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  • Shrygue

    by Published on February 25th, 2010 19:49

    via Engadget


    An Adobe employee over in the company's official forums dropped a bomb earlier this month that they've now decided to pass on releasing Flash 10.1 for Windows Mobile 6.5, instead moving straight to 7. The official explanation is that "WinMo6.5 does not support some of the critical APIs that we need," but frankly, this sounds like a load of crap -- since the project was announced last year, there's no way it took them this long to figure out that an official cut for 6.5 wouldn't be technically possible.

    If we had to guess, the real justification also explains why Adobe has been so quiet on the matter: 6.5's now viewed as a dead-end platform since 7 represents a clean break for Microsoft, and the company feels like it can't be bothered to invest the necessary time, energy, and money to see the project through. In all likelihood, Adobe was briefed on 7 prior to its official announcement at MWC, and that's when the decision was made. Of course, that's all pure speculation on our part -- but regardless, don't get your hopes up, HD2 owners (unless you get an upgrade, that is). ...
    by Published on February 25th, 2010 19:41

    via Kotaku


    The Wii was released in November 2006. The GameCube was released in 2001. About time for a new home consoles, right? Um, no.

    "I don't think it'll [Wii successor] be any time soon," Nintendo of America exec Cammie Dunaway told GameSpot at the recent Nintendo Summit.

    "Even though our installed base it, at this point, 5 million households larger than the PS2 was at the same point in its lifecycle, [Wii] still has a lot of room to grow."
    There has been 50 million PS2s sold in America, Dunaway points out. Currently the Wii has sold nearly 28 million units. Does that mean there won't be a new Nintendo home console until 20 million or so more Wiis are sold?

    "That said, part of Nintendo's heritage is to always be looking at innovation, and to always start working on the next hardware every time we launch a platform, so we'll have it ready when the time is right." Ah, the future!
    ...
    by Published on February 25th, 2010 19:39

    via Eurogamer


    One date that slipped under the radar earlier was a summer launch for Dragon Quest IX: Sentinels of the Starry Skies.

    Nintendo's picked the same time-frame for the US [23rd May].

    Japan, however, has been playing since last summer. There, the DS RPG has been lauded by critics - Famitsu awarded the game 40/40 - and snapped up by a hungry public, which has bought 4.15m copies to date.

    Nintendo's eyebrow-raising decision to plop a fully-fledged Dragon Quest instalment exclusively on DS appears to have paid off. ...
    by Published on February 25th, 2010 19:39

    via Eurogamer


    One date that slipped under the radar earlier was a summer launch for Dragon Quest IX: Sentinels of the Starry Skies.

    Nintendo's picked the same time-frame for the US [23rd May].

    Japan, however, has been playing since last summer. There, the DS RPG has been lauded by critics - Famitsu awarded the game 40/40 - and snapped up by a hungry public, which has bought 4.15m copies to date.

    Nintendo's eyebrow-raising decision to plop a fully-fledged Dragon Quest instalment exclusively on DS appears to have paid off. ...
    by Published on February 25th, 2010 19:37

    via Computer and Video Games


    Nintendo's just confirmed that Monster Hunter Tri will be released on April 23 and, better yet, there will be no online subscription fee.

    Count yourselves lucky because our Japanese friends had to part with hard earned cash for their online privileges.

    Nintendo confirmed the news at its European media summit today where it also announced the UK release dates for Metroid: Other M and Super Mario Galaxy 2.

    We brought you some Monster Hunter Tri screens yesterday. ...
    by Published on February 25th, 2010 19:35

    via Eurogamer


    Nintendo Europe has announced European dates for Super Mario Galaxy 2 and other titles at its London press event.

    Super Mario Galaxy 2 will be released on 11th June in Europe. It's out in the US on 23rd May.

    It will be preceded by Monster Hunter Tri on 23rd April and Sin & Punishment 2 on 7th May.

    Metroid: Other M has only been given a Q3 date for now, despite the 27th June US date handed down overnight. ...
    by Published on February 24th, 2010 17:40

    via Eurogamer


    Sony Computer Entertainment America PR exec Rob Dyer has admitted that piracy is a major problem for the PSP handheld, despite what he sees as a strong slate of games.

    "I think we had a great line-up last year. The biggest problem that plagued PSP was piracy; we have not been able to slow that down," Dyer told Industry Gamers (via VG247).

    "Publishers, when they put out good games, are not getting the same sales results that they got a few years back. So piracy's been a big issue and we're working on that very diligently to bring about some solutions," he said.
    Dyer said that third-parties have not been sufficiently put off to stop PSP having a bumper 2010 of releases, hinting that some big announcements are on the way.

    "That said, we still have a very robust line-up this year from third parties on the PSP, starting with Metal Gear Solid: Peace Walker. I won't go through the whole line-up because I want our third-party partners to make those announcements, but there are some big, big titles coming out this year and you'll see those announcements at GDC, DPS (Destination PlayStation) or E3."

    Dyer said the PSPgo was partly intended to answer the piracy problem, but admitted that gamers found it confusing and overpriced. "We wanted to find a way to give the consumers what they want, so if they didn't want to go to a retailer they could stay at home and download. And we were hoping really to eliminate the piracy issue," he said.

    "Did the PSPgo confuse [consumers]? Yeah, I think the higher price point didn't help matters any either."
    ...
    by Published on February 24th, 2010 17:22

    via Gizmodo




    I like the idea of this titanium iPhone body replacement, and that's why it's too bad is just a nice hyper-realistic 3D render. The fact is that, despite what the student who made it claims, it's not real.

    First, the making of a custom, very intricate titanium part like this is a complicated and expensive process, one that would require ultra-precise CAD work and manufacturing. For CNC you will need a very high resolution machine, and molding is not available to anyone. Only someone at an aerospace company, a high end prototyping shop, or a factory would be able to pull this. That's why you don't see custom iPhone bodies in the market—I want them, please—unless they are Chinese mass produced plastics.

    But the most important thing is the fact that there is not such a thing as a "special titanium alloy that is RF transparent." Titanium makes radio signal reception and emission very difficult. It's a radio insulating material, which is why the Titanium PowerBook G4 had such a crappy Wi-Fi reception. Sadly, the alleged alloy simply doesn't exist. And if it does, you would only find it at Boeing or Lockheed Martin's secret development facilities. Or Area 51.

    If he discovered it, I suggest he patents the hell out of it and sell it to the military. They would love it. There's the issue of having the mute button in the wrong direction too, but it's ok. If you can create objects from nonobtamium, you can rearrange the circuitry inside the machine too.


    More images at Gizmodo ...
    by Published on February 24th, 2010 17:15

    via Computer and Video Games


    Red Steel 2's creative director has explained his decision not to include blood and dismemberment in the game, calling the choice a "controversial" one.

    "For me it's not interesting. I don't care," Ubisoft Paris's hugely enthusiastic - and foul-mouthed - Jason Vandenberghe told CVG in our Red Steel 2 interview.

    "It was quite controversial, all through Ubisoft people had strong opinions. The team like mature games so they were like 'why not? Why can't we do this?' My opinion was that I wanted to tell a story about a goodie. I wanted to play a game where I'm doing good, I'm cleaning up the world one bad guy at a time. That's my fantasy, that's my hero fantasy.

    "When I picked up a sword it was never about I'm going to murder people by chopping them into pieces - that's just not my fantasy," he said. "I've played that game - I've shot the heads off civilians in Grand Theft Auto so again I'm not judging. But I wanted this to feel like those guys deserve it and I'm doing a good thing."
    Vandenberghe also admitted that the choice not to include gore was a "convenient" one, as it helped Red Steel 2 achieve a lower age rating.

    "I'm not going to say it's a bad marketing decision. It's a good marketing decision," he said. "You wouldn't believe me anyway if I said that wasn't part of the f***ing decision.

    "I sat back, I looked at it and thought f*** it, I want to spend my engine technology on animation and a cool looking character rather than a whole system for decapitation because we have enough problems as it is and it fits my hero fantasy."
    ...
    by Published on February 24th, 2010 17:11

    via MCV


    Despite reports to the contrary this morning, the famous Sony Computer Entertainment brand is not going to die.

    Kotaku reported this morning that as from April 1st the SCE brand would be no more, with Sony preparing to scrap the moniker in favour of a new arm of the company called SNEP – or Sony Networked Entertainment Platform – which would house a number of operations including PlayStation, Bravia and Vaio.

    This was thrown into doubt, however, when Dow Jones claimed that the SCE brand was to survive as a spin-off of the new SCEP business.

    An SCE UK spokesperson has now confirmed to MCV that Sony’s plans apply only to Japan, and that the SCE brand is to remain intact.

    “This is a rather complicated manoeuvre involving the legal entity SCEI in Japan. It has no effect on any regional HQ. SCEA, SCEE etc are totally unaffected.”
    ...
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