• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • Wally

    by Published on August 29th, 2006 04:26

    Hi wally here.

    Just thought you people might be interested in graphical fixes (where purple textures occur) in daedalus R8.

    Game Graphical fixes include
    Banjo Kazooie - Tiles disappear, turns ground black
    Big Mountain 2000 - Game looks better now, however black splotches exist in snow in some places.
    007- World is not enough - Works really good now, except bonds hands are glitchy
    Bust a move 1, 2, DX - Now full speed
    Custom Robo - Game looks much better however Some sprites such as your player arent visible.
    Doom - Makes background black although game is slow anyhow
    Dr Mario - Fixes a lot of problems but still the game is scrambled up.
    Extreme G- Lots more stuff visible now in menus.
    F-Zero X - Game is full speed and working with all current graphics
    Forsaken - Minor graphical hiccups cured (Full speeder)
    Glover - Makes outside of castle dark, however moving up after mr tippy finishes talking will go inside castle.
    Legend of Zelda - Various locations fixed and some go dark. (Chance of getting raped by a zombie is very high if adult)
    Mario Kart - Some random fix
    Megaman 64- Fixed minor graphical glitches
    Micro machines Turbo - Most things visible now, game is full speed playable up to stage 4 on easy mode then freezes.
    Monster Truck Madness - Menu is now visible.
    Mortal Kombat 4 - Characters are no longer black, except now the background is black (Unknown reasons)
    Mystical Ninja Starring Goemon - makes text visble, splits goemon in half, freezes outside (always has)
    Pokemon Stadium 2 - Most locations are visible and playale
    Rush 2 - All graphics are fixed (Las vegas)
    San Fransico Rush
    Snowboard Kids 2 - Fixed menu
    Super Mario 64 - Makes game look better in certain locations
    Tom Clancys rainbow 6 - makes game all grey.

    Tony Hawks Pro Skater 3 - Fixed the Letters and other stuff
    Twisted Edge Snowboarding - removes purple snow at start however it doesnt look like snow yet
    Tsumu to Batsu - Sin and Punishment First level is now visible, except the top of the screen is laggy (This is for you Tatsujin, thanks so much for your help)
    Virtual Pool - Makes game unplayable..


    These games are now more playable (Or not) to users interest

    Note: I will not add to users request, games will gradually be added until all in.

    Credits to:
    Skater9826 of strmnNrmns forums, this wouldnt be happening without him.
    StrmnNrmn again for daedalus

    Special mentions to skylark, fanjita etc

    Download and Give Feedback/ Compatibility Reports Via Comments ...
    by Published on August 29th, 2006 04:26

    Hi wally here.

    Just thought you people might be interested in graphical fixes (where purple textures occur) in daedalus R8.

    Game Graphical fixes include
    Banjo Kazooie - Tiles disappear, turns ground black
    Big Mountain 2000 - Game looks better now, however black splotches exist in snow in some places.
    007- World is not enough - Works really good now, except bonds hands are glitchy
    Bust a move 1, 2, DX - Now full speed
    Custom Robo - Game looks much better however Some sprites such as your player arent visible.
    Doom - Makes background black although game is slow anyhow
    Dr Mario - Fixes a lot of problems but still the game is scrambled up.
    Extreme G- Lots more stuff visible now in menus.
    F-Zero X - Game is full speed and working with all current graphics
    Forsaken - Minor graphical hiccups cured (Full speeder)
    Glover - Makes outside of castle dark, however moving up after mr tippy finishes talking will go inside castle.
    Legend of Zelda - Various locations fixed and some go dark. (Chance of getting raped by a zombie is very high if adult)
    Mario Kart - Some random fix
    Megaman 64- Fixed minor graphical glitches
    Micro machines Turbo - Most things visible now, game is full speed playable up to stage 4 on easy mode then freezes.
    Monster Truck Madness - Menu is now visible.
    Mortal Kombat 4 - Characters are no longer black, except now the background is black (Unknown reasons)
    Mystical Ninja Starring Goemon - makes text visble, splits goemon in half, freezes outside (always has)
    Pokemon Stadium 2 - Most locations are visible and playale
    Rush 2 - All graphics are fixed (Las vegas)
    San Fransico Rush
    Snowboard Kids 2 - Fixed menu
    Super Mario 64 - Makes game look better in certain locations
    Tom Clancys rainbow 6 - makes game all grey.

    Tony Hawks Pro Skater 3 - Fixed the Letters and other stuff
    Twisted Edge Snowboarding - removes purple snow at start however it doesnt look like snow yet
    Tsumu to Batsu - Sin and Punishment First level is now visible, except the top of the screen is laggy (This is for you Tatsujin, thanks so much for your help)
    Virtual Pool - Makes game unplayable..


    These games are now more playable (Or not) to users interest

    Note: I will not add to users request, games will gradually be added until all in.

    Credits to:
    Skater9826 of strmnNrmns forums, this wouldnt be happening without him.
    StrmnNrmn again for daedalus

    Special mentions to skylark, fanjita etc

    Download and Give Feedback/ Compatibility Reports Via Comments ...
    by Published on August 21st, 2006 03:02

    Boycott Advance is a Gameboy Advance Emulator for Mac OS.

    Boycott Advance is not a fast emulator. You will not get consistent full frame rate on this emulator if you do not have a G4 running at at least 600MHz. Boycott Advance is not designed to be a substitute for the real system - if you want to play GBA games, buy a GBA.

    Boycott Advance can use a real Gameboy Advance BIOS image, although it is not required. This must be named gbasys.bin and be placed in the Boycott Advance folder. DO NOT ASK ME TO SEND YOU THIS FILE. Note that some games work better with the real BIOS, and some work better without. Your mileage may vary

    Download Via Comments ...
    by Published on August 21st, 2006 02:56

    Arnold is an Amstrad CPC/CPC+/GX4000 emulator. It can also emulate the KC Compact, a bootleg CPC clone.

    Arnold was originally written by Kevin Thacker. The MacOS port was developed by Richard Bannister. The documentation was written by Jacques Azoulai, with updates and minor tweaks by Richard Bannister. The icons were designed as a special favour to me by PB1400c - thank you very much indeed!

    When the CPC was originally developed, the code name of Arnold was used. This is where the name of the emulator comes from.

    Download Via Comments ...
    by Published on August 21st, 2006 02:41

    BSNES has a somewhat different purpose to most emulators; it focuses on accuracy over performance. To that end, it does not include any game specific hacks, or idle-loop skipping optimizations commonly found in other emulators. To add to the fun, it uses a cycle accurate hardware emulation. The net result of all this is the highest system requirements of any software I've released to date; those without a G5 class machine need not apply. If you meet the requirements, however, this is the most accurate SNES emulation available on the Macintosh platform.

    BSNES requires a minimum of a PowerMac G5 to run. The current release is unlikely to run at full frame rate on anything less than 2.3GHz. Those who do not meet the minimum requirements should be able to run the program anyway by command-clicking the OK button in the system requirements dialog box, but this facility is completely unsupported.

    Download Via Comments ...
    by Published on August 10th, 2006 03:41

    iPod Linux is an open source venture into porting Linux onto the iPod, it is based on uClinux's kernel.
    iPod linux features additional applications which have not been written for Apple's Firmware.

    It is safe to install on 1st, 2nd and 3rd generation iPods, Development is currently underway for the later iPods with click wheel, mini, U2, Photo/ Color, Nano and Video.
    A list of compatible ipods can be found here


    To Download click the link that corresponds to your Operating System
    Windows Installer
    Mac OS X Installer (0.4b R4 alpha)
    Linux x86 Installer
    Linux AMD64 Installer


    Note: Debian/Ubuntu users must install the libpng3 library (apt-get install libpng3) before attempting to run the installer as it is not installed by default. ...
    by Published on August 10th, 2006 03:09

    Hi everyone,

    I have been chosen to manage iPod news..

    Just so you know its no longer just iPod news its also apple news.

    when wraggster updates the site stuff all iPod/apple stuff will be located at http://apple.dcemu.co.uk

    Looking forward to saturday ...
    by Published on July 27th, 2006 00:40

    Hi all,

    The aim of this list is to bring lots of hope and fun into daedalus and also to make game testing less of a hassle.

    I have ceased all activities on the monkey64 compatibility list for now until it suddenly pops up out of nowhere and testing has to be done (Wont be as fun without dynarec).


    The list is located at:
    www.dosgames.com/~wally4000/daedlist



    All updates will be posted in comments ...
    by Published on July 23rd, 2006 23:45

    StrmnNrmn said this on his Blog today.

    I've had a fairly productive weekend. I've been working on a few improvements on the dynamic recompiler, and I've managed to both decrease the amount of memory it's using (by approximately 10-12%), and increase the emulator's speed (by around 7-10%).

    I don't want to get into too many details just yet, as I'm planning on putting together a more detailed post with all the gory details (and a few graphs later in the week.

    In a related change, I've also managed to identify and fix an issue (read 'bug') with the dynarec that may have been causing stability problems on v1.0 firmware PSPs. This may explain some of the differences in stability users of the different builds have been seeing.
    ...
    by Published on July 17th, 2006 23:29

    Strmnnrmn has updated his blog and hopefully will release his emulator tomorrow.

    This is what has been posted

    I don't mean to tease, but I am hoping to release the next build of Daedalus PSP tomorrow. I've spent the last couple of days polishing a number of graphical issues and I need to set myself a target date otherwise I'll just keep tinkering for ages I'll have a longer post tomorrow with details of the changes that have made it into R6.

    -StrmnNrmn
    Source: http://strmnnrmn.blogspot.com/ ...
    Page 3 of 3 FirstFirst 123
  • Search DCEmu

  • Advert 3