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  • Shrygue

    by Published on July 10th, 2008 20:26

    via IGN


    SEGA of America, Inc. and SEGA Europe Ltd. today announced the development of Stormrise, an innovative real time strategy console title built specifically for the Xbox 360 video game and entertainment system from Microsoft, the PlayStation 3 computer entertainment system and will also be available for Windows based PC. Stormrise marks The Creative Assembly's first foray into developing a purpose-built RTS title for console and is slated to ship in 2009.

    Stormrise offers fans of the classic RTS genre an immersive and dramatic twist while challenging the conscience of the gamer. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. Stormrise also allows units to be commanded in the air, across rooftops, on the earth's surface and even underground, this unique idea of "verticality" introduces multiple layers of gameplay that must be mastered for strategic advantage. The experience is heightened by a simple yet effective control system tailored specifically for consoles, which allows easy unit selection, rapid navigation and precise deployment.

    "With Stormrise and its long line of high caliber RTS titles, our developers at The Creative Assembly are poised to revolutionize the console RTS arena," said Sean Ratcliffe, Vice President of Marketing at SEGA of America Inc. "Using a science fiction-based backdrop for their first foray into the console RTS genre, The Creative Assembly has a limitless palate from which to create their next award winning RTS game."

    Set on a bleak and barren earth, devastated by a catastrophic event centuries ago, Stormrise sees the Echelon and the Sai battling to survive in a hostile and uninhabitable wasteland. Remnants of a superior technological people the Echelon survived the event through self-educed hibernation, while the Sai, a more tribal faction, still exist having learned to adapt to their surroundings and the new environment. Having evolved in vastly different ways, the differences between the two factions have spurred much animosity and hatred between the two races and the future of the planet is now hanging by a thread…

    Stormrise is in development at The Creative Assembly's Australia studio and is priming its forces for release in 2009. ...
    by Published on July 10th, 2008 20:23

    via Computer and Video Games


    Nintendo is set to publish Captain Rainbow, the latest creation of Chibi-Robo! developer, skip Ltd.

    Captain Rainbow follows everyman Nick through his adventures as he takes on the alter-ego of the Captain, a star of a television show in Mameruka. Unfortunately for him, the ratings have tanked. To improve his show, he heads of to somewhere called Mimin Island.

    It only gets more bizarre. The residents of Mimin are characters from the Nintendo family. As in, distant relatives Mario probably doesn't even have on his Christmas card list. The only one we recognised was Birdo, who for some reason has a male voice.

    As of yet Nintendo has not confirmed any gameplay details, but events like fishing, bug collecting and golf definitely feature. We suggest you watch the trailer. It's bonkers.


    Trailer here ...
    by Published on July 10th, 2008 20:21

    via Computer and Video Games


    The Halo and Fable universes aren't nearly close enough for us to be expecting crossovers of the 'Master Chief and Chicken Chaser at the Olympic Games' scale, but it looks like a cool collaboration between the two Microsoft franchises has already happened.

    The suspicious Fable II screenshot on the right of this page arrived our way this morning, from Lionhead fan site Loinhead.net, who no doubt has been contacted by the developer itself.

    In the words of fan site 'Loinhead', the image comes "suspiciously close to the announcement of the Collector's Edition," which was detailed earlier this week.

    In case you're going a bit blind from playing videogames too much (let's hope the Daily Mail doesn't read this), the screenshot shows a bloke in Master Chief Spartan armour playing the Lute. Not something the Chief regularly gets up to in the Halo series.

    Lionhead told us it "can't comment" on the attached screenshot, but going from the hints we can assume that this cool little cameo is part of the "additional content" promised for the Collector's Edition of Fable II, which also comes with a bonus disk and figurine. Though that's a guess.

    One screenshot ...
    by Published on July 10th, 2008 19:46

    via Eurogamer


    Solid Snake voice man David Hayter has written an open letter to the Internet after comments he made at the Anime Expo recently were apparently "misinterpreted".

    Hayter claimed his "acerbic" sense of humour was taken out of context, leading to stories portraying him as unhappy at some dramatic decisions by Metal Gear Solid creator Hideo Kojima. Others even suggested he was homophobic for joking about a homoerotic scene being "humiliating".

    "Let me say, here and now, that that is the most ridiculous, untrue, and personally offensive thing ever said about me. I have nothing but love for the gay community (and pretty much every community, in principle). If I can clear up one gross misconception from this mess, please let it be that," said Hayter in his open letter on 1UP.

    "I believe Mr. Kojima to be a true genius, and I regard his artistic choices as sacrosanct and entirely justified in every sense. It is his game, his world, and if he says that Otacon and Snake ride off into the sunset together, then that is the exact, right choice.

    "I not only owe a huge portion of my career to Metal Gear and to Hideo Kojima - the genius who created them, but I am also a rabid fan of the games," he added.

    Hayter went on to reveal he has Metal Gear posters on his wall, but clarified that despite his adoration for the series, he did not start a petition to write the Metal Gear screenplay.

    "I pitched a Metal Gear movie outline to the MGS producers a few months back, and they opted not to hire me. That is a choice they are entirely free to make. I am not, nor will I ever be, 'petitioning' anyone to hire me for anything," explained Hayter.

    "I am not suffering for screenwriting offers. I just thought I had something to offer that particular film, given my peculiar history. If someone else writes the film, then I wish him or her nothing but success. I want to see a good MGS film as much as any fan."

    Hayter will be adapting Capcom game Lost Planet for the big screen, though, or so he suggested at the same US event recently. Capcom has said nothing so far, but rumours expect the publisher lift the curtain on it at E3 next week.

    We also think David Hayter happens looks like a younger Ricky Gervais, but with a gravelly voice Tom keeps trying to recreate. ...
    by Published on July 10th, 2008 19:22

    via Eurogamer


    Rare told Eurogamer there is no truth to rumours there will be motion control functionality in Banjo-Kazooie: Nuts and Bolts.

    "While we are usually loathe to comment on rumour and speculation," the spokesperson said, "This is a red herring. The game does not feature motion control."

    "It's good enough as it is, to be honest," he added.

    The Internet got all excited after a video appeared on IGN. In it, Microsoft's Ken Lobb mentioned Kazooie's wrench is used for turning devices, adding, "You twist the controller around and it'll move different things in the game."

    Turns out he was talking about twisting the left analog stick, not the whole controller. Ah.

    Banjo-Kazooie: Nuts and Bolts is out this Christmas. ...
    by Published on July 10th, 2008 19:13

    via Computer and Video Games


    Nintendo has posted all new screens from Fatal Frame IV on its website, showing off the characters that will be present in the game.

    As evident in previous screenshots, the game has enough atmosphere to make the moon habitable.

    If you can read Japanese better than us (i.e. at all) take a look at the official website for what we presume are some further details on the cast.

    Fans of Japanese horror should be particularly happy, as it looks like no attempt has been made to Americanise the game, despite the involvement of Suda 51 and it receiving high profile backing from Nintendo.

    The game will hit Japan later on in the month, according to this NGamer preview, and we see no reason that it won't be released over here before Christmas.


    Screenshots ...
    by Published on July 10th, 2008 19:03

    via Eurogamer


    The PlayStation Network version of Bionic Commando: Rearmed will support Remote Play and rumble, producer Ben Judd has confirmed, with more surprises to come.

    Judd, writing on the US PlayStation Blog, said Remote Play had been tricky to implement in Capcom's upcoming side-scrolling downloadable title.

    "This one wasn't as easy [as DualShock 3 support] to add and, matter of fact, there is one point where we had to 'creatively' reprogram the controls to give players the illusion of using two sticks (you'll know when you see it)," he explained.

    "The classic 2D side-scrolling graphics really fit with the PSP and just make the PSN version all the more cooler."

    Remote Play allows PS3 owners to play certain games and do multimedia things on the PSP remotely.

    On the subject of rumble support, Judd said, "we all know that games that vibrate are better and besides... there really is no reason not to implement a feature that has become the industry standard."

    Not content with all that, the Capcom man hinted at more treats for people who buy the PSN version of Bionic Commando: Rearmed, promising "one more very cool surprise for those of you who purchase the PSN version" but refusing to elaborate for now.

    Elsewhere in the post - the first in a series running up to the game's launch - Judd discussed female chopper pilot Haley and the Hagle Breaker Assault Shotgun.

    He also spoke about the game's Medals system. There are 12 to collect, apparently, so presumably it's analogous to the Xbox 360 version's 12 Xbox Live Arcade Achievements. There's no discussion of Trophy support, however.

    Bionic Commando: Rearmed is a retooled version of the classic 2D NES platform-shooter, which is due out soon to pave the way for Capcom's upcoming 3D re-imagining of the game. It's also in development for 360 and PC. ...
    by Published on July 10th, 2008 19:02

    via Eurogamer


    Microsoft plans to release a new downloadable mode for Ninja Gaiden 2 on 25th July.

    This is Mission Mode and it has 25 different mini-challenge stages to aim for high scores on. These will be a mixture of using different weapons or staying alive as long as possible as well as lots of other rules and regulations.

    Your scores will be fed into leaderboards so your friends can see them and be coaxed into besting them. The Mission Mode challenge bundle will cost 800 Microsoft Points (GBP 6.80 / EUR 9.60).

    Also, available tomorrow will be 30 videos explaining where all of the skulls in the action slasher are. Which is nice. ...
    by Published on July 10th, 2008 18:59

    via Computer and Video Games


    You'll have something to spend those PSN pennies on today as Echochrome finally makes its way to the Euro PS Store.

    In case you don't know, it's a clever little puzzle game that does its best to melt your brain as you try to help a little man get through 3D levels using a unique perspective-based puzzle mechanic.

    We won't even try to explain - see screens here, or just buy it.

    There's a Top Spin 3 demo in today's PSN update, too. Here's the full list of new content:

    Games:
    EchoChrome PSN - £6.99

    Demo
    Top Spin 3 Demo - FREE

    Packs
    High Velocity Bowling-Amber Vorhees character - £0.69
    Go!Explore PSP Map Packs - £14.99

    Trailers
    EchoChrome Trailer - FREE
    Call Of Duty: World At War Reveal Trailer - FREE

    Brand
    Kung Fu Panda Trailer - FREE

    PSP content available to download via PS3 Console store

    Game
    EchoChrome Micro PSP - £4.99

    PC store

    Game
    EchoChrome Micro PSP - £4.99
    Secret Agent Clank Launch Trailer - FREE

    Brand
    Kung Fu Panda Trailer - FREE ...
    by Published on July 10th, 2008 18:50

    via Games Industry


    Steve Jobs, Apple's CEO, has revealed that over 160 games will be available to download for the iPhone upon launch of the devices App Store, in a phone call with the New York Times.

    In total 500 applications will be available when the store launches in the US today, 25 per cent of which will be free, 90 per cent will be sold for less than USD 9.99 and one third of the applications will be games.

    Jobs also revealed that that Apple doesn't plan to make much money off of the applications, including games, by giving developers a 70 per cent cut of the sales.

    "We are not trying to be business partners," said Jobs. ...
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