for another time.

    Each of this ships probably took about an hour to make, maybe longer.

    Sound: this game has some catchy yet simple beats which get more complex as time goes on but never really gets too wild, it is there not to be heard, but to be appreciated every now and then.
    You can edit sound effects of pretty much everything, bullets, explosions, ect but not background music, and it would have been nice to have had that option, i mean, who wouldn't want to play a Mario themed level with a Mario song? and with even a launch game (excite truck) offering this feature, I can't see why this game which is so built around the idea that you can customize anything would not have it.

    Replay Value: Offering up to four player co-op, the ability to build, trade, AND destroy, how can this game NOT have a great replay value, most things are unlocked from the beginning so you don't have to work too much for the few extras which is a little disappointing because it would have been more exiting to have had to unlock more things, still, the replay value doesn't revolve around playing campaign mode, but letting your imagination come to life and letting everyone see it, there are hundreds of downloadable parts available online and hundreds more to come which will bombard your with excitement, so let your imagination run wild with the builder! and feel free to show the world.

    Conclusion: What can YOU get for $20? A shirt? Some cheap shoes? A collector's edition $1 coin? How about Blast Works: Build, Trade, Destroy! this action packed shooter/sandbox game allows you make your dreams come true, and build your own game! not only that, but you can share it with your friends AND the whole world! This game also allows you and up to three of your friends to play in one of the levels YOU made, so they can complain about why the background is not pretty enough, or why a pig shoots bullets from its butt.

    So to close this conclusion, Blast Works: Build, Trade, Destroy is a great choice if you are looking for a cheap wii game that will give you some good bang for your buck, or if you are just desperately looking for a good wii game because you are tiered of all the mini games you have played in the past two years,so whatever the reason is, Blast Works: Build, Trade, Destroy is a great choice for anyone out there with a wii.

    Difficulty: Again, YOU make it, YOU choose how many enemies are on screen, and how powerful they are, YOU make the difficulty, and in my opinion, it can't get any more perfect then that.

    Still, aside from that, you have three difficulty options: Rookie, Pilot, and Ace, they only affect how quickly you die as far as I can tell, or how many bullets it takes to kill each enemy, not how many of them are on screen so your maps will remain untouched.

    Gameplay: 4.5/5
    Graphics: 4.5/5
    Sound: 4/5
    Replay Value: 4/5
    Difficulty: 5/5

    Overall Score:

    .:Great Game!:.
    by Published on January 1st, 2011 19:18
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    2. Xbox 360 News,
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    _____________________________
    Developer: MommysBest
    Genre: Side Scrolling Shooter
    Players: 1
    Price: 400
    Rating By Community:
    Violence=3/3
    Sex=2/3
    Mature Content=2/3

    _____________________________________

    Overview: The new Xbox experience is out along with a hand full of XNA or "Community" games, there are many to pick from and after playing all the demo's on a $5 budget this one seemed like the clear winner, does it live up to its name? or is this just another one of those games that are thrown out there to make a quick buck?

    Gameplay: Tho ridiculously short, this game brings a new fresh twist to side scrolling shooters with a good deal of characters to choose from each with their own weapon, special double jump AND secondary fire for each, plus, they all hold one extra weapon in common that you will be completely ignoring throughout the game but is still nice to have.
    A problem I have with XNA games is that you MUST be connected to Xbox live in order to play them, I found this out when I went to play it as I was just starting this review (I like to have the games on while I write about it in case I have to double check anything) this off course became an instant frustration for me. Off course no points will be taken off for this as ALL games are the same, but this is one thing to have in mind for any future purchase of an XNA game.

    Another problem that I wish Microsoft would fix is the lack of achievements on these XNA games, it was fun playing them, but would be even funner if I knew that all my hard work would be rewarded, plus, it adds value. Now that I have listed the problems of ALL XNA games, allow me to continue by listing the problems of this particular one, the frame drops at least once per level, this is not consistent but very noticeable, also, it takes about fifteen minutes to get through the story once, you have the option to complete each level through different paths which adds a bit of replay value but not much. All the characters can be unlocked within half an hour which is about how long it takes to beat the whole game seance you have three different paths to choose from starting from the first level and each path takes ten to fifteen minutes to complete.
    Each character also has a strange gadget that will grab on to walls and roofs for you, this not only looks cool but once you get used to it can be very helpful as well.
    One last feature of this game that needs to be mentioned is the automatic "bullet time" effect that activates when you are near death, this looks and feels cool, plus gives you a second chance at avoiding mortal hazards near you, this makes the game very forgiving, but the fact that this game revolves around the hone hit kill philosophy sort of evens things out. Once you die you will be taken to the character selection menu and after you choose one, you will be blasted back to action, once all of the players die, the game is over.

    There are various enemies and terrains in this game.

    Graphics: The game has a visual style unlike any other, monsters are imaginative and colorful, the backgrounds and environment are well detailed, and bullets in weapons are distinct. Opponents are animated strangely, their bodies are often stretched and my best guess is that its part of the style they are trying to pull of.

    Sound: This seems like a game made for the stereotypical gamer male, there are big buns, chicks (you don't really get to see them up close tho) explosions, monsters, and aliens.....the sound is no different, it is very squishy and crunchy at times mostly when an enemy is killed, and there is rock on the background, could this possibly get more manly?

    Replay Value: If you have been ether reading or paying attention to my review so far, you will know that there are not many reasons to come back to this game, no multilayer support, only about seven levels, and even tho it has three different endings, it only takes about thirty minutes to get there, on the bright side, there are seven unique characters. For 400 I would really have liked to get at least one hour of fun, overall whether or not you should buy this game comes down to how much is 400 worth to YOU, and how much you are willing to pay for a fun, but VERY short experience.

    Conclusion: It seems like almost every single game that does something new or cool for the first time is very short, take portal for example, it was a completely new and awesome puzzle game but only lasted about two hours and it always ends up coming down to how much you are willing to pay for a very short but awesome experience. There IS a surprisingly alright story, and this is how the three endings are broken up, whoever you choose to serve will determine where you will go next, but be careful, you die in two out of the three endings.

    It is easy to ignore backgrounds while in the heat of battle...don't.
    _____________________________________

    Final Score:
    .:AVERAGE:.
    by Published on January 1st, 2011 19:18
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    2. PS3 News,
    3. DCEmu Games Reviews


    ________________________
    Publisher: Sony Computer Entertainment
    Developer: Media Molecule
    Genre: Platformer
    Players: 1-4
    Price: $59.99

    Video Review:


    Overview: When LittleBigPlanet was first announced everyone became curious about what this little sack people were all about, as more and more information was released about this ambitious game the more people seemed to get hyped for it. A few weeks after its release I finally get to put my slimy hands all over this one of a kind platformer to calm my own hype for it, is it really as fun as it seems? find out NOW!

    Gameplay: LittleBigPlanet is a platfomer like no other in almost every single way and there is alot to be said about it so I am going to separate it into different sections.
    I am going to go ahead and start with the main story. After about a good ten minutes of tutorials and explanations you will be able to head on straight to the story mode, actually, until you complete the first three levels or so, that is the ONLY thing you will be able to do, no matter tho, they are short and off course, fun. The whole story consists of you being a sack boy or girl, and you pretty much just travel the world helping out friends with all sorts of problems, towards the end, a nemesis shows up and you have to save everyone but that is all I can say without spoiling too much.
    The main story takes place on a world where all dreams go to, here you will get to play through levels from all over the world, each being as stereotypical as they can be, you will fight ninjas in Asia, explore Mayan ruins in Mexico, ect, this makes each world completely unique and non repetitive. The way levels are spread out is each continent has one or two buttons you can click on, once you click on of of them, all levels within that area will pop up, each area also has a few challenges outside of the main story that can be unlocked ether by beating levels, or by finding hidden keys within levels, these challenges are well varied from bull riding to rope jumping and can as well be played with friends.
    Now allow me to go on with gameplay. There are three different lanes of the map in which you can be at during the game, this is new in the world of 2D platforming, you can change lanes at any time by pressing up or down on the left joystick, this works well, but can be frustrating when you are at a crucial moment and it decides it wants to rebel, luckily, the game changes lanes for you whenever it thinks it needs to, and again, this works fine most of the time, but sometimes it will change into a lane that you want to get out of over and over again just because it thinks you WANT to go to that lane, I wish there was a way to turn this off.
    Aside from that, another new thing that LittleBigPlanet wanted to do was make their game physics based, now this opens up the game to new platforming opportunities such as launching yourself from a spinning wheel onto another, or picking up momentum while swinging to land further, but this also restricts the level of control that you have over your character while it is in mid air, as well as once it lands, this lead up to a few frustrating moments for me when I landed on a small platform, only to walk off of it because I didn't want to slide off.

    Every family has a black sheep, sack boys have four.

    Aside from the story there are two other things you can do, one is create levels with amazingly powerful tools, and two, is play user made levels, both great choices.
    Starting with making your own levels, this is probably where LittleBigPlanet shines the most, at first, you will be bored with a good 40 minutes of tutorials, on the bright side, most of the things they tell you are things you will want to know, so pay attention! plus, you get a trophy for going through all the tutorials after that you are pretty much left alone to do what you wish on the level creator and what a creator it is, stickers, textures, figures, even buttons and hidden action events are at your disposal and even tho they are great at doing the things they were meant to do, it feels even better to do things they weren't meant to do, to use items in ways that no one ever though of before.
    Even tho it is very easy to make levels, it takes up alot of your time, it took me a good two days to make my first level and it was just a boss fight with a giant alien, and it wasn't all fun, I had to test my level over and over again, then go back and fix whatever it is that needed to be fixed, and seance it is physics based, you need to give anything you make extra thought.
    A big let down for LittleBigPlanet was the fact that it is very easy to completely mess up your level, during my first attempt at making a giant boss, I made a dragon, after I thought I was done I tested him to see if he would disappear when you hit his weak spot, so I did and he DID disappear and all the point bubbles came falling from the sky like I had programed it to, right after this event I saved the level, exited out of edit mode I went into "play" mode where you get to play the level you made as it will be once you publish it, to my surprise, the level started as I had saved it, the dragon was destroyed and the ground was covered with points, I tried to get my level back but it was all in vain, my level had been ruined and there was no way to get it back. Another thing that should be pointed out is that you can't undo actions, you can only reset time to a the moment of the last action, this is just like an undo button except it can take a good 10 seconds or so at random times, still, despite all of this issues, once you become familiar with the way things work, you will get used to them and won't bother you as much.
    Once you are finally done with a level and publish it, you can see how many people have played it, and how many people have hearted it, once this is done you can't update it anymore, but you CAN go back to the level editor, fix it up, delete the already published and outdated level, and replace it with the new and improved one.

    One last thing you will be able to do, and probably the mode you will spend about half your time with is playing levels that other people made. You can go straight to "cool levels" which will show you bunch of the most played levels, you could also look at "recent levels" which shows you the latest levels you have played, and lastly you can search for levels yourself. The amazing thing about LittleBigPlanet is that games that are dependent on a community to make awesome levels normally fail to succeed, but LittleBigPlanet seems to slap all those other games on the face with already plenty of great and imaginative levels to play. You can "heart" any level you see, this allows you to look at a list of "hearted" levels and play them whenever you wish without having to search for them, you can also heart people, so if there is a single person who has made multiple levels that you like, instead of hearting all of his levels you can just heart the creator himself. It seems like LittleBigPlanet has great potential to be even better as time goes on, you would not believe the creativity that some people have and have been able to bring to life with LittleBigPlanet.

    You can turn your creations into prize bubbles and give them to others during or at the end of a level as a reward for beating it.

    Graphics: In one word: "OUTSTANDING!" I have never stared at character models the way I have been at the sack boys ever seance I first played gears of war. The character animations are as smooth as you can get without sacrificing the control over it and the fact that you can control their emotions during gameplay is genius and IS be constantly used by users, this is not only a great way to express yourself online when you don't feel like typing or don't have a mic, but mostly it is plain hilarious! as I was driving an unstoppable car while the road behind me exploded, the fact that my sack boy was making an incredibly scared face actually made me laugh out loud, small moments like these make the game even more fun, and they pop up constantly. Smoke effects are top notch and the environments are non repetitive and well made, everything in LittleBigPlanet looks like it came out of a kid's fairy tale book, everything is bright, colorful, and overall has a very nice and attractive look to it that brings me back to my kinder garden days. The game has an amazing and unique new visual style never before seen in video games as far as I am concerned, seriously, everything looks so good in this game it may at first distract you from gameplay, then again I AM graphics freak. (Insert Nintendo fanboy comment about that being the reason I hate the wii here)
    And then we have the double edged sword of the fact that it is physics based, on one side, everything looks and acts natural adding to the great animations and making it feel like you are actually interacting with things, and on the other side, because it is physics based, poor little sack boy gets his limbs stretched as far as the whole screen every now and then because of some strange error and even tho this could potentially be fixed with future updates, it is not fixed now and it DOES happen enough times to the point where I have to point it out, this will off course, not interfere with the overall experience.

    Sound: There are a bunch of different sound tracks and each of them is completely different from the last specially seance they come from all over the world. You can unlock them to use in your own levels the same way you unlock everything else, by ether collecting the sometimes hidden prize bubbles, or by beating a level with a certain condition. Sound effects are wacky but often easily ignored, the two main sound effects you will hear are the "woosh" from the character jumping and the "bloop" and "pop" whenever you collect a point bubble. Overall they fit well with the whole visual style of the game as they are mostly the kind of sound effects you would expect from a happy Nintendo game.

    Replay Value: The story mode literally has HUNDREDS of unlockable prize bubbles, some can be found easily, but some are well hidden, and you will need the assistance of one or more sack person in order to get to them. New levels will keep on coming from the community for a good few months if not years, not to mention that alot of them are really fun, and with the ability to create your own levels like no other game allows you to including the fact that you can make a level with friends which is rarely seen, I would say that the replay value of this game is probably about as good as it gets.

    Conclusion: There are some things that need to be tweaked here and there and I specifically have to complain about not being able to copy and paste props without converting them into objects which will remain on your prop menu until you delete it. specially the online play, but nothing that will affect your final decision on whether or not to buy this game, this is seriously a must buy for all ps3 users this holiday, and for those of you platformer haters, you might want to try this one out, there is enough non-platforming levels online for you to enjoy it even if you end up not liking the story mode. Also, if you want to get someone started in gaming, this is one great friendly game that can attract many people due to its simplicity in control (left, right, jump, grab).

    The game looks WAY better on a T.V.


    Overall Score:
    .:Amazing Game!:.
    by Published on January 1st, 2011 18:51
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    2. Xbox 360 News,
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    ______________________________
    Published by: Twisted Pixel
    Developed by: Twisted Pixel
    Players: 1
    Price: 800
    ESRB:

    ___________________________

    Overview: A great looking game that came out of nowhere to amaze us all with its dazzling graphics and fluent animations, will this be the game to raise the bar for all XBLA games to come? or is this just a pretty picture, keep reading to find out!


    Gameplay: In The Maw you get to play as an alien who partners up with "The Maw" which would be like Kirby 2.0 since he not only gets the powers of the aliens he eats, but he also gets bigger as he eats more aliens. The goal of the game is to eat a certain amount of aliens so you can proceed to the next level; Sometimes you may have to puzzle solve, jump platforms, or attack both biotic and a biotic objects to get to the aliens that so willingly await their death.
    It is clear that the game was built for kids, aside from its visual style there also seems to be no way to die, in a certain level, your character doesn't even react to bluets at all. Something that doesn't make seance is that in some puzzles, the game literally gives you the answer, but in others it will leave you to think for a good while with no clues on what you are suppose to do next, this could frustrate younger gamers who are not well experienced with puzzle solving and leave them to stop playing. One thing I have to point out is that this game is a glitch waiting to happen, you can't jump as you slide down so i got stuck between a hill and some trees once, the clipping is horrible and there are plenty of invisible walls, objects rarely fall on top of each other but when they do its not a pretty sight. Another issue that should be pointed out is that sometimes the maw will be programed to do something as soon as its close enough to its target, lets say for example that the maw now has the ability to breathe fire and he can burn trees and bushes, trying to get him from one place to another could take more then it should, as your beloved maw stops at every bush to scorch it, this takes away time and replaces it with frustration.
    Overall aside from the second to last level the game keeps you doing different things at good enough paces to where you never really get too bored doing one specific action over and over again.
    Another thing I have to complain about is that towards the last levels, the maw get so big it takes up way too much space on your screen, it seriously gets ridiculous and zooming out only makes things worse.


    The Maw is the best when it comes to trowing food up in the air and catching it in his mouth.


    Graphics: What can I say other then great? there are minor shadowing issues here and there but they can easily be ignored, animations are as fluent and expressive as they come and there is something about the whole look and feel of it that reminds me of the good ole N64 days. This game is defiantly one of those games that people won't mind to watch as much; Environments are often entertaining enough to catch you eyes and every now and then there will be an alien so well built that you might even find yourself starring at it.

    Sound: As friendly and goofy as the game looks, sound effects are easy on the ears and will match up well with any a kid's show, but don't expect nothing too good, background songs are made of constant and repetitive loops that you won't even notice unless you listen for it.

    Replay Value: Its a 2 hour game at its best and with no extra features or bonus content aside from the achievements which you can easily.......achieve if you just take some extra time to burn or break useless things so u can get that extra gamer score boost you are pretty much looking at a one time play through type of game.

    Conclusion: Games this short normally have something great to it that makes it worth your cash like "Portal" but this game is nothing more then average with a price too high in my opinion, if you have money to freely spend then i say this could be a fun 2 hours for you, but if you are looking for a better value, then you might wanna look somewhere else.

    Final Score: ...
    by Published on January 1st, 2011 18:51
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    Published by: Sony Computer Entertainment
    Developed by: Thatgamecompany (TGC)
    Genre: Miscellaneous
    Players: 1
    Price: $10
    ESRB:

    _______________________________________

    Overview: I can personally say that the first time I saw a picture of this game I was stunned, this game in fact, was one of the reasons I bought my ps3. Even tho I didn't really know how it was played, I just knew I had to play it because it looked amazing and fresh, this "game" is another one of those games that are mostly pure art, you can have just as much fun watching someone play this amazing experience as you would actually playing it, that's right, I am going as far as saying this is an experience more then a game, and a great one at that.

    Gameplay: In fl0wer, you get to play as the wind who carries petals from flower to flower, the more petals you get the longer your stream of petals becomes, in the end it doesn't really matter how long you are but its nice to be able to do a few flips and see yourself moving like a colorful snake in the air. For the most part, all you will be doing here is touching a flower and then moving on to the next, its simple but somehow very entertaining in an odd way. Some flowers such as the blue ones DO trigger special events that will lead you to the end of the level, but you don't need to get all the flowers in order to finish the level, only the ones that trigger events which by the way, will leave your eyes wide open as most of the times it only spreads beauty around the field of grass by seemingly turning the grass greener and making flowers grow out of nowhere. This is something that will not get old quickly and a force that will pull you back to play the same level over and over again.

    Graphics: I don't think i need to explain myself when i say that this is one of the best looking games out there period, pictures can't really show how beautiful this game looks in motion on an HDTV, and even if you have a regular tv, you will still be able to enjoy this game's beauty. The way the grass looks and reacts to you is simply amazing and it is something that should be looked at closely in order to further appreciate it.

    Sound: There really isn't much sound to this game, you have a back ground song and a sound effect for whenever you pick certain flowers, aside from that you also of course, hear the sound of wind. This is not a bad thing at all since it only makes the game sound as pretty as it looks, it pulls you in deeper into the experience.

    Replay Value: Replay value in this game is very high which is a specially essential thing in this game since it only has six levels, that's right, only six levels and they aren't exactly twenty minutes long ether. You can play each level multiple times and not get bored of it due to the freedom you are given from the start, if you don't want to collect flowers then you are free to roam around wherever you please. There ARE invisible walls, but you really would not want to go beyond them most of the times, its just more of the same grass that you have INSIDE the walls but without the flowers.

    Conclusion: I am personally getting tired of developers making such great games so freaking short, "Portal" and "Weapon Of Choice" are two more examples of this. This one takes the stage by being only about an hour long plus the credits level which you could almost consider to be an extra level in itself. For $10 i can't really say i am disappointed, but i would feel more satisfied with my purchase if there was at least bonus levels available for download for a small extra charge. This game DOES have trophies, so those of you out there who enjoy spending your time trying to unlock them will appreciate their existence and will certainly be a little more satisfied with their purchase.

    Final Score:
    ...
    by Published on January 1st, 2011 18:51
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    _____________________________________
    Published by: Sony Computer Entertainment
    Developed by: SCE Studios London
    Genre: Virtual Pet
    MSRP: $1.99
    ESRB:



    Overview: When I first got my PLayStation Eye, I was eager to try out some games for it, after looking around I realized that unfortunately there weren't many at all, and even less of them were good if any. Being a fan of nature I decided to try out what many call a "Fish Wallpaper"

    Gameplay: There really is no gameplay here, you see fish and you can wave your arms around to attract or scare away the fish........that is about it, you can't feed them or anything. When you pres the "Start" button, a menu will pop up which will allow you to choose what fish you want to see and what fish you want gone, there are seven types of fish total. Having fish follow you around can be entertaining for a few seconds, in fact, as I am writing this review, I realize that this game CAN be a nice addition to your collection if you are found having to constantly wait for something for just a few minutes, this will keep you occupied for a very small period of time until your eyes start drifting away into more interesting things such as your walls or perhaps the floor beneath you.

    Graphics: Its hard to say whether this game has good or bad graphics, the fish look pretty realistic but honestly, the PS3 can easily do much better, then we hit the fact that this game only costs $1.99 and we start to see that for a $1.99 game, the graphics are pretty good, but for a PS3 game, the graphics could use some extra work, it all comes down to the way you see things. Now ignoring the price and the console this game is on, the graphics could honestly be better, when fish get up close too the camera you can easily see they are fake, not to mention often times they carry blocky animations with them, and they have no self awareness of other fish around them, it seems as if they were given a path to follow and any other fish around them don't matter, so every now and then they will swim towards each other to the point of collision and just keep swimming towards each other until one of them takes another direction.

    Sound: To be honest the only sound I ever hear is the sound of bubbles and the occasional "woosh" coming from the fish when they swim away quickly, a nice relaxing optional background song would have been nice. Even as you are scrolling through the menu you hear a bubble burst whenever you highlight a new option.

    Replay Value: Once you have seen the first few seconds of this game you have pretty much seen it all already, the fish swim around but they never really do anything interesting, like I said before, the most fun you will have with this is having the fish follow your hand around, then again I don't think this game was made to be fun, but relaxing, in which case it fails to be so as well.

    Conclusion: I honestly can not say that I am disappointed with my purchase, but only because I can see myself playing with this as I wait for a download to finish on my computer, or if I am playing "TF2" or "Gary's mod" and the new map download is taking a while, this would be the perfect thing to play. If you are lucky enough to not often have to wait a few minutes, I STRONGLY advice you look the other way because this game will serve no purpose to you. If you often find yourself with spare time and nothing to do, I can easily recommend this game to you.

    Final Score:
    ...
    by Published on January 1st, 2011 18:01
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    Published by: Namco Bandai
    Developed by: Namco
    Genre: Fast Paced Shooter
    Players: 1
    Price: 800ms points/$10
    Platform: Xbox 360
    ____________________________

    OVERVIEW: After 27 years, the arcade title "Galaga" is finally getting a sequel, was it worth the wait? find out in my review.

    Gameplay: if you have played galaga on the arcade, or in any other console that it has also been released on (XBLA, Gamecube, ect) you will come to find your self familiar, yet notice some big upgrades, for starters, you have a 2 new weapons at your disposal, they are two satellites that are controlled with the right joystick, you can aim up, down, left, or right, and they will continuously fire in that direction and stay in that place until you call them back with the"LB" button kind of like mines that you can drop, except they fire.

    Much like Geometry Wars Retro Evolved, enemies will come from all corners of the screen, this is where you pull out your handy dandy satellites and tell them to shoot beside, and behind you since you can only shoot forward, at times, you will find yourself moving in circles dodging big crowds of enemies as you let your satellites do the dirty work.

    If you are expecting a challenge, then look no further, this game is sooooo hard, it (insert comical statement here) you will often be overwhelmed by big crowds of enemies, and your satellites may not be strong enough to handle them, that is when you have to think quick and place them in places where they will be of more use.

    Since there are only five levels, you can take a different approach to the game by memorizing when, and where enemies are coming from, this is not a very hard thing to do, but it bases on the trial and error system, try this out, die, go back, try another thing, and if it works, then stick with it and proceed to the next wave of enemies, and if you do this with great precision, the outcome will be enemies dying before they can even show up on the screen, and an amazing scene of control for the time being.

    The game may at times also ask for a quick and small burst of strategy, showing you the pre-made paths of the enemies so you can place your satellites towards them and get them out of the screen before they can even get close to you.


    They say you see your whole life go by right before you die.

    Graphics: The first thing you will notice is that this game looks alot like geometry wars and pac-man championship edition, which is not a bad thing at all, it constantly adds beautiful explosions and its a great choice for this type of game.

    You will normally find yourself in a dark blue, green, or red background, and every monster that comes at you will complement it with bright flashing lights, you will feel like you are in a rave, the background looks like something taken from a DDR game, and twitched a bit to further fit the game.


    The math is simple,you have four waves, and three directions in which you can shoot at...

    Sound: the game off course features some great and emerging techno beats which greatly fits into the game, it is at perfect volume and does not get repetitive or in the way of the sound effects, and even tho they are not songs you would put in you'r i-pod, it is still nice to stop for a second to appreciate the good quality of it.

    Replay Value This game has a great replay value as expected of any arcade like title, but this is ALSO a game that you can only enjoy in short bursts (about 20 minutes a day)otherwise, it will get very repetitive very soon, specially since this game ONLY has five levels! which is not alot for an 800ms point price tag, tho each level IS about 10 minutes long.

    There is no continue button so you can keep playing, and once you die, you have to start over from the first level which gets annoying, specially since it cuts you off from such great fun, you are going to be sad not because you lost, but because you were taken away from the game.

    Difficulty: This game (like most arcade games) was made to give any veteran gamer a good spank in the butt, so don't expect to jump in and beat the game in your first or second try, many ships come from many places at once, and you WILL be overwhelmed, specially since you pretty much stick with the same weapon the whole time, except for when you deploy a black whole that rarely pops up and get a special upgrade which even tho it is very destructive and helps you out a great deal, only lasts for so long depending on your skill level, or until you die.

    The game only comes with one difficulty mode, and it would have been nice to have had the regular three options (easy, medium, hard) specially with all the new unskilled casual gamers starting to jump in the gaming world, they may be discouraged to play more games after playing this one due to the fact that they will often be destroyed, this may lead to frustration, a broken controller, and an out of breath casual gamer from screaming at the t.v.

    Achievements: Much like the game, these achievements will gladly take your butt, and deep fry it (which is very unhealthy) then they will chew it up, and spit it on your face burning it, they are ridiculously hard and funny at the same time because it is hilarious how they think that those achievements give us a challenge what so ever like they are suppose to, instead of a challenge, they give us an unreachable goal, and they are laughing at us for it, you have a better chance at defeating a Chinese judo master at the Olympics then getting all of the achievements for this game.

    In conclusion, you will be discouraged to try out these achievements due to the lack of forgiveness, now don't give me wrong, achievements are SUPPOSE to be hard, but what this game asks for is something that only few will achieve, so good luck clearing an entire area without loosing a single life.

    Conclusion: This game would have been alot better if it had co-op or multilayer in any form, still, it is a great single player game, and the last game you play is recorded so you can watch yourself play and learn from any noticed mistakes, on the down side, it only records the LAST game you played, so if you did something cool and want to show it to your friends, you won't be able to play until they get there.

    Also, 800ms points for a five level game seems a bit too high, in my opinion, five more levels would have been nice, and would have assured a much higher score.

    Gameplay: 4.5/5
    Graphics: 4/5
    Sound: 4/5
    Replay Value: 4.5/5
    Achievements: 3/5
    Difficulty: 4/5

    Final Score:
    .:Great Game!:.

    Game Review Survey
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