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  • Shrygue

    by Published on October 27th, 2008 18:13

    via Eurogamer


    Nintendo creative star Shigeru Miyamoto believes Guitar Hero is a "cover band" compared to the creativity on offer in Wii Music, which is due out here on 14th November.

    "As a game designer, I looked at Beatmania and Guitar Hero. Those games let people be the best cover band they could possibly be. As a musician, I wanted to create a game that lets people express themselves in music, and with Wii Music I think we achieved that," Miyamoto told GameSpot.

    "With Wii Music, everyone in the house can pick it up and, within a few minutes, start playing music... Wii Music lets people experience that higher level of musical creation without having to spend years training."

    Miyamoto said his latest creation is a "musical arrangement engine" where you can rearrange familiar songs such as "Frere Jacques" for up to six instruments, producing all sorts of results depending on your choices: reggae or rap, classical or death metal (probably).

    There are 60 songs and 60 instruments in the full version of Wii Music. Tracks range from videogame themes to "Every Breath You Take" by the Police, and instruments vary from turntables to violins.

    But will this, the latest big game from Nintendo designed to appeal to non-gamers, click with the core audience braying for more Marios and Metroids?

    "We didn't look at the question of whether or not it would appeal to core gamers or casual gamers," Miyamoto said. "It really depends on one's interest in music, not their interest in games. If you're the type of person who taps your feet to a song, I think this will interest you."

    "I think you'll find people who are as hardcore playing Wii Music as any other game. I have found that, as a single player, you can spend over three hours arranging a single song. Since there's 50 songs, simple math tells you that you can spend 150 hours playing it - and that's just by yourself.

    "I am actually getting concerned about how much I'm playing it!" he added.

    However, Miyamoto did reiterate Nintendo's comments in August when he said, "We're not forgetting we need to keep making Zelda games, though!"

    Wii Music is due out here on 14th November. Look out for our review very soon. ...
    by Published on October 27th, 2008 18:03

    via Eurogamer


    Pinnacle Software and Doublesix are working on brand new PSN game Burn Zombie Burn, which we're will arrive in Q1 2009.

    This, an isometric arcade shooter, is very much in the same tongue-in-cheek vein as Monster Madness and Zombies Ate My Neighbour.

    The story revolves around Bruce, whose evening with his girlfriend is ruined by an invasion of zombies. He then spends the rest of his time battling the undead horde across six B-movie inspired sets, such as The Woods and a spooky Graveyard.

    There's plenty of destructive weaponry on offer, plus co-operative support for two players, who can take the roll of girlfriend Daisy, or Bruno, Bruce's brother.

    Custom challenges and varying game modes should add some replay value, and, as the title suggests, burning the zombies has a significant effect: in this case increasing the score multiplier.

    Pinnacle Software recently delivered mediocre DS game Doodle Hex, while Doublesix (a Kuju studio) has been working on the XBLA South Park game, which was unveiled at E3 and pencilled in for 2009.

    Shamble over to our Burn Zombie Burn gallery to find out more. ...
    by Published on October 27th, 2008 18:01

    via Kotaku


    Starting November 25th, gamers across the country wandering through the music section of their favorite big box store on the way to the video game section might just pause for a moment and go “Huh” as Sumthing Else Music Works releases the Gears of War 2 soundtrack to retail outlets. The soundtrack was composed by Hollywood composer Steve Jablonsky, whose work you may recognize from big-budget productions such as Transformers, The Island, and The Texas Chainsaw Massacre.

    “Epic gave me a blank canvas, which was really great,” said Steve Jablonsky, Composer for Gears of War 2. “I experimented with a lot of hybrid organic/electronic elements, and combined them with the power of a large orchestra and choir.”

    Nothing says epic event quite like an orchestra and a choir, right? Worked for Halo after all. Heck, it even worked for Advent Rising, even if the epic had the word 'fail' after it. ...
    by Published on October 27th, 2008 17:47

    via Eurogamer


    Lionhead has said that fixing the Abbot bug in Fable II is a "matter of priority", and that a patch to fix the multiplayer glitch stripping characters of gold and experience will be made available "very soon".

    "We are aware that a minority of people playing Fable II over the last few days have encountered an issue where the Abbot becomes unresponsive at the beginning of Monks Quest in Oakfield," one of the developers wrote on the official Lionhead forum.

    "This is an isolated issue, but we are currently looking into it as a matter of priority," the poster continued.

    "If you have already encountered this issue, there is unfortunately no work-around at this time, but we will keep you updated on any progress made.

    There's no date for the patch at present, but the issue only seems to occur if you run away from the Abbot when he starts talking to you for the first time. If his cut-scene finishes, you should have no problem.

    "Some things slip through the net during development, especially when a game is the size and scope of Fable II," adds the post.

    "Again, we can only apologise for this issue, but we are doing our best. We might be silent on these boards, but we are watching and listening to you, the community, and are looking into all serious issues that are bought to our attention."

    One thing that came up on the forum following the game's launch was the discovery that there is only one save slot available per character in Fable II, although you can have up to five characters per profile.

    Fable II was released last Friday, and hits the shelves running after some serious critical acclaim, including a 10/10 from Eurogamer. Head over to our Fable II review to find out why. ...
    by Published on October 27th, 2008 17:41

    via Kotaku


    PlayStation 3 wrestling fans are getting special treatment from THQ next moth as the company announces a platform-exclusive collector's edition of the game for PS3 owners. Why just the PlayStation 3? Well shipping a game with a Blu-ray disc filled with a making-of video and two hours of wrestling footage from 2008 wrestling matches for the Xbox 360 would just be silly. The North American version will come in special steel cage packaging, while Europe and Asia will get a miniature wrestling ring.

    “The WWE SmackDown vs. Raw 2009 collector’s edition is a must-have for the WWE aficionado,” said Nelo Lucich, senior vice president of interactive, JAKKS Pacific. “With innovative content and packaging that looks great on collectors’ shelves, and a host of Blu-ray content including a behind-the-scenes, this collection is certain to be enjoyed by WWE fans for years to come.”

    Seems an odd choice really, limiting the collector's edition to one system like that. I suppose THQ just loves PlayStation 3 owners more. It's okay, 360 owners. They still love you, they're just not in love with you. ...
    by Published on October 27th, 2008 17:40

    via Computer and Video Games


    Square Enix has offloaded a batch of new Final Fantasy XIII screenshots, and as usual the quality of bullshots is so high these days we can't tell whether they're real-time images or just CGI cut-scenes. We'll let you be the judge.

    FF XIII is vaguely dated for "2009" on PS3, with an Xbox 360 version (!) hitting shortly afterwards (but not in Japan).

    Cheers, Famitsu.


    Screenshots here ...
    by Published on October 27th, 2008 17:37

    via Eurogamer


    Konami has said that its upcoming GTI Club remake will be released for PlayStation Network on 4th December for the previously announced price of GBP 9.99.

    GTI Club+ is a 720p retooling of the hot hatch Cote d'Azur runaround that had the pounds rolling in at arcades in 1996, and runs at 60 frames per second.

    It's also got the old Mini Cooper among its five cars, and features online play and even Sixaxis and PlayStation Eye support. Good to see them getting work.

    What's more, it's been put together by SUMO Digital of OutRun2 on Xbox fame, among other fames, so it might be worth a look.

    You can check out our GTI Club+ hands-on preview to see what we thought about it when we got a chance to play it recently.

    Alternatively, you can check it out at the Eurogamer Expo this week because, yes, it's one of the many games playable at the London event. Which we will eventually shut up about, we promise. ...
    by Published on October 27th, 2008 17:28

    via Computer and Video Games


    Media Molecule is "already at work" on a sequel to LittleBigPlanet, even before the game has official launched.

    That's according to the BBC in a recent article about British game development.

    "Even before the game has hit the shops, the team are already at work on a sequel," claims the article, which goes on to detail some of the fairly hefty plans Sony has for Sackboy including comics, cartoons, and action figures.

    We're currently awaiting a reply from Sony on the matter.

    CVG was informed earlier this year that a PSP version of the game was in the works, and last month a job ad for a "PSP Game Engine Lead" programmer "to work on the development of exciting new LittleBigPlanet projects", would seem to have confirmed as much.

    It's all going on. Meanwhile, you'll be able to finally buy the PS3 game on Wednesday. Exciting, isn't it? ...
    by Published on October 27th, 2008 17:27

    via Eurogamer


    We've had the patch that fixes the song, and with the game starting to filter through to US gamers and heading to UK retail in the middle of next week, Media Molecule has finally flipped the switch on the LittleBigPlanet servers.

    "Cables have been connected, switches have been flicked and buttons have been pressed," a post on the official MM website declared. "The servers are on, let the sharing commence!"

    "W00t!" it concluded, not incorrectly. (Followed by a bunch of posts slagging off MM and Sony for recalling the game to remove references to the Qur'an, obviously.)

    Getting the servers online is, of course, an exciting development for prospective fans of Media Molecule's 2.5D platform game, since one of LittleBigPlanet's most exciting features is the way that users can build and share levels and download and rate one another's.

    We've already seen some marvellous level designs in the recent beta, which will be carried through to the retail servers, and of course we had some very exciting entries to our LBP level design competition. You can read about the winner's experience building his level with one of Sony's "Super Users" elsewhere on Eurogamer today, and a jolly enjoyable account it is too. Who knew tomato-sauce rockets were so controversial?

    And of course, if you haven't already, you can check out our LittleBigPlanet review to find out why we're so pleased with the game in the first place. Not long to go now... ...
    by Published on October 27th, 2008 17:24

    via Games Industry


    Xbox Live's Major Nelson announced on Friday evening that Microsoft was opening up the New Xbox Experience early for a few thousand gamers - and then promptly closed the doors again after every place was snapped up in double-quick time.

    The idea was to complete a survey and provide some information about yourself and your console, after which the "Live Service team" would choose a few thousand applicants for early access. Obviously this didn't take long, as an update on the original post quickly said the preview programme was full.

    "Now it's time to go through the thousands of applicants," it said. If you were one of them, you should hear from Microsoft "in about a week" - giving you plenty of time to experiment with NXE before its 19th November release date. ...
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