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  • Shrygue

    by Published on March 18th, 2010 17:53

    via Computer and Video Games


    A London consultant psychiatrist has set up a new rehab service for youngsters addicted to the internet, mobile phones and, of course, videogames.

    Richard Graham started the service to help "screenagers", as he calls them according to Metro newspaper, whose lives are apparently "impaired" by their addictions.

    "Mental health services need to adapt quickly to the changing worlds young people inhabit and understand how seriously their lives can be impaired by unregulated time online, on-screen or in-game," said Graham, based at Capio Nightingale Hospital in London.
    Addicted teens go mental when told to turn off their electronics, and police often called to settle feuds, reports the paper. The service, the first in UK to be dedicated to children as young as 12, was started in response to calls from worried parents.

    Graham says other services are outdated, "borrowing from older models of addiction and substance misuse to very limited effect".

    We wonder if he'll do treatments through PlayStation Home... ...
    by Published on March 18th, 2010 17:52

    via Eurogamer


    Sony has a patch for Heavy Rain in the final stages of development, and reckons an update will be released "very soon".

    That's what the developer wrote on the US PlayStation forum.

    "As mentioned previously, this patch is not targeted purely at the issues reported in this thread but does address a range of minor issues which could be contributing factors. Given the small percentage of players affected by these issues and the difficulty that has been had in reproducing them here we're optimistic that this patch resolves your problems but cannot guarantee that this will be the case," wrote the senior community development manager at Sony.
    Since launch, various reports of game freezes and glitches have emerged on the internet (I personally had to redo a few hours' progress, as it happens).

    Heavy Rain, released at the end of February, provided Sony with a UK All-Formats number one on the week of release and a top-five finishes subsequently. Heavy Rain was fourth this week.

    Praise for Quantic Dream's PS3 creation has been coming from all angles: Microsoft Game Studios creative mastermind Peter Molyneux turned out to be a big fan, and Hollywood director Neil LaBute said he hoped the "sophistication" of the game would be echoed through the industry in times to come.

    We, too, heaped praise on the forward-thinking game, scoring Heavy Rain 9/10.

    Since then we've tracked down game creator David Cage for a post-launch chat, and delved into the DLC to see what's on offer. ...
    by Published on March 12th, 2010 18:43

    via Gizmodo


    Sony has just confirmed with us that PlayStation Move cannot support 4 players in its full configuration.

    The complete experience of PlayStation Move requires two controllers per person, either two PlayStation Move wands or one wand and one sub (nunchuk-like) controller.

    In a four-player game, that arrangement would equate to eight total controllers. But there's a problem that arose when we were pricing the Move peripherals. The PlayStation 3's Bluetooth support is limited to only seven connections. That would put Sony one controller short. Sports Champions, for instance, is a PS3 title in which you can wield a motion-controlled sword and shield. In a theoretical four-person configuration, such wouldn't be possible with fewer than eight connections.

    So we contacted the company, and they clarified:

    Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).
    So the total is actually quite a bit less than seven.

    Does this mean that four players can't enjoy PlayStation Move titles at once? Absolutely not. Each player could use a single Move controller, much like some Wii titles need only the Wiimote. However, it does mean that designers are severely limited in what they can offer.

    The good news is, absolutely none of this is confusing at all. ...
    by Published on March 12th, 2010 18:01

    I bring to all the updated figures of console shifts in Japan.
    • Playstation Portable: 64,808
    • Nintendo Wii: 33,880
    • Playstation 3: 28,824
    • Nintendo DSi LL: 23,611
    • Nintendo DSi: 15,017
    • NintendoDS Lite: 4,316
    • Xbox 360: 2,764
    • Playstation 2: 1,839
    • Playstation Portable Go: 1,275

    As usual in rough figures: PSP tops the list once more, up 27,500. Wii is 2nd, down 2,400. Playstation 3 follows, up 1,050. DSi LL (XL) is 4th, down 1,000. DSi follows, down 500. DS lite come 6th, down 700. Xbox is 7th, up 200. PS2 is down 70 and last in line again is the PSP Go, down 21.

    Figures from Media Create. ...
    by Published on March 12th, 2010 17:47

    via Computer and Video Games


    Early purchasers of the western version of Yakuza 3 are discovering that a huge amount of content that was in the Japanese version has been cut.

    It was previously known that the Japanese original's hostess bars would be chopped, as Kotaku reports, but it seems reams of other content, including several sub-quests and mini games, are missing from the western version.

    It's reported that the cuts were due restricted development time, despite the game arriving here over a year after the Japanese release with no English-language voicing (subtitles only).

    Posters on the game's official forums have put together a list of stuff they've notice missing:

    Chapter 3, 4
    • I Wanna Go to Tokyo pt. 1
    • The Brewer's Treasure
    • Make the No. 1 Cabaret Club Girl!
    • English Conversation Solicitor step 1
    • English Conversation Solicitor step 2
    • Love's Cupid
    • Love's Cupid Continues
    • Love's Cupid Continues Again
    • A Trip Before Marriage

    Chapter 5
    • Manga Artist Debut (Mangaka Debut)
    • The Runaway Phone Chat Girl (Terekura Iede Musume)
    • I Wanna Go to Tokyo pt. 2
    • Great Genius Showdown
    • Is she talking about me...?
    • Ayukawa Rina***

    ***You cannot date her. In the RGG3 you can date 10 girls, for whatever reason 1 of them didn't make it overseas.

    Chapter 6
    • No cuts (!!!!!!)
    It still looks great though. CVG sister mag PSM3 slapped a 9/10 on the end of their praising Yakuza 3 review. Check it out through the link. ...
    by Published on March 12th, 2010 17:43

    via Eurogamer


    Peter Molyneux has told Eurogamer that he doesn't think PlayStation Move is the same kind of step forward as Microsoft's Project Natal, but admits he fancies a crack on Sony's new magic wand controller.

    "I have seen some of it. We're not really surprised, are we? I mean at E3 last year we saw they were having a wand, and that's kind of what I expected. It looks like they've taken a step forward but it's not as big a step as something like Natal, I don't think," Molyneux told us in an interview at GDC.

    "This is purely me talking personally, but I think maybe it's slightly more a device for the core than it is for the casual market, because I think it's quite precise.

    "As a designer it's another one of those things I'd love to get my hands on and to play around with. As a consumer, everyone's talking about motion control now - I mean, I'm starting to get confused. It's kind of like the arms race, with the Wii MotionPlus and now the Sony Move and now I'm getting kind of confused."

    Asked what he thinks of Move relative to Natal, Molyneux said it was "down to what us poor old designers do with this stuff, because all these guys do is make the hardware".

    "Whether we utilise that hardware in a real way or whether we just take shortcuts, that's really going to be where we succeed or not."
    Check out the full Eurogamer interview with Peter Molyneux at GDC 2010 for details on this week's Fable III revelations and what we can expect Molyneux to be speaking about at E3. ...
    by Published on March 10th, 2010 18:34

    via MCV


    There’s more than enough evidence to suggest that Apple can rightly lay claim to be the fourth platform holder of the modern video games market – but Nintendo has dismissed the idea that Apple’s gain is its loss.

    “There's been no data to suggest an encroachment on our business,” Nintendo’s American president Reggie Fils-Aime told Forbes.

    “The iPhone has been out on the marketplace for just a couple of years. In the last two years we've set two records on our DS business, last year selling over 11.2m units. So there's been no evidence that we've lost any business to that competitor.”
    Reggie did concede, however, that Apple’s rise has at least won it the honour of being named a true competitor in the sector.

    “On the other hand, we recognise that consumers have a limited amount of entertainment time, and anything that takes entertainment time away from the Nintendo DS, DSi and Wii is a competitor. And so from that standpoint, we need to build experiences that are compelling and sticky, and that consumers can get excited about. That's our challenge.”
    ...
    by Published on March 10th, 2010 18:34

    via MCV


    There’s more than enough evidence to suggest that Apple can rightly lay claim to be the fourth platform holder of the modern video games market – but Nintendo has dismissed the idea that Apple’s gain is its loss.

    “There's been no data to suggest an encroachment on our business,” Nintendo’s American president Reggie Fils-Aime told Forbes.

    “The iPhone has been out on the marketplace for just a couple of years. In the last two years we've set two records on our DS business, last year selling over 11.2m units. So there's been no evidence that we've lost any business to that competitor.”
    Reggie did concede, however, that Apple’s rise has at least won it the honour of being named a true competitor in the sector.

    “On the other hand, we recognise that consumers have a limited amount of entertainment time, and anything that takes entertainment time away from the Nintendo DS, DSi and Wii is a competitor. And so from that standpoint, we need to build experiences that are compelling and sticky, and that consumers can get excited about. That's our challenge.”
    ...
    by Published on March 10th, 2010 18:23

    via Computer and Video Games


    It's tenuous, but a fumbled Google translation of a Japanese report on stereoscopic 3D tech has led to reports that Sony could release its planned 3D update for PS3 on June 10.

    Slapping AV Watch's report through Google translate brings up the sentence: "'LX900 Sun June 10, according to the release, PlayStation 3 and update, 3D stereoscopic gaming titles to launch' he said."

    The "translation", to be fair, might as well be in Spanish, but it has a date and the words 'PS3 update' in the same sentence, so let's call it speculation-worthy - unless there are any Japanese-speaking CVG readers out there who'd be so kind as to translate it to actual English in the comments field below...

    Sony has confirmed plans to release a 3D firmware update around the same time that the first 3D TVs are due to arrive - which is this summer. ...
    by Published on March 10th, 2010 18:18

    via MCV


    Three million units of Final Fantasy XIII were sold into retail in the US and PAL territories, Square Enix has announced.

    The title launched in Europe and North America yesterday, with launch events held in London, San Francisco and Paris. The game is already being tipped as being the biggest release of Q1.

    The US and European performance means that the worldwide shipment figure for Final Fantasy XIII has now reached five million, the game launched in Japan during December last year,

    96 million copies of Final Fantasy has now been shipped into retail worldwide since the franchise began life in 1987. ...
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