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  • Shrygue

    by Published on April 29th, 2010 21:10

    via MCV


    Arguably the biggest aspect to Bungie's deal with Activision today isn't that the Halo-creator has signed with the publisher embroiled in an ugly legal spat over treatment of its studios.

    No, it's the fact that the once Xbox-exclusive studio has changed focus to a new IP that will be released on multiple formats.

    For the past 10 years Bungie has worked solely on Microsoft's Xbox and Xbox 360 platforms - so the switch to multiplatform could present some issues.

    We put the question to the studio's community manager Brian Jarrard - will it not be a challenge moving to platforms like PS3?

    "Oh, sure - we've been Xbox exclusive for a long time," he said. However he confidently added: "But it's something where we have some of the best engineering folks in the industry on board who are already thinking heard about how our new game universe might manifest itself over various devices."
    And if Bungie's world-class team of coders can't quite make it, Jarrard said the new publishing deal with Activision gives the studio access to many who know multiplatform development well.

    Said Jarrard: "That was another big draw to Activision - they have a lot of experience with multiple platforms and technical expertise. I think we'll be able to work with them to leverage their experience and make that a little bit easier for us going forward."
    ...
    by Published on April 28th, 2010 20:42

    via The Lost Gamer


    To celebrate the release of Super Street Fighter 4 this week, Capcom has decided to cut the price of the iPhone version of Street Fighter 4. During the next three days, starting on the April 27th, the game will cost 30% less; so £3.99/$6.99 instead of the usual £6.99/$9.99. Since launch, the game has received a lot of praise and soared straight into the top sellers list on the App Store.

    For those that may perhaps feel that the line-up of characters isn’t too great on the iPhone version of the title, then there is also news that femme fatal Cammy will be added free of charge through an update – which should surely keep you happy.

    Don’t forget to check it out on the App store whilst it remains at such a low price, and also remember to purchase Super Street Fighter IV when it launches across Europe this Friday on both Xbox 360 and PlayStation 3. ...
    by Published on April 28th, 2010 20:39

    via IGN


    This is for people who just need to have that "official" stamp on everything related to their console.

    Sony Japan has started up a PS3 hard drive upgrade program. Owners of pretty much any current PS3 model -- even 20 gigabyte launch units -- can send in their system to have their internal hard drive replaced with a 250 gigabyte disk.

    No, this isn't a free process. Not even close. For the parts and labor, Sony is asking 18,000 yen. That's close to the price of a new PSP-3000.

    It looks like Sony takes care of everything for you, though, from swapping out the drives to moving all your data over from the old drive to the new one. They'll even back your old hard drive.

    Still, it should be noted that you can easily swap out hard drives on your own or opt for an external USB solution, both at far less cost. This is something that Sony's upgrade info page fails to mention, unfortunately.

    This program is only available in Japan at present.


    I ask you, would you really pay old Sony to upgrade your PS3's hard drive? I sure as hell wouldn't. Leave feedback via comments. ...
    by Published on April 27th, 2010 20:46

    via MCV


    The latest iteration of Sony’s PS3 Slim, the CECH-2100A, houses a rebuilt RSX chip that cuts both the power consumption and the likelihood of failure for the console.

    As has been previously reported, the CECH-2100A is 200g lighter than the generation one PS3 Slim. PlayStation University adds that the new unit’s GPU, also known as the RSX chip or ‘Reality Synthesizer’, has been reduced from the 65nm design seen in earlier models to a new streamlined 40nm.

    The result is that the console uses less power than older models and generates less heat, meaning that it is far less liable to suffer problems associated with overheating. Sony has already reduced the size of the Cell processor to 45nm in an earlier redesign.

    As a further consequence, the new design also boasts a simplified heatsink, smaller cooling unit and a smaller lighter power supply that is just half the weight (412g) of the PSU found in the launch PS3. A number of chips found in older units have also been removed.

    The CECH-2100A uses just 80W of power when playing games. Compare this to the 160W that first generation ‘phat’ PS3s consume when just watching movies. ...
    by Published on April 27th, 2010 20:44

    via MCV


    Absolute genius but deeply flawed – that’s the verdict of Revolution Software’s acclaimed development star Charles Cecil when asked by MCV what he though of Sony’s recent chart-topper Heavy Rain.

    “Half way through I thought it was a work of absolute genius,” Cecil told MCV. “When I finished it, I still thought it was a work of genius but deeply flawed. There’s a lot of questions it asks, and I think some of those are answered really well, and others are flawed.

    “But I really admire David Cage, his team and the work they have done. I think it’s good for the adventure game, I think it’s good for the industry overall.”
    And doing his best not to venture into spoiler territory, Cecil went on to highlight the moment that upset him the most.

    “What I’m personally very interested in is the relationship the audience has with the character they control,” he continued.

    “Without spoiling anything, you discover something at the end that’s incredibly important about one of the characters you’ve been playing, which creates an incredible disconnect between the audience and the character – and I think that is deeply, deeply flawed.

    “It would have worked in a film, it’s a great film technique but it should never have been brought over to games, and David and his team should have probably seen that. But I do think it’s a brilliant game.”
    ...
    by Published on April 20th, 2010 20:21

    via Computer and Video Games


    Polyphony Digital boss Kazunori Yamauchi has claimed that he will be left "angry" when work on Gran Turismo 5 is finally complete - and predicted he won't be satisfied with the final product.

    Sony has delayed the release of GT5 numerous times - and racing fans are still waiting on a release date.

    A firm date is expected at E3 in June - with all eyes pointed towards the end of 2010.

    "I'd probably be relieved [to finish development] in terms of having fulfilled my responsibilities, but I may be angry at the same time," Yamauchi told the latest issue of CVG sister mag PSM3.

    "As it has been with all of the releases so far, I'm never fully satisfied with what I create."
    His comments come as part of a eight-page racing preview spectacular in May's PSM3, which also features F12010, Modnation racers, Blur, Split/Second and more. ...
    by Published on April 19th, 2010 20:43

    via Eurogamer


    Sony has announced the official title for the PlayStation Move fighting game unveiled at this year's Game Developers Conference.

    Turns out it's not called Motion Fighter after all. According to producer John McLaughlin, writing on the US PlayStation blog, the game will be called The Fight: Lights Out.

    "We've conducted a ton of motion capture to ensure that every punch, every hit reaction, every dirty move and every hard-hitting knockout makes the player feel right in the thick of the action," he promised. Apparently you'll be able to "throw punches with total precision", using the PlayStation Move controller to pull of jabs, hooks, uppercuts and even a "two-handed ear drum burst".

    "This is The Fight: Lights Out, and you can fight any way you want to - just make sure you win!" McLaughlin added.
    A release date for the game has yet to be announced. ...
    by Published on April 14th, 2010 20:47

    via Computer and Video Games


    A video game adaptation of comic book movie Kick-Ass will hit PSN on April 29th - and is fully playable on PS3.

    Developed and published by WHA Entertainment, the title will cost $14.99 in the US - so you can expect it for around £8.

    It's been rated M for Mature by the ESRB.

    The title is a third-person 3D action fighting game, where the player can play and control modern day super heroes based on the super characters found in the film of the same name.

    Gamers will be able to play as the three primary characters in the movie - Kick-Ass, Hit Girl, and Big Daddy.

    Kick-Ass follows the story of the movie, and features multiple environments within New York City.

    There's 12 story missions, plus two bonus rounds. And the publisher promises 'plenty of gore'. Joy.

    Multiplayer local co-op gameplay is also available - but not online, it appears.

    Bonus points also unlock the complete first edition of the Kick Ass comic book.

    "We are excited to provide players a closer look at the gameplay and characters involved in Kick-Ass," said Howard Horowitz, Founder and CEO of WHA Entertainment.

    "Kick-Ass is set to deliver non-stop superhero action to gamers, and what could be more fun than getting to play as one of the three super heroes based on the super characters featured in the movie?"


    Screenshots at CVG ...
    by Published on April 13th, 2010 21:19

    via MCV


    Leading UK video games retailer GAME has introduced warning stickers on pre-owned copies of games that do not include the DLC those who bought the new version would have found in the box.

    The move comes following news last month that GameStop is being sued for being “deceptively misleading” after selling a second-hand copy of EA’s Dragon Age: Origins without informing the consumer that the game would not include the DLC access code advertised on the game’s packaging.

    “We have been developing a policy for notifying customers at the point of purchase which was implemented last week in-store,” a GAME spokesperson told MCV.

    “Pre-owned copies of applicable titles have stickers on them saying ‘check with staff for availability of downloadable content’, giving staff the chance to explain clearly the difference so that our customers understand the benefits of buying both pre-owned and mint.”
    Applicable games include the likes of Dragon Age, Mass Effect 2, Race Driver: GRID Reloaded, Battlefield: Bad Company 2 and SOCOM: Fireteam Bravo 3. ...
    by Published on April 12th, 2010 21:30

    via Computer and Video Games


    God of War 3 was actually bigger during the alpha stages of production, director Stig Asmussen has revealed.

    Speaking in an interview with Destructoid, Asmussen admitted that God of War III had to be substantially cut before release.

    "It was around Alpha, and it was bigger," he said. "It was too big, and it wasn't as tight as it could possibly be. And we had to cut some things out, just to make sure that we got the quality across the board."
    Included in the pieces left on the cutting room floor were extra areas and even complete boss levels.

    "We had a creature named Argus who had a hundred eyes, and he was a creature that was designed to have use the Helios head to defeat him," said Asmussen. "You had to make him close his eyes, and he'd get blinded. You couldn't defeat him unless he's blind, and then he'd go into this kind of blind rage, and you had to fight him. He was fun. It was fun."

    "[Argus] was going to be another surprise thing. You know how we had kind of secrets where you could use the Helios head to find them? We were going to have those secrets paced out so you find four or five of those, and you'd get a chest in each one.

    "Then in one, we were going to have basically a reveal where you'd expect to see a chest there -- setting up expectations and then breaking it -- and out of the darkness this Argus would leap out, and you'd have to fight him."
    If you haven't played this behemoth of a game yet, read our God of War 3 review to get an idea of just how massive it is. It's big. ...
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