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  • Shrygue

    by Published on September 3rd, 2007 19:00

    via Computer and Video Games


    It's going to be a wee while before we claps eyes on games that squeeze every ounce of polygon-powering grunt out of PS3, according to Sony Computer Entertainment president Kaz Hirai.


    "The power that we've packed into PS3 will really manifest itself in software titles that come up four, five or six years down the line", Hirai has told Official PlayStation Magazine in its latest issue.

    We can't wait that long. Can you?

    During the interview Hirai also addressed the 'issue' of certain developers finding PS3 tough to develop for. He acknowledging that the console is a more complex animal for developers to work with compared to its rivals, but this appears to be a good thing.

    "If you look back at the commentary we received when we launched PS2, there was a lot of talk to the effect that 'It's very difficult to program for' and 'It's easier on a Dreamcast'. It's happened before," Hirai said.

    "If they came back and told me, 'PS3? We can do this in a heartbeat,' that would be worrying because what it is telling me is that we're not pushing the envelope from a technology standpoint."
    ...
    by Published on September 3rd, 2007 18:48

    via Eurogamer


    Capcom has unveiled its line-up for the upcoming Tokyo Game Show, taking place from 20th to 23rd September.

    The majority of games on show will be for Nintendo platforms, although the listings show three new titles yet to be announced. Hopefully one of these will be Resident Evil 5, which we are hoping to play at the event.

    Wii offerings will include We Love Golf, Resident Evil: Umbrella Chronicles, and the hugely promising adventure Zack & Wiki: Quest for Barbaros' Treasure. Mega Man Star Force 2 and Wantame Music Channel Doko Demo Style will be there for DS.

    Elsewhere Devil May Cry 4 will be the headline act for PS3 and 360, with Sengoku Basara 2 HEROES aiming to prove there's still life in the ageing PS2.

    We'll let you know as soon as the other games are named. ...
    by Published on September 3rd, 2007 18:43

    via Eurogamer


    The Nintendo Wii is proving three times as popular as PS3 in Japan - but the latest Enterbrain figures show the gap could be starting to narrow.

    Bloomberg reports that in the four weeks ending August 26 Nintendo sold 245,653 Wii units. That means they've shifted more than 3.4 million in the region so far.

    The figure for PS3 stood at 81,541 units, pushing lifetime sales past the 1.1 million mark. Just 11,288 Xbox 360 consoles were sold, with lifetime sales now at 442,290.
    Advertisement

    Wii outsold PS3 by 3 to 1 during August, but the ratio was 4 to 1 the previous month and 6 to 1 in May and June.

    Between July and August Wii sales fell by 38 per cent, while Xbox 360 was down 37 per cent. The number of PlayStation 3 units sold dropped by 11 per cent. ...
    by Published on September 1st, 2007 00:15

    via PS3 Fanboy


    The American audience may not be as familiar with Studio Canal as the European crowd and that's okay. Fact of the matter is, they were an HD DVD exclusive studio since the beginning of the format scuffle (calling it a war has become a bit disingenuous). Until now. They've listed for release a 3-disc Blu-ray box set of the "Les Bronzes" films. If you check out something that lists all the major motion picture rights and releases from Studio Canal, you'll see that this may just be the beginning of yet another extensive library of movies that Blu-ray consumers will have a choice to pick up. ...
    by Published on September 1st, 2007 00:14

    via PS3 Fanboy


    While America has gotten a fantastic amount of new content in their PlayStation Store weekly update, Japan's update is no slouch either. Sporting fourteen new PlayStation titles that can be played on your PSP or PS3, they continue to get showered in retro love. Here's the full list of updates:


    PlayStation titles:
    • Ape Escape
    • Athena –Awakening From The Ordinary Life-
    • ECHO NIGHT
    • Crash Bandicoot 2
    • Gakkou de Atta Kowai Hanashi S
    • King's Field 2
    • Major Wave Series : The Conveni 2
    • Major Wave Series Arcade Hits: Sonic Wings Special
    • Memorial * Series: Sunsoft Vol. 2: Route-16 Turbo & Atlantis no Nazo
    • Ore no Ryouri
    • Prismaticallization
    • Sanyo Pachinko Paradise 5
    • Shinsou Kaiten: Wanwan Umi Monogatari: Sanyo Pachinko Paradise DX
    • WipEout
    Downloadable Content
    • Ninja Gaiden: Sigma Survival Mode
    • Folksoul DLC
    • My Summer Vacation DLC
    ...
    by Published on September 1st, 2007 00:11

    via PS3 Fanboy


    This is coming from a long line of "is it, is it not" scenarios for John Woo's action title Stranglehold. First it was held back, then region locked, then region free, then delayed for the PS3 indefinitely (but not really). So forgive us if another delay announcement doesn't exactly spark a very violent reaction with us -- we've run this course before. This time, though, both the PC and PS3 versions of the game get held back.

    While the 360 gets their white dove action on September 5th (in Europe, 14th), the PS3 has to wait until the end of September, slated now for the 25th with a vague October listing for Europe. Still, we should be getting a demo of the title over the PS Store soon, right? With all these delays, it'd be silly not to have that demo up before the game hits. Otherwise, we just might lose interest. Probably not, though, since this game looks pretty slick. ...
    by Published on September 1st, 2007 00:10

    via PS3 Fanboy


    According to German website eXp, and recently re-affirmed by Gamespot, an announcement was made regarding Haze at Leipzig that caught our attention. It seems that the title, initially scheduled as a PS3 exclusive for this year and slated for a 360 release early next year, has become a permanent exclusive feather in Sony's cap. If you're looking for a console version of Haze, you've only got the PS3 to choose from. Yep -- the 360 version has dropped off the map along with the PC build. We don't know why.

    To keep this from becoming a "ha, ha, take that 360 bots!" comment thread, we'd like to discuss a few of the reasonings for this announcement -- all speculative, of course. First, Sony doled out a hefty sum of money to grab the game's exclusivity forever. To do that, they must be confident in the game's ability to sell well and is getting incredibly positive reactions from gamers and game journalists, which it really is. A second possible reason is the difficulty Haze developers are having moving all the stuff from the PS3 to the 360 -- utlizing Blu-ray and standard hard drive space may have spoiled them. It's not to say they couldn't actually make the game for 360, it's just that they felt the quality of the experience would be severely hampered and scrapped it. We'd sooner give the nod to our first assumption, but we'll leave it up to you guys to discuss this. Either way, we know the PS3 will be getting a fantastic game built with its strengths in mind. ...
    by Published on September 1st, 2007 00:08

    via PS3 Fanboy


    What's that? An update on a Friday? But we thought that updates only happen on Thursdays. Isn't that the reason we didn't get Warhawk on the 28th? Oh well, it's out now and theres no point moaning about the late release. Let's see what's up on the EU PSN today.
    • DiRT demo (free)
    • Jed Ashforth interview video (free)
    • All the Kings Men Blu-ray trailer (free)
    As far as updates go, this one really takes the biscuit. We're grateful for every demo that we receive, but when America gets their best update yet and [/i]they get Warhawk two days before us ... Well, today's update feels insulting. Where, for starters, is the next Heavenly Sword anime and making-of feature? We're so unimpressed. Sort it out, SCEE. ...
    by Published on September 1st, 2007 00:07

    via PS3 Fanboy


    A good question and one that has been discussed over on the official PlayStation blog. Doling out remarkable insight, Shu Yoshida walks us through the creative steps taken in creating the games we love to play. Yoshida is the Senior VP of Product Development at SCEA, so if anyone knows what goes on in game creation, it's this guy. He starts off by telling us a little about Sony's policy on developers. They don't tell their developers "we need an action adventure game, so make one" rather, they take the ideas in and let the studios work on them until they show them off to Yoshida and Phil Harrison. At that point, they can red-light the project or let it continue, it is implied. That's good for keeping more quality games coming while filtering out the less-than-spectacular works, at least, for the internal studios.

    After a concept is chosen, there's the whole budget deal. A Blu-ray project on the PS3 generally has costs from $2-5 million just for a prototype (which takes over a year to create). After the prototype is created, the game gets shown to people inside of Sony to let them see how it's progressed as well as to create some marketing segmentation: who's the audience, what's the competition, how can they get said audience interested, et cetera. They bring in their selected audience to preview the game in the next stage and get feedback before development gets too far along to change the more core bits of a game.

    All in all, it's a really interesting read despite our attempts to shorten the explanation. Sometimes it's better to just check out the original article, since you can also see some early concept drawings of Calling All Cars! and leave your feedback and questions so Shu Yoshida can check them out.


    More information at the official Playstation Blog ...
    by Published on September 1st, 2007 00:04

    via PS3 Fanboy


    While there was some confusion about just when Lair was actually going to be shipped out, we have gotten confirmation from multiple sources that it's actually in the stores right now. That's right, you can go out and get your dragon on immediately. It's a little odd that it was released on a Thursday since almost all retail games go on sale on Tuesday, but why look a gift horse in the mouth?

    If you do go out and pick up a copy of Lair today, why not come back here and leave your impressions in the comments section? The reviews have been pretty controversial so far, so it would be nice hearing what the fans themselves think. ...
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