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  • Shrygue

    by Published on September 19th, 2008 18:09

    New sales date for console sales in Japan are in as usual, with a change in ranking:


    Nintendo DS Lite: 63,859
    Playstation Portable: 30,156
    Nintendo Wii: 29,686
    Xbox 360: 28,188
    Playstation 3: 8,053
    Playstation 2: 7,669


    DS lite goes up roughly 12,000 while PSP slips 3,400. Wii sinks lower down by 4,00 while the Xbox 360 shoots up in sales by 27,000, overtaking both the PS3 (down about 250) and PS2 (down 300). ...
    by Published on September 18th, 2008 19:05

    via IGN


    Ubisoft has announced the ship date for its next installment in the Prince of Persia franchise. The Xbox 360, PlayStation 3 and PC title will ship on December 2. This will coincide with the DS Prince of Persia game, subtitled The Fallen King, which is a separate and distinct release from what the consoles and PC will receive. ...
    by Published on September 18th, 2008 19:03

    via Computer and Video Games


    Although all we ever want to do in Sonic games is go mental fast (which is why we hate all the other characters and their slow stages), we actually like the look of Sonic is his fatter ferocious for ripping everything to shreds.

    These news screens are taken from the Wii version which, admittedly isn't as immediately pleasing to the eye as the PS3 and 360 version, but it's still looking nice.


    Screenshots at CVG
    More screens at Slashgamer
    ...
    by Published on September 18th, 2008 19:00

    via Games Industry


    Nintendo has lined up a number of new DS bundles for the UK to go on sale in time for Christmas.

    All handhelds will be packaged with casual DS games and go on sale next month.

    For GBP 120 consumers will be able to get their hands on a White or Black DS with Dr. Kawashima's Brain Training, or a red unit with Big Brain Academy.

    A Pink DS console will sell for GBP 130 with a copy of Nintendogs Labrador and Friends or for the same price consumers will be able to buy Cooking Guide: Can't Decide What to Eat? bundled with a Blue DS. ...
    by Published on September 18th, 2008 18:51

    via Computer and Video Games


    Activision has fired out a new Call of Duty: World at War co-op movie, which you can check out right here.

    Creative lead Rich Farrelly recently told us of the game's online mode: "We recognise that CoD 4 is a great multiplayer game. We would not want to take that engine and then remove things from it.

    "We're not going to keep in game types, for instance, that don't fit in with our game setting. But the philosophy of map building, the way the perk system works - that's a great foundation. And then on top of that we'll build new perks, speciality perks, and vehicles."

    Read the rest of the interview here and check out the co-op footage here. ...
    by Published on September 18th, 2008 18:49

    via Eurogamer


    Sony and developer David Jaffe have been sued for allegedly copying other people's ideas in the God of War series of games.

    No, not the original Greek myths, but the works of two Californians with strange surnames: Jonathan Bissoon-Dath and Jennifer Barrette-Herzog.

    The main claim of the suit, according to GamePolitics, is that the pair had sent their work - including a screenplay - to Sony Pictures, as well as agents that deal with Sony Computer Entertainment America, back in 2002.

    The double-barrelled duo note that God of War 1 was released in 2005, and that David Jaffe said the game took three years to develop. Whoops.

    Pages of similarities between the fictional works of the duo and the God of War games were also listed.

    These mention a champion picked by Zeus and Athens to defend against the invading army of Ares; a champion whose family is hacked to death; a champion whose weapons resemble the two glowing sword-hands of Zeus; and a champion who has to cross a sagging bridge over a bottomless chasm.

    Sony and Jaffe, of course, deny all allegations and seek reimbursement for any money shelled out on lawyers and nice suits to wear in court. ...
    by Published on September 18th, 2008 18:49

    via Eurogamer


    Sony and developer David Jaffe have been sued for allegedly copying other people's ideas in the God of War series of games.

    No, not the original Greek myths, but the works of two Californians with strange surnames: Jonathan Bissoon-Dath and Jennifer Barrette-Herzog.

    The main claim of the suit, according to GamePolitics, is that the pair had sent their work - including a screenplay - to Sony Pictures, as well as agents that deal with Sony Computer Entertainment America, back in 2002.

    The double-barrelled duo note that God of War 1 was released in 2005, and that David Jaffe said the game took three years to develop. Whoops.

    Pages of similarities between the fictional works of the duo and the God of War games were also listed.

    These mention a champion picked by Zeus and Athens to defend against the invading army of Ares; a champion whose family is hacked to death; a champion whose weapons resemble the two glowing sword-hands of Zeus; and a champion who has to cross a sagging bridge over a bottomless chasm.

    Sony and Jaffe, of course, deny all allegations and seek reimbursement for any money shelled out on lawyers and nice suits to wear in court. ...
    by Published on September 17th, 2008 20:42

    via Games Industry


    Forthcoming PlayStation 3 flagship title, LittleBigPlanet, is being considered by the development team at Media Molecule as much as a "service" as it is a videogame title, with the much-anticipated game drawing heavily from aspects of popular social networking and community websites such as Facebook and YouTube.

    That's according to company co-founder Alex Evans, who explained to GamesIndustry.biz some of the game's online functionality.

    "We tried to take inspiration from millions of websites," he said. "My current favourite that I use all the time is Last.fm. But the thing is taking all of those ideas and turning them into a console experience.

    "[Media Molecule co-founder] Mark Healey is really useful there - I don't know if he's playing the fool, or is just a fool, but we have this tagging system in that's really cool... except he kept saying he didn't understand, he didn't know what tagging was, so he wasn't going to do it because he didn't see the point.

    "But he was really useful, because basically he took these ideas I knew from the web and tried to turn them into console things. Like if you just mash X, we think you should go somewhere interesting - that doesn't apply to the web, but it does apply to consoles."

    Evans went on to describe one example of the game's community-specific features regarding the use of photos in-game.

    "So we've got the standard webby features, and my favourite one is the photos in the game - you can take screenshots, but as with everything in the game it's physical, so you can frame a shot, take it, then you can stick it," he explained.

    "But then you can upload it as well, and we use it in a variety of places, so every level has a feed of photos. Say you design a GamesIndustry.biz level - anyone who goes in that level and takes a photo, that photo will go on the feed. Anybody searching for that level will see the feed and be able to judge if it's a good level.

    "But it gets even cooler, because that feed also applies to people, so it's a bit like somebody's subscription channel on YouTube."

    And Evans believes that while the levels will keep gamers hooked for a long time, the people that create the most popular ones could gain cult status.

    "Creators are just as important as levels, so as a creator we have world rankings of who's the coolest creator, or who's the coolest community-minded commenter or sharer," he said.

    "So you can be a little bit competitive if you want to be, and you'll have feeds of photos of you - levels that you've been in, photos people have taken of you. Then we take it even further, like Facebook. In any photos we know what kind of Sackboys were in it, who they were logged in as, so we put a box around their face which you can click and go and see that person. So if there's a cool level with a guy wearing an awesome costume, you just D-pad up to him and hit X, and now you can see his levels, his favourites.

    "My favourite features are how you navigate around in a social way - so rather than just being a type-in text bar, which you can do but is a bit clunky, it's much more that you play a level, it will find more recommended levels like that, then you see a cool guy, click on him... it's that kind of jumping around. That's the most obviously different feature set.

    "The nicest bit about the online side is that we treat it as a service, so if we can iterate. I love the way that people abuse - in the good sense of the word - features, that the community will find and start building up around, and we want to support that. We'll add features to the community side that are specifically for the community," he added.

    The full interview with Alex Evans, in which he also explains how the team plans to expand the game in future - including the possibilities around creators monetising their content - is available on GamesIndustry.biz now. ...
    by Published on September 17th, 2008 19:24

    via Computer and Video Games


    Sony has released a developer video walkthrough of Resistance Retribution, the upcoming PSP edition of Sony's flagship first-party shooter.

    Chris Reese, co-director of SCEA Bend Studio, takes you through the new cover system in the third-person shooter, how some the new guns work including one with a secondary feature that slows down enemy movements and peeks at a boss.

    Visually, it looks pretty decent. Check it out on the official PS blog. ...
    by Published on September 17th, 2008 18:59

    via Computer and Video Games


    Ignition Entertainment has scooped up the rights to bring Blue Dragon Plus to DS in both North America and Europe in March 2009.

    Ignition says Blue Dragon is a top-rated show on Cartoon Network in the US. We wouldn't know as we've never seen it but we've put plenty of blood, sweat and beers into the 360 RPG. We got to disc two and everything!

    The DS version is looking like a 30 hour monster by the way. It was also directed by ex-Final Fantasy man Hironobu Sakaguchi, who fathered the 360 version.

    Official story stuff says: "The story of Blue Dragon centres on a young boy named Shu and several of his friends who possess the ability to control phantom shadows that mirror the actions of their masters. In Blue Dragon Plus, one year has passed since Shu and his companions defeated the tyrannical remnant of the Ancients, Nene.

    "In the midst of the battle, the world split in two and now consists of a myriad of cubes that exploded from its depths. King Jibral notices a mysterious cube in the distance suddenly start to move violently, and from it he sees the Shadow of a Balaur, a three-headed dragon, emerge. The enormous and sinister Shadow is just the beginning of the new turmoil and devastation to come."


    Screenshots ...
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