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  • Shrygue

    by Published on January 9th, 2009 21:10

    via Eurogamer


    In an interview with Develop, the team behind PlayStation Home has admitted that they think the virtual world was announced too early.

    Game director Peter Edward said that outside developers, targeted to create third-party content for Home, became wary when they realised how far it was from completion after its announcement early in 2007.

    "Initially, there was real excitement from people, because we were showing something really different and that had a lot of potential," Edward said.

    "And then there's the realisation that, well, we probably announced it too early - GDC 07 was a long time ago. I think there was sort of recognition amongst developers of 'Oh, this is interesting, but there's still a lot of work to be done.'"

    Home went through numerous subsequent delays, with Sony eventually succumbing to the public pressure for some kind of launch by opening its beta to all users last month - without much third-party content in place.

    However, Edward is convinced things are going to get better - and today's news of EA support would seem to bear him out.

    "The feedback we've been getting is that, in the early days, it was a bit thin on the ground in terms of support and tools, but now it's mature and everybody's starting to produce some really interesting stuff," Edward said.

    Elsewhere in the interview, Edward and lead programmer Mitch Goodwin talk candidly about the development Home, revealing that it started life as a lobby system for The Getaway: Black Monday on PS2.

    "We recently found a bit of code which had weapon pickups in it; it was legacy from back in the day when the target was very different," Goodwin said.
    ...
    by Published on January 9th, 2009 21:04

    via Joystiq


    It's been over a decade since Klonoa: Door to Phantomile came out on the original PlayStation, received heaps of critical praise, and completely tanked at retail. The Wii remake will have its own chance at being unsuccessful this year when it's released by Namco Bandai under a new, shorter moniker: Klonoa.

    We're hoping Wii owners in the US won't ignore this charming platformer. The Wii Remote seems perfectly suited for the game. A large part of the game involves grabbing and throwing enemies, and that should be easily handled with a simple shake of the Remote. Those that want more traditional controls will be able to use a GameCube or Classic controller.

    The charming character designs and colorful environments certainly make the gone of the more eye-popping on Wii. Check out the latest screens in our brand-new gallery.

    The charming character designs and colorful environments certainly make the game one of the more eye-popping on Wii. Check out the latest screens in our brand-new gallery.


    Screenshots ...
    by Published on January 9th, 2009 20:59

    via IGN


    It's hard to believe, but Square Enix has managed to get through two years without actually opening up an official website for the Final Fantasy XIII games. Today, that all changed, with an official site for the main FFXIII, a portal site for the full Fabula Nova Crystallis series, and teaser sites for Agito and Versus.

    The FFXIII site is the most developed of the three. It features lots of clickable screens showing scenes from the trailers and magazine that you might have missed out on because they were only shown or published in Japan. You can also view character profiles and get a sampling of what is presumably a track off the game's soundtrack.

    There's some sad news to report, however. The "Trailers" section of the site is currently inactive. Hopefully when it does go live, it will include the latest footage that was shown at December's Jump Festa event.

    As for the other sites, the Fabula Nova Crystallis portal is a bit empty right now, containing nothing more than just links to the sites for the three announced games. The Versus XIII site and Agito XIII site contain just a single piece of artwork and specs.

    These sites are all, technically, for the Japanese market, but there isn't much text on them anyway, so we'd suggest that even English speakers take a look. ...
    by Published on January 9th, 2009 20:50

    via Games Industry


    Nintendo's Satoru Iwata has said that there is still potential for DS growth, despite critics suggesting the market is saturated.

    "Some say the market for the DS is saturated, but I disagree," said Iwata, speaking to the Daily Yomiuri.

    “In Japan, a country with a population of 127 million, we've sold 23 million DS units. The United States is inhabited by over 300 million people, and there are more than 490 million people in the European Union.

    "Sales of the product could grow further in foreign countries considering their populations," he added.

    There is sales potential in Europe and emerging markets such as India and Russia, said Iwata. And while Nintendo hardware has been a runaway success in 2008, he noted that Nintendo is monitoring the current economic downturn closely.

    "The number of people playing games is rapidly increasing in Europe, where the penetration of games had been slow. In Germany, bookstores have opened Nintendo sections and Wii software has sold well.

    "I'd also like to focus on emerging markets such as Russia and India.

    "I think the game industry will keep doing well in 2009. However, the current economic recession is something that happens only once in 50 or 100 years. We have to monitor the market very carefully," he said.
    ...
    by Published on January 9th, 2009 20:17

    via Computer and Video Games


    Following yesterday's unexpected news that EA's Godfather II will release in just two months time - despite the fact we've hardly seen anything of it - EA's put out another release to inform us that it's actually coming out sooner than that.

    The crime sequel will now be released in the UK and Europe on February 27.

    It's was first unveiled in August last year and we've seen little to nothing of it since.

    Here's EA's official statement:

    "Electronic Arts Inc. and Paramount Digital Entertainment have today confirmed that The Godfather II videogame will be released in the UK on February 27th, rather than the March date publicised previously.

    "Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960's Florida, Cuba and New York. As the head of the family, players can build a crew and grow their family in an effort to become the most powerful mob syndicate in America."
    ...
    by Published on January 9th, 2009 20:14

    via Eurogamer


    Nintendo has updated the Virtual Console with two games from 1986 this morning: Donkey Kong 3 and Enduro Racer, both of which sell for 500 Wii Points (or approximately GBP 3.50 in British roubles).

    Donkey Kong 3 is a NES game and a bit of a departure from its platform-hopping predecessors, in which you defend flowers from bees while the ape hangs from vines at the top of the screen. It has more in common with shooters than anything, and it actually came out on the US service six months ago.

    Meanwhile, Enduro Racer is a Master System title where you drive a dirt bike into the screen avoiding obstacles, occasionally jumping and performing wheelies to keep things going.

    No doubt both games are towering examples of their craft so we'll be giving them our full attention soon in a bumper Virtual Console Roundup that also takes in some of the games we forgot to deal with before Christmas. ...
    by Published on January 9th, 2009 20:11

    via Games Industry


    PlayStation Home, the community application released at the end of last year, has so far been downloaded by more than 3.4 million PS3 users, according to Sony, with USD 1 million worth of goods downloaded via the service.

    The company also revealed that Media Molecule's PlayStation 3 exclusive, LittleBigPlanet, has sold over 1.3 million units worldwide, reports GameSpot.

    During the Sony keynote address at CES, the company said that users have created over 300,000 levels for the game.

    A total of 330 million pieces of content have been downloaded to date via the PlayStation Network, said Sony Computer Entertainment CEO Kaz Hirai, with 17 million PSN account created.

    The company noted that the install base of the PlayStation 3 and PSP has now reached 61.3 million units.

    Later this year, the Life with PlayStation channel will be updated, although Hirai did not go into specifics. Sony also revealed a new partnership with MTV to offer video content via the PlayStation Network. ...
    by Published on January 8th, 2009 22:04

    via Eurogamer


    Lionhead Studios has announced a finalised date of the 13th of January for the global release of the first nugget of Fable II DLC.

    Knothole Island will sit just off the coast of Albion and will feature new quests, characters, shops, items and weapons. It'll cost 800 Microsoft Points (GBP 6.80 / EUR 9.60).

    That isn't the only thing to look forward to, however. Lionhead has also revealed that "a free content update" will be available on Live, bringing a number of "gifts" from the people of Knothole Island to players, even if they don't purchase the DLC itself.

    Items include Knight's Boots, Assassins Gloves, a special Weight Loss Potion, a collectible silver book and more. The update will also allow access to 50 new leaderboards on Lionhead.com.

    A new premium theme based around the DLC is available now from both Live and Xbox.com. It's 250 Microsoft Points to you squire, if you like that sort of thing (or GBP 2.12 / EUR 3).

    There's a brand new developer diary here - which hints at some of the details of the package. ...
    by Published on January 7th, 2009 23:03

    via IGN


    Given the success of the Wii in its home territory (and everywhere else for that matter), two things were bound to happen: love sims and pachinko games. While we've heard nothing about the love sims, despite the Wiimote clearly being the ultimate love sim peripheral, the pachinko games are on the way thanks to Yamasa Entertainment.

    WiiWare will be getting Sugu Slot Duo New Pulsar R&V from Yamasa. While the Japan-only game was previously announced, the pachinko specialist shared details today.

    Pulsar R&V includes simulations for two machines: New Pulsar R and New Pulsar V. Users can look forward to auto play along with all the features people have come to associate with pachinko game conversions. Thanks to the Wiimote, however, this first WiiWare pachinko game will have something past pachinko games have required a pricey peripheral to achieve: real lever controls for true single hand play!

    Those who can't get enough of real pachinko at a pachinko parlor, and those who don't know what pachinko is in the first place, can look forward to New Pulsar R&V on January 13. Pricing is set at 1,000 WiiPoints. ...
    by Published on January 7th, 2009 22:49

    via Computer and Video Games


    Wii has its unique set of merits. But a lack of hard drive, minimal online play and awkward friend codes are some of the issues highlighted by gamers. But Nintendo IS listening, insists Nintendo of America boss Reggie Fils-Aime.

    "We listen to our fans all the time," Reggie said when challenged on Nintendo's attitude towards such complaints.

    "Nintendo fans are some of the most passionate in the world, and believe me, they make their opinions heard. We're not claiming our way of doing things is better or worse than anyone else - it's just different," he added.

    "We listen very closely to what people have to say, both pro and con, and keep those feelings in mind as we plan ahead," Fils-Aime told GameDaily.

    We don't expect any major changes to Wii in the remaining years of its life, but we have high hopes for the next Nintendo console. ...
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