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  • Shrygue

    by Published on May 12th, 2008 18:53

    via Eurogamer


    Metal Gear Solid 4 creator Hideo Kojima has said his comments about being limited by the PS3 hardware were taken out of context as a result of Japanese to English translations.

    He is, apparently, more than happy with what he had to work with and what he achieved, and points to the cultural difference in modesty for skewing the facts.

    "I am Japanese, so I try to be modest. I'm an especially modest person. I don't wish to brag about it and say, 'I am the amazing Metal Gear guy', or say, 'This is the best one', just like how Americans brag [about] stuff like this," said Kojima in a translation on the PlayStation.com forums (translated by Kotaku).

    "Westerners do not have a tradition of modesty, so the statements are translated correctly but the original meaning is totally different."

    Kojima had originally said that conceptually the PS3 had appeared to be a dream machine with endless possibilities, and he had planned Metal Gear Solid 4 and its innovations with this in mind.

    However, soon he had to cut back on his original vision once he ran into the "restrictions" of the Cell processor. The reality was taking just "one step" rather than 10. Apparently this was misconstrued. This is what he really wanted to say:

    "Let's say this developer is making a new kind of car. He claims it can fly. And when you claim it can fly then the expectation grows so the developer sets his goals higher. The expectation is that if the car can fly then it should reach MACH speed. But it doesn't stop there; it soon gets to 'it should go into space'," said Kojima.

    "However, the developer will end up going to the public and saying that the car reaches MACH speed but it fails to go into space. But he shouldn't give up, because for a car to even reach MACH speed and fly is revolutionary. I wished to transfer my thoughts like this, but it didn't work out very well."

    The result is that Kojima may not do any more interviews with the English press, at least until his anger subsides.

    "MGS4 isn't exactly my property so I don't have total control over it and sometimes I get confused with it. Some may be disappointed with the way I say things, but I am releasing this game with confidence," concluded Kojima. ...
    by Published on May 9th, 2008 18:45

    via IGN


    In a press release sent out today announcing a partnership between Marvelous Entertainment and XSEED Games, Valhalla Knights 2 was officially announced and scheduled for a fall 2008 release. This is the first title that will be published and distributed by the newly formed partnership.

    Valhalla Knights 2 is the sequel to the original Valhalla Knights for Sony's portable system. Valhalla Knights 2 will, according to the press release, add new job classes, races, weapons, spells and other items for RPG enthusiasts. Gamers will be able to experience six-on-six tactical battles during gameplay and the title will also feature two-player ad-hoc support.

    "Valhalla Knights 2 will carry on the legacy its predecessor established as a beloved game in any RPG player's library," says Ken Berry, marketing and sales at XSEED. "We appreciate this game being the first in our co-publishing partnership with Marvelous Entertainment as it will help to set the quality standard high for all future games coming out of this deal."

    The press release ends by noting that more games -- along with additional details on Valhalla Knights 2 -- will be announced in the near future. ...
    by Published on May 9th, 2008 18:43

    via Eurogamer


    The first gameplay footage of Gears of War 2 will be released on Xbox Live Video Store tomorrow at 7am BST, Microsoft's just announced.

    Featuring a "personal introduction by Epic Games design director Cliff Bleszinski", it will showcase "chainsaw duels, large scale fire fights with Locust Horde and stunning new visuals" all from within the game.

    Gears of War 2 is due out in November exclusively on Xbox 360.

    Check out our Gears of War 2 gamepage for everything we already know, including the existing trailers. ...
    by Published on May 9th, 2008 18:39

    via Eurogamer


    Microsoft bigwig Aaron Greenberg has attacked Sony for what he sees as a failure to deliver on promises.

    Among his targets were Killzone 2, PlayStation Home, PSN functionality, 1080p support, Blu-ray, Sixaxis and rumble.

    "We have been fighting Sony's promises from the day we entered the market. Three years ago at E3 they showed what PS3 games would supposedly look like with the Killzone 2 video, that we are now learning will ship four years later. That means that we will have shipped Gears of War and Gears of War 2 before they can even get Killzone out the door," Greenberg told Destructoid.

    "Think back to GDC 2007 when Sony promised to leap ahead in online with the Sony Home unveil. Here we are two years later and multiple delays for a product that has appears to have little to no buzz. Where are the achievements? The friends list integration across all games? Where is the long-promised video store?

    "Where are all the other products using and networking with their Cell chip? How come Blu-ray did not result in better games? What happened with Sixaxis and rumble? Where is the complete 1080p game library we were promised? If Blu-ray, as they said, would be such a catalyst to PS3 console sales, then why have PS3 sales over the past couple months not seen any lift since the format victory?" he added.

    The reality for Greenberg is that the Xbox 360 "is leading this generation" because it has sold more consoles, has more games and exclusives as well as "the leading online service and community". Unsurprisingly he's confident Xbox 360 will extend "its lead" over PS3 this year.

    Greenberg says Microsoft has a 5 million unit lead over Sony around the world. That's double the PS3 in the US, and one million more in Europe, which, er, is not what Sony Europe boss David Reeves said earlier this week.

    "The days of Sony snowing the consumers and the press are over, I think the pressure is now really on them more than ever to deliver on all of these promises," concluded Greenberg. ...
    by Published on May 9th, 2008 18:35

    via Computer and Video Games


    Microsoft is set to showcase its 2008 Christmas line-up of Xbox 360 games at a North American media summit early next week, US press have blabbed.

    The event, which happens on Tuesday, May 13, will showcase several of the platform holder's 2008 games including Fable II, Gears of War II and (finally) the first look at Rare's mysterious Banjo-Kazooie sequel.

    There are also rumours doing the rounds that we'll finally see the curtain lifted on the heavily rumoured 360 motion controller, though we know about as much as you do on that one.

    We'll be reporting live next week from whatever San Francisco floor space MS decides to flog its wares from, so look out for our live reports and hands-on impressions throughout the next week. ...
    by Published on May 9th, 2008 18:33

    via Computer and Video Games


    The next Call of Duty game may not delve back into familiar WWII territory after all, as Activision CEO Mike Griffith reveals that the fifth game will take the series to a "new military theatre".

    Despite rumours and strong reactions that the series would be returning to the over-used WWII era, Griffith revealed: "We'll bring the intensity of the recent Call of Duty: Modern Warfare title to a new military theatre to engage our significantly larger user base which nearly doubled last year as new users came into the franchise," according to Gamespot.

    Another modern setting would get our vote (we're bored of those crappy 1940s guns and sluggish propeller-powered planes).

    Griffith also revealed that the next James Bond game, in development as Treyarch, will use the CoD 4 engine, which is good news. The first good 007 game since GoldenEye? Maybe, just maybe... ...
    by Published on May 9th, 2008 18:29

    via Computer and Video Games


    Sony says that its Gran Turismo racing series has notched up 50 million sales across all PlayStation formats (except PSP though) in ten years and precisely four months.

    "Initially, Gran Turismo was an 'alternative' racing game, kind of an outsider in the genre," said series creator Kazunori Yamauchi. Kaz to his mates. "And we made it thinking that it would be okay as long as it reached out to 'the select few who would agree with us.'

    "So this figure, 50 million units, is simply astounding. If you go to a game store and look for a particular package, and pay for it at the cash register, though the time may be very brief, it still takes at least three minutes or so." Stay with him...

    "It's simply mind boggling and hard to believe that this has been repeated 50 million times all around the world in the last ten years. I would really like to thank all the fans who have supported the Gran Turismo series over the years, for all their passion and love of the game. We'd like to continue making every effort to create cutting edge, high quality games, so that we don't disappoint anyone's expectations."
    ...
    by Published on May 9th, 2008 18:16

    via Computer and Video Games


    Mac manufacturer Apple filed a patent in November 2006 for a 3D remote control system for its Apple TV set-top box, it was revealed today.

    The patent describes a system that can detect the location of the device and what it's pointing at, according to Apple Insider. Wii Remote, anyone?

    "[The] remote control system also can include optional console," the filing apparently states.

    "Console can have controller that can perform some or all of the processing described for controller."

    It sounds to us like the console in question is the Apple TV set-up box and not a console in the gaming sense of the word. The patent continues:

    "Console also can have one or more connectors to which accessories can be coupled. Accessories can include cables and/or, game cartridges, portable memory devices (e.g., memory cards, external hard drives, etc.), adapters for interfacing with another electronic device (e.g., computers, camcorders, cameras, media players, etc.), or combinations thereof."

    We don't think Sony and Microsoft have got anything to worry about, but folks at Nintendo should be keeping an eye out. It seems like Apple wants a slice of the casual pie that Wii currently holds with both hands.

    And if it's a choice between Apple TV with Wii functionality and Wii 2 in a few years time, Apple could be a competitor in the casual market.via Computer and Video Games ...
    by Published on May 9th, 2008 18:13

    via Eurohamer


    Look at all those new games on the Wii Virtual Console; there's four of them and they're all really old.

    It's all part of this Hanabi festival for games that never made it to Europe, so there are things like pool/snooker offering Break In (TurboGrafx) and surreal side-scrolling shooter Cho Aniki (TurboGrafx) on offer.

    There's Puyo Puyo 2 (Megadrive) as well, but they're all a bit expensive at 900 Wii Points (GBP 6.30 / EUR 9 approx). Silly old festival.

    The only one we'd probably snap up on face value is Metal Slug for the NeoGeo. There's no inflation in its asking price of 900 Wii Points (GBP 6.30 / EUR 9 approx), and we remember it rather fondly.

    Of course, memories are deceptive, which is why we have our very own Virtual Console roundup each week to tell you what is and isn't worth picking up.

    Look out for that over the weekend, then. ...
    by Published on May 9th, 2008 18:11

    via Games Industry


    Sony Computer Entertainment Europe president David Reeves has admitted that the PlayStation Portable is suffering from a lack of new games titles in the region.

    Although the company has its Go! Explore sat-nav application, and cross-platform functions with the PlayStation 3, at its recent PlayStation Day the only new PSP games mentioned during the hour and a half presentation were Echocrome and Buzz! Quiz Master.

    "Hand on heart, would we like more PSP games? Yes, we would. We really would," said Reeves speaking exclusively to GamesIndustry.biz.

    Publisher support for Sony's handheld appears to be diminishing in Europe. A recent showcase of forthcoming titles from Sierra did not reveal any new PSP titles, despite the company still developing games for the 8 year-old PlayStation 2.

    And release schedules from major publishers show only a handful of big licences such as Lego Indiana Jones and WWE Smackdown! Vs RAW in 2008, with PSP exclusives all but absent.

    Although support for the handheld may appear thin in the West, sales of the PSP in Japan have rocketed this year, with over 1.6 million units sold.

    Sony continues to introduce different coloured models to the market with its Blume series, while titles such as Capcom's Monster Hunter Portable 2nd G are dominating the market.

    "It's phenomenal, absolutely phenomenal," said Reeves of the Japanese performance.

    As more Japanese developers look to follow the success of Capcom on the system, Reeves promised that locally developed titles are also likely to make it over to the West.

    "We've seen in the last six months that because of the success of the PSP in Japan many Japanese developers have got some absolutely phenomenal games. They're not Monster Hunter 2G or things like that, but they are in development and we'll see them over here," he added. ...
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