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  • bandit

    by Published on June 13th, 2007 13:14


    Divineo China has just started to offer a new Wii modchip known as the DuoWii for a low price of $16.95. Below are the specifications of the chip.

    • Supports all console/drive versions Pal, US and Jap (DMS, D2A, D2B)
    • Direct boot of in region Wii backups
    • Direct boot of original Wii imports *
    • Direct boot of import Wii backups*
    • Direct boot of in region GC backups
    • Direct boot of original GC imports*
    • Direct boot of import GC backups*
    • Direct boot of homebrew in GC mode
    • Supports DVD-R , DVD+R
    • Improved recognition for backups
    • Quicksolder interface
    • Thin design for easier installation
    • Chip disable function
    • LED indicator light

    The chip is being produced by Team Omega who is known for their low cost and effective chips for the Xbox and PS2. Not much information is available at this time regarding compatibility and if there are any other unique features for the DuoWii. Once we hear more, we'll bring it to our users. ...
    by Published on June 11th, 2007 12:39

    It seems that the Nintendo Wii is 7 years too late with their motion sensing controller for a tennis game. Someone has beat them to the punch..the Sega Dreamcast. Thats right! No, there was no special controller that was never released or a modified controller. Its actually the Sega Dreamcast fishing rod. Yes, the fishing rod! The fishing rod works well with Virtua Tennis and acts as a tennis racket. Similar to that of the Wiimote and Wii Sports. It will take a bit to get use to but it works just like the Wiimote. Unlike Wii Sports where the characters are automatically controlled, you actually have to controller the players in Virtua Tennis with the analog stick and at the same time, swing the racket...errr fishing rod.

    Below is a video of it in action.


    Source: The Dreamcast Junkyard

    DIGG THIS ...
    by Published on June 11th, 2007 12:39

    It seems that the Nintendo Wii is 7 years too late with their motion sensing controller for a tennis game. Someone has beat them to the punch..the Sega Dreamcast. Thats right! No, there was no special controller that was never released or a modified controller. Its actually the Sega Dreamcast fishing rod. Yes, the fishing rod! The fishing rod works well with Virtua Tennis and acts as a tennis racket. Similar to that of the Wiimote and Wii Sports. It will take a bit to get use to but it works just like the Wiimote. Unlike Wii Sports where the characters are automatically controlled, you actually have to controller the players in Virtua Tennis with the analog stick and at the same time, swing the racket...errr fishing rod.

    Below is a video of it in action.


    Source: The Dreamcast Junkyard

    DIGG THIS ...
    by Published on June 9th, 2007 05:25


    PRESS RELEASE: 8th June 2007 – At long last it’s time for Xbox 360™ owners to feel the benefits of tilt sensation, something of which PS3™ owners have been privileged to since its inception. Moreover, the Nintendo Wii™ is a prime example of just how instrumental interactive controllers can be in providing a highly enjoyable gaming experience.

    Talismoon is delighted to the release the second generation of its tiltBoard controller, featuring a high quality design sporting powerful features which are easier to use than even PS3’s SIXAXIS™ controller.

    Talismoon’s tiltBoard sports a unique u-shaped board that puts the two tiltBoard control buttons within easy reach of gamers fingers. This gives gamers the ability to make on the fly tilt adjustments in-game, as needed.

    The Tiltboard comes pre-loaded with tilTune ™ technology, which is the most user friendly firmware available for such a device. Gamers have the ability to perform the following functions, in game:

    1. Adjust the tilt sensitivity: useful for getting accustomed to tilt control.
    2. Adjust the 0 degree point: to allow holding the controller at the most comfortable angle
    3. Invert the Y axis: to add realism to flying games
    4. Turn the tilt function on and off

    Everything required to enjoy the latest sensation in console gaming on Xbox 360™ comes in a convenient package and requires only seven wires to solder.

    This product is currently schedule to ship during the second half of June 2007. Estimated price is $34.99. For more information on this or any of Talismoon’s other innovative products, all members of the gaming media and retail buyers are welcome to contact [email protected].



    What is the Tiltboard? Here is an explanation:

    The Talismoon tiltBoard 360 has a unique PCB that allows itself to be mounted on the inside of an Xbox 360 Controller. It has two buttons, both of which are easily accessible on the outside of the controller (without removing any batteries). One button is dedicated to the tiltTune technology and the other button switches between the analog stick or tilt for input to the controller and allows the user to invert the y-axis of either. A normal press of the button will flip between the analog stick and the tilt for input. A long press (greater than one second) will invert the y-axis of whatever is currently active (either the analog stick or the tilt input). Another long press will return it to it’s original state.

    The tiltBoard 360 boasts several new features including tiltTune technology. The tiltTune technology found on the tiltBoard 360 allows you to adjust the sensitivty and the center point of the tiltBoard. To set the sensitivity, simply tilt your Xbox 360 controller with the tiltBoard 360 installed as far left or right as you want to go and as far up or down as you want to go. Then simply press the tiltTune button to set those current angles (both axes) as your maximum tilt. To re-center the tiltBoard 360, simply hold the controller how you feel comfortable and press the tiltTune button for one second. Your new center point is now whatever position you are currently holding your controller in.

    Once you get the settings how you like with the tiltTune technology, you don’t have to worry about needing to change them again when you turn off your controller or change batteries. The tiltBoard 360 stores all of your current preferences into memory that is non- volatile, so every time you turn on your Xbox 360 controller, it will be in the same state it was when you turned it off. To restore the tiltBoard 360 to factory settings, simply hit both buttons at once.

    We here at DCEmu Reviews will try to bring you a comparision of the tiltBoard and BestTilt by Team Xtender.

    Source: Adamthole ...
    by Published on June 2nd, 2007 05:36

    PEGA HK is the first 3rd party peripheral manufacturer to release a portable monitor for the Nintendo Wii. Considering the small size of the Wii compared to the Xbox360 and the behemoth known as the PlayStation3, this truly will make the Nintendo Wii portable. There is a 7" and 8.5". Hopefully the black bar at the top of the monitor is a sensor bar. If it is, that would be awesome.

    We'll have more information when it becomes available. Hopefully, we can get our hands on one to bring you a full review.

    Wii Display with 7-inch Screen Size and Adjustable Visual Angle


    Wii Display with 8.5-inch Screen Size and Adjustable Volume Control

    Source: PEGA (7") / PEGA (8.5") ...
    by Published on May 31st, 2007 21:55



    The DS Motion Card and DS Motion Pak are revolutionary motion sensors for the DS and DS Lite handheld gaming systems. They each contain a 3-axis accelerometer and a single-axis gyroscope, and plug into the DS to enable full motion sensing on the DS and the DS lite.

    They are the first tri-axis accelerometers that can be used for homebrew DS development, and the first accelerometer/gyroscope combinations available for handheld gaming.

    DIGG THIS









    How They Work
    The DS Motion Card fits in the DS card slot (slot-1), and contains a tri-axis accelerometer and single-axis gyroscope that communicate with the DS using SPI (Serial Peripheral Interface) on the DS card.

    The DS Motion Pak fits in the GBA card slot (slot-2), and contains a tri-axis accelerometer and a single-axis gyroscope that communicate with the DS using the SRAM bus of the GBA slot.

    The accelerometer measures acceleration in all directions (both gravitational acceleration and acceleration caused by a change in velocity). The gyroscope measures angular rotation rate (speed of rotation) around an axis perpendicular to the bottom screen of the DS.

    Custom software turns the sensors on, reads the accelerations and angular rate, and controls the display based on the sensor readings. Functions to communicate with the sensors have already been written and are simple to integrate into any existing or new projects.

    By using the latest ndsmotion functions in libnds (new functions are in devkitpro CVS), developers can create software that is compatible with both the DS Motion Card and the DS Motion Pak, as well as the Neoflash MK6 Motion.

    For more information and source code, download the DS Motion Card QuickStart Guide (zip).

    For instructions on updating your programs from the old (before May 22, 2007) ndsmotion functions to the new ndsmotion functions, download the readme (txt).

    What they can be used for
    There are many uses for the DS Motion Card and DS Motion Pak
    • Tilt Sensing
    • Motion Sensing
    • Twist Sensing
    • Gesture Recognition
    • Possibilities are endless

    Games or applications can easily be written or modified to work with DS Motion Card and DS Motion Pak, using the C code that is available from this website.

    DS Motion Card: If you are using FlashMe, just plug the DS Motion Card into the DS card slot (slot-1) and plug your media cartidge in the GBA slot (slot-2). If you are using a Passthrough device, boot the DS with the Passthrough device, then remove the Passthrough device and insert the DS Motion Card.

    DS Motion Pak: Plug the DS Motion Pak into the GBA card slot (slot-2) and plug your DS flash card into the DS card slot (slot-1).

    There are currently no emulators that support the DS Motion Sensors.

    Source: NDSMotion ...
    by Published on May 31st, 2007 20:50


    WiiFree is an open source Wii modchip. It required you to load your own code onto a PIC 12F629/675/683. In order to load the code, you would need to purchase a programmer as well as the PIC chip. Now there is an easier way to install and upgrade WiiFree.

    This is a clean and very cheap solution, which makes the installation of PIC 12F629/675/683 in your Wii console extremely fast and easy; allowing the upgrade of the WiiFree code without any problem.

    *Every PCB comes with a brand new PIC12F629 bundled.






    For more information regarding WiiFree, you can visit the homepage as well as other alternatives for modchips at our CycloWiz / WiiKey / Wiinja / WiiD Seller/Installer List and Open Source Wii Modchip.

    Source: WiiFree EasyConnect

    DIGG THIS
    ...
    by Published on May 30th, 2007 18:55


    So you've heard about the Wiimotes smashing an expensive TV set, walls or even people. Then a flood gate of cases and rubber silicon gloves were being sold. Well, Elecom has taken it a step further to ensure that your wet slipper butterfinger hands doesnt let go of that remote. They have added a strap to the back of the cover to ensure that the Wiimote does not fall and slip out.

    Clicking on the link below will also show you three other covers that they will be releasing. One is a cover but instead of a strap, it has grooves for better gripping. Another cover features an opening for the battery compartment. This is great for easy access to batteries rather than having to remove or lift the cover. This may also be helpful for those rechargeable battery packs with special battery door covers.

    No price has been announced or a way to order but they will be available in three different colors: Clear, Black and Blue.

    Source: Elecom

    DIGG THIS
    ...
    by Published on May 22nd, 2007 15:10



    Features:
    * High quality 3rd party product.
    * Easy to install.
    * Convert the Wii remote to light gun.
    * Socket for connect the Nunchuk controller.

    Another 3rd party manufacturer made a light gun attachment. The Wii-mote attaches to the top of the peripheral while the Nunchuk connects to the bottom of the attachment. Unlike some other gun attachments, you will have to hold the Nunchuk in your hands rather than the Nunchuk attached to the shell.

    Source: Goldenshop.com.hk ...
    by Published on May 19th, 2007 17:01

    In order to get the DVD Playback to work on the Nintendo Wii, you will need a modified console with a modchip. So far, it has only been tested with WiiKey with all other modchips to be tested on soon.

    - There is no ETA until WiiVision can confirm all attributes are fully functioning. When there are ETA's and when that time comes, people will be complaining and spreading rumors. So he would like to avoid this.
    - The app will allow you to play original single layer DVD movies (store bought movies).
    - The app will also work in ANY region of Wii fitted with ANY modchip that is capable of booting GC homebrew.
    - The app supports both standard and widescreen TV/DVD formats.

    So I really liked the MFE for GC homebrew... But its lacking in many ways.

    My latest project is a new homebrew app that specificly plays DVDs. It's still bound to the GC-Linux (because we still can't load Wii homebrew), but has greatly been improved in playback quality and region support.

    This new app is derived from the "proof of concept" that is MFE, but is all fresh code and loads media without the need of a FileSystem mount emmbedded on each media (eg. the DVD Drive FS mount that has to be included on all media MFE loads).

    I'm still in development phase, but have tested a couple canidates with good results.

    Support currently includes:
    - 4.7G DVD Media (-r, +r, +rw, and of course "originals")
    - Region Free
    - Multi-Language Subtitle Support

    The only real downside to this is that you have to load the DVD containing the app, then swap the DVD you want to watch when asked. It's going to stay that way untill we get true Wii homebrew support (and getting there is way beyond me).


    Since the application is run via GC Homebrew, you will need a GameCube controller to operate the controls of the DVD UI. There is no way to run Wii Homebrew as of right now. Once there is, things will probably change.

    This is the menu of the app, here it allows you to eject, play/pause, and displays the title of the dvd inserted, uses the "b" button to toggle this screen on/off and continues to play/display the dvd unless "start" is pressed to pause. (sorry the image sucks, my camera is old).

    Controls:
    Toggle menu: B
    Play/Pause: Start
    SlowMotion: A
    Goto Disc Root: Y
    Goto First Chapter: X
    FF: R Trigger
    RW: L Trigger
    Next Chapter: C-Stick Right
    Previous Chapter: C-Stick Left

    DVD Menus Navigation: D-Pad
    DVD Menus Select: Start

    Eject the disc at anytime: L+R Trigger Combo

    After doing more testing, I've decided to ditch the Menu UI and here's why:

    System Memory usage and availability: For the app to be able to support standard single layer store bought DVD's, it has to run on top of GC-Linux. Although GC-Linux is small, it still uses quite a bit of the available ram leaving a smaller amount available for the app and its decoder/buffer. If I port my app to direct boot, we loose ALOT if not ALL of the quality and compatibility (simply because the ram and video/audio device support is very limited and mostly has to be writen from scratch).

    All of the navigation controls will remain as well as the app/disc loading features.

    This evening I will be testing a stripped build allowing a larger decoding buffer.

    Here is a link to the video. Its kind of grainy due to crappy webcam but still visible and WiiVision talks about it.

    Source: WiiNewz

    DIGG THIS
    ...
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