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    by Published on February 5th, 2009 18:20

    via Computer and Video Games


    Sony has updated Home to version 1.10, which clears out a list of bugs and adds a fair few handy tweaks to the whole software.

    Here are the details courtesy of a Home rep:

    New features
    • We have added a new "Remove Player" function that allows the creator to remove people from a Game Launching session. This is complemented by the Block Player function, accessible via the Safe Screen, which can be used to stop people rejoining.

    Changes and Improvements

    We are constantly tweaking and enhancing various game elements to improve your experience in PlayStation Home. Updates in 1.10 include:
    • The speed of the initial log-on process has been improved and a progress bar has been added to provide you with more information about what is happening.
    • Items that you have already purchased will now be loaded when you first log-in, reducing the loading time when you enter stores in the Mall.
    • Other players' avatars will now load faster when you enter a space.
    • The names of Home reward items will now be shown when you obtain them.
    • Download priorities have been changed so that certain graphics and images (like thumbnail images and World Map chips) will download more quickly.
    • The inventory system (that stores Home Reward items) has been reworked and made more robust. We have also implemented additional safeguards to help ensure that you cannot inadvertently lose any of your items.
    • The Chat log window will now always be displayed on top of any other on-screen graphics, except when zoomed in to a video or poster. When zoomed in, the chat window will no longer display.
    • The size of the text box has been improved on message boards in Clubhouses.
    • The option to "Block voice chat" has been changed to "Block chat," which will allow you to block both voice chat and text chat at the same time. Players blocked with this feature will not be automatically added to the block list on your Friends list.
    • The game camera will now go into attract mode once you have been idle for more than 3 minutes.
    • The "Resign sub leader" command has been removed from the Menu Pad. Club leaders will now have to downgrade sub leaders if they wish.
    • We have further improved the UI for a variety of systems including Game Launching, Clubhouses and the Store.
    • We have made several memory optimizations to improve client stability.
    • We have made graphical improvements to particle systems and water effects.

    Bug fixes
    • Furniture in Personal Spaces will no longer occasionally vanish when you leave lights or lamps turned on.
    • Single-seat chairs and sofas can no longer be occupied by more than one person at a time.
    • You can now turn lighting objects on/off in your Personal Space.
    • Furniture layout issues in Clubhouses have been resolved.
    • The "Refresh Club Menus" option in the Menu Pad should now work as intended.
    • Dates will now be displayed on Clubhouse bulletin board messages.
    • A fix has been applied to the Home Safe Screen reporting process.
    • Your screen will no longer freeze if you leave a game session with the game disc ejected.
    • Item names and prices will now display correctly in the Mall.
    • Wallpapers will now be displayed properly when you invite friends to your Harbour Studio.
    • You will no longer be able to make a phone call to players who have deactivated voice chat.
    • You should now be able to use two-seater sofas properly.
    ...
    by Published on February 4th, 2009 18:59

    via Kotaku


    The website Killzone2.com, it turns out, isn't owned by Sony, but the websites Killzone and Killzone3 are, MTV Multiplayer reports in this look at domain name shenanigans.

    Multiplayer reports that Killzone2 is actually owned by Vegard Aure of GameDiscovery.com, which also owns DevilMayCry 2 and DevilMayCry3 websites.

    And apparently neither Sony nor Capcom have contacted Aure to ask about the sites... well, not yet. A call to Sony reps netted a "we're going to look into it" comment.

    It raises an interesting question about official sites for video games. How often do you search out a game, by name, on the web in hopes of netting new details? Would you be annoyed if the site wasn't owned by the publisher or developer? ...
    by Published on February 4th, 2009 18:37

    via Computer and Video Games


    Valve has brushed off new rumours (again) of a PS3 version of Left 4 Dead, sparked by a rather decisive listing on a UK retailer website.

    With not just a PS3 version listed, but a release date of June 5, EA down as the label and even the ability to pre-order the game right now, HMV seems pretty sure it's happening. More than an easily-missed typo-o, anyway.

    A Valve rep, however, mocked the listing, saying to CVG: "Fantastic. I can't wait to see it."

    Looking around, Play.com has a L4D PS3 listing too, but there's no date or pre-order on it.

    So it's PC and 360 exclusive still, but PS3 owners can always hope. ...
    by Published on February 4th, 2009 18:30

    via Eurogamer


    Q Entertainment will finally release Lumines Supernova on the European PlayStation Store tomorrow.

    You'll need GBP 9.99 or EUR 14.99 to buy the puzzle game, which adds Dig Down and Sequencer modes to the much-ported, proven formula.

    Dig Down has players burrow through a block-filled screen, and the Sequencer lets users piece together backing tracks from a stock selection of loops.

    Trophies are in, as are Skin Edit, Time Attack, Puzzle, Mission and local head-to-head modes familiar to Lumines. There's no online multiplayer yet, though.

    To celebrate all this, Q Entertainment has teamed with Media Molecule to offer a special LittleBigPlanet skin.

    Lumines, for those unaware, is a puzzler based around arranging 2x2 squares of same-coloured blocks falling from the top of the screen. Do so, and a vertical line sweeps along and clears them in time to the music.

    Look out for our thoughts on Lumines Supernova soon. ...
    by Published on February 2nd, 2009 21:51

    via Engadget


    We've already seen some Samsung rumors start to crop up in advance of Mobile World Congress, and it looks like the flood gates have now fully opened up, with a slew of new leaks and rumors of varying veracity now making their way across the internet. The most solid of those is the 16GB Samsung Omnia pictured above, which otherwise isn't too radically different from its current 8GB incarnation. That includes quad-band GSM/GPRS/EDGE and single-band UMTS/HSDPA connectivity, along with the usual 3.2-inch WQVGA touchscreen, a five megapixel camera with built-in flash, a secondary QCIF front camera, and the trifecta of built-in Bluetooth, WiFi, and GPS.

    In other pre-MWC news, the Dutch site GSM Helpdesk has reportedly confirmed that Samsung will indeed be introducing both a 12 megapixel and an 8 megapixel handset, the latter of which will supposedly be a successor to the Innov8 and run the Symbian S60 OS, while the 12 megapixel phone will apparently run Samsung's own OS. Lastly, but certainly not least, GSM Helpdesk is also reporting that Samsung will be announcing its very first Android phone within the next two weeks, which just so happens to line up nicely with MWC, although it unsurprisingly doesn't have any more details than that. ...
    by Published on February 2nd, 2009 21:27

    via Joystiq


    Keeping to the promise of being exactly one week late, Capcom's playable demo for Resident Evil 5 has finally hit the PlayStation Store worldwide. While touted as being identical to the one we've seen hit Xbox Live, it's slightly bothersome to note that the PS3 version eats up double the amount of hard drive space. That's 942MB to be exact.

    Regardless of footprint disparities, the demo finally allows North American and European PS3 owners to try out RE5's online and offline split-screen co-op gameplay. However, those who disdain pairing up with another person can still get their shrill kicks playing solo. ...
    by Published on February 2nd, 2009 21:21

    via Eurogamer


    Microsoft has announced the third map in the upcoming Halo 3 Mythic Map Pack, which also ships as part of the Halo Wars collector's edition later this month.

    The map's called Sandbox, and promises large-scale vehicular combat as well as "limitless" customisation options in Forge, thanks to its tiered, openworld layout.

    You can get a sense of why that is by checking out the first screenshot of the desert map and its network of ramps. Looks more like Mario Kart than Halo.

    Bungie had this to add:

    "Though you may feel as though you've been condemned to stand chin-deep in cool, refreshing waters your lips can never touch, sweetly-scented orbs of fruit dangling overhead ever out of reach, the cruel torment will end soon enough. The mythical tantalising will fade away like sand after a windstorm, becoming nothing more than a distant memory."

    Thanks Bungie.

    The two other maps in the Mythic Map Pack, you may recall, are Assembly and Orbital. Assembly is a medium-sized map set in a Covenant Scarab manufacturing facility, with a base on either side.

    Bungie reckons Assembly will be perfect for Slayer, CTF and Assault, and you can judge for yourself thanks to screenshots released late last year.

    Orbital, meanwhile, is described as a small, asymmetrical map set in a docking station of the Quito Space Tether. One Flag and One Bomb apparently work quite well, as does Slayer.

    The maps will be available for free to people who buy the Halo Wars Limited Collector's Edition, due out on 27th February, and released as downloadable content shortly afterward.

    Later in the year, they will be included in Halo 3: ODST, which will also include a few other multiplayer maps. Despite the difference in product, you'll all be able to play together, because the games all "all part of the Halo 3 'title ID' family", according to Bungie. Aww! ...
    by Published on February 2nd, 2009 21:21

    via Eurogamer


    Microsoft has announced the third map in the upcoming Halo 3 Mythic Map Pack, which also ships as part of the Halo Wars collector's edition later this month.

    The map's called Sandbox, and promises large-scale vehicular combat as well as "limitless" customisation options in Forge, thanks to its tiered, openworld layout.

    You can get a sense of why that is by checking out the first screenshot of the desert map and its network of ramps. Looks more like Mario Kart than Halo.

    Bungie had this to add:

    "Though you may feel as though you've been condemned to stand chin-deep in cool, refreshing waters your lips can never touch, sweetly-scented orbs of fruit dangling overhead ever out of reach, the cruel torment will end soon enough. The mythical tantalising will fade away like sand after a windstorm, becoming nothing more than a distant memory."

    Thanks Bungie.

    The two other maps in the Mythic Map Pack, you may recall, are Assembly and Orbital. Assembly is a medium-sized map set in a Covenant Scarab manufacturing facility, with a base on either side.

    Bungie reckons Assembly will be perfect for Slayer, CTF and Assault, and you can judge for yourself thanks to screenshots released late last year.

    Orbital, meanwhile, is described as a small, asymmetrical map set in a docking station of the Quito Space Tether. One Flag and One Bomb apparently work quite well, as does Slayer.

    The maps will be available for free to people who buy the Halo Wars Limited Collector's Edition, due out on 27th February, and released as downloadable content shortly afterward.

    Later in the year, they will be included in Halo 3: ODST, which will also include a few other multiplayer maps. Despite the difference in product, you'll all be able to play together, because the games all "all part of the Halo 3 'title ID' family", according to Bungie. Aww! ...
    by Published on February 2nd, 2009 20:57

    via Kotaku


    PlayStation 3 owners will be getting a bit more time with Killzone 2 before release than originally anticipated, as Sony's semi-official blog ThreeSpeech announces a demo for the eagerly anticipated game dropping this week.

    A demo for Killzone 2 will be hitting the PlayStation Network on Thursday, February 5th, several weeks ahead of the originally announced February 26th date, which would have placed the demo a mere day before release. In North America, this is the exclusive GameStop demo, with those not pre-ordering from the retailer still having to wait until the 26th.

    The demo will feature the first two parts of the first level of the game, giving players a chance to learn the controls in advance of the title's official release.

    Between this and today's Resident Evil 5 demo, PlayStation 3 owners will have a good bit less hard disk space by the end of the week.

    UPDATE: Sony Computer Entertainment America contacted us to let us know that the demo would still be a GameStop exclusive in North America until the 26th of February. We've updated the article to reflect this. ...
    by Published on February 2nd, 2009 20:55

    via Eurogamer


    Sony has told Eurogamer that attractive PSN game Flower will cost GBP 6.29 when released next Thursday 12th February.

    Flower costs USD 9.99 across the pond, which left us expecting a slightly higher conversion, so this is pleasing. And so is snow.

    Flower - developed by thatgamecompany of flOw fame - has players restore vibrant colours to the dreary dream-worlds of city flowers. To do this, petals must be steered around on the wind and clattered into other flowers, sending up more petals to join the cause.

    The effect is rather pretty and quite serene, as our hands-on impressions of Flower point out. Look out for our review soon. ...
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