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  • bandit

    by Published on November 12th, 2010 20:22


    Sony Public Relations Manager Alex Armour has officially confirmed that Gran Turismo 5 for PS3 will be released on November 24, 2010.

    The date is locked in: Gran Turismo 5 will go on sale throughout North America on Wednesday, November 24th.

    That means you’ll be experiencing over 1,000 cars, including karts and select NASCAR cars, scores of tracks, the all-new Course Maker, a dynamic weather system, a robust online community, and everything else Gran Turismo 5 has to offer in less than two weeks.

    Along with confirming the November 24th date, Kazunori Yamauchi, President of Polyphony Digital Inc. had this to say:

    Gran Turismo 5 is an ambitious project, with challenges and complexities which have made it our version of the Apollo Space Program! When we created the original Gran Turismo back in 1997, we wanted to set a completely new precedent for the racing genre. With the technological leap onto PlayStation 3, our objective with Gran Turismo 5 was to create another great revolution which would not only satisfy our own high expectations, but would meet or even exceed the anticipation of the fans. Satisfying the loyal Gran Turismo followers is at the heart of all of our efforts, which is why it was such a difficult decision to delay the release of the game, and one which we did not take lightly. I can only apologize to everyone for making you wait so long, and I hope that when you try out the wealth of driving experiences available in Gran Turismo 5, you will not be disappointed.

    Don’t forget to pre-order Gran Turismo 5 if you haven’t already to ensure your copy day one and receive a voucher for one of five free downloadable cars with a custom Stealth Model skin and a $10 Video Game credit at Amazon.com.


    Source: PlayStation Blog ...
    by Published on November 12th, 2010 14:59


    PS Downgrade brought to you by the original PS Jailbreak team is now open for business. The wait is over and we now support all past, current and future firmwares. Buy a PS Downgrade + PS Jailbreak Combo from our worlwide resellers to join in on the Homebrew scene today. All dealers should contact us for new pricing schedules, as well as marketing material. We have just completed a new batch of product ready to ship immediately. Please beware PS Downgrade only installs on original PS Jailbreak devices. There are numerous inferior clones and copycats out on the market claiming to be compatable with our support. This is FALSE!!! Buy original from a trusted reseller or risk beeing stuck with a paperweight.

    Specifications:
    The wait is finally over! New users above 3.41 fw its time to join in on the fun. Thanks to PS Downgrade, PS Jailbreak is now available for all 44 million users.

    PS Downgrade is a software add on that connects with your existing PS Jailbreak device. In 1 minute or less you can downgrade your consoles firmware to any previous firmware.

    Simple to install; just plug PS Jailbreak into your pc and follow the gui to install PS Downgrade. Works with all past, present and future firmwares!

    Turn back your console to 3.41 to jailbreak with the worlds original PS Jailbreak, or even go as far back as 3.12 to enjoy Other OS (yes LINUX is back). Completely safe to use, and does not void your warranty. PS Downgrade is completely undetecable by manufacturer, there is no history or log of your downgrade.

    Please note: PS Downgrade is ONLY compatible with original PS Jailbreak, no clones or inferior USB dongles.

    It’s interesting to note, that the downgrade can only be used once. According to the source, “1 time downgrade, cannot downgrade more then once, or to a lower firmware after you choose which firmware”.

    The video below is from an official reseller but here is the kicker...they are charging $40 for the downgrade PLUS the cost of the PS Jailbreak dongle. It seems to be confirmed by other resellers that the PS Downgrade is NOT free and that you'll have to fork over $40 to downgrade. Below are the prices pulled from http://www.ps-downgrade.com/checkout.htm
    • PS Jailbreak + PS Downgrade $125.00
    • PS Jailbreak $100.00
    • PS Downgrade (Requires a PS Jailbreak) $40.00

    Suggested Retail Pricing
    • 1PC 40.00$ USD
    • 2PC 38.00$ USD
    • 5PC 35.00$ USD
    • 10PC 33.00$ USD
    • 50PC 30.00$ USD
    • 100PC 27.00$ USD


    PS Jailbreak team has said that they worked really hard on this and to prevent others from cloning or hacking their own products. What do you think? You think it can be done? This is great news for the PS3 Scene, but I would of loved to see a 3.50 jailbreak.

    Source: PS Downgrade via PSGroove ...
    by Published on November 12th, 2010 14:59


    PS Downgrade brought to you by the original PS Jailbreak team is now open for business. The wait is over and we now support all past, current and future firmwares. Buy a PS Downgrade + PS Jailbreak Combo from our worlwide resellers to join in on the Homebrew scene today. All dealers should contact us for new pricing schedules, as well as marketing material. We have just completed a new batch of product ready to ship immediately. Please beware PS Downgrade only installs on original PS Jailbreak devices. There are numerous inferior clones and copycats out on the market claiming to be compatable with our support. This is FALSE!!! Buy original from a trusted reseller or risk beeing stuck with a paperweight.

    Specifications:
    The wait is finally over! New users above 3.41 fw its time to join in on the fun. Thanks to PS Downgrade, PS Jailbreak is now available for all 44 million users.

    PS Downgrade is a software add on that connects with your existing PS Jailbreak device. In 1 minute or less you can downgrade your consoles firmware to any previous firmware.

    Simple to install; just plug PS Jailbreak into your pc and follow the gui to install PS Downgrade. Works with all past, present and future firmwares!

    Turn back your console to 3.41 to jailbreak with the worlds original PS Jailbreak, or even go as far back as 3.12 to enjoy Other OS (yes LINUX is back). Completely safe to use, and does not void your warranty. PS Downgrade is completely undetecable by manufacturer, there is no history or log of your downgrade.

    Please note: PS Downgrade is ONLY compatible with original PS Jailbreak, no clones or inferior USB dongles.

    It’s interesting to note, that the downgrade can only be used once. According to the source, “1 time downgrade, cannot downgrade more then once, or to a lower firmware after you choose which firmware”.

    The video below is from an official reseller but here is the kicker...they are charging $40 for the downgrade PLUS the cost of the PS Jailbreak dongle. It seems to be confirmed by other resellers that the PS Downgrade is NOT free and that you'll have to fork over $40 to downgrade. Below are the prices pulled from http://www.ps-downgrade.com/checkout.htm
    • PS Jailbreak + PS Downgrade $125.00
    • PS Jailbreak $100.00
    • PS Downgrade (Requires a PS Jailbreak) $40.00

    Suggested Retail Pricing
    • 1PC 40.00$ USD
    • 2PC 38.00$ USD
    • 5PC 35.00$ USD
    • 10PC 33.00$ USD
    • 50PC 30.00$ USD
    • 100PC 27.00$ USD


    PS Jailbreak team has said that they worked really hard on this and to prevent others from cloning or hacking their own products. What do you think? You think it can be done? This is great news for the PS3 Scene, but I would of loved to see a 3.50 jailbreak.

    Source: PS Downgrade via PSGroove ...
    by Published on November 10th, 2010 20:27


    xoeo has hacked his way back onto PlayStation Network (PSN). The modified payload for 3.15 and 3.41, re-enables PSN access…for now. The hex files can be flashed to the PS3YES or any other device equipped with the AT90USB162 at 16MHz and AT90USB1287 at 8MHz. Other builds will follow when people start to compile it for their boards or to help others.

    Be careful though, Sony will likely be all over this and will be fixing it quickly. However, they may even detect that you’re using a hacked PS3 which puts you at risk of getting banned.

    Download files and source can be found in source link.

    Source: A9VG (Chinese) ...
    by Published on November 10th, 2010 20:27


    xoeo has hacked his way back onto PlayStation Network (PSN). The modified payload for 3.15 and 3.41, re-enables PSN access…for now. The hex files can be flashed to the PS3YES or any other device equipped with the AT90USB162 at 16MHz and AT90USB1287 at 8MHz. Other builds will follow when people start to compile it for their boards or to help others.

    Be careful though, Sony will likely be all over this and will be fixing it quickly. However, they may even detect that you’re using a hacked PS3 which puts you at risk of getting banned.

    Download files and source can be found in source link.

    Source: A9VG (Chinese) ...
    by Published on November 9th, 2010 19:07


    So you bought a new Xbox 360 S console bundled with Kinect and like many others, you found out that your new camera doodad doesn't come with its own power supply. Microsoft thought you intended to use your Kinect with the Slim and this console alone. However, if you purchased the standalone Kinect or plan to purchase the standalone to be used with old Xbox 360's, the power supply is included.

    Microsoft's online store now has a listing for the power supply. You'll have to reach into your wallet for $34.99, if you want one. That's almost one whole fifth of the cost of Kinect on its own but if you need one, now you know where to get it.

    You think this was intentional to be left out and make you spend more money or just poor choice or thinking?

    Source: Joystiq ...
    by Published on November 9th, 2010 19:07


    So you bought a new Xbox 360 S console bundled with Kinect and like many others, you found out that your new camera doodad doesn't come with its own power supply. Microsoft thought you intended to use your Kinect with the Slim and this console alone. However, if you purchased the standalone Kinect or plan to purchase the standalone to be used with old Xbox 360's, the power supply is included.

    Microsoft's online store now has a listing for the power supply. You'll have to reach into your wallet for $34.99, if you want one. That's almost one whole fifth of the cost of Kinect on its own but if you need one, now you know where to get it.

    You think this was intentional to be left out and make you spend more money or just poor choice or thinking?

    Source: Joystiq ...
    by Published on November 9th, 2010 17:10


    Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.

    Hope you'll enjoy it Smile

    Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
    Update: Version 1.3.0: PS3 port supports bin+cue format CDs.

    PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

    Coming in future updates:
    • Additional speed optimizations
    • Updated GUI with more control & display options
    • Native Wiimote support (may require Android 2.0+, I'm still looking into it)

    The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.

    Features:
    • Accurate emulation and high compatibility rate.
    • Zip file support
    • CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
    • Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
    • Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
    • Backup memory and save state support, one auto-save and one manual slot for save states
    • No user activation or other nonsense

    Performance Notes (as of version 1.3.0):
    • Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
    • iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
    • PS3: 60fps with hucards & CDs.

    Default Controls for Android:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Z, X : Buttons I & II
    • Space : Select
    • Return : Run
    • Menu : open/close the main menu
    • L : go directly to Load Rom menu
    • Q : Save State
    • W : Load State
    • Search : Fast-forward in-game
    • Back button : Exit game or go back in menus

    Controls for iOS:
    • Touch top-right corner : open the main menu
    • Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)

    Controls for PS3:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Cross : confirm/select menu entry, Button I
    • Circle : cancel menu entry/go back, Button II
    • Select : Select
    • Start: Run
    • L2 : open/dismiss menu
    • R2 : Fast-forward

    Currently known issues/bugs:
    • No international character support in gui
    • Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
    • PS3: only 1 controller is supported
    • PS3: loading a CUE file with external audio tracks causes the system to lock up
    • PS3: sound is not synced properly, causes slight distortion in the audio

    Source: Mednafen Forum / PCE.emu Homepage ...
    by Published on November 9th, 2010 17:10


    Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.

    Hope you'll enjoy it Smile

    Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
    Update: Version 1.3.0: PS3 port supports bin+cue format CDs.

    PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

    Coming in future updates:
    • Additional speed optimizations
    • Updated GUI with more control & display options
    • Native Wiimote support (may require Android 2.0+, I'm still looking into it)

    The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.

    Features:
    • Accurate emulation and high compatibility rate.
    • Zip file support
    • CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
    • Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
    • Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
    • Backup memory and save state support, one auto-save and one manual slot for save states
    • No user activation or other nonsense

    Performance Notes (as of version 1.3.0):
    • Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
    • iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
    • PS3: 60fps with hucards & CDs.

    Default Controls for Android:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Z, X : Buttons I & II
    • Space : Select
    • Return : Run
    • Menu : open/close the main menu
    • L : go directly to Load Rom menu
    • Q : Save State
    • W : Load State
    • Search : Fast-forward in-game
    • Back button : Exit game or go back in menus

    Controls for iOS:
    • Touch top-right corner : open the main menu
    • Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)

    Controls for PS3:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Cross : confirm/select menu entry, Button I
    • Circle : cancel menu entry/go back, Button II
    • Select : Select
    • Start: Run
    • L2 : open/dismiss menu
    • R2 : Fast-forward

    Currently known issues/bugs:
    • No international character support in gui
    • Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
    • PS3: only 1 controller is supported
    • PS3: loading a CUE file with external audio tracks causes the system to lock up
    • PS3: sound is not synced properly, causes slight distortion in the audio

    Source: Mednafen Forum / PCE.emu Homepage ...
    by Published on November 9th, 2010 17:10


    Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.

    Hope you'll enjoy it Smile

    Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
    Update: Version 1.3.0: PS3 port supports bin+cue format CDs.

    PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

    Coming in future updates:
    • Additional speed optimizations
    • Updated GUI with more control & display options
    • Native Wiimote support (may require Android 2.0+, I'm still looking into it)

    The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.

    Features:
    • Accurate emulation and high compatibility rate.
    • Zip file support
    • CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
    • Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
    • Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
    • Backup memory and save state support, one auto-save and one manual slot for save states
    • No user activation or other nonsense

    Performance Notes (as of version 1.3.0):
    • Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
    • iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
    • PS3: 60fps with hucards & CDs.

    Default Controls for Android:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Z, X : Buttons I & II
    • Space : Select
    • Return : Run
    • Menu : open/close the main menu
    • L : go directly to Load Rom menu
    • Q : Save State
    • W : Load State
    • Search : Fast-forward in-game
    • Back button : Exit game or go back in menus

    Controls for iOS:
    • Touch top-right corner : open the main menu
    • Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)

    Controls for PS3:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Cross : confirm/select menu entry, Button I
    • Circle : cancel menu entry/go back, Button II
    • Select : Select
    • Start: Run
    • L2 : open/dismiss menu
    • R2 : Fast-forward

    Currently known issues/bugs:
    • No international character support in gui
    • Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
    • PS3: only 1 controller is supported
    • PS3: loading a CUE file with external audio tracks causes the system to lock up
    • PS3: sound is not synced properly, causes slight distortion in the audio

    Source: Mednafen Forum / PCE.emu Homepage ...
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