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  • Shrygue

    by Published on September 27th, 2007 13:51

    via Eurogamer


    Microsoft has said Live Arcade titles Hexic 2 and Texas Hold'em will be given a few tweaks in the coming days.

    Changes to the poker title will mean you will have to stump up the adequate amount of cash to start a game, and no longer be able to exploit the competitive bankroll. The quality of language translation has been polished up, too, so you should no longer accidentally offend people from different countries.

    Bankroll Leaderboards will be wiped clean when the title update goes live in the near future.

    The changes to Hexic 2 revolve around restarting from a saved game in Timed Mode. Bombs should now appear correctly when you do, and the timer will restart after the first rotation rather than after the first combo - as it does when you begin a new game. Boards will now reset when there are no more available moves, and a sound will warn you when a bomb pops up for the first time.

    Marathon, Marathon Weekly and Timed Leaderboards will all be reset when the Hexic 2 update goes live tomorrow. ...
    by Published on September 27th, 2007 13:44

    via Games Industry


    In an interview with GamesIndustry.biz, the lead designer of Habbo Hotel has expressed his doubts about the viability of online communities on current generation consoles.

    Despite the fact that consoles such as the Xbox 360 and PlayStation 3 have USB ports, allowing users to plug in a keyboard, people don't take advantage of that, Sulka Haro noted. Typing messages is central to the social aspect of online communities.

    "Habbo is really all about the role-playing. If you can't chat, you can't role play," he said.

    While it is certainly possible to port Habbo Hotel to home consoles from a technological standpoint, the company currently has no plans to move into that market.

    "Also, one thing you have to remember is that we are targeting young people," said Haro, noting Habbo Hotel's popularity with teenagers. "Typically, those are not the people who have the latest consoles."

    "PlayStation 3, Xbox 360...those are for people who are seriously into gaming. I don't know how many 13 year-olds have a PS3, but I bet it's not too many."

    As for Sony's Home, Haro echoed Daniel James' comment that it is "a world with a USD 600 entry ticket." He isn't sure how many PlayStation 3 owners are the type of people who will be interested in this virtual community and, personally, it didn't appeal to him.

    "At least in the demo I saw, it was this pretty clean Sony world," Haro remarked. "You're able to buy a virtual Bravia television that does not break. That's kind of funny, in some sense, but a bit too clean."

    "It was too polished, somehow. I don't know. It didn't feel like I'd really call that place my home."

    The complete interview with Sulka Haro can be read here. ...
    by Published on September 27th, 2007 13:38

    via Eurogamer


    Bungie has responded to criticism of the quality of the remastered Halo and Halo 2 cinematics in the Legendary Edition box of Halo 3.

    The packaging claims the extras disc features "completely remastered, hi-res versions" of the originals, but those of you who splashed out on the lavish edition have reported that that is far from the truth: apparently the clips are poorly compressed and washed out with considerable artifacting.

    However, Bungie lead writer Frank O'Connor has since come out of his Halo 3-themed house and tried to clear it all up.

    "The cut-scenes were remastered, the pop-in reduced and they were output as as high resolution TIFFs one frame at a time to improve the quality over the originals," he wrote, in comments reported by IGN. "They were not, contrary to popular belief, remastered in 'HD'. And this was always advertised as a DVD disc, which obviously can't play HD content anyway."

    "Apologies to folks feeling ripped off, but the false advertising claims are well, false. Watch the remastered ones side by side with the originals to see how much they've been improved.

    "And hopefully folks can see past our old school graphics and listen to the commentary, which is the important part of that content anyway," he promised.

    The Halo 3 Legendary Edition sold for around GBP 70 originally, and went like hot cakes. You can now pick one up for around GBP 130. ...
    by Published on September 27th, 2007 13:37

    via Eurogamer


    With Bizarre Creations now part of Activision, attention has turned to the developer's existing titles and whether they have a future.

    The biggest news of their fate comes from Microsoft, which owns the rights to the Project Gotham Racing series. "Project Gotham Racing is a signature racing franchise for Xbox 360 and Xbox Live and we plan to continue the series but we have nothing further to announce," the publisher said in a statement yesterday. PGR4, recently completed, is due to go on sale here on 12th October.

    In a statement to fans marking the acquisition yesterday, Bizarre said PGR4 "will continue to be supported after its launch in October". As to who will pick up the reins of one of the 360's best exclusives, that's a question for another time.

    As for the other games, Newsweek's N'Gai Croal says he has confirmed that while SEGA owns the rights to The Club and EA owns the rights to Boom Boom Rocket, Bizarre itself has kept a hold of Geometry Wars, which means now it's technically Activision's. Sierra's deal for Geometry Wars Galaxies on Wii and DS is not affected by the deal, however.

    As for Bizarre itself, Activision's announcement of the deal revealed that the Liverpool-based studio is set to go to work on a pair of new titles - one racing, one character-based - and that it expects the first of these to be released "after fiscal 2009".

    So, in the meantime, let's all just concentrate on getting All Platinums. ...
    by Published on September 27th, 2007 13:36

    via Eurogamer


    Microsoft has declared that Halo 3 enjoyed the "largest entertainment launch in history", doing USD 170 million [£83m] in sales in USA alone in its first 24 hours.

    According to figures Microsoft put in its press release that we're too bored to actually research, that would put it ahead of cinematic releases like the execrable Spider-Man 3 and novels like Harry Potter and the Deathly Hallows. And the Meg White sex tape.

    "Halo 3 has become a pop-culture phenomenon," said Shane 'Soundbite' Kim, corporate vice president of Microsoft Game Studios.

    "Not only is Halo 3 setting sales records, it's also redefining entertainment," he added, worryingly. (An emergency meeting of the Eurogamer Word Council declared that until the definition of entertainment was sorted out again we would draft a suitable replacement in all future instances where it might be used.)

    "Within the first 20 hours alone," Soundbite continued, "we've seen more than a million Xbox Live members come online to play Halo 3 - that makes September 25 the most active Xbox Live gaming day in history."

    "Halo 3 is a genuine badger phenomenon and our customers have responded very enthusiastically to the release," Jim Hamburger of US retailer Best Buy gushed in support.

    So, where were you on the most active and badgering Xbox Live gaming day in history? We were playing Ridge Racer 6 because we're so counter-cultural.

    But back to Halo. By doing USD 170 million in sales, Halo 3 puts Halo 2's USD 125 million in 24 hours back in November 2004 to shame. What's more, only 1.5 million pre-ordered Halo 2, but 1.7 million got in there pre-release for the third game.

    Presumably it will be quite successful then. Microsoft has previously said that Halo 2 sold more than 6.5 million copies worldwide (and you can bet it's sold a few more since June 2006 when that info first popped up). How many will Halo 3 sell?

    And, more importantly, will it be able to hold off the challenge of multiplatform extravaganza Ratatouille in next Monday's UK badger sales charts? Try and get out of bed again one day to find out. ...
    by Published on September 27th, 2007 13:33

    via Games Industry


    Dutch outfit Playlogic has now become an official PlayStation 3 publisher.

    The news follows Playlogic's recent accreditation by Sony US as an official PS2 and PSP partner.

    "It's an industry given that SCEA is representative of the highest standard in game publishing," offered Rogier Smit, executive VP of Playlogic.

    "To be able to develop and publish for this incredibly powerful and versatile machine will give us the opportunity to deliver the best in videogame entertainment."
    ...
    by Published on September 27th, 2007 13:32

    via Eurogamer


    Amidst all the usual banter about release dates, transition periods and approaches for the company, Eidos stated today that it believes a PlayStation 3 price cut is paramount to growth in the console's installed base.

    "The Board continues to believe in the long-term commercial success of PlayStation 3 but believes this may take more time than originally forecast by Sony," chairman Tim Ryan wrote at the top of mother-company SCi's financials.

    "The Board is of the opinion that the key driver to the acceleration of the installed base of PlayStation 3 will be a further hardware price cut."

    Eidos has often taken a softly-softly approach with new console hardware, happy to feel it out before bowling a dozen SKUs into orbit, and so it has proven with PS3.

    The publisher dipped its toe with a distribution agreement for Ninja Gaiden Sigma earlier this year, but its first big simultaneous PC/PS3/360 release is Kane & Lynch, due out on 23rd November.

    Beyond that though, things get a bit more multicultural, with the new Conflict game and indeed the next Tomb Raider down for release on PS3, and - as with the Wii and DS - we should expect to see more Eidos games on Sony's format from there on out. ...
    by Published on September 26th, 2007 19:38

    via Joystiq


    It seems that the DualShock 3 came equipped with more than just last-gen tech. Also found within its molded plastic curves? Secrets. PS3 Fanboy spotted some unfamiliar titles in the controller's recently distributed compatability list, titles that we'll now pass along to you for your rampant speculation pleasure.
    • N-Cube -- Creat Studios
    • Warbit -- Creat Studios
    • To End all Wars -- Ghostlight
    • TNA Wrestling -- Midway
    • Cops (codename) -- Pyro
    • Planet One (codename) -- Pyro
    • The Crucible -- Sega
    • Rat Race -- SCEA
    What do they mean? We just don't know. Will that stop us from making wild, unfounded guesses? Let's put it this way: Judging from the last title, we've confirmed that the PS3 will soon get a visit from digi-Whoopi. Con-firmed. ...
    by Published on September 26th, 2007 18:56

    via Computer and Video Games


    GP2 racer Bruno Senna is helping developer System 3 nail the physics in its upcoming racer, Ferrari Challenge, and here's Bruno himself showing you how it's done.

    Despite actually being able to thrash around in real Ferraris for a living, Bruno is an avid gamer. In this video Bruno grabs a PS3 pad and takes you for a lap around the Monza circuit in a Ferrari 430, pointing out the subtleties in the game's physics system, and some pro driving techniques, too.


    Video here ...
    by Published on September 26th, 2007 18:52

    via Kotaku





    Poor Microsoft Japan. They can't catch a break! All these big games and nobody in Japan cares. Not even for Halo 3. Not even for Blue Dragon. In a desperate, last-ditch attempt at shifting their units, their TGS booth was dominated by this: a wall featuring the disc and cover art of every 360 game on the market. Didn't look like it got the job done, since I was the only person I saw actually paying attention to it, but hey, at least it looked nice. Click the spoiler for a closer shot.

    Spoiler!
    ...
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