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  • Shrygue

    by Published on April 30th, 2008 19:04

    via Computer and Video Games


    If you own a PS3 and haven't downloaded PixelJunk Monsters, you're currently failing in life. It's awesome, and the 'Encore' expansion pack will be extending the fun in May.

    Q-Games' expansion, will give players a whole new island, Toki Island, containing 15 more inevitably infuriating levels to complete (doesn't this game make you angry, too?).

    Gameplay looks to be remaining mostly the same, except a reduction to the cost of the Tesla Tower, and the Ice Tower (which we tend not to use) being made a stock item.

    Five new chirpy tunes will be added to the quirky soundtrack, too.

    On level, Racer Gardens, will be based on a track from the not-quite-so-successful PixelJunk Racers, which Q-Games boss Dylan Cuthbert says is "really tough". The price for the expansion is yet to be announced.

    As well as PixelJunk Monsters Encore, Cuthbert also promises PJM themes, wallpapers and avatars for PS3 owners to decorate their XMB with.

    Shots of two new levels are below.


    Screenshots ...
    by Published on April 30th, 2008 19:02

    via Computer and Video Games


    Wii Fit was the best-selling software title in the UK last week, with 10 percent of Wii owners snapping it up since Friday.

    Whilst that sort of attachment rate wouldn't be something Microsoft would boast of if the game in question was one of their triple-AAA titles, everyone and their grandparents has bought a Wii in the UK.

    Nintendo can expect to receive more than $32 million from the sales, according to NewsFactor. It's now the sixth-fasting selling UK game of all time, though we imagine that will drop to seventh by next week.

    In what might be more reflective of our social circle though, we don't know anyone who's actually bought it. Have you handed over cash for Wii Fit? Any funny stories to tell us? Hit the comments below. ...
    by Published on April 30th, 2008 19:00

    via Eurogamer


    Nintendo has confirmed that fantasy RPG Etrian Odyssey is coming to the DS this summer.

    According to the press release it combines "classic dungeon exploring" with "old school 'pen and paper' style map drawing". The game is set in Etria, a small village at the edge of the fabled Yggdrasil Labyrinth. You start out by creating a guild up to 30 characters of your own creation can join. However, only five can enter the labyrinth at the same time.

    The point, obviously, is you must pick characters with appropriate skills depending on what kind of monsters you're about to face. There are nine different classes and you can earn skill points to buy special abilities. Characters will include Landsknecht, a warrior, dark magician the Alchemist and the Survivalist, an archer.

    The DS stylus is used for drawing maps, marking important places and adding notes. Fighting is turned-base and enemies appear in 2D. There are bosses known, brilliantly, as F.O.E.s, and beating them brings great rewards.

    As you'd expect there's levelling up to be getting on with, new techniques to learn and equipment to buy and sell. The village of Etria will serve all your needs with its inn, apothecary, general store, pub, guildhall, town hall and Fitness First. Possibly not the last one.

    Etrian Odyssey is out on June 6th. ...
    by Published on April 30th, 2008 18:28

    via Next Generation




    There is amassing a few shelves’ worth of tatty Dreamcast and Neo-Geo Pocket games and calling yourself a serious collector, and there is handing over the price of a small car for a single cartridge. James Baker falls into the latter camp, having recently spent $15,000 [about £7,563] securing one of the 26 gold-colored NES carts originally manufactured for the Nintendo World Championships in 1990. We caught up with him to find out what it’s like to be part of an elite club.

    So, why would you pay $15,000 for a videogame?

    Well, I don’t really look at it as purely a videogame; it’s more like the Honus Wagner of videogame collecting – or like Action Comics number one. There are 50-60 Honus Wagner cards out there and only 12 accounted NWC gold carts accounted for, so comparatively it’s pretty cheap! But, yeah, it’s pretty crazy that I spent that much on a videogame, regardless of rarity.

    Will you actually play the cart?

    Well, when I first got it we fired it up at the office and played it for a while – and I didn’t even need to blow on the end of it to get it to work. But I have a friend who’s an architect and eventually we’re going to collaborate on building a really cool installation to put it into.

    How does the NWC cart compare to other rarities in your possession?

    It’s clearly the showpiece of the collection. I have some favorites, like the Nintendo 64DD, which is probably going to remain my favourite item. I also have a NES Deluxe Edition that predates when Nintendo decided to split the bundles. I also have a mint Atari Pong system, complete with the batteries included, and somehow they haven’t corroded yet. But in terms of price and rarity, this is by far the key piece.

    How long have you been looking for it?

    I’ve been looking for a few years, but I wasn’t serious about getting it until recently. I’ve avoided collecting carts for a while – I always looked at them as a slippery slope, since there are just so many collectible carts out there to get. When I started, I concentrated on systems – I’m up to 130 now. But I think that this game really validates the collection as one of the best out there.

    What have your friends’ reactions been like?

    The guys at the office were for it. I don’t think I’m going to be bragging to any of my non-videogame geek friends that I have it, though. Like I said, when it came in we played it immediately. The ones that aren’t into games, well, either I don’t tell them or when I tell them they think I’m nuts. But I don’t blame them.

    How much have you spent on collecting?

    On collecting in general? I don’t even want to hazard a guess. I was a relatively hardcore Star Wars collector for years, and I collected comics well into college. But when I started collecting games about five years ago I was astounded at how cheap they all were. It all started when I found a mint Famicom on eBay for $10. I always wanted a Famicom and a Super Famicom when I was growing up and seeing them in game magazines, so when I was able to find these mint, boxed classics my OCD kicked in and I went nuts. But the total cost of shipping and handling on my collection probably cost me more than the systems themselves. The most I would pay for something? Well, I think I’m tapped out for a while.

    What’s next on your list?

    There are a few things I’m still hunting for, like a reasonably priced Adventure Vision and an Interton VC4000. But I’d really like to track down a set of original Nintendo Hanafuda cards.
    ...
    by Published on April 30th, 2008 18:19

    via Computer and Video Games


    Majesco has released thirty-eight screenshots for Wonderworld Amusement Park, a new Wii game scheduled for release this summer.

    More a collection of theme park mini-games rather than a clone of Theme Park, Wonderworld Amusement Park includes thirty different mini-games that mirror classic carnival rides.

    Going through the screenshots, we can identify a shooting gallery, coconut stall and an eating contest. We've obviously been visiting the wrong carnival rides if these are representative of some of the stuff you can find at them.

    Wonderworld will include four-player support that Majesco hopes will allow the whole family to play together. Bless.


    Screenshots ...
    by Published on April 30th, 2008 18:18

    via Eurogamer


    Capcom has announced that Okami for Wii will be released on 13th June in Europe.

    The Wii version of the PS2 game Kristan describes as a "nailed-down 10/10 classic", whatever that means, has been out in the US for a little while, although there appears to be critical disagreement about the Wii-specific additions.

    Underneath the mechanics, Okami is a Zelda-flavoured action-adventure in which you guide the sun goddess Amaterasu, a white wolf, through gorgeous cel-shaded environments using a sort of gesture system, the Celestial Brush, to mend a broken world.

    We played through some of the Wii version recently and formed a positive first impression, particularly enjoying its 480p widescreen graphics.

    Look out for a full review imminently. ...
    by Published on April 30th, 2008 18:16

    via Games Industry


    Dr Mike Capps, the president of Epic Games, will be delivering a keynote speech at the GC Developers Conference at Leipzig, Germany.

    During the event, taking place over 18-20 August, Capps' speech will focus on the development process of Gears of War 2.

    "Epic set the technological bar for next-generation games with the original Gears of War, so we knew we had our work cut for us with Gears of War 2," Capps explained.

    Epic Games is the development studio behind the Unreal Engine, the Unreal Tournament series, Gears of War and the upcoming sequel Gears of War 2.

    "Epic Games is a major force in the games industry today, from their million-selling franchises Unreal, and Gears of War, to their engine technology which is licensed by hundreds of developers worldwide," said Frank Sliwka, project director of GCDC.

    "We look forward to hearing from Dr. Capps on the development of one of the most exciting games of the holiday season, including the challenges they've faced in bringing the game to market," he added. ...
    by Published on April 30th, 2008 18:15

    via Games Industry


    The Currys retail chain, consisting of Currys, PC World and Dixons brands, has revealed that it sold a copy of Wii Fit every four seconds across the release weekend, making it the chain's fastest-selling game ever.

    The news comes alongside the announcement that the group is also planning to implement its own game classification scheme to try to better inform shoppers as to the suitability of its products for family entertainment.

    PC and console titles will be tested by a selection of families, while some products will also be labelled as suitable for customers over the age of 60.

    "The notion that videogames are played by teenagers tucked away in their bedrooms is past its sell-by date," said Amanda Clift, Currys' head of brand. "Videogaming is now a mainstream form of family entertainment and we've seen a huge surge in the number of non-core gamers purchasing consoles and games.

    "This new scheme will allow us to rate a game based on the collective feedback of a large number of families so our customers can quickly and easily identify which games are going to provide the best form of family entertainment."

    The move follows the release of the Byron Review last month, which recommended stronger measures to highlight and encourage recognition of videogames ratings.

    The company also released a top ten chart of its best-selling 'family-friendly' titles, as follows:
    1. Wii Fit (Wii)
    2. Singstar (PS3)
    3. Gran Turismo 5: Prologue (PS3)
    4. Buzz Hollywood (PS2)
    5. Big Brain Academy (Wii)
    6. Mario Kart (Wii)
    7. Brain Training (DS)
    8. Pro Evolution Soccer 2008 (Wii)
    9. Sun Crossword (DS)
    10. Mario and Sonic at the Olympic Games (DS) ...
    by Published on April 30th, 2008 18:11

    via Eurogamer


    The Internet has decided that God of War III will have multiplayer bits in it after uncovering a Sony America job ad seeking an "online gameplay programmer to join the team behind the critically acclaimed AAA titles God of War and God of War II".

    Responsibilities for anyone who gets the job at Sony's Santa Monica studio will include designing, developing and maintaining network game and tools code and implementing network functionality, apparently.

    When we spoke to Sony UK about this, a spokesperson said he couldn't comment.

    However, scrolling down to the bottom of the job ad (accessible by going to the SCEA jobs page and searching for "online"), there's a message in bold type that says, "This job description may exist simply to gather interest, and may or may not ever become an approved open position."

    Stand down, Internet. ...
    by Published on April 30th, 2008 18:09

    via Computer and Video Games


    Fatal Inertia, the Koei racer that infamously had problems working properly on PS3 and thus bailed ship to 360, is finally coming to Sony's console... as a PSN download.

    The futuristic racer, which didn't exactly set the world alight on 360, is a bit like Star Wars pod racing through rocky canyons, except with shiny cars and big magnets to shoot at your opponents. And with framerate issues on 360.

    'Fatal Inertia EX' will land on PSN in late May for $29.99 (about 15 quid - thanks wicked exchange rate!) and Koei doesn't intend to release the game at retail.

    "After the launch of the Xbox 360 version, we had a unique situation that allowed us to reflect on what could be done with the PlayStation 3 version," said lead producer Mike Bond. "But having watched the growth of the PlayStation Network's user base and the game's multiplayer component, we felt the strength of this game would be in its online community."

    The PSN version will have "new features and gameplay tweaks," Koei told MTV, and the company is also making changes to the game's difficulty, which it says gamers found too high in the 360 version.

    And thus Fatal Inertia Ex includes a training venue with eight new tracks that should help train up rookie racers, and on the other end there's a Master difficulty level for those who like to punch a hole in the side of the couch.

    "After developing and playing 'Fatal Inertia' for so long, it became very easy to underestimate the difficulty for a beginning player," Bond said. "Our goal was to make 'FI' challenging, but many players found the level of difficulty to be much higher than anticipated."
    ...
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